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Model validation: Demonic Lord

Hero_DemonWarlock.mdx

0 errors 0 severe 2 warnings 82 unused
  • 2 Model
    • Attachment 2 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 1 at frame 2000 has exactly the same value as tracks 0 and 2
  • 2 GeosetAnimation 1
    • 2 Alpha
      • Track 8 at frame 38999 is not in any sequence
      • Track 1 at frame 2000 has exactly the same value as tracks 0 and 2
  • 2 GeosetAnimation 2
    • 2 Alpha
      • Track 2 at frame 1300 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 2000 has exactly the same value as tracks 2 and 4
  • 2 GeosetAnimation 3
    • 2 Alpha
      • Track 2 at frame 1300 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 2000 has exactly the same value as tracks 2 and 4
  • 2 Bone 3 - "Bone_Chest"
    • 2 Rotation
      • Track 11 at frame 33175 has exactly the same value as tracks 10 and 12
      • Track 21 at frame 39027 has exactly the same value as tracks 20 and 22
  • 4 Bone 4 - "Bone_Arm1_L"
    • 4 Rotation
      • Track 4 at frame 1976 has exactly the same value as tracks 3 and 5
      • Track 20 at frame 36185 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 36655 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 37025 has exactly the same value as tracks 21 and 23
  • 4 Bone 5 - "Bone_Arm2_L"
    • 4 Rotation
      • Track 6 at frame 1976 has exactly the same value as tracks 5 and 7
      • Track 21 at frame 36185 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 36655 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 37025 has exactly the same value as tracks 22 and 24
  • 6 Bone 6 - "Bone_Hand_L"
    • 6 Rotation
      • Track 2 at frame 1976 has exactly the same value as tracks 1 and 3
      • Track 15 at frame 36185 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 36655 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 37025 has exactly the same value as tracks 16 and 18
      • Track 22 at frame 39049 has roughly the same value as tracks 21 and 23
      • Track 23 at frame 39520 has roughly the same value as tracks 22 and 24
  • 3 Bone 9 - "Bone_Leg1_L"
    • 3 Rotation
      • Track 15 at frame 36185 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 36655 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 37025 has exactly the same value as tracks 16 and 18
  • 3 Bone 10 - "Bone_Leg2_L"
    • 3 Rotation
      • Track 15 at frame 36185 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 36655 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 37025 has exactly the same value as tracks 16 and 18
  • 1 Bone 11 - "Bone_Arm1_R"
    • 1 Rotation
      • Track 4 at frame 1976 has exactly the same value as tracks 3 and 5
  • 3 Bone 12 - "Bone_Leg1_R"
    • 3 Rotation
      • Track 16 at frame 36185 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 36655 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 37025 has exactly the same value as tracks 17 and 19
  • 3 Bone 13 - "Bone_Leg2_R"
    • 3 Rotation
      • Track 16 at frame 36185 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 36655 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 37025 has exactly the same value as tracks 17 and 19
  • 1 Bone 14 - "Bone_Foot_R"
    • 1 Rotation
      • Track 22 at frame 39067 has exactly the same value as tracks 21 and 23
  • 2 Bone 15 - "Bone_Foot_L"
    • 2 Rotation
      • Track 22 at frame 39076 has roughly the same value as tracks 21 and 23
      • Track 23 at frame 39502 has roughly the same value as tracks 22 and 24
  • 1 Bone 16 - "Bone_Arm2_R"
    • 1 Rotation
      • Track 6 at frame 1976 has exactly the same value as tracks 5 and 7
  • 1 Bone 17 - "Bone_Hand_R"
    • 1 Rotation
      • Track 2 at frame 1976 has exactly the same value as tracks 1 and 3
  • 1 Bone 19 - "Tail_2"
    • 1 Rotation
      • Track 21 at frame 39288 has exactly the same value as tracks 20 and 22
  • 1 Bone 20 - "Tail_1"
    • 1 Rotation
      • Track 21 at frame 39268 has exactly the same value as tracks 20 and 22
  • 1 Bone 21 - "cloth_3"
    • 1 Rotation
      • Track 23 at frame 39060 has exactly the same value as tracks 22 and 24
  • 3 Bone 22 - "cloth_2"
    • 3 Rotation
      • Track 5 at frame 3169 has roughly the same value as tracks 4 and 6
      • Track 6 at frame 4124 has roughly the same value as tracks 5 and 7
      • Track 22 at frame 39041 has exactly the same value as tracks 21 and 23
  • 1 Bone 23 - "cloth_1"
    • 1 Rotation
      • Track 22 at frame 39041 has exactly the same value as tracks 21 and 23
  • 1 Bone 26 - "Cloth_Right_1"
    • 1 Rotation
      • Track 7 at frame 33865 has exactly the same value as tracks 6 and 8
  • 1 Bone 27 - "Cloth_Left_1"
    • 1 Rotation
      • Track 7 at frame 33865 has exactly the same value as tracks 6 and 8
  • 1 Bone 29 - "Cloth_Left_3"
    • 1 Rotation
      • Track 17 at frame 39071 has exactly the same value as tracks 16 and 18
  • 1 Bone 36 - "Finger2_Left_2"
    • 1 Rotation
      • Track 14 at frame 35557 has exactly the same value as tracks 13 and 15
  • 2 Bone 46 - "Wing_Right_1"
    • 2 Rotation
      • Track 21 at frame 36973 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 37169 has exactly the same value as tracks 21 and 23
  • 2 Bone 47 - "Wing_Left_1"
    • 2 Rotation
      • Track 21 at frame 36973 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 37169 has exactly the same value as tracks 21 and 23
  • 1 Bone 48 - "Wing_Right_3"
    • 1 Rotation
      • Track 38 at frame 44389 has exactly the same value as tracks 37 and 39
  • 1 Bone 49 - "Wing_Left_3"
    • 1 Rotation
      • Track 38 at frame 44382 has exactly the same value as tracks 37 and 39
  • 1 Bone 50 - "Wing_Left_2"
    • 1 Rotation
      • Track 36 at frame 44371 has exactly the same value as tracks 35 and 37
  • 1 Bone 51 - "Wing_Right_2"
    • 1 Rotation
      • Track 36 at frame 44361 has exactly the same value as tracks 35 and 37
  • 1 Bone 52 - "Wing_Left_4"
    • 1 Rotation
      • Track 5 at frame 3054 has exactly the same value as tracks 4 and 6
  • 1 Bone 53 - "Wing_Right_4"
    • 1 Rotation
      • Track 5 at frame 3054 has exactly the same value as tracks 4 and 6
  • 2 Bone 54 - "Wing_Left_5"
    • 2 Rotation
      • Track 17 at frame 36973 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 37169 has exactly the same value as tracks 17 and 19
  • 2 Bone 55 - "Wing_Right_5"
    • 2 Rotation
      • Track 17 at frame 36973 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 37169 has exactly the same value as tracks 17 and 19
  • 1 Helper 0
    • 1 Scaling
      • Track 11 at frame 41838 has exactly the same value as tracks 10 and 12
  • 2 ParticleEmitter2 1 - "Fireball_Left"
    • 2 Visibility
      • Track 2 at frame 1300 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 2000 has exactly the same value as tracks 2 and 4
  • 2 ParticleEmitter2 2 - "Fireball_Right"
    • 2 Visibility
      • Track 2 at frame 1300 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 2000 has exactly the same value as tracks 2 and 4
  • 2 ParticleEmitter2 3 - "Fireball_Head"
    • 2 Visibility
      • Track 2 at frame 1300 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 2000 has exactly the same value as tracks 2 and 4
  • 2 ParticleEmitter2 4 - "Smoke_Left"
    • 2 Visibility
      • Track 2 at frame 1300 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 2000 has exactly the same value as tracks 2 and 4
  • 2 ParticleEmitter2 5 - "Smoke_Head"
    • 2 Visibility
      • Track 2 at frame 1300 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 2000 has exactly the same value as tracks 2 and 4
  • 2 ParticleEmitter2 6 - "Smoke_Right"
    • 2 Visibility
      • Track 2 at frame 1300 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 2000 has exactly the same value as tracks 2 and 4
  • 1 ParticleEmitter2 9 - "Fireball_Attack_Left"
    • 1 Visibility
      • Track 25 at frame 61400 has exactly the same value as tracks 24 and 26
  • 2 ParticleEmitter2 12 - "FlamesDeath"
    • 2 Visibility
      • Track 2 at frame 1300 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 2000 has exactly the same value as tracks 2 and 4
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