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Triggers
(2)DesertHeat.w3x
Variables
Initialization
Initialization
Visiblilty
Quests
Game Effects
CG
Income
Gold Upkeep
Dead Hero
P1 Reviving Hero
P2 Reviving Hero
Invaders
Round 1
Round 2
Round 3
Round 4
Ending
Game Victory
Player 1 Victory
Player 2 Victory
Defeat
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Lightning
sound
Yes
Initialization
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 2000
Player - Set Player 6 (Orange) . Current gold to 2000
Player - Set Player 1 (Red) . Current lumber to 500
Player - Set Player 6 (Orange) . Current lumber to 500
Wait 5.00 seconds
Game - Display to (All players) the text: Servive for 60 minutes or destroy your enemies...Good luck and happy fighting!
Visiblilty
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Castle_Bountry <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Castle_Bountry <gen>
Quests
Events
Map initialization
Conditions
Actions
Wait 5.00 seconds
Quest - Flash the quest dialog button
Quest - Create a Required quest titled Servival with the description Servive for 60 minutes or destroy your enemies...There are two ways off this rock, destroy your enemy bases or servive for 1 hour.Good Luck , using icon path ReplaceableTextures\CommandButtons\BTNHeroBlademaster.blp
CG
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Special Effect - Create a special effect at (Random point in Infernal_Meteor_Shower <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Unit - Create 1 Infernal for Player 9 (Gray) at (Target point of ability being cast) facing (Center of Lightning <gen>)
Unit Group - Pick every unit in (Units within 512 of (Target point of ability being cast).) and do (Kill (Targeted unit))
Wait 0.50 seconds
Special Effect - Create a special effect at (Random point in Infernal_Meteor_Shower <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Unit - Create 1 Infernal for Player 9 (Gray) at (Target point of ability being cast) facing (Center of Lightning <gen>)
Unit Group - Pick every unit in (Units within 512 of (Target point of ability being cast).) and do (Kill (Targeted unit))
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in Infernal_Meteor_Shower <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Unit - Create 1 Infernal for Player 9 (Gray) at (Target point of ability being cast) facing (Center of Lightning <gen>)
Unit Group - Pick every unit in (Units within 512 of (Target point of ability being cast).) and do (Kill (Targeted unit))
Wait 0.50 seconds
Special Effect - Create a special effect at (Random point in Infernal_Meteor_Shower <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Unit - Create 1 Infernal for Player 9 (Gray) at (Target point of ability being cast) facing (Center of Lightning <gen>)
Unit Group - Pick every unit in (Units within 512 of (Target point of ability being cast).) and do (Kill (Targeted unit))
Wait 0.70 seconds
Special Effect - Create a special effect at (Random point in Infernal_Meteor_Shower <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Unit - Create 1 Infernal for Player 9 (Gray) at (Target point of ability being cast) facing (Center of Lightning <gen>)
Unit Group - Pick every unit in (Units within 512 of (Target point of ability being cast).) and do (Kill (Targeted unit))
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in Infernal_Meteor_Shower <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Unit - Create 1 Infernal for Player 9 (Gray) at (Target point of ability being cast) facing (Center of Lightning <gen>)
Unit Group - Pick every unit in (Units within 512 of (Target point of ability being cast).) and do (Kill (Targeted unit))
Wait 0.50 seconds
Special Effect - Create a special effect at (Random point in Infernal_Meteor_Shower <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Unit - Create 1 Infernal for Player 9 (Gray) at (Target point of ability being cast) facing (Center of Lightning <gen>)
Unit Group - Pick every unit in (Units within 512 of (Target point of ability being cast).) and do (Kill (Targeted unit))
Wait 0.70 seconds
Special Effect - Create a special effect at (Random point in Infernal_Meteor_Shower <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Unit - Create 1 Infernal for Player 9 (Gray) at (Target point of ability being cast) facing (Center of Lightning <gen>)
Unit Group - Pick every unit in (Units within 512 of (Target point of ability being cast).) and do (Kill (Targeted unit))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Wait 1.20 seconds
Special Effect - Create a special effect at (Random point in Infernal_Meteor_Shower <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Orc\LightningBolt\LightningBoltMissile.mdl
Wait 0.60 seconds
Special Effect - Create a special effect at (Random point in Infernal_Meteor_Shower <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Orc\LightningBolt\LightningBoltMissile.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in Infernal_Meteor_Shower <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Orc\LightningBolt\LightningBoltMissile.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Random point in Infernal_Meteor_Shower <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Orc\LightningBolt\LightningBoltMissile.mdl
Wait 0.60 seconds
Special Effect - Create a special effect at (Random point in Infernal_Meteor_Shower <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Orc\LightningBolt\LightningBoltMissile.mdl
Wait 0.90 seconds
Special Effect - Create a special effect at (Random point in Infernal_Meteor_Shower <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Orc\LightningBolt\LightningBoltMissile.mdl
Wait 1.20 seconds
Special Effect - Create a special effect at (Random point in Infernal_Meteor_Shower <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Orc\LightningBolt\LightningBoltMissile.mdl
Wait 0.60 seconds
Special Effect - Create a special effect at (Random point in Infernal_Meteor_Shower <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Orc\LightningBolt\LightningBoltMissile.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in Infernal_Meteor_Shower <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Orc\LightningBolt\LightningBoltMissile.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Random point in Infernal_Meteor_Shower <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Orc\LightningBolt\LightningBoltMissile.mdl
Wait 0.60 seconds
Special Effect - Create a special effect at (Random point in Infernal_Meteor_Shower <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Orc\LightningBolt\LightningBoltMissile.mdl
Wait 0.90 seconds
Special Effect - Create a special effect at (Random point in Infernal_Meteor_Shower <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Orc\LightningBolt\LightningBoltMissile.mdl
Else - Actions
Do nothing
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of Lightning <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Gold Upkeep
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add 2000 to Player 1 (Red) . Current gold
Player - Add 200 to Player 1 (Red) . Current lumber
Player - Add 2000 to Player 6 (Orange) . Current gold
Player - Add 200 to Player 6 (Orange) . Current lumber
P1 Reviving Hero
Events
Unit - Paladin 0028 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Paladin 0028 <gen> at (Center of Player_1_Hero_Respawn <gen>) , Hide revival graphics
P2 Reviving Hero
Events
Unit - Paladin 0029 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Hero - Instantly revive Paladin 0029 <gen> at (Center of Player_2_Hero_Respawn <gen>) , Hide revival graphics
Round 1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_7 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_7 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Headhunter for Player 9 (Gray) at (Center of Invators_8 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Headhunter for Player 9 (Gray) at (Center of Invators_5 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Headhunter for Player 9 (Gray) at (Center of Invators_5 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Headhunter for Player 9 (Gray) at (Center of Invators_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Headhunter for Player 9 (Gray) at (Center of Invators_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Headhunter for Player 9 (Gray) at (Center of Invators_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Headhunter for Player 9 (Gray) at (Center of Invators_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Round 2
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Raider for Player 9 (Gray) at (Center of Invators_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Berserker for Player 9 (Gray) at (Center of Invators_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Raider for Player 9 (Gray) at (Center of Invators_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Berserker for Player 9 (Gray) at (Center of Invators_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Raider for Player 9 (Gray) at (Center of Invators_5 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Berserker for Player 9 (Gray) at (Center of Invators_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Raider for Player 9 (Gray) at (Center of Invators_7 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Berserker for Player 9 (Gray) at (Center of Invators_8 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Round 3
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Tauren for Player 9 (Gray) at (Center of Invators_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Tauren for Player 9 (Gray) at (Center of Invators_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Tauren for Player 9 (Gray) at (Center of Invators_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Tauren for Player 9 (Gray) at (Center of Invators_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Tauren for Player 9 (Gray) at (Center of Invators_5 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Tauren for Player 9 (Gray) at (Center of Invators_5 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Tauren for Player 9 (Gray) at (Center of Invators_7 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Tauren for Player 9 (Gray) at (Center of Invators_7 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Round 4
Events
Time - Every 210.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Witch Doctor for Player 9 (Gray) at (Center of Invators_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Witch Doctor for Player 9 (Gray) at (Center of Invators_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Witch Doctor for Player 9 (Gray) at (Center of Invators_5 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Witch Doctor for Player 9 (Gray) at (Center of Invators_7 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_8 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_8 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_8 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_8 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Invators_8 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Lightning <gen>)
Game Victory
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Player 1 Victory
Events
Unit - Fortress 0059 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Player 2 Victory
Events
Unit - Fortress 0070 <gen> Dies
Conditions
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Defeat
Events
Unit - Castle 0015 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: You have been defeat!
Game - Defeat Player 6 (Orange) with the message: You have been defeat!
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