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Triggers
Goulieis.w3x
Variables
Untitled Category
---------------------------
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 005
Untitled Trigger 004
Untitled Trigger 006
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Nuber
unit
Yes
These are the triggers that controll spawns and text
Untitled Trigger 001
Events
Unit - A unit enters START <gen>
Conditions
Actions
Unit - Create 20 . Zombie for Neutral Hostile at (Center of First_wave <gen>) facing Default building facing degrees
Unit Group - Order (Units in First_wave <gen>) to Attack . Scout 0004 <gen>
Trigger - Turn off (This trigger)
Untitled Trigger 002
Events
Unit - A unit enters RUN <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads RUN at (Center of RUN <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Trigger - Turn on Untitled_Trigger_003 <gen>
Untitled Trigger 003
Events
Unit - A unit enters Rain <gen>
Conditions
Actions
Unit - Create 5 . Ghoul for Neutral Hostile at (Center of ENDLESS <gen>) facing Default building facing degrees
Unit Group - Order (Units in ENDLESS <gen>) to Move To . (Center of FIRST_STOP <gen>)
Trigger - Turn off (This trigger)
Trigger - Turn on Untitled_Trigger_005 <gen>
Untitled Trigger 005
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Ghoul for Neutral Hostile at (Center of ENDLESS <gen>) facing Default building facing degrees
Unit Group - Order (Units in ENDLESS <gen>) to Move To . (Center of FIRST_STOP <gen>)
Unit Group - Order (Units in FIRST_STOP <gen>) to Move To . (Center of second_stop <gen>)
Unit Group - Order (Units in second_stop <gen>) to Attack . Scout 0004 <gen>
Untitled Trigger 004
Events
Map initialization
Conditions
Actions
Trigger - Turn off Untitled_Trigger_005 <gen>
Trigger - Turn off Untitled_Trigger_003 <gen>
Floating Text - Create floating text that reads Trigger maker:Rajaco at (Center of Trigger_maker <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Trigger_maker <gen>
Untitled Trigger 006
Events
Unit - Scout 0004 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
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