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Triggers
Demon Path.w3x
Variables
Untitled Category
Remind
Cage
Untitled Trigger 002
Heroes Set
Set
Human Tribe Buildings.
Tent
Message Player 1
Optional
Demons 3
Demons 3
Demons 3 Copy
Demons 3 Copy Copy
Demons 3 Copy Copy 2
Demons 3 Copy Copy 2 Copy
Demons 3 Copy 2
Initialization
Melee Initialization
Spawn Demons
Trigger 1
Unit 1
Unit 1 Copy
Conditions
Unit 1 Copy Copy 2
Unit 1 Copy Copy 3
Unit 1 Copy Copy 3 Copy
Unit 1 Copy Copy 3 Copy 2
Unit 1 Copy Copy 3 Copy 2 Copy
Unit 1 Copy Copy 3 Copy 2 Copy Copy
Unit 1 Copy Copy 3 Copy 2 Copy Copy Copy 2
Unit 1 Copy Copy 3 Copy 2 Copy Copy Copy 3
Unit 1 Copy Copy 3 Copy 2 Copy Copy Copy
Quest hall
Beast vs Skeletals
Demons
Fix
Fix Copy
Fix Copy Copy
Fix Copy Copy Copy
Fix Copy Copy Copy Copy
Fix Copy Copy Copy Copy Copy
Fix Copy Copy Copy Copy Copy Copy
Demons 2
Disfix
Disfix Copy
Disfix Copy Copy
Disfix Copy Copy Copy
Disfix Copy Copy Copy Copy
Disfix Copy Copy Copy Copy Copy
Disfix Copy Copy Copy Copy Copy Copy
Income
Income
Gold and lumber
Untitled Trigger 001
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Remind
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Quest - Display to (All players) the Warning message: i Remind you that only 1 hero is able to train and demon evasion start soonly thats why workers have attacks....
Untitled Trigger 002
Events
Destructible - Cage 2282 <gen> dies
Conditions
Actions
Unit - Create 1 . Gheist for (Triggering player) at (Center of Cage <gen>) facing Default building facing degrees
Set
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Limit training of Heroes to 1 for Player 1 (Red)
Player - Limit training of Heroes to 1 for Player 2 (Blue)
Player - Limit training of Heroes to 1 for Player 3 (Teal)
Player - Limit training of Heroes to 1 for Player 4 (Purple)
Player - Limit training of Heroes to 1 for Player 5 (Yellow)
Player - Limit training of Heroes to 1 for Player 6 (Orange)
Player - Limit training of Heroes to 1 for Player 7 (Green)
Player - Limit training of Heroes to 1 for Player 8 (Pink)
Player - Limit training of Heroes to 1 for Player 12 (Brown)
Tent
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Tent
Actions
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Optional
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Hint message: hey you can see options in quests.. view it now...
Quest - Create a Optional quest titled Player Option with the description -ally -player color-,war -player color- , using icon path BlackwingTexture.blp
Quest - Create a Optional quest titled Summon with the description -gheist-summon gheist,-plague horse-summon plague horse,-cosmos warrior-summon cosmos warrior,-cosmos deathknight-summon cosmos deathknight,-summon bg=summon beastgrunt , using icon path HeresiarchArmor.blp
Demons 3
Events
Player - Player 1 (Red) types a chat message containing -Gheist (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Simple Hint message: 1 gheist will summon near demon portal for 1 minute.
Wait 60.00 seconds
Unit - Create 1 . Gheist for Player 1 (Red) at (Center of Summon_Player_1_Red <gen>) facing Default building facing degrees
Demons 3 Copy
Events
Player - Player 1 (Red) types a chat message containing -plague horse (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Simple Hint message: 1 plague horse will summon near demon portal for 2 minute.
Wait 120.00 seconds
Unit - Create 1 . Plague Horse for Player 1 (Red) at (Center of Summon_Player_1_Red <gen>) facing Default building facing degrees
Demons 3 Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -cosmos warrior (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Simple Hint message: 1 cosmos warrior will summon near demon portal for 3 minute.
Wait 180.00 seconds
Unit - Create 1 . Cosmos Warrior for Player 1 (Red) at (Center of Summon_Player_1_Red <gen>) facing Default building facing degrees
Demons 3 Copy Copy 2
Events
Player - Player 1 (Red) types a chat message containing -cosmos deathknight (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Simple Hint message: 1 cosmos deathknight will summon near demon portal for 4 minute.
Wait 240.00 seconds
Unit - Create 1 . Cosmos Deathknight for Player 1 (Red) at (Center of Summon_Player_1_Red <gen>) facing Default building facing degrees
Demons 3 Copy Copy 2 Copy
Events
Player - Player 1 (Red) types a chat message containing Doom!! (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Quest - Display to (All players) the Simple Hint message: WARNING PLAYER 1 Know the Secret Summoning!!!!
Wait 5.00 seconds
Unit - Create 1 . Dragonade 311 for Player 1 (Red) at (Center of Summon_Player_1_Red <gen>) facing Default building facing degrees
Demons 3 Copy 2
Events
Player - Player 1 (Red) types a chat message containing -bg (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Simple Hint message: 1 BeastGrunt will summon near demon portal for 1 minute.
Wait 60.00 seconds
Unit - Create 1 . BeastGrunt for Player 1 (Red) at (Center of Summon_Player_1_Red <gen>) facing Default building facing degrees
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Trigger 1
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Unit - Create 5 . Draenei Guardian for Player 12 (Brown) at (Center of First <gen>) facing Default building facing degrees
Quest - Display to (All players) the Warning message: the first wave of demon had entered the Game!'5 Dranei Guardian'
Wait 60.00 seconds
Player - Add 300 to Player 1 (Red) . Current gold
Player - Add 300 to Player 2 (Blue) . Current gold
Player - Add 300 to Player 3 (Teal) . Current gold
Player - Add 300 to Player 4 (Purple) . Current gold
Player - Add 300 to Player 5 (Yellow) . Current gold
Player - Add 300 to Player 6 (Orange) . Current gold
Player - Add 300 to Player 7 (Green) . Current gold
Player - Add 300 to Player 8 (Pink) . Current gold
Player - Add 300 to Player 1 (Red) . Current lumber
Player - Add 300 to Player 2 (Blue) . Current lumber
Player - Add 300 to Player 3 (Teal) . Current lumber
Player - Add 300 to Player 4 (Purple) . Current lumber
Player - Add 300 to Player 5 (Yellow) . Current lumber
Player - Add 300 to Player 6 (Orange) . Current lumber
Player - Add 300 to Player 7 (Green) . Current lumber
Player - Add 300 to Player 8 (Pink) . Current lumber
Player - Add 300 to Player 12 (Brown) . Current lumber
Quest - Display to (All players) the Hint message: Dragonade311-i give you 300 gold and 300 lumber because you survive and the wave will begin in 30 seconds so prepare
Wait 30.00 seconds
Unit - Create 3 . Draenei Disciple for Player 12 (Brown) at (Center of First <gen>) facing Default building facing degrees
Unit - Create 5 . Draenei Guardian for Player 12 (Brown) at (Center of First <gen>) facing Default building facing degrees
Quest - Display to (All players) the Warning message: the second wave of demon had entered the Game!'5 Dranei Guardian' '3Dranei Disciple
Wait 60.00 seconds
Player - Add 5000 to Player 1 (Red) . Current gold
Player - Add 5000 to Player 1 (Red) . Current lumber
Quest - Display to Player Group - Player 1 (Red) the Hint message: Pssst i give you 5000 resource coz your working hard.
Wait 60.00 seconds
Unit - Create 3 . Felguard for Player 12 (Brown) at (Center of First <gen>) facing Default building facing degrees
Unit - Create 2 . Bloodfiend for Player 12 (Brown) at (Center of First <gen>) facing Default building facing degrees
Quest - Display to (All players) the Warning message: the third wave of demon had entered the Game!'3 Felguard' '2 Bloodfiend We are Happy to the survivor coz of that we will extend the time to repair! it's now every 2 minutes
Wait 120.00 seconds
Unit - Create 4 . Overlord for Player 12 (Brown) at (Center of First <gen>) facing Default building facing degrees
Unit - Create 1 . Nether Dragon for Player 12 (Brown) at (Center of First <gen>) facing Default building facing degrees
Quest - Display to (All players) the Warning message: the fourth wave of demon had entered the Game!'4 Overlord' '1 Nether Dragonthis time extended by 4 minutes!
Wait 240.00 seconds
Unit - Create 5 . Infernal Contraption for Player 12 (Brown) at (Center of First <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal Juggernaut for Player 12 (Brown) at (Center of First <gen>) facing Default building facing degrees
Unit - Create 20 . Demonic Warrior for Player 12 (Brown) at (Center of First <gen>) facing Default building facing degrees
Quest - Display to (All players) the Warning message: the fifth wave had entered the Game! must better defensive at this time a big wave had come i can't count! the number of demons!had to hide and seek!!!! another wave '600 seconds to beginso prepare!
Wait 600.00 seconds
Unit - Create 30 . Demon Knight for Player 12 (Brown) at (Center of First <gen>) facing Default building facing degrees
Unit - Create 30 . Demon Warlock for Player 12 (Brown) at (Center of First <gen>) facing Default building facing degrees
Unit - Create 15 . Demon Priest for Player 12 (Brown) at (Center of First <gen>) facing Default building facing degrees
Unit - Create 3 . Blackwing Fiend for Player 12 (Brown) at (Center of First <gen>) facing Default building facing degrees
Unit - Create 3 . Imp for Player 12 (Brown) at (Center of First <gen>) facing Default building facing degrees
Quest - Display to (All players) the Warning message: u-oh a giant wave of demons ahhhh run!!!!!!!!!!!!!
Unit 1
Events
Unit - A unit enters First <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Second <gen>)
Unit 1 Copy
Events
Unit - A unit enters Second <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of third <gen>)
Conditions
Events
Unit - A unit enters third <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of fourth <gen>)
Unit 1 Copy Copy 2
Events
Unit - A unit enters fourth <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of last_a <gen>)
Unit 1 Copy Copy 3
Events
Unit - A unit enters last_a <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of last_b <gen>)
Unit 1 Copy Copy 3 Copy
Events
Unit - A unit enters last_b <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of last_c <gen>)
Unit 1 Copy Copy 3 Copy 2
Events
Unit - A unit enters last_c <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of last_d <gen>)
Unit 1 Copy Copy 3 Copy 2 Copy
Events
Unit - A unit enters last_d <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of last_e <gen>)
Unit 1 Copy Copy 3 Copy 2 Copy Copy
Events
Unit - A unit enters last_e <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of last_f <gen>)
Unit 1 Copy Copy 3 Copy 2 Copy Copy Copy 2
Events
Unit - A unit enters last_f <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of last_g <gen>)
Unit 1 Copy Copy 3 Copy 2 Copy Copy Copy 3
Events
Unit - A unit enters last_g <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of finale <gen>)
Unit 1 Copy Copy 3 Copy 2 Copy Copy Copy
Events
Unit - A unit enters finale <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of finale <gen>)
Unit - Remove (Triggering unit) from the game
Beast vs Skeletals
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Unit - Order Greater Dark Minion 0159 <gen> to Attack . Spirit Bear 0179 <gen>
Unit - Order Dark Minion 0175 <gen> to Attack . Bear 0152 <gen>
Unit - Order Spirit Bear 0180 <gen> to Attack . Dark Minion 0176 <gen>
Fix
Events
Player - Player 1 (Red) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Quest - Display to (All players) the Warning message: Player 1 Allied with Player 2
Fix Copy
Events
Player - Player 1 (Red) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Quest - Display to (All players) the Warning message: Player 1 Allied with Player 3
Fix Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -ally violet (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Quest - Display to (All players) the Warning message: Player 1 Allied with Player 4
Fix Copy Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Quest - Display to (All players) the Warning message: Player 1 Allied with Player 5
Fix Copy Copy Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Quest - Display to (All players) the Warning message: Player 1 Allied with Player 6
Fix Copy Copy Copy Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Quest - Display to (All players) the Warning message: Player 1 Allied with Player 7
Fix Copy Copy Copy Copy Copy Copy
Events
Player - Player 8 (Pink) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally with shared vision
Quest - Display to (All players) the Warning message: Player 1 Allied with Player 8
Disfix
Events
Player - Player 1 (Red) types a chat message containing -war blue (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Quest - Display to (All players) the Warning message: Player 1 Declared a war with Player 2
Disfix Copy
Events
Player - Player 1 (Red) types a chat message containing -war teal (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Quest - Display to (All players) the Warning message: Player 1 Declared a war with Player 3
Disfix Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -war violet (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Quest - Display to (All players) the Warning message: Player 1 Declared a war with Player 4
Disfix Copy Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -war yellow (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
Quest - Display to (All players) the Warning message: Player 1 Declared a war with Player 5
Disfix Copy Copy Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -war orange (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
Quest - Display to (All players) the Warning message: Player 1 Declared a war with Player 6
Disfix Copy Copy Copy Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -war green (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
Quest - Display to (All players) the Warning message: Player 1 Declared a war with Player 7
Disfix Copy Copy Copy Copy Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -war pink (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Enemy
Quest - Display to (All players) the Warning message: Player 1 Declared a war with Player 8
Income
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Player - Add 10 to Player 2 (Blue) . Current gold
Player - Add 10 to Player 3 (Teal) . Current gold
Player - Add 10 to Player 4 (Purple) . Current gold
Player - Add 10 to Player 5 (Yellow) . Current gold
Player - Add 10 to Player 6 (Orange) . Current gold
Player - Add 10 to Player 7 (Green) . Current gold
Player - Add 10 to Player 8 (Pink) . Current gold
Untitled Trigger 001
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 12 (Brown)
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