Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Deserts of 2031.w3x
Variables
Untitled Category
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 004
Untitled Trigger 005
Untitled Trigger 006
Untitled Trigger 007
Untitled Trigger 008
Untitled Trigger 009
Untitled Trigger 010
Untitled Trigger 011
Untitled Trigger 012
Untitled Trigger 013
Untitled Trigger 014
Untitled Trigger 016
Untitled Trigger 017
Untitled Trigger 021
Untitled Trigger 038
Untitled Trigger 039
Untitled Category
Untitled Trigger 015
Untitled Trigger 018
Untitled Trigger 022
Untitled Trigger 023
Untitled Trigger 024
Untitled Trigger 025
Untitled Trigger 026
Untitled Trigger 027
Untitled Trigger 028
Untitled Trigger 029
Untitled Trigger 030
Untitled Trigger 031
Untitled Trigger 032
Untitled Trigger 033
Untitled Trigger 034
Untitled Trigger 035
Untitled Trigger 036
Untitled Trigger 037
missiles
Untitled Trigger 019
Untitled Trigger 020
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Spectre_Angle
real
No
Spectre_Circle_Angle
real
No
Spectre_End
boolean
No
Spectre_Point
location
No
Spectre_Start
boolean
No
Spectre_Units
unit
Yes
Untitled Trigger 001
Events
Unit - A unit Dies
Conditions
((Triggering unit) is Mechanical) Equal to True
Actions
Unit - Create 1 Sfx_00 for (Owner of (Dying unit)) at (Position of (Attacked unit)) facing (Position of (Triggering unit))
Untitled Trigger 002
Events
Unit - A unit Dies
Conditions
Actions
Wait 4.00 seconds
Unit - Remove (Triggering unit) from the game
Untitled Trigger 003
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Sfx_00
Actions
Wait 4.00 seconds
Unit - Remove (Triggering unit) from the game
Untitled Trigger 004
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to C4
Actions
Unit - Create 1 Sfx_01 for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Position of (Triggering unit))
Untitled Trigger 005
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Sfx_01
Actions
Wait 4.00 seconds
Unit - Remove (Triggering unit) from the game
Untitled Trigger 006
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Melee Game - Set starting resources (for all players)
Sound - Set music volume to 0.00 %
Wait 15.00 seconds
Game - Display to (All players) for 30 seconds the text: AsianPunk13 presents.. |cff800000Deserts of 2031 v.Final
Quest - Create a Required quest titled Deserts of 2031 with the description AsianPunk13 presents.. |cff800000Deserts of 2031 v.Final- fixed upgrades- new units- new spells , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Create a Required quest titled Wonders with the description New: Wonders-Capital (If this unit dies, the killing unit's owner loses all funds and resources-World Trade Center(If this unit dies, the killing unit's owner loses. , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Untitled Trigger 007
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Products
Actions
Player - Add 150 to (Owner of (Casting unit)) . Current gold
Untitled Trigger 008
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Gain Credits
Actions
Player - Add 500 to (Owner of (Casting unit)) . Current gold
Untitled Trigger 009
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Electro Magnetic Pulse
Actions
Unit - Create 1 Sfx_03 for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Position of (Triggering unit))
Untitled Trigger 010
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Sfx_03
Actions
Wait 4.00 seconds
Unit - Remove (Triggering unit) from the game
Untitled Trigger 011
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Raw Materials
Actions
Player - Add 400 to (Owner of (Casting unit)) . Current gold
Untitled Trigger 012
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to |cff0000FFRat
Actions
Unit - Change ownership of (Entering unit) to Neutral Hostile and Change color
Wait 2 seconds
Unit - Order (Triggering unit) to Move To . (Center of Region_003 <gen>)
Untitled Trigger 013
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to MOAB (long range)
Actions
Unit - Create 1 Sfx_04 for (Owner of (Targeted unit)) at (Position of (Casting unit)) facing (Position of (Triggering unit))
Untitled Trigger 014
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Sfx_04
Actions
Wait 4.00 seconds
Unit - Remove (Triggering unit) from the game
Untitled Trigger 016
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to The M86 Pursuit Deterrent Munition
Actions
Unit - Create 1 Sfx_05 for (Owner of (Casting unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Untitled Trigger 017
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Sfx_05
Actions
Wait 4.00 seconds
Unit - Remove (Triggering unit) from the game
Untitled Trigger 021
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Products (corperation)
Actions
Player - Add 9000 to (Owner of (Casting unit)) . Current gold
Untitled Trigger 038
Events
Unit - A unit enters (Playable map area)
Conditions
Actions
Untitled Trigger 039
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Products ( mall(
Actions
Player - Add 1000 to (Owner of (Casting unit)) . Current gold
Untitled Trigger 015
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Income
Player - Add 250 to Player 1 (Red) . Current gold
Player - Add 250 to Player 2 (Blue) . Current gold
Player - Add 250 to Player 3 (Teal) . Current gold
Player - Add 250 to Player 4 (Purple) . Current gold
Player - Add 250 to Player 5 (Yellow) . Current gold
Player - Add 250 to Player 6 (Orange) . Current gold
Player - Add 250 to Player 7 (Green) . Current gold
Player - Add 250 to Player 8 (Pink) . Current gold
Player - Add 250 to Player 9 (Gray) . Current gold
Player - Add 250 to Player 10 (Light Blue) . Current gold
Player - Add 250 to Player 11 (Dark Green) . Current gold
Player - Add 250 to Player 12 (Brown) . Current gold
Untitled Trigger 018
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to World Trade Center
Actions
Game - Defeat (Owner of (Killing unit)) with the message: Defeat!
Game - Display to (All players) for 30 seconds the text: Someone has distroyed a world trade center.
Untitled Trigger 022
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Capital
Actions
Player - Set (Owner of (Killing unit)) . Current gold to 0
Player - Set (Owner of (Killing unit)) . Current lumber to 0
Game - Display to (All players) for 30 seconds the text: Someone has distroyed a capital.
Untitled Trigger 023
Events
Unit - A unit Pawns an item (to shop)
Conditions
(Item-type of (Last created item)) Equal to Crate of AK-47
(Unit-type of (Selling unit)) Equal to Black Market
Actions
Player - Add 900 to (Owner of (Sold Item)) . Current gold
Untitled Trigger 024
Events
Unit - A unit Pawns an item (to shop)
Conditions
(Item-type of (Last created item)) Equal to Crate of M-16A2
(Unit-type of (Selling unit)) Equal to Black Market
Actions
Player - Add 1400 to (Owner of (Sold Item)) . Current gold
Untitled Trigger 025
Events
Unit - A unit Dies
Conditions
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Untitled Trigger 026
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 1 has left.
Untitled Trigger 027
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 2 has left.
Untitled Trigger 028
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 3 has left.
Untitled Trigger 029
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 4 has left.
Untitled Trigger 030
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 5 has left.
Untitled Trigger 031
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 6 has left.
Untitled Trigger 032
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 7 has left.
Untitled Trigger 033
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 8 has left.
Untitled Trigger 034
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 9 has left.
Untitled Trigger 035
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 10 has left.
Untitled Trigger 036
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 11 has left.
Untitled Trigger 037
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 12 has left.
Untitled Trigger 019
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to BGM-109 Tomahawk
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Sfx_06 for (Owner of (Attacking unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.