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How to import Devil Warlock The Elder

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Devil Warlock The Elder of the bundle Devil Warlock The Elder. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Devil Warlock The Elder.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Devil Warlock The Elder
elder.mdx
elder_main_diffuse.dds
elder_main_emissive.dds
elder_book_diffuse.dds
elder_pauldron_diffuse.dds
elder_neck_diffuse.dds
elder_hair_diffuse.dds
elder_rock_diffuse.dds
elder_horn_diffuse.dds
elder_feather_diffuse.dds
elder_wing_diffuse.dds
elder_beard_diffuse.dds
elder_beard_emissive.dds
elder_hand_diffuse.dds
elder_hand_emissive.dds
elder_chain_emissive.dds
elder_head_diffuse.dds
elder_head_emissive.dds
elder_weapon_diffuse.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing elder.mdx

Now Click the "Import File" Button:

Next select 'elder.mdx' in the folder which you extracted from the zip archive:

Devil Warlock The Elder
elder.mdx
elder_beard_diffuse.dds
elder_beard_emissive.dds
elder_book_diffuse.dds
elder_chain_emissive.dds
elder_feather_diffuse.dds
elder_hair_diffuse.dds
elder_hand_diffuse.dds
elder_hand_emissive.dds
elder_head_diffuse.dds
elder_head_emissive.dds
elder_horn_diffuse.dds
elder_main_diffuse.dds
elder_main_emissive.dds
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
elder_rock_diffuse.dds
elder_weapon_diffuse.dds
elder_wing_diffuse.dds

The file has been properly added to the map archive:

elder.mdx
Model
2,552
war3mapimported/elder.mdx

Done, you have imported the file elder.mdx.

Importing elder_beard_diffuse.dds

Now Click the "Import File" Button:

Next select 'elder_beard_diffuse.dds' in the folder which you extracted from the zip archive:

Devil Warlock The Elder
elder.mdx
elder_beard_diffuse.dds
elder_beard_emissive.dds
elder_book_diffuse.dds
elder_chain_emissive.dds
elder_feather_diffuse.dds
elder_hair_diffuse.dds
elder_hand_diffuse.dds
elder_hand_emissive.dds
elder_head_diffuse.dds
elder_head_emissive.dds
elder_horn_diffuse.dds
elder_main_diffuse.dds
elder_main_emissive.dds
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
elder_rock_diffuse.dds
elder_weapon_diffuse.dds
elder_wing_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
war3mapimported/elder_beard_diffuse.dds

Double-click the file elder_beard_diffuse.dds:

elder_beard_diffuse.dds
Image / Texture
5,461
war3mapimported/elder_beard_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds

The file has been properly added to the map archive:

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds

Done, you have imported the file elder_beard_diffuse.dds.

Importing elder_beard_emissive.dds

Now Click the "Import File" Button:

Next select 'elder_beard_emissive.dds' in the folder which you extracted from the zip archive:

Devil Warlock The Elder
elder.mdx
elder_beard_diffuse.dds
elder_beard_emissive.dds
elder_book_diffuse.dds
elder_chain_emissive.dds
elder_feather_diffuse.dds
elder_hair_diffuse.dds
elder_hand_diffuse.dds
elder_hand_emissive.dds
elder_head_diffuse.dds
elder_head_emissive.dds
elder_horn_diffuse.dds
elder_main_diffuse.dds
elder_main_emissive.dds
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
elder_rock_diffuse.dds
elder_weapon_diffuse.dds
elder_wing_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
war3mapimported/elder_beard_emissive.dds

Double-click the file elder_beard_emissive.dds:

elder_beard_emissive.dds
Image / Texture
5,461
war3mapimported/elder_beard_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds

The file has been properly added to the map archive:

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds

Done, you have imported the file elder_beard_emissive.dds.

Importing elder_book_diffuse.dds

Now Click the "Import File" Button:

Next select 'elder_book_diffuse.dds' in the folder which you extracted from the zip archive:

Devil Warlock The Elder
elder.mdx
elder_beard_diffuse.dds
elder_beard_emissive.dds
elder_book_diffuse.dds
elder_chain_emissive.dds
elder_feather_diffuse.dds
elder_hair_diffuse.dds
elder_hand_diffuse.dds
elder_hand_emissive.dds
elder_head_diffuse.dds
elder_head_emissive.dds
elder_horn_diffuse.dds
elder_main_diffuse.dds
elder_main_emissive.dds
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
elder_rock_diffuse.dds
elder_weapon_diffuse.dds
elder_wing_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
war3mapimported/elder_book_diffuse.dds

Double-click the file elder_book_diffuse.dds:

elder_book_diffuse.dds
Image / Texture
2,731
war3mapimported/elder_book_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds

The file has been properly added to the map archive:

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds

Done, you have imported the file elder_book_diffuse.dds.

Importing elder_chain_emissive.dds

Now Click the "Import File" Button:

Next select 'elder_chain_emissive.dds' in the folder which you extracted from the zip archive:

Devil Warlock The Elder
elder.mdx
elder_beard_diffuse.dds
elder_beard_emissive.dds
elder_book_diffuse.dds
elder_chain_emissive.dds
elder_feather_diffuse.dds
elder_hair_diffuse.dds
elder_hand_diffuse.dds
elder_hand_emissive.dds
elder_head_diffuse.dds
elder_head_emissive.dds
elder_horn_diffuse.dds
elder_main_diffuse.dds
elder_main_emissive.dds
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
elder_rock_diffuse.dds
elder_weapon_diffuse.dds
elder_wing_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
war3mapimported/elder_chain_emissive.dds

Double-click the file elder_chain_emissive.dds:

elder_chain_emissive.dds
Image / Texture
2,731
war3mapimported/elder_chain_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds

The file has been properly added to the map archive:

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds

Done, you have imported the file elder_chain_emissive.dds.

Importing elder_feather_diffuse.dds

Now Click the "Import File" Button:

Next select 'elder_feather_diffuse.dds' in the folder which you extracted from the zip archive:

Devil Warlock The Elder
elder.mdx
elder_beard_diffuse.dds
elder_beard_emissive.dds
elder_book_diffuse.dds
elder_chain_emissive.dds
elder_feather_diffuse.dds
elder_hair_diffuse.dds
elder_hand_diffuse.dds
elder_hand_emissive.dds
elder_head_diffuse.dds
elder_head_emissive.dds
elder_horn_diffuse.dds
elder_main_diffuse.dds
elder_main_emissive.dds
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
elder_rock_diffuse.dds
elder_weapon_diffuse.dds
elder_wing_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
war3mapimported/elder_feather_diffuse.dds

Double-click the file elder_feather_diffuse.dds:

elder_feather_diffuse.dds
Image / Texture
1,365
war3mapimported/elder_feather_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds

The file has been properly added to the map archive:

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds

Done, you have imported the file elder_feather_diffuse.dds.

Importing elder_hair_diffuse.dds

Now Click the "Import File" Button:

Next select 'elder_hair_diffuse.dds' in the folder which you extracted from the zip archive:

Devil Warlock The Elder
elder.mdx
elder_beard_diffuse.dds
elder_beard_emissive.dds
elder_book_diffuse.dds
elder_chain_emissive.dds
elder_feather_diffuse.dds
elder_hair_diffuse.dds
elder_hand_diffuse.dds
elder_hand_emissive.dds
elder_head_diffuse.dds
elder_head_emissive.dds
elder_horn_diffuse.dds
elder_main_diffuse.dds
elder_main_emissive.dds
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
elder_rock_diffuse.dds
elder_weapon_diffuse.dds
elder_wing_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds
elder_hair_diffuse.dds
Image / Texture
1,365
war3mapimported/elder_hair_diffuse.dds

Double-click the file elder_hair_diffuse.dds:

elder_hair_diffuse.dds
Image / Texture
1,365
war3mapimported/elder_hair_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

elder_hair_diffuse.dds
Image / Texture
1,365
elder_hair_diffuse.dds

The file has been properly added to the map archive:

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds
elder_hair_diffuse.dds
Image / Texture
1,365
elder_hair_diffuse.dds

Done, you have imported the file elder_hair_diffuse.dds.

Importing elder_hand_diffuse.dds

Now Click the "Import File" Button:

Next select 'elder_hand_diffuse.dds' in the folder which you extracted from the zip archive:

Devil Warlock The Elder
elder.mdx
elder_beard_diffuse.dds
elder_beard_emissive.dds
elder_book_diffuse.dds
elder_chain_emissive.dds
elder_feather_diffuse.dds
elder_hair_diffuse.dds
elder_hand_diffuse.dds
elder_hand_emissive.dds
elder_head_diffuse.dds
elder_head_emissive.dds
elder_horn_diffuse.dds
elder_main_diffuse.dds
elder_main_emissive.dds
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
elder_rock_diffuse.dds
elder_weapon_diffuse.dds
elder_wing_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds
elder_hair_diffuse.dds
Image / Texture
1,365
elder_hair_diffuse.dds
elder_hand_diffuse.dds
Image / Texture
341
war3mapimported/elder_hand_diffuse.dds

Double-click the file elder_hand_diffuse.dds:

elder_hand_diffuse.dds
Image / Texture
341
war3mapimported/elder_hand_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

elder_hand_diffuse.dds
Image / Texture
341
elder_hand_diffuse.dds

The file has been properly added to the map archive:

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds
elder_hair_diffuse.dds
Image / Texture
1,365
elder_hair_diffuse.dds
elder_hand_diffuse.dds
Image / Texture
341
elder_hand_diffuse.dds

Done, you have imported the file elder_hand_diffuse.dds.

Importing elder_hand_emissive.dds

Now Click the "Import File" Button:

Next select 'elder_hand_emissive.dds' in the folder which you extracted from the zip archive:

Devil Warlock The Elder
elder.mdx
elder_beard_diffuse.dds
elder_beard_emissive.dds
elder_book_diffuse.dds
elder_chain_emissive.dds
elder_feather_diffuse.dds
elder_hair_diffuse.dds
elder_hand_diffuse.dds
elder_hand_emissive.dds
elder_head_diffuse.dds
elder_head_emissive.dds
elder_horn_diffuse.dds
elder_main_diffuse.dds
elder_main_emissive.dds
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
elder_rock_diffuse.dds
elder_weapon_diffuse.dds
elder_wing_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds
elder_hair_diffuse.dds
Image / Texture
1,365
elder_hair_diffuse.dds
elder_hand_diffuse.dds
Image / Texture
341
elder_hand_diffuse.dds
elder_hand_emissive.dds
Image / Texture
85
war3mapimported/elder_hand_emissive.dds

Double-click the file elder_hand_emissive.dds:

elder_hand_emissive.dds
Image / Texture
85
war3mapimported/elder_hand_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

elder_hand_emissive.dds
Image / Texture
85
elder_hand_emissive.dds

The file has been properly added to the map archive:

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds
elder_hair_diffuse.dds
Image / Texture
1,365
elder_hair_diffuse.dds
elder_hand_diffuse.dds
Image / Texture
341
elder_hand_diffuse.dds
elder_hand_emissive.dds
Image / Texture
85
elder_hand_emissive.dds

Done, you have imported the file elder_hand_emissive.dds.

Importing elder_head_diffuse.dds

Now Click the "Import File" Button:

Next select 'elder_head_diffuse.dds' in the folder which you extracted from the zip archive:

Devil Warlock The Elder
elder.mdx
elder_beard_diffuse.dds
elder_beard_emissive.dds
elder_book_diffuse.dds
elder_chain_emissive.dds
elder_feather_diffuse.dds
elder_hair_diffuse.dds
elder_hand_diffuse.dds
elder_hand_emissive.dds
elder_head_diffuse.dds
elder_head_emissive.dds
elder_horn_diffuse.dds
elder_main_diffuse.dds
elder_main_emissive.dds
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
elder_rock_diffuse.dds
elder_weapon_diffuse.dds
elder_wing_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds
elder_hair_diffuse.dds
Image / Texture
1,365
elder_hair_diffuse.dds
elder_hand_diffuse.dds
Image / Texture
341
elder_hand_diffuse.dds
elder_hand_emissive.dds
Image / Texture
85
elder_hand_emissive.dds
elder_head_diffuse.dds
Image / Texture
5,461
war3mapimported/elder_head_diffuse.dds

Double-click the file elder_head_diffuse.dds:

elder_head_diffuse.dds
Image / Texture
5,461
war3mapimported/elder_head_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

elder_head_diffuse.dds
Image / Texture
5,461
elder_head_diffuse.dds

The file has been properly added to the map archive:

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds
elder_hair_diffuse.dds
Image / Texture
1,365
elder_hair_diffuse.dds
elder_hand_diffuse.dds
Image / Texture
341
elder_hand_diffuse.dds
elder_hand_emissive.dds
Image / Texture
85
elder_hand_emissive.dds
elder_head_diffuse.dds
Image / Texture
5,461
elder_head_diffuse.dds

Done, you have imported the file elder_head_diffuse.dds.

Importing elder_head_emissive.dds

Now Click the "Import File" Button:

Next select 'elder_head_emissive.dds' in the folder which you extracted from the zip archive:

Devil Warlock The Elder
elder.mdx
elder_beard_diffuse.dds
elder_beard_emissive.dds
elder_book_diffuse.dds
elder_chain_emissive.dds
elder_feather_diffuse.dds
elder_hair_diffuse.dds
elder_hand_diffuse.dds
elder_hand_emissive.dds
elder_head_diffuse.dds
elder_head_emissive.dds
elder_horn_diffuse.dds
elder_main_diffuse.dds
elder_main_emissive.dds
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
elder_rock_diffuse.dds
elder_weapon_diffuse.dds
elder_wing_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds
elder_hair_diffuse.dds
Image / Texture
1,365
elder_hair_diffuse.dds
elder_hand_diffuse.dds
Image / Texture
341
elder_hand_diffuse.dds
elder_hand_emissive.dds
Image / Texture
85
elder_hand_emissive.dds
elder_head_diffuse.dds
Image / Texture
5,461
elder_head_diffuse.dds
elder_head_emissive.dds
Image / Texture
5,461
war3mapimported/elder_head_emissive.dds

Double-click the file elder_head_emissive.dds:

elder_head_emissive.dds
Image / Texture
5,461
war3mapimported/elder_head_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

elder_head_emissive.dds
Image / Texture
5,461
elder_head_emissive.dds

The file has been properly added to the map archive:

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds
elder_hair_diffuse.dds
Image / Texture
1,365
elder_hair_diffuse.dds
elder_hand_diffuse.dds
Image / Texture
341
elder_hand_diffuse.dds
elder_hand_emissive.dds
Image / Texture
85
elder_hand_emissive.dds
elder_head_diffuse.dds
Image / Texture
5,461
elder_head_diffuse.dds
elder_head_emissive.dds
Image / Texture
5,461
elder_head_emissive.dds

Done, you have imported the file elder_head_emissive.dds.

Importing elder_horn_diffuse.dds

Now Click the "Import File" Button:

Next select 'elder_horn_diffuse.dds' in the folder which you extracted from the zip archive:

Devil Warlock The Elder
elder.mdx
elder_beard_diffuse.dds
elder_beard_emissive.dds
elder_book_diffuse.dds
elder_chain_emissive.dds
elder_feather_diffuse.dds
elder_hair_diffuse.dds
elder_hand_diffuse.dds
elder_hand_emissive.dds
elder_head_diffuse.dds
elder_head_emissive.dds
elder_horn_diffuse.dds
elder_main_diffuse.dds
elder_main_emissive.dds
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
elder_rock_diffuse.dds
elder_weapon_diffuse.dds
elder_wing_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds
elder_hair_diffuse.dds
Image / Texture
1,365
elder_hair_diffuse.dds
elder_hand_diffuse.dds
Image / Texture
341
elder_hand_diffuse.dds
elder_hand_emissive.dds
Image / Texture
85
elder_hand_emissive.dds
elder_head_diffuse.dds
Image / Texture
5,461
elder_head_diffuse.dds
elder_head_emissive.dds
Image / Texture
5,461
elder_head_emissive.dds
elder_horn_diffuse.dds
Image / Texture
5,461
war3mapimported/elder_horn_diffuse.dds

Double-click the file elder_horn_diffuse.dds:

elder_horn_diffuse.dds
Image / Texture
5,461
war3mapimported/elder_horn_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

elder_horn_diffuse.dds
Image / Texture
5,461
elder_horn_diffuse.dds

The file has been properly added to the map archive:

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds
elder_hair_diffuse.dds
Image / Texture
1,365
elder_hair_diffuse.dds
elder_hand_diffuse.dds
Image / Texture
341
elder_hand_diffuse.dds
elder_hand_emissive.dds
Image / Texture
85
elder_hand_emissive.dds
elder_head_diffuse.dds
Image / Texture
5,461
elder_head_diffuse.dds
elder_head_emissive.dds
Image / Texture
5,461
elder_head_emissive.dds
elder_horn_diffuse.dds
Image / Texture
5,461
elder_horn_diffuse.dds

Done, you have imported the file elder_horn_diffuse.dds.

Importing elder_main_diffuse.dds

Now Click the "Import File" Button:

Next select 'elder_main_diffuse.dds' in the folder which you extracted from the zip archive:

Devil Warlock The Elder
elder.mdx
elder_beard_diffuse.dds
elder_beard_emissive.dds
elder_book_diffuse.dds
elder_chain_emissive.dds
elder_feather_diffuse.dds
elder_hair_diffuse.dds
elder_hand_diffuse.dds
elder_hand_emissive.dds
elder_head_diffuse.dds
elder_head_emissive.dds
elder_horn_diffuse.dds
elder_main_diffuse.dds
elder_main_emissive.dds
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
elder_rock_diffuse.dds
elder_weapon_diffuse.dds
elder_wing_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds
elder_hair_diffuse.dds
Image / Texture
1,365
elder_hair_diffuse.dds
elder_hand_diffuse.dds
Image / Texture
341
elder_hand_diffuse.dds
elder_hand_emissive.dds
Image / Texture
85
elder_hand_emissive.dds
elder_head_diffuse.dds
Image / Texture
5,461
elder_head_diffuse.dds
elder_head_emissive.dds
Image / Texture
5,461
elder_head_emissive.dds
elder_horn_diffuse.dds
Image / Texture
5,461
elder_horn_diffuse.dds
elder_main_diffuse.dds
Image / Texture
5,461
war3mapimported/elder_main_diffuse.dds

Double-click the file elder_main_diffuse.dds:

elder_main_diffuse.dds
Image / Texture
5,461
war3mapimported/elder_main_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

elder_main_diffuse.dds
Image / Texture
5,461
elder_main_diffuse.dds

The file has been properly added to the map archive:

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds
elder_hair_diffuse.dds
Image / Texture
1,365
elder_hair_diffuse.dds
elder_hand_diffuse.dds
Image / Texture
341
elder_hand_diffuse.dds
elder_hand_emissive.dds
Image / Texture
85
elder_hand_emissive.dds
elder_head_diffuse.dds
Image / Texture
5,461
elder_head_diffuse.dds
elder_head_emissive.dds
Image / Texture
5,461
elder_head_emissive.dds
elder_horn_diffuse.dds
Image / Texture
5,461
elder_horn_diffuse.dds
elder_main_diffuse.dds
Image / Texture
5,461
elder_main_diffuse.dds

Done, you have imported the file elder_main_diffuse.dds.

Importing elder_main_emissive.dds

Now Click the "Import File" Button:

Next select 'elder_main_emissive.dds' in the folder which you extracted from the zip archive:

Devil Warlock The Elder
elder.mdx
elder_beard_diffuse.dds
elder_beard_emissive.dds
elder_book_diffuse.dds
elder_chain_emissive.dds
elder_feather_diffuse.dds
elder_hair_diffuse.dds
elder_hand_diffuse.dds
elder_hand_emissive.dds
elder_head_diffuse.dds
elder_head_emissive.dds
elder_horn_diffuse.dds
elder_main_diffuse.dds
elder_main_emissive.dds
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
elder_rock_diffuse.dds
elder_weapon_diffuse.dds
elder_wing_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds
elder_hair_diffuse.dds
Image / Texture
1,365
elder_hair_diffuse.dds
elder_hand_diffuse.dds
Image / Texture
341
elder_hand_diffuse.dds
elder_hand_emissive.dds
Image / Texture
85
elder_hand_emissive.dds
elder_head_diffuse.dds
Image / Texture
5,461
elder_head_diffuse.dds
elder_head_emissive.dds
Image / Texture
5,461
elder_head_emissive.dds
elder_horn_diffuse.dds
Image / Texture
5,461
elder_horn_diffuse.dds
elder_main_diffuse.dds
Image / Texture
5,461
elder_main_diffuse.dds
elder_main_emissive.dds
Image / Texture
5,461
war3mapimported/elder_main_emissive.dds

Double-click the file elder_main_emissive.dds:

elder_main_emissive.dds
Image / Texture
5,461
war3mapimported/elder_main_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

elder_main_emissive.dds
Image / Texture
5,461
elder_main_emissive.dds

The file has been properly added to the map archive:

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds
elder_hair_diffuse.dds
Image / Texture
1,365
elder_hair_diffuse.dds
elder_hand_diffuse.dds
Image / Texture
341
elder_hand_diffuse.dds
elder_hand_emissive.dds
Image / Texture
85
elder_hand_emissive.dds
elder_head_diffuse.dds
Image / Texture
5,461
elder_head_diffuse.dds
elder_head_emissive.dds
Image / Texture
5,461
elder_head_emissive.dds
elder_horn_diffuse.dds
Image / Texture
5,461
elder_horn_diffuse.dds
elder_main_diffuse.dds
Image / Texture
5,461
elder_main_diffuse.dds
elder_main_emissive.dds
Image / Texture
5,461
elder_main_emissive.dds

Done, you have imported the file elder_main_emissive.dds.

Importing elder_neck_diffuse.dds

Now Click the "Import File" Button:

Next select 'elder_neck_diffuse.dds' in the folder which you extracted from the zip archive:

Devil Warlock The Elder
elder.mdx
elder_beard_diffuse.dds
elder_beard_emissive.dds
elder_book_diffuse.dds
elder_chain_emissive.dds
elder_feather_diffuse.dds
elder_hair_diffuse.dds
elder_hand_diffuse.dds
elder_hand_emissive.dds
elder_head_diffuse.dds
elder_head_emissive.dds
elder_horn_diffuse.dds
elder_main_diffuse.dds
elder_main_emissive.dds
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
elder_rock_diffuse.dds
elder_weapon_diffuse.dds
elder_wing_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds
elder_hair_diffuse.dds
Image / Texture
1,365
elder_hair_diffuse.dds
elder_hand_diffuse.dds
Image / Texture
341
elder_hand_diffuse.dds
elder_hand_emissive.dds
Image / Texture
85
elder_hand_emissive.dds
elder_head_diffuse.dds
Image / Texture
5,461
elder_head_diffuse.dds
elder_head_emissive.dds
Image / Texture
5,461
elder_head_emissive.dds
elder_horn_diffuse.dds
Image / Texture
5,461
elder_horn_diffuse.dds
elder_main_diffuse.dds
Image / Texture
5,461
elder_main_diffuse.dds
elder_main_emissive.dds
Image / Texture
5,461
elder_main_emissive.dds
elder_neck_diffuse.dds
Image / Texture
5,461
war3mapimported/elder_neck_diffuse.dds

Double-click the file elder_neck_diffuse.dds:

elder_neck_diffuse.dds
Image / Texture
5,461
war3mapimported/elder_neck_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

elder_neck_diffuse.dds
Image / Texture
5,461
elder_neck_diffuse.dds

The file has been properly added to the map archive:

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds
elder_hair_diffuse.dds
Image / Texture
1,365
elder_hair_diffuse.dds
elder_hand_diffuse.dds
Image / Texture
341
elder_hand_diffuse.dds
elder_hand_emissive.dds
Image / Texture
85
elder_hand_emissive.dds
elder_head_diffuse.dds
Image / Texture
5,461
elder_head_diffuse.dds
elder_head_emissive.dds
Image / Texture
5,461
elder_head_emissive.dds
elder_horn_diffuse.dds
Image / Texture
5,461
elder_horn_diffuse.dds
elder_main_diffuse.dds
Image / Texture
5,461
elder_main_diffuse.dds
elder_main_emissive.dds
Image / Texture
5,461
elder_main_emissive.dds
elder_neck_diffuse.dds
Image / Texture
5,461
elder_neck_diffuse.dds

Done, you have imported the file elder_neck_diffuse.dds.

Importing elder_pauldron_diffuse.dds

Now Click the "Import File" Button:

Next select 'elder_pauldron_diffuse.dds' in the folder which you extracted from the zip archive:

Devil Warlock The Elder
elder.mdx
elder_beard_diffuse.dds
elder_beard_emissive.dds
elder_book_diffuse.dds
elder_chain_emissive.dds
elder_feather_diffuse.dds
elder_hair_diffuse.dds
elder_hand_diffuse.dds
elder_hand_emissive.dds
elder_head_diffuse.dds
elder_head_emissive.dds
elder_horn_diffuse.dds
elder_main_diffuse.dds
elder_main_emissive.dds
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
elder_rock_diffuse.dds
elder_weapon_diffuse.dds
elder_wing_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds
elder_hair_diffuse.dds
Image / Texture
1,365
elder_hair_diffuse.dds
elder_hand_diffuse.dds
Image / Texture
341
elder_hand_diffuse.dds
elder_hand_emissive.dds
Image / Texture
85
elder_hand_emissive.dds
elder_head_diffuse.dds
Image / Texture
5,461
elder_head_diffuse.dds
elder_head_emissive.dds
Image / Texture
5,461
elder_head_emissive.dds
elder_horn_diffuse.dds
Image / Texture
5,461
elder_horn_diffuse.dds
elder_main_diffuse.dds
Image / Texture
5,461
elder_main_diffuse.dds
elder_main_emissive.dds
Image / Texture
5,461
elder_main_emissive.dds
elder_neck_diffuse.dds
Image / Texture
5,461
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
Image / Texture
2,731
war3mapimported/elder_pauldron_diffuse.dds

Double-click the file elder_pauldron_diffuse.dds:

elder_pauldron_diffuse.dds
Image / Texture
2,731
war3mapimported/elder_pauldron_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

elder_pauldron_diffuse.dds
Image / Texture
2,731
elder_pauldron_diffuse.dds

The file has been properly added to the map archive:

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds
elder_hair_diffuse.dds
Image / Texture
1,365
elder_hair_diffuse.dds
elder_hand_diffuse.dds
Image / Texture
341
elder_hand_diffuse.dds
elder_hand_emissive.dds
Image / Texture
85
elder_hand_emissive.dds
elder_head_diffuse.dds
Image / Texture
5,461
elder_head_diffuse.dds
elder_head_emissive.dds
Image / Texture
5,461
elder_head_emissive.dds
elder_horn_diffuse.dds
Image / Texture
5,461
elder_horn_diffuse.dds
elder_main_diffuse.dds
Image / Texture
5,461
elder_main_diffuse.dds
elder_main_emissive.dds
Image / Texture
5,461
elder_main_emissive.dds
elder_neck_diffuse.dds
Image / Texture
5,461
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
Image / Texture
2,731
elder_pauldron_diffuse.dds

Done, you have imported the file elder_pauldron_diffuse.dds.

Importing elder_rock_diffuse.dds

Now Click the "Import File" Button:

Next select 'elder_rock_diffuse.dds' in the folder which you extracted from the zip archive:

Devil Warlock The Elder
elder.mdx
elder_beard_diffuse.dds
elder_beard_emissive.dds
elder_book_diffuse.dds
elder_chain_emissive.dds
elder_feather_diffuse.dds
elder_hair_diffuse.dds
elder_hand_diffuse.dds
elder_hand_emissive.dds
elder_head_diffuse.dds
elder_head_emissive.dds
elder_horn_diffuse.dds
elder_main_diffuse.dds
elder_main_emissive.dds
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
elder_rock_diffuse.dds
elder_weapon_diffuse.dds
elder_wing_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds
elder_hair_diffuse.dds
Image / Texture
1,365
elder_hair_diffuse.dds
elder_hand_diffuse.dds
Image / Texture
341
elder_hand_diffuse.dds
elder_hand_emissive.dds
Image / Texture
85
elder_hand_emissive.dds
elder_head_diffuse.dds
Image / Texture
5,461
elder_head_diffuse.dds
elder_head_emissive.dds
Image / Texture
5,461
elder_head_emissive.dds
elder_horn_diffuse.dds
Image / Texture
5,461
elder_horn_diffuse.dds
elder_main_diffuse.dds
Image / Texture
5,461
elder_main_diffuse.dds
elder_main_emissive.dds
Image / Texture
5,461
elder_main_emissive.dds
elder_neck_diffuse.dds
Image / Texture
5,461
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
Image / Texture
2,731
elder_pauldron_diffuse.dds
elder_rock_diffuse.dds
Image / Texture
2,731
war3mapimported/elder_rock_diffuse.dds

Double-click the file elder_rock_diffuse.dds:

elder_rock_diffuse.dds
Image / Texture
2,731
war3mapimported/elder_rock_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

elder_rock_diffuse.dds
Image / Texture
2,731
elder_rock_diffuse.dds

The file has been properly added to the map archive:

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds
elder_hair_diffuse.dds
Image / Texture
1,365
elder_hair_diffuse.dds
elder_hand_diffuse.dds
Image / Texture
341
elder_hand_diffuse.dds
elder_hand_emissive.dds
Image / Texture
85
elder_hand_emissive.dds
elder_head_diffuse.dds
Image / Texture
5,461
elder_head_diffuse.dds
elder_head_emissive.dds
Image / Texture
5,461
elder_head_emissive.dds
elder_horn_diffuse.dds
Image / Texture
5,461
elder_horn_diffuse.dds
elder_main_diffuse.dds
Image / Texture
5,461
elder_main_diffuse.dds
elder_main_emissive.dds
Image / Texture
5,461
elder_main_emissive.dds
elder_neck_diffuse.dds
Image / Texture
5,461
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
Image / Texture
2,731
elder_pauldron_diffuse.dds
elder_rock_diffuse.dds
Image / Texture
2,731
elder_rock_diffuse.dds

Done, you have imported the file elder_rock_diffuse.dds.

Importing elder_weapon_diffuse.dds

Now Click the "Import File" Button:

Next select 'elder_weapon_diffuse.dds' in the folder which you extracted from the zip archive:

Devil Warlock The Elder
elder.mdx
elder_beard_diffuse.dds
elder_beard_emissive.dds
elder_book_diffuse.dds
elder_chain_emissive.dds
elder_feather_diffuse.dds
elder_hair_diffuse.dds
elder_hand_diffuse.dds
elder_hand_emissive.dds
elder_head_diffuse.dds
elder_head_emissive.dds
elder_horn_diffuse.dds
elder_main_diffuse.dds
elder_main_emissive.dds
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
elder_rock_diffuse.dds
elder_weapon_diffuse.dds
elder_wing_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds
elder_hair_diffuse.dds
Image / Texture
1,365
elder_hair_diffuse.dds
elder_hand_diffuse.dds
Image / Texture
341
elder_hand_diffuse.dds
elder_hand_emissive.dds
Image / Texture
85
elder_hand_emissive.dds
elder_head_diffuse.dds
Image / Texture
5,461
elder_head_diffuse.dds
elder_head_emissive.dds
Image / Texture
5,461
elder_head_emissive.dds
elder_horn_diffuse.dds
Image / Texture
5,461
elder_horn_diffuse.dds
elder_main_diffuse.dds
Image / Texture
5,461
elder_main_diffuse.dds
elder_main_emissive.dds
Image / Texture
5,461
elder_main_emissive.dds
elder_neck_diffuse.dds
Image / Texture
5,461
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
Image / Texture
2,731
elder_pauldron_diffuse.dds
elder_rock_diffuse.dds
Image / Texture
2,731
elder_rock_diffuse.dds
elder_weapon_diffuse.dds
Image / Texture
341
war3mapimported/elder_weapon_diffuse.dds

Double-click the file elder_weapon_diffuse.dds:

elder_weapon_diffuse.dds
Image / Texture
341
war3mapimported/elder_weapon_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

elder_weapon_diffuse.dds
Image / Texture
341
elder_weapon_diffuse.dds

The file has been properly added to the map archive:

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds
elder_hair_diffuse.dds
Image / Texture
1,365
elder_hair_diffuse.dds
elder_hand_diffuse.dds
Image / Texture
341
elder_hand_diffuse.dds
elder_hand_emissive.dds
Image / Texture
85
elder_hand_emissive.dds
elder_head_diffuse.dds
Image / Texture
5,461
elder_head_diffuse.dds
elder_head_emissive.dds
Image / Texture
5,461
elder_head_emissive.dds
elder_horn_diffuse.dds
Image / Texture
5,461
elder_horn_diffuse.dds
elder_main_diffuse.dds
Image / Texture
5,461
elder_main_diffuse.dds
elder_main_emissive.dds
Image / Texture
5,461
elder_main_emissive.dds
elder_neck_diffuse.dds
Image / Texture
5,461
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
Image / Texture
2,731
elder_pauldron_diffuse.dds
elder_rock_diffuse.dds
Image / Texture
2,731
elder_rock_diffuse.dds
elder_weapon_diffuse.dds
Image / Texture
341
elder_weapon_diffuse.dds

Done, you have imported the file elder_weapon_diffuse.dds.

Importing elder_wing_diffuse.dds

Now Click the "Import File" Button:

Next select 'elder_wing_diffuse.dds' in the folder which you extracted from the zip archive:

Devil Warlock The Elder
elder.mdx
elder_beard_diffuse.dds
elder_beard_emissive.dds
elder_book_diffuse.dds
elder_chain_emissive.dds
elder_feather_diffuse.dds
elder_hair_diffuse.dds
elder_hand_diffuse.dds
elder_hand_emissive.dds
elder_head_diffuse.dds
elder_head_emissive.dds
elder_horn_diffuse.dds
elder_main_diffuse.dds
elder_main_emissive.dds
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
elder_rock_diffuse.dds
elder_weapon_diffuse.dds
elder_wing_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds
elder_hair_diffuse.dds
Image / Texture
1,365
elder_hair_diffuse.dds
elder_hand_diffuse.dds
Image / Texture
341
elder_hand_diffuse.dds
elder_hand_emissive.dds
Image / Texture
85
elder_hand_emissive.dds
elder_head_diffuse.dds
Image / Texture
5,461
elder_head_diffuse.dds
elder_head_emissive.dds
Image / Texture
5,461
elder_head_emissive.dds
elder_horn_diffuse.dds
Image / Texture
5,461
elder_horn_diffuse.dds
elder_main_diffuse.dds
Image / Texture
5,461
elder_main_diffuse.dds
elder_main_emissive.dds
Image / Texture
5,461
elder_main_emissive.dds
elder_neck_diffuse.dds
Image / Texture
5,461
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
Image / Texture
2,731
elder_pauldron_diffuse.dds
elder_rock_diffuse.dds
Image / Texture
2,731
elder_rock_diffuse.dds
elder_weapon_diffuse.dds
Image / Texture
341
elder_weapon_diffuse.dds
elder_wing_diffuse.dds
Image / Texture
683
war3mapimported/elder_wing_diffuse.dds

Double-click the file elder_wing_diffuse.dds:

elder_wing_diffuse.dds
Image / Texture
683
war3mapimported/elder_wing_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

elder_wing_diffuse.dds
Image / Texture
683
elder_wing_diffuse.dds

The file has been properly added to the map archive:

elder.mdx
Model
2,552
war3mapimported/elder.mdx
elder_beard_diffuse.dds
Image / Texture
5,461
elder_beard_diffuse.dds
elder_beard_emissive.dds
Image / Texture
5,461
elder_beard_emissive.dds
elder_book_diffuse.dds
Image / Texture
2,731
elder_book_diffuse.dds
elder_chain_emissive.dds
Image / Texture
2,731
elder_chain_emissive.dds
elder_feather_diffuse.dds
Image / Texture
1,365
elder_feather_diffuse.dds
elder_hair_diffuse.dds
Image / Texture
1,365
elder_hair_diffuse.dds
elder_hand_diffuse.dds
Image / Texture
341
elder_hand_diffuse.dds
elder_hand_emissive.dds
Image / Texture
85
elder_hand_emissive.dds
elder_head_diffuse.dds
Image / Texture
5,461
elder_head_diffuse.dds
elder_head_emissive.dds
Image / Texture
5,461
elder_head_emissive.dds
elder_horn_diffuse.dds
Image / Texture
5,461
elder_horn_diffuse.dds
elder_main_diffuse.dds
Image / Texture
5,461
elder_main_diffuse.dds
elder_main_emissive.dds
Image / Texture
5,461
elder_main_emissive.dds
elder_neck_diffuse.dds
Image / Texture
5,461
elder_neck_diffuse.dds
elder_pauldron_diffuse.dds
Image / Texture
2,731
elder_pauldron_diffuse.dds
elder_rock_diffuse.dds
Image / Texture
2,731
elder_rock_diffuse.dds
elder_weapon_diffuse.dds
Image / Texture
341
elder_weapon_diffuse.dds
elder_wing_diffuse.dds
Image / Texture
683
elder_wing_diffuse.dds

Done, you have imported the file elder_wing_diffuse.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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