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How to import Devouring Maw (HotS)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Devouring Maw (HotS) of the bundle Devouring Maw (HotS). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Devouring Maw (HotS).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Devouring Maw (HotS)
Devouring Maw.mdx
kerriganultimatetentacles_diffuse.blp
kerriganultimatetentacles_emissive.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Devouring Maw.mdx

Now Click the "Import File" Button:

Next select 'Devouring Maw.mdx' in the folder which you extracted from the zip archive:

Devouring Maw (HotS)
Devouring Maw.mdx
kerriganultimatetentacles_diffuse.blp
kerriganultimatetentacles_emissive.blp

The file has been properly added to the map archive:

Devouring Maw.mdx
Model
868
war3mapimported/Devouring Maw.mdx

Done, you have imported the file Devouring Maw.mdx.

Importing kerriganultimatetentacles_diffuse.blp

Now Click the "Import File" Button:

Next select 'kerriganultimatetentacles_diffuse.blp' in the folder which you extracted from the zip archive:

Devouring Maw (HotS)
Devouring Maw.mdx
kerriganultimatetentacles_diffuse.blp
kerriganultimatetentacles_emissive.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Devouring Maw.mdx
Model
868
war3mapimported/Devouring Maw.mdx
kerriganultimatetentacles_diffuse.blp
Image / Texture
472
war3mapimported/kerriganultimatetentacles_diffuse.blp

Double-click the file kerriganultimatetentacles_diffuse.blp:

kerriganultimatetentacles_diffuse.blp
Image / Texture
472
war3mapimported/kerriganultimatetentacles_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

kerriganultimatetentacles_diffuse.blp
Image / Texture
472
kerriganultimatetentacles_diffuse.blp

The file has been properly added to the map archive:

Devouring Maw.mdx
Model
868
war3mapimported/Devouring Maw.mdx
kerriganultimatetentacles_diffuse.blp
Image / Texture
472
kerriganultimatetentacles_diffuse.blp

Done, you have imported the file kerriganultimatetentacles_diffuse.blp.

Importing kerriganultimatetentacles_emissive.blp

Now Click the "Import File" Button:

Next select 'kerriganultimatetentacles_emissive.blp' in the folder which you extracted from the zip archive:

Devouring Maw (HotS)
Devouring Maw.mdx
kerriganultimatetentacles_diffuse.blp
kerriganultimatetentacles_emissive.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Devouring Maw.mdx
Model
868
war3mapimported/Devouring Maw.mdx
kerriganultimatetentacles_diffuse.blp
Image / Texture
472
kerriganultimatetentacles_diffuse.blp
kerriganultimatetentacles_emissive.blp
Image / Texture
94
war3mapimported/kerriganultimatetentacles_emissive.blp

Double-click the file kerriganultimatetentacles_emissive.blp:

kerriganultimatetentacles_emissive.blp
Image / Texture
94
war3mapimported/kerriganultimatetentacles_emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

kerriganultimatetentacles_emissive.blp
Image / Texture
94
kerriganultimatetentacles_emissive.blp

The file has been properly added to the map archive:

Devouring Maw.mdx
Model
868
war3mapimported/Devouring Maw.mdx
kerriganultimatetentacles_diffuse.blp
Image / Texture
472
kerriganultimatetentacles_diffuse.blp
kerriganultimatetentacles_emissive.blp
Image / Texture
94
kerriganultimatetentacles_emissive.blp

Done, you have imported the file kerriganultimatetentacles_emissive.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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