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Model validation: Demon_Illidan
Demon_Illidan.mdx
0errors4severe11warnings22unused
2
1
4
ParticleEmitter2 1 - "chaosfireparticlell"
2
1
4
Visibility
Track 6 at frame 10000 is lower than the track before it at 12000
Track 12 at frame 20000 is lower than the track before it at 23000
Interpolation type not set to None
Track 5 at frame 12000 has exactly the same value as tracks 4 and 6
Track 6 at frame 10000 has exactly the same value as tracks 5 and 7
Track 11 at frame 23000 has exactly the same value as tracks 10 and 12
Track 12 at frame 20000 has exactly the same value as tracks 11 and 13
2
1
4
ParticleEmitter2 2 - "chaosfireparticlerr"
2
1
4
Visibility
Track 6 at frame 10000 is lower than the track before it at 12000
Track 12 at frame 20000 is lower than the track before it at 23000
Interpolation type not set to None
Track 5 at frame 12000 has exactly the same value as tracks 4 and 6
Track 6 at frame 10000 has exactly the same value as tracks 5 and 7
Track 11 at frame 23000 has exactly the same value as tracks 10 and 12
Track 12 at frame 20000 has exactly the same value as tracks 11 and 13
7
Model
Attachment 6 "Leg Right Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 7 "Leg Left Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 8 "Arm Right Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 9 "Arm Left Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 10 "LegUp Left Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 11 "LegUp Right Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 3
Referenced by 2 geoset animations: 2, 6
1
Geoset 7
Referenced by 2 geoset animations: 7, 8
1
GeosetAnimation 0
1
Alpha
Track 32 at frame 67667 is not in any sequence
1
GeosetAnimation 1
1
Alpha
Track 32 at frame 67667 is not in any sequence
1
GeosetAnimation 2
1
Alpha
Track 32 at frame 67667 is not in any sequence
1
GeosetAnimation 3
1
Alpha
Track 32 at frame 67667 is not in any sequence
1
GeosetAnimation 4
1
Alpha
Track 32 at frame 67667 is not in any sequence
1
GeosetAnimation 5
1
Alpha
Track 32 at frame 67667 is not in any sequence
1
GeosetAnimation 6
1
Alpha
Track 32 at frame 67667 is not in any sequence
1
GeosetAnimation 7
1
Alpha
Track 32 at frame 67667 is not in any sequence
1
GeosetAnimation 8
1
Alpha
Track 32 at frame 67667 is not in any sequence
1
GeosetAnimation 9
1
Alpha
Track 32 at frame 67667 is not in any sequence
1
GeosetAnimation 10
1
Alpha
Track 32 at frame 67667 is not in any sequence
1
Bone 12 - "bone_b28"
1
Rotation
Track 45 at frame 46667 has exactly the same value as tracks 44 and 46
1
Bone 25 - "bone_b48"
1
Rotation
Track 84 at frame 47667 has roughly the same value as tracks 83 and 85
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