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Triggers
Demon wars v1.4.w3x
Variables
Testing
Enemy Spawn
Initialization
Map Initialization
Sound Scary
Special
Leaving Teal
Leaving Yellow
Leaving Green
Leaving Gray
Leaving Dark Green
Leaving Purple
Leaving Orange
Leaving Pink
Leaving Light Blue
Leaving Brown
Building
Tip
Leaving Test
Important
Devil Tech
Devil Tech 2
Captain
Captain 2
First Hero 1
First Hero 2
First Devil Tech 1
First Devil Tech 2
Gold Distribution
Give Gold
Humans
Human Generator
Timer Expires
Move Again
Red Kill
Blue Kill
Demon Favor
Build
Building3
Building4
Building5
Building6
Building7
Building8
Building9
Building10
Building11
Building12
Cancel
Cancel3
Cancel4
Cancel5
Cancel6
Cancel7
Cancel8
Cancel9
Cancel10
Cancel11
Cancel12
Done
Done3
Done4
Done5
Done6
Done7
Done8
Done9
Done10
Done11
Done12
Recruits
Create Recruits
Healing Pit
Enter
Exit
Gargantuan
P1leg
P2leg
Archimonde
P1al
P2al
Shock Cannon
P1drive
P2drive
Replace All
P1
P2
Towers1
Towers1 Copy
Towers2
Towers2 Copy
Victory and Defeat
Blue Win
Red Win
Building Destroyed
Untitled Trigger 001
Text Catcher
Spectate
Cheats
gold cheat
gold cheat Copy
gold cheat Copy 2
gold cheat Copy 3
gold cheat Copy 4
gold cheat Copy 5
gold cheat Copy 6
gold cheat Copy 7
gold cheat Copy 8
gold cheat Copy 9
Name
Type
is_array
initial_value
Bounty
integer
Yes
Building
integer
Yes
CurrentBuild
unit
Yes
FBIarrive
timer
No
FBIbounty
timer
No
noobwarning
integer
Yes
NumOfPlayers
integer
No
Player
player
Yes
Enemy Spawn
Events
Player - Player 3 (Teal) types a chat message containing spawn (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Demon Berserker Trainer for Player 4 (Purple) at (Center of Test_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Demon Headquarters for Player 4 (Purple) at (Center of Test_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Demon Berserker Trainer for Player 4 (Purple) at (Center of Test_3 <gen>) facing Default building facing degrees
Default melee game initialization for all players
Map Initialization
Events
Map initialization
Conditions
Actions
Visibility - Disable black mask
Player Group - Pick every player in (All players matching ((((Matching player) slot status) Equal to Is playing) and (((Matching player) controller) Equal to User)).) and do (Create 1.Overlord for (Picked player) at ((Picked player) start location) facing Default building facing degrees)
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 0)
Player Group - Pick every player in (All players) and do (Set (Picked player).Current lumber to 0)
Player Group - Pick every player in (All players) and do (Set (Picked player).Food cap to 2)
Set Variable Set NumOfPlayers = (Number of players in (All players matching (((Matching player) slot status) Equal to Is playing).))
Melee Game - Use melee time of day (for all players)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Red_Fog1 <gen>)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Red_Fog2 <gen>)
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Blue_Fog1 <gen>)
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Blue_Fog2 <gen>)
Wait 1.00 seconds
Game - Display to (All players) for 15.00 seconds the text: WELCOME TO DEMON WARS V1.4 - this version made 3/17/2005The goal is to destory the other teams 'Overlord Citidel'.Be careful not to let your Overlord die!Notice there is a healing area in the top right corner!I hope you enjoy the game. -Cyberlord, Original map by: FatBishop7 ([email protected])
Countdown Timer - Create a timer window for FBIarrive with title Humans pop out in:
Countdown Timer - Start FBIarrive as a One-shot timer that will expire in 19.00 seconds
Countdown Timer - Create a timer window for FBIbounty with title Demon Favor in:
Countdown Timer - Start FBIbounty as a One-shot timer that will expire in 59.00 seconds
Sound Scary
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Sound - Play ScaryNoise <gen> at 100 % volume, skipping the first 0 seconds
Leaving Teal
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Sound - Play LeaveGameSound <gen> at 100 % volume, skipping the first 0.00 seconds
Game - Display to (All players) the text: Teal has left the game.
Leaving Yellow
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Sound - Play LeaveGameSound <gen> at 100 % volume, skipping the first 0.00 seconds
Game - Display to (All players) the text: Yellow has left the game.
Leaving Green
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Sound - Play LeaveGameSound <gen> at 100 % volume, skipping the first 0.00 seconds
Game - Display to (All players) the text: Green has left the game.
Leaving Gray
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Sound - Play LeaveGameSound <gen> at 100 % volume, skipping the first 0.00 seconds
Game - Display to (All players) the text: Gray has left the game.
Leaving Dark Green
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Sound - Play LeaveGameSound <gen> at 100 % volume, skipping the first 0.00 seconds
Game - Display to (All players) the text: Dark Green has left the game.
Leaving Purple
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Sound - Play LeaveGameSound <gen> at 100 % volume, skipping the first 0.00 seconds
Game - Display to (All players) the text: Purple has left the game.
Leaving Orange
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Sound - Play LeaveGameSound <gen> at 100 % volume, skipping the first 0.00 seconds
Game - Display to (All players) the text: Orange has left the game.
Leaving Pink
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Sound - Play LeaveGameSound <gen> at 100 % volume, skipping the first 0.00 seconds
Game - Display to (All players) the text: Pink has left the game.
Leaving Light Blue
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Sound - Play LeaveGameSound <gen> at 100 % volume, skipping the first 0.00 seconds
Game - Display to (All players) the text: Light Blue has left the game.
Leaving Brown
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Sound - Play LeaveGameSound <gen> at 100 % volume, skipping the first 0.00 seconds
Game - Display to (All players) the text: Brown has left the game.
Building
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Buildings will NOT auto build, you must stay and work on them untill they are done.
Tip
Events
Time - Every 480.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: To upgrade buildings, cancel all the units, then quickly hit the upgrade button.
Leaving Test
Events
Player - Player 3 (Teal) types a chat message containing TestLeave (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play LeaveGameSound <gen> at 100 % volume, skipping the first 0.00 seconds
Game - Display to (All players) the text: TestColor has left the game.
Devil Tech
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Devil Summoner
(Owner of (Trained unit)) Not equal to Player 3 (Teal)
(Owner of (Trained unit)) Not equal to Player 5 (Yellow)
(Owner of (Trained unit)) Not equal to Player 7 (Green)
(Owner of (Trained unit)) Not equal to Player 9 (Gray)
(Owner of (Trained unit)) Not equal to Player 11 (Dark Green)
Actions
Game - Display to (All players) the text: Blue Team has access to DEVIL TECH!
Trigger - Turn off (This trigger)
Devil Tech 2
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Devil Summoner
(Owner of (Trained unit)) Not equal to Player 4 (Purple)
(Owner of (Trained unit)) Not equal to Player 6 (Orange)
(Owner of (Trained unit)) Not equal to Player 8 (Pink)
(Owner of (Trained unit)) Not equal to Player 10 (Light Blue)
(Owner of (Trained unit)) Not equal to Player 12 (Brown)
Actions
Game - Display to (All players) the text: Red Team has access to DEVIL TECH!
Trigger - Turn off (This trigger)
Captain
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Demon Captain
(Owner of (Constructed structure)) Not equal to Player 4 (Purple)
(Owner of (Constructed structure)) Not equal to Player 6 (Orange)
(Owner of (Constructed structure)) Not equal to Player 8 (Pink)
(Owner of (Constructed structure)) Not equal to Player 10 (Light Blue)
(Owner of (Constructed structure)) Not equal to Player 12 (Brown)
Actions
Game - Display to (All players) the text: Red Team has a new Hero!
Captain 2
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Demon Captain
(Owner of (Constructed structure)) Not equal to Player 3 (Teal)
(Owner of (Constructed structure)) Not equal to Player 5 (Yellow)
(Owner of (Constructed structure)) Not equal to Player 7 (Green)
(Owner of (Constructed structure)) Not equal to Player 9 (Gray)
(Owner of (Constructed structure)) Not equal to Player 11 (Dark Green)
Actions
Game - Display to (All players) the text: Blue Team has a new Hero!
First Hero 1
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Demon Captain
(Owner of (Constructed structure)) Not equal to Player 3 (Teal)
(Owner of (Constructed structure)) Not equal to Player 5 (Yellow)
(Owner of (Constructed structure)) Not equal to Player 7 (Green)
(Owner of (Constructed structure)) Not equal to Player 9 (Gray)
(Owner of (Constructed structure)) Not equal to Player 11 (Dark Green)
Actions
Sound - Play Ironic <gen> at 100 % volume, skipping the first 0 seconds
Game - Display to (All players) the text: Blue Team has the first hero of the Game!
Trigger - Turn off (This trigger)
Trigger - Turn off First_Hero_2 <gen>
First Hero 2
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Demon Captain
(Owner of (Constructed structure)) Not equal to Player 4 (Purple)
(Owner of (Constructed structure)) Not equal to Player 6 (Orange)
(Owner of (Constructed structure)) Not equal to Player 8 (Pink)
(Owner of (Constructed structure)) Not equal to Player 10 (Light Blue)
(Owner of (Constructed structure)) Not equal to Player 12 (Brown)
Actions
Sound - Play Ironic <gen> at 100 % volume, skipping the first 0 seconds
Game - Display to (All players) the text: Red Team has the first hero of the Game!
Trigger - Turn off (This trigger)
Trigger - Turn off First_Hero_1 <gen>
First Devil Tech 1
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Devil Summoner
(Owner of (Trained unit)) Not equal to Player 3 (Teal)
(Owner of (Trained unit)) Not equal to Player 5 (Yellow)
(Owner of (Trained unit)) Not equal to Player 7 (Green)
(Owner of (Trained unit)) Not equal to Player 9 (Gray)
(Owner of (Trained unit)) Not equal to Player 11 (Dark Green)
Actions
Sound - Play ScaryNoise2 <gen> at 100 % volume, skipping the first 0 seconds
Game - Display to (All players) the text: Blue Team is the first access to DEVIL TECH!
Trigger - Turn off (This trigger)
Trigger - Turn off First_Devil_Tech_2 <gen>
First Devil Tech 2
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Devil Summoner
(Owner of (Trained unit)) Not equal to Player 4 (Purple)
(Owner of (Trained unit)) Not equal to Player 6 (Orange)
(Owner of (Trained unit)) Not equal to Player 8 (Pink)
(Owner of (Trained unit)) Not equal to Player 10 (Light Blue)
(Owner of (Trained unit)) Not equal to Player 12 (Brown)
Actions
Sound - Play ScaryNoise2 <gen> at 100 % volume, skipping the first 0 seconds
Game - Display to (All players) the text: Red Team is the first access to DEVIL TECH!
Trigger - Turn off (This trigger)
Trigger - Turn off First_Devil_Tech_1 <gen>
Give Gold
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
For each (Integer A) from 3 to 12 , do (If (Building[(Integer A)] Equal to 0) then do (Add 1 to (Player((Integer A))).Current gold) else do (Do nothing))
Human Generator
Events
Conditions
(Number of units in (Units owned by Neutral Hostile.)) Less than or equal to 20
Actions
If (NumOfPlayers Greater than or equal to 2) then do (Create 1.Human for Neutral Hostile at (Position of Human Barracks 0008 <gen>) facing Default building facing degrees) else do (Do nothing)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Middle <gen>)
If (NumOfPlayers Greater than or equal to 4) then do (Create 1.Human for Neutral Hostile at (Position of Human Barracks 0008 <gen>) facing Default building facing degrees) else do (Do nothing)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Middle <gen>)
If (NumOfPlayers Greater than or equal to 6) then do (Create 1.Human for Neutral Hostile at (Position of Human Barracks 0008 <gen>) facing Default building facing degrees) else do (Do nothing)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Middle <gen>)
If (NumOfPlayers Greater than or equal to 8) then do (Create 1.Human for Neutral Hostile at (Position of Human Barracks 0008 <gen>) facing Default building facing degrees) else do (Do nothing)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Middle <gen>)
If (NumOfPlayers Greater than or equal to 10) then do (Create 1.Human for Neutral Hostile at (Position of Human Barracks 0008 <gen>) facing Default building facing degrees) else do (Do nothing)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Middle <gen>)
If (NumOfPlayers Greater than or equal to 12) then do (Create 1.Human for Neutral Hostile at (Position of Human Barracks 0008 <gen>) facing Default building facing degrees) else do (Do nothing)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Middle <gen>)
Timer Expires
Events
Time - FBIarrive expires
Conditions
Actions
Countdown Timer - Start FBIarrive as a One-shot timer that will expire in 25.00 seconds
Trigger - Run Human_Generator <gen> (checking conditions)
Move Again
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Order (Picked unit) to Attack-Move To.(Random point in Middle <gen>))
Red Kill
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Owner of (Killing unit)) Equal to Player 1 (Red)) or (((Owner of (Killing unit)) Equal to Player 3 (Teal)) or (((Owner of (Killing unit)) Equal to Player 5 (Yellow)) or (((Owner of (Killing unit)) Equal to Player 7 (Green)) or (((Owner of (Killing unit)) Equal to Player 9 (Gray)) or ((Owner of (Killing unit)) Equal to Player 11 (Dark Green))))))
Actions
Player - Add 8 to Player 1 (Red) . Current gold
Blue Kill
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Owner of (Killing unit)) Equal to Player 2 (Blue)) or (((Owner of (Killing unit)) Equal to Player 4 (Purple)) or (((Owner of (Killing unit)) Equal to Player 6 (Orange)) or (((Owner of (Killing unit)) Equal to Player 8 (Pink)) or (((Owner of (Killing unit)) Equal to Player 10 (Light Blue)) or ((Owner of (Killing unit)) Equal to Player 12 (Brown))))))
Actions
Player - Add 8 to Player 2 (Blue) . Current gold
Demon Favor
Events
Time - FBIbounty expires
Conditions
Actions
Countdown Timer - Start FBIbounty as a One-shot timer that will expire in 60.00 seconds
Set Variable Set Bounty[1] = ((Player 1 (Red) Current gold) / (Number of players in (All allies of Player 1 (Red).)))
Set Variable Set Bounty[2] = ((Player 2 (Blue) Current gold) / (Number of players in (All allies of Player 2 (Blue).)))
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Add Bounty[1] to (Picked player).Current gold)
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Add Bounty[2] to (Picked player).Current gold)
Game - Display to (All allies of Player 1 (Red).) for 8.00 seconds the text: ((You received + (String(Bounty[1]))) + gold as demon favor for humans your team has killed.)
Game - Display to (All allies of Player 2 (Blue).) for 8.00 seconds the text: ((You received + (String(Bounty[2]))) + gold as demon favor for humans your team has killed.)
Player - Set Player 1 (Red) . Current gold to 0
Player - Set Player 2 (Blue) . Current gold to 0
Building3
Events
Unit - A unit owned by Player 3 (Teal) . Begins construction
Conditions
Actions
Set Variable Set Building[3] = "1"
Set Variable Set CurrentBuild[3] = (Constructing structure)
Building4
Events
Unit - A unit owned by Player 4 (Purple) . Begins construction
Conditions
Actions
Set Variable Set Building[4] = "1"
Set Variable Set CurrentBuild[4] = (Constructing structure)
Building5
Events
Unit - A unit owned by Player 5 (Yellow) . Begins construction
Conditions
Actions
Set Variable Set Building[5] = "1"
Set Variable Set CurrentBuild[5] = (Constructing structure)
Building6
Events
Unit - A unit owned by Player 6 (Orange) . Begins construction
Conditions
Actions
Set Variable Set Building[6] = "1"
Set Variable Set CurrentBuild[6] = (Constructing structure)
Building7
Events
Unit - A unit owned by Player 7 (Green) . Begins construction
Conditions
Actions
Set Variable Set Building[7] = "1"
Set Variable Set CurrentBuild[7] = (Constructing structure)
Building8
Events
Unit - A unit owned by Player 8 (Pink) . Begins construction
Conditions
Actions
Set Variable Set Building[8] = "1"
Set Variable Set CurrentBuild[8] = (Constructing structure)
Building9
Events
Unit - A unit owned by Player 9 (Gray) . Begins construction
Conditions
Actions
Set Variable Set Building[9] = "1"
Set Variable Set CurrentBuild[9] = (Constructing structure)
Building10
Events
Unit - A unit owned by Player 10 (Light Blue) . Begins construction
Conditions
Actions
Set Variable Set Building[10] = "1"
Set Variable Set CurrentBuild[10] = (Constructing structure)
Building11
Events
Unit - A unit owned by Player 11 (Dark Green) . Begins construction
Conditions
Actions
Set Variable Set Building[11] = "1"
Set Variable Set CurrentBuild[11] = (Constructing structure)
Building12
Events
Unit - A unit owned by Player 12 (Brown) . Begins construction
Conditions
Actions
Set Variable Set Building[12] = "1"
Set Variable Set CurrentBuild[12] = (Constructing structure)
Cancel3
Events
Unit - A unit owned by Player 3 (Teal) . Cancels construction
Conditions
Actions
Set Variable Set Building[3] = "0"
Cancel4
Events
Unit - A unit owned by Player 4 (Purple) . Cancels construction
Conditions
Actions
Set Variable Set Building[4] = "0"
Cancel5
Events
Unit - A unit owned by Player 5 (Yellow) . Cancels construction
Conditions
Actions
Set Variable Set Building[5] = "0"
Cancel6
Events
Unit - A unit owned by Player 6 (Orange) . Cancels construction
Conditions
Actions
Set Variable Set Building[6] = "0"
Cancel7
Events
Unit - A unit owned by Player 7 (Green) . Cancels construction
Conditions
Actions
Set Variable Set Building[7] = "0"
Cancel8
Events
Unit - A unit owned by Player 8 (Pink) . Cancels construction
Conditions
Actions
Set Variable Set Building[8] = "0"
Cancel9
Events
Unit - A unit owned by Player 9 (Gray) . Cancels construction
Conditions
Actions
Set Variable Set Building[9] = "0"
Cancel10
Events
Unit - A unit owned by Player 10 (Light Blue) . Cancels construction
Conditions
Actions
Set Variable Set Building[10] = "0"
Cancel11
Events
Unit - A unit owned by Player 11 (Dark Green) . Cancels construction
Conditions
Actions
Set Variable Set Building[11] = "0"
Cancel12
Events
Unit - A unit owned by Player 12 (Brown) . Cancels construction
Conditions
Actions
Set Variable Set Building[12] = "0"
Done3
Events
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Conditions
Actions
Set Variable Set Building[3] = "0"
Done4
Events
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Conditions
Actions
Set Variable Set Building[4] = "0"
Done5
Events
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Conditions
Actions
Set Variable Set Building[5] = "0"
Done6
Events
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Conditions
Actions
Set Variable Set Building[6] = "0"
Done7
Events
Unit - A unit owned by Player 7 (Green) . Finishes construction
Conditions
Actions
Set Variable Set Building[7] = "0"
Done8
Events
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Conditions
Actions
Set Variable Set Building[8] = "0"
Done9
Events
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Conditions
Actions
Set Variable Set Building[9] = "0"
Done10
Events
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Conditions
Actions
Set Variable Set Building[10] = "0"
Done11
Events
Unit - A unit owned by Player 11 (Dark Green) . Finishes construction
Conditions
Actions
Set Variable Set Building[11] = "0"
Done12
Events
Unit - A unit owned by Player 12 (Brown) . Finishes construction
Conditions
Actions
Set Variable Set Building[12] = "0"
Create Recruits
Events
Time - Every 4.50 seconds of game time
Conditions
Actions
Unit Group - Order (Units in (Entire map)) to train a Demon Troop
Unit Group - Order (Units in (Entire map)) to train a Demon Berserker
Unit Group - Order (Units in (Entire map)) to train a Demon Elite
Unit Group - Order (Units in (Entire map)) to train a Demon Champion
Unit Group - Order (Units in (Entire map)) to train a Demon Boss
Unit Group - Order (Units in (Entire map)) to train a Behemoth
Unit Group - Order (Units in (Entire map)) to train a Bribed Devil
Unit Group - Order (Units in (Entire map)) to train a Greater Devil
Unit Group - Order (Units in (Entire map)) to train a
Enter
Events
Unit - A unit enters Hospital <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Hellfire Flite Demon
Actions
Unit - Make (Triggering unit) Invulnerable
Exit
Events
Unit - A unit leaves Hospital <gen>
Conditions
Actions
Unit - Make (Triggering unit) Vulnerable
P1leg
Events
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Unit - A unit owned by Player 7 (Green) . Finishes construction
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Unit - A unit owned by Player 11 (Dark Green) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Demon Gargantuan
Actions
Unit - Remove (Constructed structure) from the game
Unit - Create 1 . Demon Gargantuan for Player 1 (Red) at (Position of (Constructed structure)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Blue_Gang <gen>)
P2leg
Events
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Unit - A unit owned by Player 12 (Brown) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Demon Gargantuan
Actions
Unit - Remove (Constructed structure) from the game
Unit - Create 1 . Demon Gargantuan for Player 2 (Blue) at (Position of (Constructed structure)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Red_Gang <gen>)
P1al
Events
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Unit - A unit owned by Player 7 (Green) . Finishes construction
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Unit - A unit owned by Player 11 (Dark Green) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Demon Captain
Actions
Unit - Remove (Constructed structure) from the game
Unit - Create 1 . Demon Captain for (Triggering player) at (Position of (Constructed structure)) facing Default building facing degrees
P2al
Events
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Unit - A unit owned by Player 12 (Brown) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Demon Captain
Actions
Unit - Remove (Constructed structure) from the game
Unit - Create 1 . Demon Captain for (Triggering player) at (Position of (Constructed structure)) facing Default building facing degrees
P1drive
Events
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Unit - A unit owned by Player 7 (Green) . Finishes construction
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Unit - A unit owned by Player 11 (Dark Green) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Shock Cannon
Actions
Unit - Remove (Constructed structure) from the game
Unit - Create 1 . Shock Cannon for Player 1 (Red) at (Position of (Constructed structure)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Blue_Gang <gen>)
P2drive
Events
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Unit - A unit owned by Player 12 (Brown) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Shock Cannon
Actions
Unit - Remove (Constructed structure) from the game
Unit - Create 1 . Shock Cannon for Player 2 (Blue) at (Position of (Constructed structure)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Red_Gang <gen>)
P1
Events
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 11 (Dark Green) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Not equal to Overlord
(Unit-type of (Trained unit)) Not equal to Devil Summoner
(Unit-type of (Trained unit)) Not equal to Flare Cannon
(Unit-type of (Trained unit)) Not equal to Hellfire Flite Demon
Actions
Unit - Change ownership of (Trained unit) to Player 1 (Red) and Change color
Unit - Order (Trained unit) to Attack-Move To . (Center of Blue_Gang <gen>)
P2
Events
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Unit - A unit owned by Player 12 (Brown) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Not equal to Overlord
(Unit-type of (Trained unit)) Not equal to Devil Summoner
(Unit-type of (Trained unit)) Not equal to Flare Cannon
(Unit-type of (Trained unit)) Not equal to Hellfire Flite Demon
Actions
Unit - Change ownership of (Trained unit) to Player 2 (Blue) and Change color
Unit - Order (Trained unit) to Attack-Move To . (Center of Red_Gang <gen>)
Towers1
Events
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Unit - A unit owned by Player 7 (Green) . Finishes construction
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Unit - A unit owned by Player 11 (Dark Green) . Finishes construction
Conditions
((Unit-type of (Constructed structure)) Equal to Demon Gaurd) or ((Unit-type of (Constructed structure)) Equal to Demon Gaurd (Long Range))
Actions
Unit - Change ownership of (Constructed structure) to Player 1 (Red) and Change color
Towers1 Copy
Events
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Unit - A unit owned by Player 7 (Green) . Finishes construction
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Unit - A unit owned by Player 11 (Dark Green) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Demon Gaurd (Dark)
Actions
Unit - Change ownership of (Constructed structure) to Player 1 (Red) and Change color
Towers2
Events
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Unit - A unit owned by Player 12 (Brown) . Finishes construction
Conditions
((Unit-type of (Constructed structure)) Equal to Demon Gaurd) or ((Unit-type of (Constructed structure)) Equal to Demon Gaurd (Long Range))
Actions
Unit - Change ownership of (Constructed structure) to Player 2 (Blue) and Change color
Towers2 Copy
Events
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Unit - A unit owned by Player 12 (Brown) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Demon Gaurd (Dark)
Actions
Unit - Change ownership of (Constructed structure) to Player 2 (Blue) and Change color
Blue Win
Events
Unit - Overlord Citidel 0000 <gen> Dies
Conditions
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Red Win
Events
Unit - Overlord Citidel 0001 <gen> Dies
Conditions
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Untitled Trigger 001
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Dying unit) Equal to CurrentBuild[(Player number of (Triggering player))]
Actions
Set Variable Set Building[(Player number of (Triggering player))] = "0"
Spectate
Events
Player - Player 3 (Teal) types a chat message containing I'm just going to watch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing I'm just going to watch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing I'm just going to watch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing I'm just going to watch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing I'm just going to watch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing I'm just going to watch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing I'm just going to watch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing I'm just going to watch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing I'm just going to watch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing I'm just going to watch (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of (Triggering player)) Equal to Cyberlord
Actions
Player Group - Pick every player in (All players) and do (Make (Picked player) treat (Triggering player) as an Ally with shared vision)
Player Group - Pick every player in (All players) and do (Make (Triggering player) treat (Picked player) as an Ally)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 10.00 seconds the text: Cyberlord has decided to just watch this game. Try to impress him.
gold cheat
Events
Player - Player 3 (Teal) types a chat message containing Demon Favor (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 50 to (Triggering player) . Current gold
gold cheat Copy
Events
Player - Player 4 (Purple) types a chat message containing Demon Favor (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 50 to (Triggering player) . Current gold
gold cheat Copy 2
Events
Player - Player 5 (Yellow) types a chat message containing Demon Favor (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 50 to (Triggering player) . Current gold
gold cheat Copy 3
Events
Player - Player 6 (Orange) types a chat message containing Demon Favor (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 50 to (Triggering player) . Current gold
gold cheat Copy 4
Events
Player - Player 7 (Green) types a chat message containing Demon Favor (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 50 to (Triggering player) . Current gold
gold cheat Copy 5
Events
Player - Player 8 (Pink) types a chat message containing Demon Favor (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 50 to (Triggering player) . Current gold
gold cheat Copy 6
Events
Player - Player 9 (Gray) types a chat message containing Demon Favor (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 50 to (Triggering player) . Current gold
gold cheat Copy 7
Events
Player - Player 10 (Light Blue) types a chat message containing Demon Favor (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 50 to (Triggering player) . Current gold
gold cheat Copy 8
Events
Player - Player 11 (Dark Green) types a chat message containing Demon Favor (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 50 to (Triggering player) . Current gold
gold cheat Copy 9
Events
Player - Player 12 (Brown) types a chat message containing Demon Favor (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 50 to (Triggering player) . Current gold
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