Name | Type | is_array | initial_value |
AB_Angle | real | No | |
AB_AoE | location | Yes | |
AB_Caster | unit | Yes | |
AB_Dummy | unit | Yes | |
AB_Index | integer | No | |
AB_Integer | integer | Yes | |
AB_Player | player | Yes | |
AB_Range | real | No | |
DRevInteger | real | Yes | |
DyingDemon | unit | Yes | |
DyingPlayer | player | No | |
DyingUnit | unit | No | |
FencedPlayer | player | No | |
PlayerHero | unit | Yes | |
SE_Angle | real | Yes | |
SE_Caster | unit | Yes | |
SE_CasterPos | location | Yes | |
SE_Dummy | unit | Yes | |
SE_Dur | real | Yes | 0.99 |
SE_Group | group | Yes | |
SE_GroupLoc | location | Yes | |
SE_Index | integer | No | |
SE_InitPlayer | player | No | |
SE_InitUnit | unit | No | |
SE_Player | player | Yes | |
SE_Point | location | Yes | |
SE_Target | unit | Yes | |
SE_TargetPos | location | Yes |