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Model validation: Demonic Lord
Hero_DemonWarlock.mdx
0errors0severe2warnings82unused
2
Model
Attachment 2 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
GeosetAnimation 0
1
Alpha
Track 1 at frame 2000 has exactly the same value as tracks 0 and 2
2
GeosetAnimation 1
2
Alpha
Track 8 at frame 38999 is not in any sequence
Track 1 at frame 2000 has exactly the same value as tracks 0 and 2
2
GeosetAnimation 2
2
Alpha
Track 2 at frame 1300 has exactly the same value as tracks 1 and 3
Track 3 at frame 2000 has exactly the same value as tracks 2 and 4
2
GeosetAnimation 3
2
Alpha
Track 2 at frame 1300 has exactly the same value as tracks 1 and 3
Track 3 at frame 2000 has exactly the same value as tracks 2 and 4
2
Bone 3 - "Bone_Chest"
2
Rotation
Track 11 at frame 33175 has exactly the same value as tracks 10 and 12
Track 21 at frame 39027 has exactly the same value as tracks 20 and 22
4
Bone 4 - "Bone_Arm1_L"
4
Rotation
Track 4 at frame 1976 has exactly the same value as tracks 3 and 5
Track 20 at frame 36185 has exactly the same value as tracks 19 and 21
Track 21 at frame 36655 has exactly the same value as tracks 20 and 22
Track 22 at frame 37025 has exactly the same value as tracks 21 and 23
4
Bone 5 - "Bone_Arm2_L"
4
Rotation
Track 6 at frame 1976 has exactly the same value as tracks 5 and 7
Track 21 at frame 36185 has exactly the same value as tracks 20 and 22
Track 22 at frame 36655 has exactly the same value as tracks 21 and 23
Track 23 at frame 37025 has exactly the same value as tracks 22 and 24
6
Bone 6 - "Bone_Hand_L"
6
Rotation
Track 2 at frame 1976 has exactly the same value as tracks 1 and 3
Track 15 at frame 36185 has exactly the same value as tracks 14 and 16
Track 16 at frame 36655 has exactly the same value as tracks 15 and 17
Track 17 at frame 37025 has exactly the same value as tracks 16 and 18
Track 22 at frame 39049 has roughly the same value as tracks 21 and 23
Track 23 at frame 39520 has roughly the same value as tracks 22 and 24
3
Bone 9 - "Bone_Leg1_L"
3
Rotation
Track 15 at frame 36185 has exactly the same value as tracks 14 and 16
Track 16 at frame 36655 has exactly the same value as tracks 15 and 17
Track 17 at frame 37025 has exactly the same value as tracks 16 and 18
3
Bone 10 - "Bone_Leg2_L"
3
Rotation
Track 15 at frame 36185 has exactly the same value as tracks 14 and 16
Track 16 at frame 36655 has exactly the same value as tracks 15 and 17
Track 17 at frame 37025 has exactly the same value as tracks 16 and 18
1
Bone 11 - "Bone_Arm1_R"
1
Rotation
Track 4 at frame 1976 has exactly the same value as tracks 3 and 5
3
Bone 12 - "Bone_Leg1_R"
3
Rotation
Track 16 at frame 36185 has exactly the same value as tracks 15 and 17
Track 17 at frame 36655 has exactly the same value as tracks 16 and 18
Track 18 at frame 37025 has exactly the same value as tracks 17 and 19
3
Bone 13 - "Bone_Leg2_R"
3
Rotation
Track 16 at frame 36185 has exactly the same value as tracks 15 and 17
Track 17 at frame 36655 has exactly the same value as tracks 16 and 18
Track 18 at frame 37025 has exactly the same value as tracks 17 and 19
1
Bone 14 - "Bone_Foot_R"
1
Rotation
Track 22 at frame 39067 has exactly the same value as tracks 21 and 23
2
Bone 15 - "Bone_Foot_L"
2
Rotation
Track 22 at frame 39076 has roughly the same value as tracks 21 and 23
Track 23 at frame 39502 has roughly the same value as tracks 22 and 24
1
Bone 16 - "Bone_Arm2_R"
1
Rotation
Track 6 at frame 1976 has exactly the same value as tracks 5 and 7
1
Bone 17 - "Bone_Hand_R"
1
Rotation
Track 2 at frame 1976 has exactly the same value as tracks 1 and 3
1
Bone 19 - "Tail_2"
1
Rotation
Track 21 at frame 39288 has exactly the same value as tracks 20 and 22
1
Bone 20 - "Tail_1"
1
Rotation
Track 21 at frame 39268 has exactly the same value as tracks 20 and 22
1
Bone 21 - "cloth_3"
1
Rotation
Track 23 at frame 39060 has exactly the same value as tracks 22 and 24
3
Bone 22 - "cloth_2"
3
Rotation
Track 5 at frame 3169 has roughly the same value as tracks 4 and 6
Track 6 at frame 4124 has roughly the same value as tracks 5 and 7
Track 22 at frame 39041 has exactly the same value as tracks 21 and 23
1
Bone 23 - "cloth_1"
1
Rotation
Track 22 at frame 39041 has exactly the same value as tracks 21 and 23
1
Bone 26 - "Cloth_Right_1"
1
Rotation
Track 7 at frame 33865 has exactly the same value as tracks 6 and 8
1
Bone 27 - "Cloth_Left_1"
1
Rotation
Track 7 at frame 33865 has exactly the same value as tracks 6 and 8
1
Bone 29 - "Cloth_Left_3"
1
Rotation
Track 17 at frame 39071 has exactly the same value as tracks 16 and 18
1
Bone 36 - "Finger2_Left_2"
1
Rotation
Track 14 at frame 35557 has exactly the same value as tracks 13 and 15
2
Bone 46 - "Wing_Right_1"
2
Rotation
Track 21 at frame 36973 has exactly the same value as tracks 20 and 22
Track 22 at frame 37169 has exactly the same value as tracks 21 and 23
2
Bone 47 - "Wing_Left_1"
2
Rotation
Track 21 at frame 36973 has exactly the same value as tracks 20 and 22
Track 22 at frame 37169 has exactly the same value as tracks 21 and 23
1
Bone 48 - "Wing_Right_3"
1
Rotation
Track 38 at frame 44389 has exactly the same value as tracks 37 and 39
1
Bone 49 - "Wing_Left_3"
1
Rotation
Track 38 at frame 44382 has exactly the same value as tracks 37 and 39
1
Bone 50 - "Wing_Left_2"
1
Rotation
Track 36 at frame 44371 has exactly the same value as tracks 35 and 37
1
Bone 51 - "Wing_Right_2"
1
Rotation
Track 36 at frame 44361 has exactly the same value as tracks 35 and 37
1
Bone 52 - "Wing_Left_4"
1
Rotation
Track 5 at frame 3054 has exactly the same value as tracks 4 and 6
1
Bone 53 - "Wing_Right_4"
1
Rotation
Track 5 at frame 3054 has exactly the same value as tracks 4 and 6
2
Bone 54 - "Wing_Left_5"
2
Rotation
Track 17 at frame 36973 has exactly the same value as tracks 16 and 18
Track 18 at frame 37169 has exactly the same value as tracks 17 and 19
2
Bone 55 - "Wing_Right_5"
2
Rotation
Track 17 at frame 36973 has exactly the same value as tracks 16 and 18
Track 18 at frame 37169 has exactly the same value as tracks 17 and 19
1
Helper 0
1
Scaling
Track 11 at frame 41838 has exactly the same value as tracks 10 and 12
2
ParticleEmitter2 1 - "Fireball_Left"
2
Visibility
Track 2 at frame 1300 has exactly the same value as tracks 1 and 3
Track 3 at frame 2000 has exactly the same value as tracks 2 and 4
2
ParticleEmitter2 2 - "Fireball_Right"
2
Visibility
Track 2 at frame 1300 has exactly the same value as tracks 1 and 3
Track 3 at frame 2000 has exactly the same value as tracks 2 and 4
2
ParticleEmitter2 3 - "Fireball_Head"
2
Visibility
Track 2 at frame 1300 has exactly the same value as tracks 1 and 3
Track 3 at frame 2000 has exactly the same value as tracks 2 and 4
2
ParticleEmitter2 4 - "Smoke_Left"
2
Visibility
Track 2 at frame 1300 has exactly the same value as tracks 1 and 3
Track 3 at frame 2000 has exactly the same value as tracks 2 and 4
2
ParticleEmitter2 5 - "Smoke_Head"
2
Visibility
Track 2 at frame 1300 has exactly the same value as tracks 1 and 3
Track 3 at frame 2000 has exactly the same value as tracks 2 and 4
2
ParticleEmitter2 6 - "Smoke_Right"
2
Visibility
Track 2 at frame 1300 has exactly the same value as tracks 1 and 3
Track 3 at frame 2000 has exactly the same value as tracks 2 and 4
1
ParticleEmitter2 9 - "Fireball_Attack_Left"
1
Visibility
Track 25 at frame 61400 has exactly the same value as tracks 24 and 26
2
ParticleEmitter2 12 - "FlamesDeath"
2
Visibility
Track 2 at frame 1300 has exactly the same value as tracks 1 and 3
Track 3 at frame 2000 has exactly the same value as tracks 2 and 4
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