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Missing opening track for sequence "death" at frame 20000 where it is needed
Track 3 at frame 43700 is not in any sequence
Track 4 at frame 43733 is not in any sequence
Track 5 at frame 46000 is not in any sequence
Track 6 at frame 46033 is not in any sequence
Track 7 at frame 48217 is not in any sequence
Track 8 at frame 49308 is not in any sequence
Track 9 at frame 50400 is not in any sequence
Track 10 at frame 52400 is not in any sequence
Track 11 at frame 53733 is not in any sequence
Track 12 at frame 55233 is not in any sequence
Track 13 at frame 56700 is not in any sequence
Track 14 at frame 59033 is not in any sequence
Track 15 at frame 60167 is not in any sequence
11
Translation
Track 0 at frame 43700 is not in any sequence
Track 1 at frame 43733 is not in any sequence
Track 2 at frame 46000 is not in any sequence
Track 3 at frame 46033 is not in any sequence
Track 4 at frame 50400 is not in any sequence
Track 5 at frame 52400 is not in any sequence
Track 6 at frame 53733 is not in any sequence
Track 7 at frame 55233 is not in any sequence
Track 8 at frame 56700 is not in any sequence
Track 9 at frame 59033 is not in any sequence
Track 10 at frame 60167 is not in any sequence
1
1
ParticleEmitter2 10 - "MissileLauncheFire01"
1
1
Translation
Missing opening track for sequence "attack - 2" at frame 9000 where it is needed
Track 3 at frame 11667 is not in any sequence
1
1
ParticleEmitter2 11 - "RocketLauncheSmoke01"
1
1
Translation
Missing opening track for sequence "attack - 2" at frame 9000 where it is needed
Track 3 at frame 11667 is not in any sequence
9
Model
Attachment 0 "Weapon1Right Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 1 "Weapon1Left Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 2 "Weapon2Right Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 3 "Weapon2Left Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 4 "Engine01 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 5 "Engine02 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 7 "ExpLocation Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
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