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Triggers
Deox Fortress Defence.w3x
Variables
Initialization
Melee Initialization
Spawn Sentinel
Untitled Category
Untitled Trigger 001
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Spawn
texttag
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Sound - Play Orc Theme .
Melee Game - Enforce victory/defeat conditions (for all players)
Spawn Sentinel
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
-------- SPAWN NORTH --------
Set Variable Set = Deox Asaalt Barracks 0340 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Deox Asaalt Barracks 0068 <gen> is alive) Equal to True
Then - Actions
Unit - Create 3 . Deox Marine for Player 1 (Red) at (Position of Deox Fortress 0000 <gen>) facing 0.01 degrees
Else - Actions
Unit - Create 3 . Deox Marine for Player 12 (Brown) at (Position of Deox Fortress 0000 <gen>) facing 90.00 degrees
Unit - Create 3 . Deox Assalt Marine for Player 12 (Brown) at (Position of Deox Fortress 0000 <gen>) facing 90.00 degrees
Unit - Create 2 . Deox Legionere for Player 12 (Brown) at (Position of Deox Fortress 0000 <gen>) facing 90.00 degrees
Unit - Create 2 . Deox Assalt Terminater for Player 12 (Brown) at (Position of Deox Fortress 0000 <gen>) facing 90.00 degrees
Unit - Create 1 . AT-TE (Barrage) for Player 12 (Brown) at (Position of Deox Fortress 0000 <gen>) facing 90.00 degrees
Unit - Create 1 . DeoxNaught for Player 12 (Brown) at (Position of Deox Fortress 0000 <gen>) facing 90.00 degrees
Set Variable Set = (Last created unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Deox Fortress 0000 <gen> is alive) Equal to True
Then - Actions
Unit - Create 3 . for Player 12 (Brown) at (Position of Deox Fortress 0000 <gen>) facing 90.00 degrees
Else - Actions
Unit - Create 3 . for Player 12 (Brown) at (Position of Deox Fortress 0000 <gen>) facing 90.00 degrees
Untitled Trigger 001
Events
Conditions
Actions
Floating Text - Create floating text that reads (Load (Key (Reviving Hero).) of (Team number of Player 1 (Red)) from (Last created hashtable).) above Tavern 0001 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
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