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Triggers
Desire Conflict Part4.w3x
Variables
Initialization
Cinematic
Name
Type
is_array
initial_value
Cinematic
Events
Map initialization
Conditions
Actions
Trigger - Turn on (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Emperor_View for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Marine 0086 <gen> named Empire Messenger : Play No sound and display Sir, some how the army has been defeated , it is no work of them im sure of it! . Modify duration: Add 4.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0083 <gen> named Emperor : Play No sound and display hmm show me a viedio from one of the marines. . Modify duration: Add 4.00 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_look_View for Player 1 (Red) over 0.00 seconds
Special Effect - Create a special effect at (Center of Killer_1 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 2.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 1.00
Camera - . Apply . gg_cam_look_View for Player 1 (Red) over 0.00 seconds
Special Effect - Create a special effect at (Center of Killer_2 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 2.00 seconds
Camera - . Apply . gg_cam_look_View_2 for Player 1 (Red) over 1.20 seconds
Special Effect - Create a special effect at (Center of Killer_3 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 2.00 seconds
Camera - . Apply . gg_cam_Look_View_3 for Player 1 (Red) over 1.20 seconds
Special Effect - Create a special effect at (Center of Killer_4 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Killer_1 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Center of Killer_2 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Center of Killer_3 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Center of Killer_4 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Wait 1.00 seconds
Unit - Kill Battle Frame Robotic 0093 <gen>
Unit - Kill Battle Frame Robotic 0098 <gen>
Unit - Kill Battle Frame Robotic 0094 <gen>
Unit - Kill Battle Frame Robotic 0095 <gen>
Unit - Kill Battle Frame Robotic 0096 <gen>
Unit - Kill Battle Frame Robotic 0097 <gen>
Unit - Kill Marine 0086 <gen>
Unit - Kill Marine 0087 <gen>
Unit - Kill Marine 0088 <gen>
Unit - Kill Marine 0089 <gen>
Camera - . Apply . gg_cam_Emperor_View for Player 1 (Red) over 0 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Unit - Kill Marine 0090 <gen>
Unit - Kill Marine 0091 <gen>
Unit - Kill Marine 0092 <gen>
Unit - Kill Marine 0101 <gen>
Unit - Kill Marine 0099 <gen>
Unit - Kill Marine 0100 <gen>
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Marine 0086 <gen> named Empire Messenger : Play No sound and display Thats the end of it . Modify duration: Add 4.00 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Army_View for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Killer_4 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Center of Killer_2 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Center of Killer_3 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Center of Killer_1 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Wait 1.00 seconds
Sound - Play PursuitTheme01 <gen>
Sound - Play PursuitTheme01 <gen>
Unit - Create 15 . Nether Dragon for Neutral Hostile at (Center of Army <gen>) facing Default building facing degrees
Unit - Create 15 . Nether Dragon for Neutral Hostile at (Center of Nvm_the_Gate_Slaughter <gen>) facing Default building facing degrees
Wait 2.00 seconds
Camera - . Apply . gg_cam_Death_Zone for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Marine 0086 <gen> named Captain Ranyar : Play No sound and display Not agian .... Lets go to the nearby Space Rift . Modify duration: Add 4.00 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Space_Rift for Player 1 (Red) over 0.00 seconds
Unit Group - Order (Units in ST1 <gen>) to Move To . (Center of ST2 <gen>)
Wait 7.00 seconds
Unit Group - Order (Units in ST2 <gen>) to Move To . (Center of ST3 <gen>)
Camera - . Apply . gg_cam_Space_Rift_2 for Player 1 (Red) over 0.00 seconds
Wait 7.00 seconds
Unit Group - Order (Units in ST2 <gen>) to Move To . (Center of ST3 <gen>)
Wait 7.00 seconds
Camera - . Apply . gg_cam_Space_Rift3 for Player 1 (Red) over 0.00 seconds
Unit Group - Order (Units in ST3 <gen>) to Move To . (Center of ST4 <gen>)
Wait 5.00 seconds
Unit - Remove Transaport 0106 <gen> from the game
Wait 2.00 seconds
Unit Group - Order (Units in Space <gen>) to Move To . (Center of End_of_Space <gen>)
Unit Group - Order (Units in Space <gen>) to Move To . (Center of End_of_Space <gen>)
Unit Group - Order (Units in ATTACKK <gen>) to Move To . (Center of End_of_Space <gen>)
Camera - . Apply . gg_cam_Space for Player 1 (Red) over 0.00 seconds
Wait 7.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Show scores)
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