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Model validation: Demon_Illidan

Demon_Illidan.mdx

0 errors 4 severe 11 warnings 22 unused
  • 2 1 4 ParticleEmitter2 1 - "chaosfireparticlell"
    • 2 1 4 Visibility
      • Track 6 at frame 10000 is lower than the track before it at 12000
      • Track 12 at frame 20000 is lower than the track before it at 23000
      • Interpolation type not set to None
      • Track 5 at frame 12000 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 10000 has exactly the same value as tracks 5 and 7
      • Track 11 at frame 23000 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 20000 has exactly the same value as tracks 11 and 13
  • 2 1 4 ParticleEmitter2 2 - "chaosfireparticlerr"
    • 2 1 4 Visibility
      • Track 6 at frame 10000 is lower than the track before it at 12000
      • Track 12 at frame 20000 is lower than the track before it at 23000
      • Interpolation type not set to None
      • Track 5 at frame 12000 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 10000 has exactly the same value as tracks 5 and 7
      • Track 11 at frame 23000 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 20000 has exactly the same value as tracks 11 and 13
  • 7 Model
    • Attachment 6 "Leg Right Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 7 "Leg Left Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 8 "Arm Right Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 9 "Arm Left Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 10 "LegUp Left Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 11 "LegUp Right Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 3
    • Referenced by 2 geoset animations: 2, 6
  • 1 Geoset 7
    • Referenced by 2 geoset animations: 7, 8
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 32 at frame 67667 is not in any sequence
  • 1 GeosetAnimation 1
    • 1 Alpha
      • Track 32 at frame 67667 is not in any sequence
  • 1 GeosetAnimation 2
    • 1 Alpha
      • Track 32 at frame 67667 is not in any sequence
  • 1 GeosetAnimation 3
    • 1 Alpha
      • Track 32 at frame 67667 is not in any sequence
  • 1 GeosetAnimation 4
    • 1 Alpha
      • Track 32 at frame 67667 is not in any sequence
  • 1 GeosetAnimation 5
    • 1 Alpha
      • Track 32 at frame 67667 is not in any sequence
  • 1 GeosetAnimation 6
    • 1 Alpha
      • Track 32 at frame 67667 is not in any sequence
  • 1 GeosetAnimation 7
    • 1 Alpha
      • Track 32 at frame 67667 is not in any sequence
  • 1 GeosetAnimation 8
    • 1 Alpha
      • Track 32 at frame 67667 is not in any sequence
  • 1 GeosetAnimation 9
    • 1 Alpha
      • Track 32 at frame 67667 is not in any sequence
  • 1 GeosetAnimation 10
    • 1 Alpha
      • Track 32 at frame 67667 is not in any sequence
  • 1 Bone 12 - "bone_b28"
    • 1 Rotation
      • Track 45 at frame 46667 has exactly the same value as tracks 44 and 46
  • 1 Bone 25 - "bone_b48"
    • 1 Rotation
      • Track 84 at frame 47667 has roughly the same value as tracks 83 and 85
  • unused Texture 13 - "Black32.blp"
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