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Triggers
Desert War.w3x
Variables
Initialization
Melee Initialization
Spwn
Spawn
Gravekeeprspwn
ImpBIGG
DEFEAT
imphousecharak
desert
cactus field
The graveyard
Heroes
Wildman
Wildman Spinn
Wildman Hammerfist
Angel o Darkness
Star Breath
IceGhost
HandofIce
MentalWarrior
Trigger1MentalStrike
Trigger2MentalStrike
BloodElfKnight
Bladesplit
Goblin Mech Spider
Endure
Endure Activate
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Caster
unit
No
Move
real
No
victim
unit
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 600
Player - Set Player 2 (Blue) . Current gold to 600
Player - Set Player 3 (Teal) . Current gold to 600
Player - Set Player 4 (Purple) . Current gold to 600
Player - Set Player 5 (Yellow) . Current gold to 600
Player - Set Player 6 (Orange) . Current gold to 600
Player - Set Player 1 (Red) . Food cap to 5
Player - Set Player 2 (Blue) . Food cap to 5
Player - Set Player 3 (Teal) . Food cap to 5
Player - Set Player 4 (Purple) . Food cap to 5
Player - Set Player 5 (Yellow) . Food cap to 5
Player - Set Player 6 (Orange) . Food cap to 5
Visibility - Disable fog of war
Spwn
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Cactus Wasp for Neutral Hostile at (Center of Region_Cactus <gen>) facing 0.00 degrees
Spawn
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Quillboar for Neutral Hostile at (Center of Spwn1 <gen>) facing Default building facing degrees
Unit - Create 5 . Quillboar for Neutral Hostile at (Center of Spwn2 <gen>) facing Default building facing degrees
Unit - Create 5 . Imp for Neutral Hostile at (Center of ImpSpwn2 <gen>) facing Default building facing degrees
Unit - Create 5 . Imp for Neutral Hostile at (Center of Impspwn1 <gen>) facing Default building facing degrees
Gravekeeprspwn
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Gravekeeper for Neutral Hostile at (Center of GRVkeepr <gen>) facing Default building facing degrees
ImpBIGG
Events
Unit - IMP House 0547 <gen> Dies
Conditions
Actions
Unit - Create 1 Herokiller Imp for Neutral Hostile at (Position of IMP House 0547 <gen>) facing (Position of IMP House 0547 <gen>)
DEFEAT
Events
Unit - A unit Dies
Conditions
(Triggering unit) Equal to relic 0516 <gen>
Actions
Game - Defeat Player 1 (Red) with the message: Someone has taken the HOLY RELIC....now you are banished from the Deserts for ever !!!!!
Game - Defeat Player 2 (Blue) with the message: Someone has taken the HOLY RELIC....now you are banished from the Deserts for ever !!!!!
Game - Defeat Player 3 (Teal) with the message: Someone has taken the HOLY RELIC....now you are banished from the Deserts for ever !!!!!
Game - Defeat Player 4 (Purple) with the message: Someone has taken the HOLY RELIC....now you are banished from the Deserts for ever !!!!!
Game - Defeat Player 5 (Yellow) with the message: Someone has taken the HOLY RELIC....now you are banished from the Deserts for ever !!!!!
Game - Defeat Player 6 (Orange) with the message: Someone has taken the HOLY RELIC....now you are banished from the Deserts for ever !!!!!
imphousecharak
Events
Unit - IMP House 0547 <gen> Is selected
Conditions
Actions
Floating Text - Create floating text that reads Better leave if you are not level 50 !!! above IMP House 0547 <gen> with Z offset 0 , using font size 20.00 , color ( 100 %, 50.00 %, 50.00 %), and 30.00 % transparency
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
desert
Events
Unit - A unit enters The_Desert <gen>
Conditions
Actions
Floating Text - Create floating text that reads The Desert above (Entering unit) with Z offset 0 , using font size 15.00 , color ( 50.00 %, 50.00 %, 100 %), and 30.00 % transparency
Wait 0.20 seconds
Floating Text - Destroy (Last created floating text)
cactus field
Events
Unit - A unit enters Region_Cactus <gen>
Conditions
Actions
Floating Text - Create floating text that reads Cactus Desert above (Entering unit) with Z offset 0 , using font size 15.00 , color ( 50.00 %, 100 %, 50.00 %), and 30.00 % transparency
Wait 0.50 seconds
Floating Text - Destroy (Last created floating text)
The graveyard
Events
Unit - A unit enters The_Graveyard <gen>
Conditions
Actions
Floating Text - Create floating text that reads The Graveyard above (Entering unit) with Z offset 0 , using font size 15.00 , color ( 50.00 %, 50.00 %, 50.00 %), and 30.00 % transparency
Wait 0.50 seconds
Floating Text - Destroy (Last created floating text)
Wildman Spinn
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Wildman
(Level of Spin Attack for (Attacking unit)) Greater than 0
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Spin Attack for (Attacking unit)) Equal to 1
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 15
Then - Actions
Animation - Play (Attacking unit) 's Attack Walk Stand Spinn animation
Unit - Cause (Attacking unit) to damage circular area after 1.00 seconds of radius 250.00 at (Position of (Attacking unit)) , dealing 150.00 damage of attack type Spells and damage type Force
Else - Actions
Do nothing
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Spin Attack for (Attacking unit)) Equal to 2
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 25
Then - Actions
Animation - Play (Attacking unit) 's Attack Walk Stand Spinn animation
Unit - Cause (Attacking unit) to damage circular area after 1.00 seconds of radius 250.00 at (Position of (Attacking unit)) , dealing 300.00 damage of attack type Spells and damage type Force
Else - Actions
Do nothing
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Spin Attack for (Attacking unit)) Equal to 3
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 30
Then - Actions
Animation - Play (Attacking unit) 's Attack Walk Stand Spinn animation
Unit - Cause (Attacking unit) to damage circular area after 1.00 seconds of radius 250.00 at (Position of (Attacking unit)) , dealing 400.00 damage of attack type Spells and damage type Force
Else - Actions
Do nothing
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Spin Attack for (Attacking unit)) Equal to 4
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 35
Then - Actions
Animation - Play (Attacking unit) 's Attack Walk Stand Spinn animation
Unit - Cause (Attacking unit) to damage circular area after 1.00 seconds of radius 350.00 at (Position of (Attacking unit)) , dealing 450.00 damage of attack type Spells and damage type Force
Else - Actions
Do nothing
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Spin Attack for (Attacking unit)) Equal to 5
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 40
Then - Actions
Animation - Play (Attacking unit) 's Attack Walk Stand Spinn animation
Unit - Cause (Attacking unit) to damage circular area after 1.00 seconds of radius 400.00 at (Position of (Attacking unit)) , dealing 500.00 damage of attack type Spells and damage type Force
Else - Actions
Do nothing
Else - Actions
Do nothing
Wildman Hammerfist
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Hammerfist
Actions
Set Variable Set Caster = (Casting unit)
Set Variable Set victim = (Target unit of ability being cast)
Special Effect - Create a special effect attached to the hand.right (Unexpected type: 'attachpoint') of Caster using Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl
Animation - Play Caster 's Spell Throw animation
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Camera - Shake the camera for (Owner of Caster) with magnitude 15.00
Camera - Shake the camera for (Owner of victim) with magnitude 15.00
Unit - Cause Caster to damage victim , dealing ((Real((Strength of Caster (Include bonuses)))) x 20.00) damage of attack type Spells and damage type Normal
Special Effect - Create a special effect at (Position of victim) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Position of Caster) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for (Owner of victim) .
Camera - Stop swaying/shaking the camera for (Owner of Caster) .
Star Breath
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Star Burn
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Star Burn for (Casting unit)) Equal to 1
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Wait 0.05 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.20 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Wait 0.05 seconds
Special Effect - Destroy (Last created special effect)
Unit - Create 1 . Star BreathCaster for (Owner of (Casting unit)) at (Position of (Casting unit)) facing 0.00 degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Add StarBreath (Neutral Hostile) to (Last created unit)
Unit - Set level of StarBreath (Neutral Hostile) for (Last created unit) to 1
Unit - Order (Last created unit) to Neutral Brewmaster - Breath Of Fire . ((Position of (Casting unit)) offset by 50.00 towards 90.00 degrees.)
Unit - Create 1 . Star BreathCaster for (Owner of (Casting unit)) at (Position of (Casting unit)) facing 0.00 degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Add StarBreath (Neutral Hostile) to (Last created unit)
Unit - Set level of StarBreath (Neutral Hostile) for (Last created unit) to 1
Unit - Order (Last created unit) to Neutral Brewmaster - Breath Of Fire . ((Position of (Casting unit)) offset by 50.00 towards 180.00 degrees.)
Unit - Create 1 . Star BreathCaster for (Owner of (Casting unit)) at (Position of (Casting unit)) facing 0.00 degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Add StarBreath (Neutral Hostile) to (Last created unit)
Unit - Set level of StarBreath (Neutral Hostile) for (Last created unit) to 1
Unit - Order (Last created unit) to Neutral Brewmaster - Breath Of Fire . ((Position of (Casting unit)) offset by 50.00 towards 270.00 degrees.)
Unit - Create 1 . Star BreathCaster for (Owner of (Casting unit)) at (Position of (Casting unit)) facing 0.00 degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Add StarBreath (Neutral Hostile) to (Last created unit)
Unit - Set level of StarBreath (Neutral Hostile) for (Last created unit) to 1
Unit - Order (Last created unit) to Neutral Brewmaster - Breath Of Fire . ((Position of (Casting unit)) offset by 50.00 towards 360.00 degrees.)
Wait 1.00 seconds
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Star Burn for (Casting unit)) Equal to 2
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Wait 0.05 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.20 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Wait 0.05 seconds
Special Effect - Destroy (Last created special effect)
Wait 1.00 seconds
Unit - Create 1 . Star BreathCaster for (Owner of (Casting unit)) at (Position of (Casting unit)) facing 0.00 degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Add StarBreath (Neutral Hostile) to (Last created unit)
Unit - Set level of StarBreath (Neutral Hostile) for (Last created unit) to 2
Unit - Order (Last created unit) to Neutral Brewmaster - Breath Of Fire . ((Position of (Casting unit)) offset by 50.00 towards 90.00 degrees.)
Unit - Create 1 . Star BreathCaster for (Owner of (Casting unit)) at (Position of (Casting unit)) facing 0.00 degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Add StarBreath (Neutral Hostile) to (Last created unit)
Unit - Set level of StarBreath (Neutral Hostile) for (Last created unit) to 2
Unit - Order (Last created unit) to Neutral Brewmaster - Breath Of Fire . ((Position of (Casting unit)) offset by 50.00 towards 180.00 degrees.)
Unit - Create 1 . Star BreathCaster for (Owner of (Casting unit)) at (Position of (Casting unit)) facing 0.00 degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Add StarBreath (Neutral Hostile) to (Last created unit)
Unit - Set level of StarBreath (Neutral Hostile) for (Last created unit) to 2
Unit - Order (Last created unit) to Neutral Brewmaster - Breath Of Fire . ((Position of (Casting unit)) offset by 50.00 towards 270.00 degrees.)
Unit - Create 1 . Star BreathCaster for (Owner of (Casting unit)) at (Position of (Casting unit)) facing 0.00 degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Add StarBreath (Neutral Hostile) to (Last created unit)
Unit - Set level of StarBreath (Neutral Hostile) for (Last created unit) to 2
Unit - Order (Last created unit) to Neutral Brewmaster - Breath Of Fire . ((Position of (Casting unit)) offset by 50.00 towards 360.00 degrees.)
Wait 1.00 seconds
Else - Actions
Do nothing
HandofIce
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Icehand
Actions
Set Variable Set Caster = (Casting unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Icehand for Caster) Equal to 1
Then - Actions
Unit Group - Pick every unit in (Units within 500.00 of (Position of Caster).) and do (Actions)
Loop - Actions
Unit - Create 1 . Star BreathCaster for (Owner of Caster) at (Position of Caster) facing 0.00 degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Add Icehand (Neutral Hostile) to (Last created unit)
Unit - Set level of Icehand (Neutral Hostile) for (Last created unit) to 1
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Picked unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Icehand for Caster) Equal to 2
Then - Actions
Unit Group - Pick every unit in (Units within 500.00 of (Position of Caster).) and do (Actions)
Loop - Actions
Unit - Create 1 . Star BreathCaster for (Owner of Caster) at (Position of Caster) facing 0.00 degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Add Icehand (Neutral Hostile) to (Last created unit)
Unit - Set level of Icehand (Neutral Hostile) for (Last created unit) to 2
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Picked unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Icehand for Caster) Equal to 3
Then - Actions
Unit Group - Pick every unit in (Units within 500.00 of (Position of Caster).) and do (Actions)
Loop - Actions
Unit - Create 1 . Star BreathCaster for (Owner of Caster) at (Position of Caster) facing 0.00 degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Add Icehand (Neutral Hostile) to (Last created unit)
Unit - Set level of Icehand (Neutral Hostile) for (Last created unit) to 3
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Picked unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Icehand for Caster) Equal to 4
Then - Actions
Unit Group - Pick every unit in (Units within 500.00 of (Position of Caster).) and do (Actions)
Loop - Actions
Unit - Create 1 . Star BreathCaster for (Owner of Caster) at (Position of Caster) facing 0.00 degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Add Icehand (Neutral Hostile) to (Last created unit)
Unit - Set level of Icehand (Neutral Hostile) for (Last created unit) to 4
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Picked unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Icehand for Caster) Equal to 5
Then - Actions
Unit Group - Pick every unit in (Units within 500.00 of (Position of Caster).) and do (Actions)
Loop - Actions
Unit - Create 1 . Star BreathCaster for (Owner of Caster) at (Position of Caster) facing 0.00 degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Add Icehand (Neutral Hostile) to (Last created unit)
Unit - Set level of Icehand (Neutral Hostile) for (Last created unit) to 5
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Picked unit)
Else - Actions
Trigger1MentalStrike
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Mental Strike
Actions
Set Variable Set Move = "0.00"
Set Variable Set Caster = (Casting unit)
Wait 0.50 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Mental Strike for Caster) Equal to 1
Then - Actions
Trigger - Turn on Trigger2MentalStrike <gen>
Unit - Cause Caster to damage (Target unit of ability being cast) , dealing 300.00 damage of attack type Spells and damage type Mind
Wait 0.50 seconds
Trigger - Turn off Trigger2MentalStrike <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Mental Strike for Caster) Equal to 2
Then - Actions
Trigger - Turn on Trigger2MentalStrike <gen>
Unit - Cause Caster to damage (Target unit of ability being cast) , dealing 400.00 damage of attack type Spells and damage type Mind
Wait 0.50 seconds
Trigger - Turn off Trigger2MentalStrike <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Mental Strike for Caster) Equal to 3
Then - Actions
Trigger - Turn on Trigger2MentalStrike <gen>
Unit - Cause Caster to damage (Target unit of ability being cast) , dealing 600.00 damage of attack type Spells and damage type Mind
Wait 0.50 seconds
Trigger - Turn off Trigger2MentalStrike <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Mental Strike for Caster) Equal to 4
Then - Actions
Trigger - Turn on Trigger2MentalStrike <gen>
Unit - Cause Caster to damage (Target unit of ability being cast) , dealing 700.00 damage of attack type Spells and damage type Mind
Wait 0.50 seconds
Trigger - Turn off Trigger2MentalStrike <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Mental Strike for Caster) Equal to 5
Then - Actions
Trigger - Turn on Trigger2MentalStrike <gen>
Unit - Cause Caster to damage (Target unit of ability being cast) , dealing 1000.00 damage of attack type Spells and damage type Mind
Wait 0.50 seconds
Trigger - Turn off Trigger2MentalStrike <gen>
Else - Actions
Do nothing
Trigger2MentalStrike
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Set Variable Set Move = (Move + 1)
Unit - Move Caster instantly to ((Position of Caster) offset by (Move, 0))
Unit - Create 1 . shadow for (Owner of Caster) at (Position of Caster) facing (Facing of Caster) degrees
Unit - Add a 0.05 second Generic expiration timer to (Last created unit)
Bladesplit
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bladesplit
Actions
Set Variable Set Caster = (Casting unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Bladesplit for Caster) Equal to 1
Then - Actions
Unit Group - Pick every unit in (Units within 350.00 of (Position of Caster).) and do (Actions)
Loop - Actions
Unit - Create 1 . Star BreathCaster for (Owner of Caster) at (Position of Caster) facing 0.00 degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Add Split to (Last created unit)
Unit - Set level of Split for (Last created unit) to 1
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt . (Picked unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Bladesplit for Caster) Equal to 2
Then - Actions
Unit Group - Pick every unit in (Units within 350.00 of (Position of Caster).) and do (Actions)
Loop - Actions
Unit - Create 1 . Star BreathCaster for (Owner of Caster) at (Position of Caster) facing 0.00 degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Add Split to (Last created unit)
Unit - Set level of Split for (Last created unit) to 2
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt . (Picked unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Bladesplit for Caster) Equal to 3
Then - Actions
Unit Group - Pick every unit in (Units within 350.00 of (Position of Caster).) and do (Actions)
Loop - Actions
Unit - Create 1 . Star BreathCaster for (Owner of Caster) at (Position of Caster) facing 0.00 degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Add Split to (Last created unit)
Unit - Set level of Split for (Last created unit) to 3
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt . (Picked unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Bladesplit for Caster) Equal to 4
Then - Actions
Unit Group - Pick every unit in (Units within 450.00 of (Position of Caster).) and do (Actions)
Loop - Actions
Unit - Create 1 . Star BreathCaster for (Owner of Caster) at (Position of Caster) facing 0.00 degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Add Split to (Last created unit)
Unit - Set level of Split for (Last created unit) to 3
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt . (Picked unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Bladesplit for Caster) Equal to 5
Then - Actions
Unit Group - Pick every unit in (Units within 550.00 of (Position of Caster).) and do (Actions)
Loop - Actions
Unit - Create 1 . Star BreathCaster for (Owner of Caster) at (Position of Caster) facing 0.00 degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Add Split to (Last created unit)
Unit - Set level of Split for (Last created unit) to 3
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt . (Picked unit)
Else - Actions
Endure
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Goblin Mech Spider
(Level of Endure for (Attacked unit)) Greater than 0
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Endure for (Attacked unit)) Equal to 1
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 35
Then - Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Attacking unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Unit - Cause (Attacked unit) to damage (Attacking unit) , dealing 50.00 damage of attack type Spells and damage type Normal
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Endure for (Attacked unit)) Equal to 2
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 30
Then - Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Attacking unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Unit - Cause (Attacked unit) to damage (Attacking unit) , dealing 100.00 damage of attack type Spells and damage type Normal
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Endure for (Attacked unit)) Equal to 3
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 25
Then - Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Attacking unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Unit - Cause (Attacked unit) to damage (Attacking unit) , dealing 150.00 damage of attack type Spells and damage type Normal
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Endure for (Attacked unit)) Equal to 4
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 20
Then - Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Attacking unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Unit - Cause (Attacked unit) to damage (Attacking unit) , dealing 200.00 damage of attack type Spells and damage type Normal
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Endure for (Attacked unit)) Equal to 5
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 15
Then - Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Attacking unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Attacked unit) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Unit - Cause (Attacked unit) to damage (Attacking unit) , dealing 250.00 damage of attack type Spells and damage type Normal
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
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