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Model validation: Devil Warlock The Elder

elder.mdx

0 errors 22 severe 56 warnings 148 unused
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 134232); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 134232); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 134232); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 134232); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 134232); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 134232); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 134232); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 134232); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 134232); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 134232); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 134232); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 134232); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 134232); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 134232); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 134232); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 134232); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 134232); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Bone" (frame 134232); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Bone" (frame 134232); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Bone" (frame 134232); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Bone" (frame 134232); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Bone" (frame 134232); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 7 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 16
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 59 - "skull_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "skull_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "skull_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 86 - "L_skirt_armor_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 87 - "B_skirt_armor_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 88 - "R_skirt_armor_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 99 - "helmet_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 137 - "beard_B_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 138 - "bone_head"
    • There are no vertices attached to this bone
  • 1 1 Bone 141 - "beard_A_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 6 at frame 567 has roughly the same value as tracks 5 and 7
  • 1 Bone 142 - "beard_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 143 - "beard_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 144 - "beard_B_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 19 Bone 145 - "weapon_bind_jnt"
    • There are no vertices attached to this bone
    • 19 Rotation
      • Track 70 at frame 7934 has exactly the same value as tracks 69 and 71
      • Track 71 at frame 7967 has exactly the same value as tracks 70 and 72
      • Track 72 at frame 8001 has exactly the same value as tracks 71 and 73
      • Track 73 at frame 8034 has exactly the same value as tracks 72 and 74
      • Track 74 at frame 8067 has exactly the same value as tracks 73 and 75
      • Track 75 at frame 8101 has exactly the same value as tracks 74 and 76
      • Track 76 at frame 8134 has exactly the same value as tracks 75 and 77
      • Track 77 at frame 8167 has exactly the same value as tracks 76 and 78
      • Track 78 at frame 8201 has exactly the same value as tracks 77 and 79
      • Track 79 at frame 8234 has exactly the same value as tracks 78 and 80
      • Track 80 at frame 8267 has exactly the same value as tracks 79 and 81
      • Track 81 at frame 8301 has exactly the same value as tracks 80 and 82
      • Track 82 at frame 8334 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 8367 has exactly the same value as tracks 82 and 84
      • Track 84 at frame 8401 has exactly the same value as tracks 83 and 85
      • Track 85 at frame 8434 has exactly the same value as tracks 84 and 86
      • Track 86 at frame 8467 has exactly the same value as tracks 85 and 87
      • Track 87 at frame 8501 has exactly the same value as tracks 86 and 88
      • Track 88 at frame 8534 has exactly the same value as tracks 87 and 89
  • 1 Bone 146 - "book_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 147 - "F_book_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 149 - "bookmark_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 150 - "page_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 151 - "page_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 152 - "page_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 153 - "page_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 154 - "page_C_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 155 - "page_C_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 156 - "L_leg_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 209 at frame 17432 has roughly the same value as tracks 208 and 210
  • 1 1 Bone 157 - "R_leg_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 176 at frame 12500 has roughly the same value as tracks 175 and 177
  • 1 Sequence 9 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 3 Material 19
    • 3 Layer 0
      • 3 Emissive Gain
        • Track 3 at frame 67265 has exactly the same value as tracks 2 and 4
        • Track 4 at frame 67298 has exactly the same value as tracks 3 and 5
        • Track 5 at frame 70465 has exactly the same value as tracks 4 and 6
  • 3 Material 20
    • 3 Layer 0
      • 3 Emissive Gain
        • Track 3 at frame 67265 has exactly the same value as tracks 2 and 4
        • Track 4 at frame 67298 has exactly the same value as tracks 3 and 5
        • Track 5 at frame 70465 has exactly the same value as tracks 4 and 6
  • 1 Bone 8 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 214 at frame 134599 has roughly the same value as tracks 213 and 215
  • 1 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 867 has roughly the same value as tracks 6 and 8
  • 1 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 867 has roughly the same value as tracks 6 and 8
  • 1 Bone 15 - "L_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 141 at frame 12666 has roughly the same value as tracks 140 and 142
  • 1 Bone 16 - "L_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 138 at frame 12666 has roughly the same value as tracks 137 and 139
  • 2 Bone 17 - "L_ind_finger_03_bind_jnt"
    • 2 Rotation
      • Track 21 at frame 2300 has roughly the same value as tracks 20 and 22
      • Track 136 at frame 12666 has roughly the same value as tracks 135 and 137
  • 1 Bone 19 - "L_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 123 at frame 12033 has roughly the same value as tracks 122 and 124
  • 1 Bone 20 - "L_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 18 at frame 2300 has roughly the same value as tracks 17 and 19
  • 1 Bone 21 - "L_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 24 at frame 2300 has roughly the same value as tracks 23 and 25
  • 1 Bone 23 - "L_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 18 at frame 2300 has roughly the same value as tracks 17 and 19
  • 1 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 29 at frame 2300 has roughly the same value as tracks 28 and 30
  • 1 Bone 25 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 27 at frame 2300 has roughly the same value as tracks 26 and 28
  • 1 Bone 26 - "L_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 167 at frame 17098 has roughly the same value as tracks 166 and 168
  • 1 Bone 27 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 15 at frame 3200 has roughly the same value as tracks 14 and 16
  • 1 Bone 29 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 220 at frame 12700 has roughly the same value as tracks 219 and 221
  • 2 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 9 at frame 2967 has roughly the same value as tracks 8 and 10
      • Track 78 at frame 8767 has roughly the same value as tracks 77 and 79
  • 2 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 9 at frame 2967 has roughly the same value as tracks 8 and 10
      • Track 78 at frame 8767 has roughly the same value as tracks 77 and 79
  • 1 Bone 50 - "bone_leg_left"
    • 1 Rotation
      • Track 218 at frame 15665 has roughly the same value as tracks 217 and 219
  • 1 Bone 52 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 189 at frame 17465 has roughly the same value as tracks 188 and 190
  • 1 Bone 56 - "M_loincloth_01_bind_jnt"
    • 1 Translation
      • Track 20 at frame 7601 has roughly the same value as tracks 19 and 21
  • 1 Bone 58 - "M_loincloth_03_bind_jnt"
    • 1 Translation
      • Track 17 at frame 5800 has roughly the same value as tracks 16 and 18
  • 2 Bone 63 - "F_skirt_02_bind_jnt"
    • 2 Rotation
      • Track 24 at frame 3700 has roughly the same value as tracks 23 and 25
      • Track 32 at frame 4400 has roughly the same value as tracks 31 and 33
  • 1 Bone 67 - "L_skirt_A_03_bind_jnt"
    • 1 Rotation
      • Track 53 at frame 6200 has roughly the same value as tracks 52 and 54
  • 2 Bone 71 - "L_skirt_B_04_bind_jnt"
    • 2 Rotation
      • Track 55 at frame 3567 has roughly the same value as tracks 54 and 56
      • Track 72 at frame 5234 has roughly the same value as tracks 71 and 73
  • 2 Bone 75 - "B_skirt_03_bind_jnt"
    • 2 Rotation
      • Track 3 at frame 567 has roughly the same value as tracks 2 and 4
      • Track 25 at frame 4700 has roughly the same value as tracks 24 and 26
  • 1 Bone 79 - "R_skirt_A_02_bind_jnt"
    • 1 Rotation
      • Track 152 at frame 17065 has roughly the same value as tracks 151 and 153
  • 3 Bone 80 - "R_skirt_A_03_bind_jnt"
    • 3 Rotation
      • Track 10 at frame 867 has roughly the same value as tracks 9 and 11
      • Track 62 at frame 4967 has roughly the same value as tracks 61 and 63
      • Track 83 at frame 6600 has roughly the same value as tracks 82 and 84
  • 1 Bone 83 - "R_skirt_B_03_bind_jnt"
    • 1 Rotation
      • Track 138 at frame 12366 has roughly the same value as tracks 137 and 139
  • 1 Bone 84 - "R_skirt_B_04_bind_jnt"
    • 1 Rotation
      • Track 30 at frame 2867 has roughly the same value as tracks 29 and 31
  • 1 Bone 89 - "L_pauldron_bind_jnt"
    • 1 Rotation
      • Track 17 at frame 2767 has roughly the same value as tracks 16 and 18
  • 3 Bone 90 - "R_pauldron_bind_jnt"
    • 2 Translation
      • Track 12 at frame 900 has roughly the same value as tracks 11 and 13
      • Track 190 at frame 17565 has roughly the same value as tracks 189 and 191
    • 1 Rotation
      • Track 180 at frame 17465 has roughly the same value as tracks 179 and 181
  • 2 Bone 91 - "R_sleeve_base_bind_jnt"
    • 2 Translation
      • Track 23 at frame 10200 has roughly the same value as tracks 22 and 24
      • Track 29 at frame 10600 has roughly the same value as tracks 28 and 30
  • 1 Bone 95 - "L_sleeve_base_bind_jnt"
    • 1 Translation
      • Track 156 at frame 17332 has roughly the same value as tracks 155 and 157
  • 1 Bone 96 - "L_sleeve_01_bind_jnt"
    • 1 Rotation
      • Track 263 at frame 134966 has roughly the same value as tracks 262 and 264
  • 1 Attachment 2 - "SPNxHBNE"
    • 1 Rotation
      • Track 293 at frame 17432 has roughly the same value as tracks 292 and 294
  • 46 ParticleEmitterPopcorn 1 - "Hero_Glow"
    • 24 Alpha
      • Track 1 at frame 1433 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2567 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 5800 has exactly the same value as tracks 4 and 6
      • Track 10 at frame 8700 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 9433 has exactly the same value as tracks 10 and 12
      • Track 18 at frame 15465 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 22098 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 22132 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 24098 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 24132 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 26098 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 26132 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 28098 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 28132 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 30098 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 30132 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 35765 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 35798 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 37765 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 37798 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 44432 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 44465 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 46432 has exactly the same value as tracks 34 and 36
      • Track 36 at frame 46465 has exactly the same value as tracks 35 and 37
    • 22 Visibility
      • Track 1 at frame 1433 has exactly the same value as tracks 0 and 2
      • Track 10 at frame 8700 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 9433 has exactly the same value as tracks 10 and 12
      • Track 18 at frame 15465 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 22098 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 22132 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 24098 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 24132 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 26098 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 26132 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 28098 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 28132 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 30098 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 30132 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 35765 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 35798 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 37765 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 37798 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 44432 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 44465 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 46432 has exactly the same value as tracks 34 and 36
      • Track 36 at frame 46465 has exactly the same value as tracks 35 and 37
  • 22 ParticleEmitterPopcorn 2 - "DarkSmoke"
    • 22 Visibility
      • Track 1 at frame 1433 has exactly the same value as tracks 0 and 2
      • Track 10 at frame 8700 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 9433 has exactly the same value as tracks 10 and 12
      • Track 18 at frame 15465 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 22098 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 22132 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 24098 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 24132 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 26098 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 26132 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 28098 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 28132 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 30098 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 30132 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 35765 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 35798 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 37765 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 37798 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 44432 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 44465 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 46432 has exactly the same value as tracks 34 and 36
      • Track 36 at frame 46465 has exactly the same value as tracks 35 and 37
  • 1 Camera 0 - "Portrait_Camera"
    • 1 Translation
      • Track 498 at frame 17465 has roughly the same value as tracks 497 and 499
  • 2 CollisionShape 0 - "B_KGS_Torso"
    • 2 Rotation
      • Track 45 at frame 5800 has roughly the same value as tracks 44 and 46
      • Track 191 at frame 12633 has roughly the same value as tracks 190 and 192
  • 1 CollisionShape 2 - "B_KGS_Arm_L"
    • 1 Translation
      • Track 462 at frame 99165 has roughly the same value as tracks 461 and 463
  • 1 CollisionShape 3 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 258 at frame 16798 has roughly the same value as tracks 257 and 259
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