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Triggers
diablo2 v1.05 by numerion.w3x
Variables
Credits
Credits
Quests
The Forgotten tower
If u have ideas
Decard cai
Den of evil
Blood raven
Tips
creep respawn
Creep Respawn
quest completion
The forgotten tower 1
The forgotten tower 1a
The forgotten tower 1b
Dec1d
Dec1c
Dec1b
Dec1a
Dec
Blood Raven1b
Blood Raven1a
Blood Raven
Den of evil1
Den of evil1b
Den of evil1a
Initialization
Weather
WP
Time of day
Spawn
Spawn Assassin
Spawn barbarian
Spawn necro
Spawn amazon
Spawn druid
Spawn lightning sorc
Spawn ice sorc
Spawn whisp
Spawn sorc
Spawn fire sorceres
heal
Healing Sorceress
Dungeons
Forgotten tower 1
Fogotten tower
Stony field
Dark wood
Underground passage 1
Underground Passage
den of evil
out of den of evil
creeps
Creep spawn
Reviving
Revive hero
Entering
Forgotten tower
Black marsh
Rogue encapment
Tristram entering
Underground passage e
Dark wood entering
Stony field entering
Blood mooore
Burial grounds
Den of evil entering
Cold plains
Blood moore
Waypoint
Tristram
Camp Dark wood WP
Dark wood WP
Camp Stony field WP
Stony field WP
Cold plains WP
Camp Cold plains WP
Skills
Multi Shot
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
PointMultiArrow
location
No
ReaMultiArrow
real
No
UnitMultiArrow
unit
No
From gamblers to gamblers.(from numerion)Anyone can use my trigers but do not change them at this map!!!!
The Forgotten tower
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled The forgotten tower with the description Kill evil Countess in the Forgotten tower , using icon path ReplaceableTextures\CommandButtons\BTNCurseOn.blp
If u have ideas
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled If you have ideas... with the description If you have ideas about skills for heroes for items etc.. you can email me at [email protected] also if you find bugs then email me and check epicwar for new version... , using icon path ReplaceableTextures\CommandButtons\BTNDoomGuard.blp
Decard cai
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Decard cain with the description Rescue old decard cain , using icon path ReplaceableTextures\CommandButtons\BTNReveal.blp
Den of evil
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Denofevil with the description Kill all monsters in den of evil to complete quest. , using icon path ReplaceableTextures\PassiveButtons\PASBTNShadeTrueSight.blp
Blood raven
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Blood Raven with the description Kill Blood Raven in burial grounds , using icon path ReplaceableTextures\CommandButtons\BTNPlagueCloud.blp
Tips
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Tips with the description At a start of a game choose charakter then play but dont forget the creeps are reviving after 1 minute!!! so if u are low on health beware of itYou must complete first quest to go to cold plains.But the General tip-Have fun!!! , using icon path ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp
When a creep dies, it waits in intervals of 60 seconds, checking if any player units are too close. If the conditions are met, the unit respawns.
Creep Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Gaurantuan beast
(Unit-type of (Triggering unit)) Not equal to Fallen shaman
(Unit-type of (Triggering unit)) Not equal to Evil rogue
(Unit-type of (Triggering unit)) Not equal to Dark rogue
(Unit-type of (Triggering unit)) Not equal to Corpsefire boss
(Unit-type of (Triggering unit)) Not equal to Grisvold
Actions
Wait 70.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 500.00 of (Position of (Dying unit)) matching (((Matching unit) belongs to an enemy of Neutral Hostile.) Equal to True).)) Equal to 0
Then - Actions
Unit - Create 1 . (Unit-type of (Dying unit)) for Neutral Hostile at (Position of (Triggering unit)) facing (Random angle) degrees
Else - Actions
Trigger - Run (This trigger) (checking conditions)
The forgotten tower 1
Events
Unit - A unit enters Knizka <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Mercenary
Actions
Trigger - Turn on The_forgotten_tower_1a <gen>
Quest - Display to (All players) the Quest Update message: Kill evil Countess in the Forgotten Tower
Trigger - Turn off (This trigger)
Quest - Flash the quest dialog button
The forgotten tower 1a
Events
Unit - Evil rogue 1282 <gen> Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Mercenary
Actions
Trigger - Turn on The_forgotten_tower_1b <gen>
Quest - Display to (All players) the Quest Update message: Return to decard cain for revard
Trigger - Turn off (This trigger)
The forgotten tower 1b
Events
Unit - A unit enters Decard_cain <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mercenary
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Player - Add 10000 to Player 1 (Red) . Current gold
Dec1d
Events
Unit - A unit enters Decard_cain <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Mercenary
Actions
Trigger - Turn on The_forgotten_tower_1 <gen>
Trigger - Turn off (This trigger)
Hero - Add 1000 experience to (Triggering unit) , Show level-up graphics
Dec1c
Events
Unit - A unit enters Decardova_kletka <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Mercenary
Actions
Quest - Display to (All players) the Quest Update message: U have rescued Decard cain return to town and talk to him...
Trigger - Turn on Dec1d <gen>
Unit - Create 1 . Decard Cain for Player 12 (Brown) at (Center of Decard_cain <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Dec1b
Events
Unit - A unit enters Stony_field_2 <gen>
Conditions
Actions
Trigger - Turn on Dec1c <gen>
Unit - Move (Triggering unit) instantly to (Center of Tristram <gen>)
Dec1a
Events
Unit - A unit enters Akara <gen>
Conditions
((Triggering unit) has gg_item_I001_0298) Equal to True
(Unit-type of (Triggering unit)) Not equal to Mercenary
Actions
Trigger - Turn on Dec1b <gen>
Quest - Display to (All players) the Quest Update message: Go to the tristram through portal in the stony field
Trigger - Turn off (This trigger)
Dec
Events
Unit - A unit enters Akara <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Mercenary
Actions
Trigger - Turn on Dec1a <gen>
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Go to Dark Wood for scroll of inifuss
Blood Raven1b
Events
Unit - A unit enters Kashya <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Mercenary
Actions
Unit - Create 1 . Mercenary for Player 1 (Red) at (Center of Amplisa <gen>) facing Default building facing degrees
Trigger - Turn on Dec <gen>
Trigger - Turn off (This trigger)
Blood Raven1a
Events
Unit - Dark rogue 0076 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Blood_Raven1b <gen>
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: Return to Kashya for revard
Blood Raven
Events
Unit - A unit enters Cold_plains_1 <gen>
Unit - A unit enters Kashya <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Mercenary
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Blood_Raven1a <gen>
Quest - Flash the quest dialog button
Quest - Display to (All players) the Quest Discovered message: Find Blood Raven in burial grounds and kill her
Den of evil1
Events
Unit - A unit enters Den_of_evil <gen>
Unit - A unit enters Akara <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Mercenary
Actions
Trigger - Turn on Den_of_evil1a <gen>
Cinematic - Ping minimap for (All players) at (Center of Corpsefire <gen>) for 5.00 seconds
Quest - Flash the quest dialog button
Quest - Display to (All players) the Quest Discovered message: Kill all monsters in den of evil to complete Quest
Trigger - Turn off (This trigger)
Den of evil1b
Events
Unit - A unit enters Akara <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Mercenary
Actions
Trigger - Turn off Blood_mooore <gen>
Trigger - Turn on Blood_Raven <gen>
Trigger - Turn off (This trigger)
Hero - Add 1000 experience to (Triggering unit) , Show level-up graphics
Den of evil1a
Events
Unit - Corpsefire boss 0053 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: Return to akara for ur revard
Trigger - Turn on Den_of_evil1b <gen>
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Akara <gen>) for 5.00 seconds
Weather
Events
Map initialization
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
WP
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Dark Wood at (Center of Camp_Dark_Wood_WP <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Stony field at (Center of Camp_Stony_field_WP <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Cold plains at (Center of Camp_Cold_plains_WP <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Time of day
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 6.00
Spawn Assassin
Events
Unit - A unit enters Assassin <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Assassin for Player 1 (Red) at (Center of Spawn_character <gen>) facing Default building facing degrees
Spawn barbarian
Events
Unit - A unit enters Barbarian <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Barbarian for Player 1 (Red) at (Center of Spawn_character <gen>) facing Default building facing degrees
Spawn necro
Events
Unit - A unit enters Necromancer <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Necromancer for Player 1 (Red) at (Center of Spawn_character <gen>) facing Default building facing degrees
Spawn amazon
Events
Unit - A unit enters Amazon <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Amazon for Player 1 (Red) at (Center of Spawn_character <gen>) facing Default building facing degrees
Spawn druid
Events
Unit - A unit enters Druid <gen>
Conditions
Actions
Unit - Create 1 . Druid for Player 1 (Red) at (Center of Spawn_character <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Spawn lightning sorc
Events
Unit - A unit enters Lightning_sorc <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Lightning sorceress for Player 1 (Red) at (Center of Spawn_character <gen>) facing Default building facing degrees
Spawn ice sorc
Events
Unit - A unit enters Ice_sorc <gen>
Conditions
Actions
Unit - Create 1 . Ice sorceress for Player 1 (Red) at (Center of Spawn_character <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Spawn whisp
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Wisp for Player 1 (Red) at (Center of spawn_whisp <gen>) facing Default building facing degrees
Spawn sorc
Events
Unit - A unit enters Sorceress <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Wisp for Player 1 (Red) at (Center of Sorc_spawn <gen>) facing Default building facing degrees
Spawn fire sorceres
Events
Unit - A unit enters Fire_sorc <gen>
Conditions
Actions
Unit - Create 1 . Fire sorceress for Player 1 (Red) at (Center of Spawn_character <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Healing Sorceress
Events
Unit - A unit enters Akara <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Set life of (Entering unit) to 100 %
Trigger - Turn off (This trigger)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Set mana of (Entering unit) to 100 %
Wait 2.00 game-time seconds
Trigger - Turn on (This trigger)
Forgotten tower 1
Events
Unit - A unit enters Odchod_z_fogotten_tower <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Pred_forgotten_tower <gen>)
Fogotten tower
Events
Unit - A unit enters The_forgotten_tower <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Ping minimap for (All players) at (Center of Forgotten_tower <gen>) for 5.00 seconds
Floating Text - Create floating text that reads Entering forgotten tower at (Center of Forgotten_tower <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Move (Triggering unit) instantly to (Center of Forgotten_tower <gen>)
Stony field
Events
Unit - A unit enters Underground_pass <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Stony_field_3 <gen>)
Dark wood
Events
Unit - A unit enters Dark_wood <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Underground_passa_1 <gen>)
Underground passage 1
Events
Unit - A unit enters Underground_passa <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Dark_wood_1 <gen>)
Underground Passage
Events
Unit - A unit enters Stony_field <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Underground_pass_1 <gen>)
den of evil
Events
Unit - A unit enters port_to_den_of_evil <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Den_of_evil <gen>)
out of den of evil
Events
Unit - A unit enters Port_to_blood_moore <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Blood_moore_infront_of_den <gen>)
Creep spawn
Events
Map initialization
Conditions
Actions
Unit - Create 3 . Fallen shaman for Neutral Hostile at (Center of Skuska <gen>) facing Default building facing degrees
Unit - Create 4 . Zombie for Neutral Hostile at (Center of Skuska <gen>) facing Default building facing degrees
Unit - Create 2 . Gaurantuan beast for Neutral Hostile at (Center of Skuska <gen>) facing Default building facing degrees
Unit - Create 40 . Fallen for Neutral Hostile at (Center of Skuska <gen>) facing Default building facing degrees
Unit - Create 100 . Fallen for Neutral Hostile at (Center of Region_060 <gen>) facing Default building facing degrees
Unit - Create 20 . Skeletal archer for Neutral Hostile at (Center of Region_060 <gen>) facing Default building facing degrees
Unit - Create 30 . Skeletal archer for Neutral Hostile at (Center of Region_061 <gen>) facing Default building facing degrees
Unit - Create 30 . Skeletal archer for Neutral Hostile at (Center of Region_062 <gen>) facing Default building facing degrees
Unit - Create 1 . Fallen shaman for Neutral Hostile at (Center of Region_060 <gen>) facing Default building facing degrees
Unit - Create 1 . Gaurantuan beast for Neutral Hostile at (Center of Region_060 <gen>) facing Default building facing degrees
Unit - Create 200 . Fallen for Neutral Hostile at (Center of Region_061 <gen>) facing Default building facing degrees
Unit - Create 6 . Fallen shaman for Neutral Hostile at (Center of Region_061 <gen>) facing Default building facing degrees
Unit - Create 6 . Gaurantuan beast for Neutral Hostile at (Center of Region_061 <gen>) facing Default building facing degrees
Unit - Create 10 . Zombie for Neutral Hostile at (Center of Region_061 <gen>) facing Default building facing degrees
Unit - Create 4 . Fallen shaman for Neutral Hostile at (Center of Region_062 <gen>) facing Default building facing degrees
Unit - Create 7 . Gaurantuan beast for Neutral Hostile at (Center of Region_062 <gen>) facing Default building facing degrees
Unit - Create 80 . Fallen for Neutral Hostile at (Center of Region_062 <gen>) facing Default building facing degrees
Unit - Create 20 . Zombie for Neutral Hostile at (Center of Region_062 <gen>) facing Default building facing degrees
Unit - Create 15 . Dark rogue for Neutral Hostile at (Center of Region_063 <gen>) facing Default building facing degrees
Unit - Create 20 . Zombie for Neutral Hostile at (Center of Region_063 <gen>) facing Default building facing degrees
Unit - Create 4 . Wraith for Neutral Hostile at (Center of Region_063 <gen>) facing Default building facing degrees
Unit - Create 6 . Wraith for Neutral Hostile at (Center of Region_064 <gen>) facing Default building facing degrees
Unit - Create 20 . Zombie for Neutral Hostile at (Center of Region_064 <gen>) facing Default building facing degrees
Unit - Create 20 . Dark rogue for Neutral Hostile at (Center of Region_064 <gen>) facing Default building facing degrees
Unit - Create 11 . Wraith for Neutral Hostile at (Center of Region_065 <gen>) facing Default building facing degrees
Unit - Create 30 . Zombie for Neutral Hostile at (Center of Region_065 <gen>) facing Default building facing degrees
Unit - Create 30 . Dark rogue for Neutral Hostile at (Center of Region_065 <gen>) facing Default building facing degrees
Unit - Create 7 . Zombie for Neutral Hostile at (Center of Region_072 <gen>) facing Default building facing degrees
Unit - Create 8 . Zombie for Neutral Hostile at (Center of Region_071 <gen>) facing Default building facing degrees
Unit - Create 1 . Wraith for Neutral Hostile at (Center of Region_071 <gen>) facing Default building facing degrees
Unit - Create 7 . Dark rogue for Neutral Hostile at (Center of Region_071 <gen>) facing Default building facing degrees
Unit - Create 30 . Zombie for Neutral Hostile at (Center of Region_066 <gen>) facing Default building facing degrees
Unit - Create 40 . Dark rogue for Neutral Hostile at (Center of Region_066 <gen>) facing Default building facing degrees
Unit - Create 8 . Wraith for Neutral Hostile at (Center of Region_066 <gen>) facing Default building facing degrees
Unit - Create 60 . Zombie for Neutral Hostile at (Center of Region_067 <gen>) facing Default building facing degrees
Unit - Create 30 . Dark rogue for Neutral Hostile at (Center of Region_067 <gen>) facing Default building facing degrees
Unit - Create 15 . Wraith for Neutral Hostile at (Center of Region_067 <gen>) facing Default building facing degrees
Unit - Create 10 . Zombie for Neutral Hostile at (Center of Region_068 <gen>) facing Default building facing degrees
Unit - Create 10 . Dark rogue for Neutral Hostile at (Center of Region_068 <gen>) facing Default building facing degrees
Unit - Create 2 . Wraith for Neutral Hostile at (Center of Region_068 <gen>) facing Default building facing degrees
Unit - Create 5 . Zombie for Neutral Hostile at (Center of Region_070 <gen>) facing Default building facing degrees
Unit - Create 5 . Dark rogue for Neutral Hostile at (Center of Region_070 <gen>) facing Default building facing degrees
Unit - Create 2 . Zombie for Neutral Hostile at (Center of Region_069 <gen>) facing Default building facing degrees
Unit - Create 30 . Wraith for Neutral Hostile at (Center of Region_069 <gen>) facing Default building facing degrees
Revive hero
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Quest - Display to Player Group - Player 1 (Red) the Hint message: Ur hero will resurect in 5:00 seconds
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Spawn_character <gen>) , Hide revival graphics
Forgotten tower
Events
Unit - A unit enters Forgotten_tower <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Dark rogue
(Unit-type of (Triggering unit)) Not equal to Evil rogue
(Unit-type of (Triggering unit)) Not equal to Grisvold
((Triggering unit) is A Hero) Equal to True
Actions
Leaderboard - Create a leaderboard for (All players) titled Forgotten tower
Floating Text - Create floating text that reads Entering forgotten tower at (Center of (Playable map area)) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Black marsh
Events
Unit - A unit enters Pred_forgotten_tower <gen>
Unit - A unit enters Region_073 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Grisvold
(Unit-type of (Triggering unit)) Not equal to Evil rogue
(Unit-type of (Triggering unit)) Not equal to Dark rogue
Actions
Floating Text - Create floating text that reads Black marsh at (Center of (Playable map area)) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Entering Black march at (Center of (Playable map area)) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Leaderboard - Create a leaderboard for (All players) titled Black marsh
Rogue encapment
Events
Unit - A unit enters Spawn_character <gen>
Unit - A unit enters Camp_WP <gen>
Unit - A unit enters Rogue_encrament <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Grisvold
(Unit-type of (Triggering unit)) Not equal to Evil rogue
(Unit-type of (Triggering unit)) Not equal to Dark rogue
Actions
Floating Text - Create floating text that reads Entering Rogue Encapment at (Center of Rogue_encrament <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Leaderboard - Create a leaderboard for Player Group - Player 1 (Red) titled Rogue Encapment
Tristram entering
Events
Unit - A unit enters Tristram <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Grisvold
(Unit-type of (Triggering unit)) Not equal to Evil rogue
(Unit-type of (Triggering unit)) Not equal to Dark rogue
Actions
Floating Text - Create floating text that reads Entering Tristram... at (Center of Tristram <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Leaderboard - Create a leaderboard for Player Group - Player 1 (Red) titled Tristram
Underground passage e
Events
Unit - A unit enters Underground_pass_1 <gen>
Unit - A unit enters Underground_passa_1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Grisvold
(Unit-type of (Triggering unit)) Not equal to Evil rogue
(Unit-type of (Triggering unit)) Not equal to Dark rogue
Actions
Floating Text - Create floating text that reads Entering underground passage... at (Center of Underground_pass_1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Entering underground passage... at (Center of Underground_passa_1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Leaderboard - Create a leaderboard for Player Group - Player 1 (Red) titled Underground passage
Dark wood entering
Events
Unit - A unit enters Region_074 <gen>
Unit - A unit enters Dark_Wood_WP_out <gen>
Unit - A unit enters Dark_wood_1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Grisvold
(Unit-type of (Triggering unit)) Not equal to Evil rogue
(Unit-type of (Triggering unit)) Not equal to Dark rogue
Actions
Floating Text - Create floating text that reads Entering Dark wood... at (Center of Dark_wood_1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Entering Dark wood... at (Center of Dark_Wood_WP_out <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Leaderboard - Create a leaderboard for Player Group - Player 1 (Red) titled Dark wood
Stony field entering
Events
Unit - A unit enters Stony_field_WP_out <gen>
Unit - A unit enters Stony_field_4 <gen>
Unit - A unit enters Stony_field_4 <gen>
Unit - A unit enters Stony_field_4 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Grisvold
(Unit-type of (Triggering unit)) Not equal to Evil rogue
(Unit-type of (Triggering unit)) Not equal to Dark rogue
Actions
Floating Text - Create floating text that reads Entering Stony field... at (Center of Stony_field_4 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Entering Stony field... at (Center of Stony_field_WP_out <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Entering Stony field... at (Center of Stony_field_1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Entering Stony field... at (Center of Stony_field_3 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Leaderboard - Create a leaderboard for Player Group - Player 1 (Red) titled Stony field
Blood mooore
Events
Unit - A unit enters Cold_plains <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Grisvold
(Unit-type of (Triggering unit)) Not equal to Evil rogue
(Unit-type of (Triggering unit)) Not equal to Dark rogue
Actions
Unit - Move (Triggering unit) instantly to (Center of Center_of_blood_moore <gen>)
Burial grounds
Events
Unit - A unit enters Burial_grounds <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Grisvold
(Unit-type of (Triggering unit)) Not equal to Evil rogue
(Unit-type of (Triggering unit)) Not equal to Dark rogue
Actions
Floating Text - Create floating text that reads Entering Burial grounds at (Center of Burial_grounds <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Leaderboard - Create a leaderboard for Player Group - Player 1 (Red) titled Burial grounds
Den of evil entering
Events
Unit - A unit enters Den_of_evil <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Grisvold
(Unit-type of (Triggering unit)) Not equal to Evil rogue
(Unit-type of (Triggering unit)) Not equal to Dark rogue
Actions
Floating Text - Create floating text that reads Entering Den of evil... at (Center of Den_of_evil <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Leaderboard - Create a leaderboard for Player Group - Player 1 (Red) titled Den of evil
Cold plains
Events
Unit - A unit enters Cold_plains_WP_out <gen>
Unit - A unit enters cold_plains_2 <gen>
Unit - A unit enters Cold_plains_1 <gen>
Unit - A unit enters Cold_plains <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Grisvold
(Unit-type of (Triggering unit)) Not equal to Evil rogue
(Unit-type of (Triggering unit)) Not equal to Dark rogue
Actions
Floating Text - Create floating text that reads Entering Cold plains at (Center of cold_plains_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Entering Cold plains at (Center of Cold_plains_WP_out <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Entering Cold plains at (Center of Cold_plains <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Entering Cold plains at (Center of Cold_plains_1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Leaderboard - Create a leaderboard for Player Group - Player 1 (Red) titled Cold plains
Blood moore
Events
Unit - A unit enters Blood_moore1 <gen>
Unit - A unit enters Blood_moore_infront_of_den <gen>
Unit - A unit enters Blood_moore <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Not equal to Grisvold
(Unit-type of (Triggering unit)) Not equal to Evil rogue
(Unit-type of (Triggering unit)) Not equal to Dark rogue
Actions
Leaderboard - Create a leaderboard for Player Group - Player 1 (Red) titled Blood moore
Floating Text - Create floating text that reads Entering blood moore... at (Center of Blood_moore <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Entering blood moore... at (Center of Blood_moore1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Entering blood moore... at (Center of Blood_moore_infront_of_den <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Tristram
Events
Unit - A unit enters Tristram_1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Stony_field_1 <gen>)
Camp Dark wood WP
Events
Unit - A unit enters Camp_Dark_Wood_WP <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Dark_Wood_WP_out <gen>)
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Dark_Wood_WP_out <gen>) for 1 seconds
Dark wood WP
Events
Unit - A unit enters Dark_Wood_WP <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Camp_WP <gen>) for 1 seconds
Trigger - Turn on Camp_Dark_wood_WP <gen>
Unit - Move (Triggering unit) instantly to (Center of Camp_WP <gen>)
Camp Stony field WP
Events
Unit - A unit enters Camp_Stony_field_WP <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Stony_field_WP_out <gen>)
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Stony_field_WP_out <gen>) for 1 seconds
Stony field WP
Events
Unit - A unit enters Stony_field_WP <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn on Camp_Stony_field_WP <gen>
Unit - Move (Triggering unit) instantly to (Center of Camp_WP <gen>)
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Camp_WP <gen>) for 1 seconds
Cold plains WP
Events
Unit - A unit enters Cold_plains_WP <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn on Camp_Cold_plains_WP <gen>
Unit - Move (Triggering unit) instantly to (Center of Camp_WP <gen>)
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Camp_WP <gen>) for 1 seconds
Camp Cold plains WP
Events
Unit - A unit enters Camp_Cold_plains_WP <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Cold_plains_WP_out <gen>)
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Cold_plains_WP_out <gen>) for 1 seconds
Multi Shot
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Multi - Arrow
Actions
Set Variable Set UnitMultiArrow = (Triggering unit)
Set Variable Set PointMultiArrow = (Target point of ability being cast)
Set Variable Set ReaMultiArrow = ((Facing of UnitMultiArrow) - ((Real((Level of Multi - Arrow for UnitMultiArrow))) x 10.00))
For each (Integer A) from 1 to ((Level of Multi - Arrow for (Triggering unit)) x 5) , do (Actions)
Loop - Actions
Unit - Create 1 Dummycaster for (Owner of UnitMultiArrow) at (Position of UnitMultiArrow) facing PointMultiArrow
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Neutral Brewmaster - Breath Of Fire . (PointMultiArrow offset by 150.00 towards ReaMultiArrow degrees.)
Set Variable Set ReaMultiArrow = (ReaMultiArrow + 4.00)
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