Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
WC3-Film.w3x
Variables
Initialisierung
Nahkampf-Initialisierung
Musik
Children of Bodom
Startfilm
Startkamera
Drehung 1
Drehung 2
Drehung 3
Ego Shooter Start
Sound Lets go
Pflasterstrasse 1
Kamera 1 1
Kamera 1 2
Kamera 2 1
Kamera 2 2
Kamera 3
Kamera 4 1
Kamera 4 2
Kamera 4 3
Kamera 4 4
Kamera 4 5
Kamera 4 6
Ende 1
Ende 2
Ende 3
Ende 4
Ende 5
Zeppelin 1
Zeppelin 2
Plattform 2
Plattform Start
nach links
Feinde
Team 1 1 V
Team 1 2 V
Schafhirte V
Hof V
Bergriese V
Reiter 1 V
Reiter 2 V
Kil Jaeden V
Sounds 1
Team 1 1 S
Team 1 2 S
Schafhirte S
Phaser Schafhirte
Explosion Schafhirte
Phaser Hof
Explosion Hof
Phaser Bergriese
Explosion Bergriese
Reiter 1 S
Reiter 2 S
Fahrzeuge
Zeppelin Flug
Zeppelin Landung
Talweg
Talweg 1 1
Talweg 2 1
Talweg 1 2
Talweg 2 2
Talweg 3 2
Talweg 4 2
Talweg 5 2
Talweg 6 2
Talweg 7 2
Talweg 8 2
Talweg 1 3
Talweg 2 3
Portal 1 1
Stadt
Portaluebergang
Portaluebergang 2
Portaluebergang 3
Portaluebergang 4
Stadt 1
Stadt 2
Stadt 3
Stadt 4
Stadt 5
Stadt 6
Stadt 7
Stadt 8
Panzer
Panzer 1
Panzer 2
Panzer 3
Panzer 4
Waldweg
Wald 1
Wald 2
Wald 3
Wald 4
Wald 5
Wald 6
Wald 7
Wald 8
Wald 9
Wald 10
Wald 11
Wald 12
Wald 13
Wald 14
Wald 15
Wald 16
Wald 17
Wald 18
Wald 19
Wald 20
Kil Jaeden
Sounds 2
Schuss 1
Schuss 2
Schuss 3
Schuss 4
Endlauf
Lauf 1
Lauf 2
Sieg
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Run melee AI scripts (for computer players)
Cinematic - Turn cinematic mode On for (All players)
Children of Bodom
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Sound - Play Children_Of_Bodom___T_BD0BA01 <gen>
Startkamera
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Start for Player 1 (Red) over 2.00 seconds
Drehung 1
Events
Time - Elapsed game time is 7.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Drehung_1 for Player 1 (Red) over 2.00 seconds
Drehung 2
Events
Time - Elapsed game time is 9.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Drehung_2 for Player 1 (Red) over 2.00 seconds
Drehung 3
Events
Time - Elapsed game time is 11.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Drehung_3 for Player 1 (Red) over 2.00 seconds
Ego Shooter Start
Events
Time - Elapsed game time is 13.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Ego_Shooter_Start for Player 1 (Red) over 2.00 seconds
Sound Lets go
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Kamera 1 1
Events
Time - Elapsed game time is 19.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Pflasterweg_1_1 for Player 1 (Red) over 2.00 seconds
Kamera 1 2
Events
Time - Elapsed game time is 21.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Pflasterweg_1_2 for Player 1 (Red) over 0.40 seconds
Kamera 2 1
Events
Time - Elapsed game time is 21.40 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Pflasterweg_2_1 for Player 1 (Red) over 0.80 seconds
Kamera 2 2
Events
Time - Elapsed game time is 22.20 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Pflasterweg_2_2 for Player 1 (Red) over 0.50 seconds
Kamera 3
Events
Time - Elapsed game time is 23.30 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Pflasterweg_3 for Player 1 (Red) over 2.00 seconds
Kamera 4 1
Events
Time - Elapsed game time is 28.50 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Pflasterweg_4_1 for Player 1 (Red) over 2.50 seconds
Kamera 4 2
Events
Time - Elapsed game time is 31.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Pflasterweg_4_2 for Player 1 (Red) over 0.50 seconds
Kamera 4 3
Events
Time - Elapsed game time is 31.50 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Pflasterweg_4_3 for Player 1 (Red) over 1.50 seconds
Kamera 4 4
Events
Time - Elapsed game time is 39.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Pflasterweg_4_4 for Player 1 (Red) over 1.50 seconds
Kamera 4 5
Events
Time - Elapsed game time is 40.50 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Pflasterweg_4_5 for Player 1 (Red) over 2.00 seconds
Kamera 4 6
Events
Time - Elapsed game time is 45.50 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Pflasterweg_4_6 for Player 1 (Red) over 1.00 seconds
Ende 1
Events
Time - Elapsed game time is 46.50 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Pflasterweg_Ende_1 for Player 1 (Red) over 4.00 seconds
Ende 2
Events
Time - Elapsed game time is 50.50 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Pflasterweg_Ende_2 for Player 1 (Red) over 0.50 seconds
Ende 3
Events
Time - Elapsed game time is 51.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Pflasterweg_Ende_3 for Player 1 (Red) over 0.50 seconds
Ende 4
Events
Time - Elapsed game time is 57.50 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Pflasterweg_Ende_4 for Player 1 (Red) over 0.50 seconds
Ende 5
Events
Time - Elapsed game time is 58.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Pflasterweg_Ende_5 for Player 1 (Red) over 1.00 seconds
Zeppelin 1
Events
Time - Elapsed game time is 59.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Zeppelin_Start_1 for Player 1 (Red) over 2.50 seconds
Zeppelin 2
Events
Time - Elapsed game time is 61.50 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Zeppelin_Start_2 for Player 1 (Red) over 3.00 seconds
Plattform Start
Events
Time - Elapsed game time is 26.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Plattform_2_Start for Player 1 (Red) over 2.00 seconds
nach links
Events
Time - Elapsed game time is 28.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Plattform_1_nach_links for Player 1 (Red) over 0.50 seconds
Team 1 1 V
Events
Time - Elapsed game time is 22.60 seconds
Conditions
Actions
Unit - Kill Footman 0003 <gen>
Team 1 2 V
Events
Time - Elapsed game time is 23.10 seconds
Conditions
Actions
Unit - Kill Footman 0001 <gen>
Schafhirte V
Events
Time - Elapsed game time is 35.00 seconds
Conditions
Actions
Unit - Explode Villager 0010 <gen> .
Unit - Explode Dog 0011 <gen> .
Unit - Explode Sheep 0007 <gen> .
Unit - Explode Sheep 0008 <gen> .
Unit - Explode Goblin Land Mine 0005 <gen> .
Hof V
Events
Time - Elapsed game time is 43.50 seconds
Conditions
Actions
Unit - Explode Farm 0004 <gen> .
Unit - Explode Goblin Land Mine 0006 <gen> .
Unit - Explode Goblin Land Mine 0009 <gen> .
Bergriese V
Events
Time - Elapsed game time is 53.50 seconds
Conditions
Actions
Unit - Explode Mountain Giant 0012 <gen> .
Reiter 1 V
Events
Time - Elapsed game time is 112.00 seconds
Conditions
Actions
Unit - Kill Knight 0014 <gen>
Reiter 2 V
Events
Time - Elapsed game time is 114.00 seconds
Conditions
Actions
Unit - Kill Knight 0016 <gen>
Kil Jaeden V
Events
Time - Elapsed game time is 172.50 seconds
Conditions
Actions
Unit - Explode Warlock 0019 <gen> .
Team 1 1 S
Events
Time - Elapsed game time is 22.40 seconds
Conditions
Actions
Sound - Play Schuss <gen>
Team 1 2 S
Events
Time - Elapsed game time is 22.90 seconds
Conditions
Actions
Sound - Play Schuss <gen>
Schafhirte S
Events
Time - Elapsed game time is 33.00 seconds
Conditions
Actions
Sound - Play _berrascht <gen>
Phaser Schafhirte
Events
Time - Elapsed game time is 34.00 seconds
Conditions
Actions
Sound - Play Phaser <gen>
Explosion Schafhirte
Events
Time - Elapsed game time is 35.00 seconds
Conditions
Actions
Sound - Play Explosion <gen>
Phaser Hof
Events
Time - Elapsed game time is 42.50 seconds
Conditions
Actions
Explosion Hof
Events
Time - Elapsed game time is 43.50 seconds
Conditions
Actions
Sound - Play Explosion <gen>
Phaser Bergriese
Events
Time - Elapsed game time is 51.50 seconds
Conditions
Actions
Sound - Play Phaser <gen>
Explosion Bergriese
Events
Time - Elapsed game time is 53.50 seconds
Conditions
Actions
Sound - Play Explosion <gen>
Reiter 1 S
Events
Time - Elapsed game time is 112.00 seconds
Conditions
Actions
Sound - Play Schuss <gen>
Reiter 2 S
Events
Time - Elapsed game time is 114.00 seconds
Conditions
Actions
Sound - Play Schuss <gen>
Zeppelin Flug
Events
Time - Elapsed game time is 64.50 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Zeppelin_Landung_1 for Player 1 (Red) over 20.50 seconds
Zeppelin Landung
Events
Time - Elapsed game time is 85.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Zeppelin_Landung_2 for Player 1 (Red) over 3.00 seconds
Talweg 1 1
Events
Time - Elapsed game time is 88.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Talweg_1_1 for Player 1 (Red) over 2.50 seconds
Talweg 2 1
Events
Time - Elapsed game time is 90.50 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Blitze_1 for Player 1 (Red) over 0.50 seconds
Talweg 1 2
Events
Time - Elapsed game time is 91.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Blitze_2 for Player 1 (Red) over 2.50 seconds
Talweg 2 2
Events
Time - Elapsed game time is 93.50 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Blitze_3 for Player 1 (Red) over 0.50 seconds
Talweg 3 2
Events
Time - Elapsed game time is 94.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Blitze_4 for Player 1 (Red) over 2.50 seconds
Talweg 4 2
Events
Time - Elapsed game time is 96.50 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Blitze_5 for Player 1 (Red) over 0.50 seconds
Talweg 5 2
Events
Time - Elapsed game time is 97.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Blitze_6 for Player 1 (Red) over 2.00 seconds
Talweg 6 2
Events
Time - Elapsed game time is 99.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Blitze_7 for Player 1 (Red) over 0.50 seconds
Talweg 7 2
Events
Time - Elapsed game time is 99.50 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Blitze_8 for Player 1 (Red) over 2.50 seconds
Talweg 8 2
Events
Time - Elapsed game time is 102.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Blitze_9 for Player 1 (Red) over 0.50 seconds
Talweg 1 3
Events
Time - Elapsed game time is 102.50 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Kamera_Steinweg_1 for Player 1 (Red) over 1.50 seconds
Talweg 2 3
Events
Time - Elapsed game time is 104.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Kamera_Steinweg_2 for Player 1 (Red) over 8.00 seconds
Portal 1 1
Events
Time - Elapsed game time is 114.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Portal for Player 1 (Red) over 2.00 seconds
Portaluebergang
Events
Time - Elapsed game time is 116.00 seconds
Conditions
Actions
Visibility - Enable black mask
Camera - . Apply . gg_cam_Portal_2 for Player 1 (Red) over 0 seconds
Portaluebergang 2
Events
Time - Elapsed game time is 117.00 seconds
Conditions
Actions
Visibility - Disable black mask
Camera - . Apply . gg_cam_Portalweg_1 for Player 1 (Red) over 2.00 seconds
Portaluebergang 3
Events
Time - Elapsed game time is 119.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Portalweg_2 for Player 1 (Red) over 2.00 seconds
Portaluebergang 4
Events
Time - Elapsed game time is 121.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Portalweg_3 for Player 1 (Red) over 0.50 seconds
Stadt 1
Events
Time - Elapsed game time is 121.50 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Stadt_1 for Player 1 (Red) over 2.50 seconds
Stadt 2
Events
Time - Elapsed game time is 124.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Stadt_2 for Player 1 (Red) over 1.00 seconds
Stadt 3
Events
Time - Elapsed game time is 125.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Stadt_3 for Player 1 (Red) over 1.50 seconds
Stadt 4
Events
Time - Elapsed game time is 126.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Stadt_4 for Player 1 (Red) over 1.00 seconds
Stadt 5
Events
Time - Elapsed game time is 127.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Stadt_5 for Player 1 (Red) over 2.00 seconds
Stadt 6
Events
Time - Elapsed game time is 129.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Stadt_6 for Player 1 (Red) over 0.50 seconds
Stadt 7
Events
Time - Elapsed game time is 138.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Stadt_7 for Player 1 (Red) over 3.00 seconds
Stadt 8
Events
Time - Elapsed game time is 141.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Stadt_8 for Player 1 (Red) over 0.50 seconds
Panzer 1
Events
Time - Elapsed game time is 129.00 seconds
Conditions
Actions
Unit Group - Order (Units in Panzer_0 <gen>) to Move To . (Center of Panzer_1 <gen>)
Panzer 2
Events
Unit - A unit enters Panzer_1 <gen>
Conditions
Actions
Unit Group - Order (Units in Panzer_11 <gen>) to Move To . (Center of Panzer_2 <gen>)
Panzer 3
Events
Unit - A unit enters Panzer_2 <gen>
Conditions
Actions
Unit Group - Order (Units in Panzer_22 <gen>) to Move To . (Center of Panzer_3 <gen>)
Panzer 4
Events
Unit - A unit enters Panzer_3 <gen>
Conditions
Actions
Unit Group - Order (Units in Panzer_33 <gen>) to Move To . (Center of Panzer_4 <gen>)
Wald 1
Events
Time - Elapsed game time is 141.50 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Wald_1 for Player 1 (Red) over 2.50 seconds
Wald 2
Events
Time - Elapsed game time is 144.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Wald_2 for Player 1 (Red) over 3.50 seconds
Wald 3
Events
Time - Elapsed game time is 147.50 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Wald_3 for Player 1 (Red) over 0.50 seconds
Wald 4
Events
Time - Elapsed game time is 148.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Wald_4 for Player 1 (Red) over 2.50 seconds
Wald 5
Events
Time - Elapsed game time is 150.50 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Wald_5 for Player 1 (Red) over 0.50 seconds
Wald 6
Events
Time - Elapsed game time is 151.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Wald_6 for Player 1 (Red) over 2.00 seconds
Wald 7
Events
Time - Elapsed game time is 153.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Wald_7 for Player 1 (Red) over 1.00 seconds
Wald 8
Events
Time - Elapsed game time is 154.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Wald_8 for Player 1 (Red) over 0.50 seconds
Wald 9
Events
Time - Elapsed game time is 154.50 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Wald_9 for Player 1 (Red) over 2.00 seconds
Wald 10
Events
Time - Elapsed game time is 156.50 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Wald_10 for Player 1 (Red) over 0.50 seconds
Wald 11
Events
Time - Elapsed game time is 157.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Wald_11 for Player 1 (Red) over 2.00 seconds
Wald 12
Events
Time - Elapsed game time is 159.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Wald_12 for Player 1 (Red) over 0.50 seconds
Wald 13
Events
Time - Elapsed game time is 159.50 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Wald_13 for Player 1 (Red) over 1.50 seconds
Wald 14
Events
Time - Elapsed game time is 161.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Wald_14 for Player 1 (Red) over 1.00 seconds
Wald 15
Events
Time - Elapsed game time is 162.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Wald_15 for Player 1 (Red) over 1.50 seconds
Wald 16
Events
Time - Elapsed game time is 163.50 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Wald_16 for Player 1 (Red) over 0.50 seconds
Wald 17
Events
Time - Elapsed game time is 164.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Wald_17 for Player 1 (Red) over 2.50 seconds
Wald 18
Events
Time - Elapsed game time is 166.50 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Wald_18 for Player 1 (Red) over 0.50 seconds
Wald 19
Events
Time - Elapsed game time is 167.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Wald_19 for Player 1 (Red) over 1.50 seconds
Wald 20
Events
Time - Elapsed game time is 168.50 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Wald_20 for Player 1 (Red) over 0.50 seconds
Kil Jaeden
Events
Time - Elapsed game time is 169.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Kil_Jaeden for Player 1 (Red) over 3.50 seconds
Schuss 1
Events
Time - Elapsed game time is 169.00 seconds
Conditions
Actions
Sound - Play Explosion <gen>
Schuss 2
Events
Time - Elapsed game time is 170.00 seconds
Conditions
Actions
Sound - Play Explosion <gen>
Schuss 3
Events
Time - Elapsed game time is 171.00 seconds
Conditions
Actions
Sound - Play Explosion <gen>
Schuss 4
Events
Time - Elapsed game time is 172.00 seconds
Conditions
Actions
Sound - Play Explosion <gen>
Lauf 1
Events
Time - Elapsed game time is 175.00 seconds
Conditions
Actions
Unit - Move Terran Marine 0002 <gen> instantly to (Center of Ende_1 <gen>)
Camera - . Apply . gg_cam_Brunnen for Player 1 (Red) over 8.00 seconds
Lauf 2
Events
Unit - A unit enters Ende_1 <gen>
Conditions
Actions
Unit Group - Order (Units in Ende_3 <gen>) to Move To . (Center of Ende_2 <gen>)
Sieg
Events
Time - Elapsed game time is 183.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.