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Triggers
Desire Conflict Part1.w3x
Variables
Cinematic
Cinematic
Untitled Trigger 001
Special E-Fex
Untitled Trigger 002
Name
Type
is_array
initial_value
Cinematic
Events
Map initialization
Conditions
Actions
Trigger - Turn on (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Ship_View for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Transport 0002 <gen> named Pilot : Play No sound and display Ok boys , were gonna drop you off in 5. . Modify duration: Add 3.00 seconds and Wait
Unit Group - Order (Units in Transport_go <gen>) to Move To . (Center of Transport_stop <gen>)
Wait 4.00 seconds
Sound - Play TheBlackArrow <gen>
Unit - Create 2 . Marine for Player 1 (Red) at (Center of Transport_stop <gen>) facing Default building facing degrees
Wait 2.00 seconds
Sound - Play TheBlackArrow <gen>
Unit - Create 1 . SD 16 Battle Frame Robotic for Player 1 (Red) at (Center of Transport_stop <gen>) facing Default building facing degrees
Sound - Play NightElf2 <gen>
Unit - Kill Marine 0003 <gen>
Unit Group - Order (Units in Transport_stop <gen>) to Move To . (Center of Moven_Up_so_its_like_a_face_angle <gen>)
Camera - . Apply . gg_cam_Just_a_Prop_E_ish_Camera for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Door for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . SD 16 Battle Frame Robotic named Battle Frame Robotic at (Center of a_move_spot_3 <gen>) : Play No sound and display What the hell! its been a week and theres fire on this base? . Modify duration: Add 3.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . SD 16 Battle Frame Robotic named Battle Frame Robotic at (Center of a_move_spot_3 <gen>) : Play No sound and display ....... Captain Ranyars Gun.... i thought he might of survived with his skill... blood on it tells thats he is probley deadSend Reinforcments to Scout up Ahead . Modify duration: Add 5.00 seconds and Wait
Wait 4.00 seconds
Unit Group - Remove all units from (Units in Moven_Up_so_its_like_a_face_angle <gen>) .
Unit - Create 1 . SD 16 Battle Frame Robotic for Player 1 (Red) at (Center of Moven_Up_so_its_like_a_face_angle <gen>) facing Default building facing degrees
Unit - Create 2 . Marine for Player 1 (Red) at (Center of Moven_Up_so_its_like_a_face_angle <gen>) facing Default building facing degrees
Unit Group - Order (Units in Moven_Up_so_its_like_a_face_angle <gen>) to Move To . (Center of a_move_spot_3 <gen>)
Wait 4.00 seconds
Unit Group - Order (Units in a_move_spot_3 <gen>) to Move To . (Center of Checking_the_Power <gen>)
Camera - . Apply . gg_cam_Mountain_View for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . SD 16 Battle Frame Robotic named Battle Frame Robotic at (Center of a_move_spot_3 <gen>) : Play No sound and display What Could of Created Such Destruction i dont belive it . Modify duration: Add 5.00 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Looking_View for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 3.00 seconds
Wait 2.30 seconds
Unit Group - Pick every unit in (Units in The_Guy <gen>) and do (Play Warlock 0004 <gen>'s spell animation)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . SD 16 Battle Frame Robotic named Battle Frame Robotic at (Center of a_move_spot_3 <gen>) : Play FootmanYesAttack3 <gen> and display We Are Under Attack Return Fire . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Battle_View for Player 1 (Red) over 3.00 seconds
Wait 2.30 seconds
Camera - . Apply . gg_cam_Battle_View for Player 1 (Red) over 3.00 seconds
Sound - Play FlakCannon <gen>
Wait 0.10 seconds
Sound - Play FlakCannon <gen>
Wait 0.10 seconds
Sound - Play FlakCannon <gen>
Sound - Play FlakCannon <gen>
Camera - . Apply . gg_cam_Mountain_View for Player 1 (Red) over 3.00 seconds
Unit Group - Order (Units in a_move_spot_3 <gen>) to Move To . (Center of Moven_Up_so_its_like_a_face_angle <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . SD 16 Battle Frame Robotic named Battle Frame Robotic at (Center of a_move_spot_3 <gen>) : Play FootmanYesAttack3 <gen> and display Damn Eletrical SurgeSend more Reinforcments . Modify duration: Add 5.00 seconds and Wait
Sound - Stop music Immediately
Sound - Stop the currently playing music theme
Unit - Create 1 . Marine for Player 1 (Red) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Player 1 (Red) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Player 1 (Red) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Player 1 (Red) at (Center of Region_022 <gen>) facing Default building facing degrees
Wait 2.30 seconds
Wait 2.30 seconds
Wait 2.30 seconds
Wait 2.30 seconds
Wait 2.30 seconds
Wait 2.30 seconds
Wait 2.30 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . (Unit-type of Warlock 0004 <gen>) named ???? at (Center of a_move_spot_3 <gen>) : Play HowlOfTerror <gen> and display Damn Humans. *Chants* . Modify duration: Add 5.00 seconds and Wait
Wait 2.30 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Show scores)
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Trigger - Turn on (This trigger)
Wait 8.30 seconds
Special Effect - Create a special effect at (Center of Transport_stop <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Transport_stop <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Trigger - Turn on (This trigger)
Wait 56.00 seconds
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of 2 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of 3 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of 4 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\Human\Ressurection\HolyShaft.mdl
Special Effect - Create a special effect at (Center of 2 <gen>) using Abilities\Spells\Human\Ressurection\HolyShaft.mdl
Special Effect - Create a special effect at (Center of 3 <gen>) using Abilities\Spells\Human\Ressurection\HolyShaft.mdl
Special Effect - Create a special effect at (Center of 4 <gen>) using Abilities\Spells\Human\Ressurection\HolyShaft.mdl
Unit - Create 8 . Doom Guard (Standard) for Neutral Hostile at (Center of 5 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_018 <gen>) to Move To . (Center of Moven_Up_so_its_like_a_face_angle <gen>)
Unit Group - Order (Units in Region_018 <gen>) to Move To . (Center of Moven_Up_so_its_like_a_face_angle <gen>)
Unit Group - Order (Units in Region_018 <gen>) to Move To . (Center of Moven_Up_so_its_like_a_face_angle <gen>)
Wait 3.00 seconds
Unit Group - Order (Units in Region_018 <gen>) to Move To . (Center of Moven_Up_so_its_like_a_face_angle <gen>)
Wait 5.00 seconds
Special Effect - Create a special effect at (Center of Region_019 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Region_020 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Region_021 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Region_022 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in The_Guy <gen>) and do (Play Warlock 0004 <gen>'s spell animation)
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of 2 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of 3 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of 4 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit Group - Remove all units of (Units in Region_018 <gen>) from (Units in Region_018 <gen> owned by Neutral Hostile) .
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Region_019 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Region_020 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Region_021 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Region_022 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of a_move_spot_3 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit Group - Remove all units of (Units in a_move_spot_3 <gen>) from (Units in a_move_spot_3 <gen> owned by Player 1 (Red)) .
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