Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Demon Hunter: Vengeance Form of the bundle Demon Hunter: Vengeance Form. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Demon Hunter Male Vengeance Form (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing DemonHunter_Vengeance_Male.mdx
Now Click the "Import File" Button:
Next select 'DemonHunter_Vengeance_Male.mdx' in the folder which you extracted from the zip archive:
Demon Hunter Vengeance Form
DemonHunter_Vengeance_Male.mdx
DH_Vengeance_Male_Armor.blp
DH_Vengeance_Male_Body.blp
DH_Vengeance_Male_FX.blp
DH_Vengeance_Male_FXSmoke.blp
DH_Vengeance_Male_Ponytail.blp
DH_Vengeance_Male_TattooFX.blp
The file has been properly added to the map archive:
DemonHunter_Vengeance_Male.mdx
Model
828
war3mapimported/DemonHunter_Vengeance_Male.mdx
Done, you have imported the file DemonHunter_Vengeance_Male.mdx.
Importing DH_Vengeance_Male_Armor.blp
Now Click the "Import File" Button:
Next select 'DH_Vengeance_Male_Armor.blp' in the folder which you extracted from the zip archive:
Demon Hunter Vengeance Form
DemonHunter_Vengeance_Male.mdx
DH_Vengeance_Male_Armor.blp
DH_Vengeance_Male_Body.blp
DH_Vengeance_Male_FX.blp
DH_Vengeance_Male_FXSmoke.blp
DH_Vengeance_Male_Ponytail.blp
DH_Vengeance_Male_TattooFX.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DemonHunter_Vengeance_Male.mdx
Model
828
war3mapimported/DemonHunter_Vengeance_Male.mdx
DH_Vengeance_Male_Armor.blp
Image / Texture
412
war3mapimported/DH_Vengeance_Male_Armor.blp
Double-click the file DH_Vengeance_Male_Armor.blp:
DH_Vengeance_Male_Armor.blp
Image / Texture
412
war3mapimported/DH_Vengeance_Male_Armor.blp
Tick the box "Use Custom Path" and type in the correct path:
DH_Vengeance_Male_Armor.blp
Image / Texture
412
DH_Vengeance_Male_Armor.blp
The file has been properly added to the map archive:
DemonHunter_Vengeance_Male.mdx
Model
828
war3mapimported/DemonHunter_Vengeance_Male.mdx
DH_Vengeance_Male_Armor.blp
Image / Texture
412
DH_Vengeance_Male_Armor.blp
Done, you have imported the file DH_Vengeance_Male_Armor.blp.
Importing DH_Vengeance_Male_Body.blp
Now Click the "Import File" Button:
Next select 'DH_Vengeance_Male_Body.blp' in the folder which you extracted from the zip archive:
Demon Hunter Vengeance Form
DemonHunter_Vengeance_Male.mdx
DH_Vengeance_Male_Armor.blp
DH_Vengeance_Male_Body.blp
DH_Vengeance_Male_FX.blp
DH_Vengeance_Male_FXSmoke.blp
DH_Vengeance_Male_Ponytail.blp
DH_Vengeance_Male_TattooFX.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DemonHunter_Vengeance_Male.mdx
Model
828
war3mapimported/DemonHunter_Vengeance_Male.mdx
DH_Vengeance_Male_Armor.blp
Image / Texture
412
DH_Vengeance_Male_Armor.blp
DH_Vengeance_Male_Body.blp
Image / Texture
648
war3mapimported/DH_Vengeance_Male_Body.blp
Double-click the file DH_Vengeance_Male_Body.blp:
DH_Vengeance_Male_Body.blp
Image / Texture
648
war3mapimported/DH_Vengeance_Male_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
DH_Vengeance_Male_Body.blp
Image / Texture
648
DH_Vengeance_Male_Body.blp
The file has been properly added to the map archive:
DemonHunter_Vengeance_Male.mdx
Model
828
war3mapimported/DemonHunter_Vengeance_Male.mdx
DH_Vengeance_Male_Armor.blp
Image / Texture
412
DH_Vengeance_Male_Armor.blp
DH_Vengeance_Male_Body.blp
Image / Texture
648
DH_Vengeance_Male_Body.blp
Done, you have imported the file DH_Vengeance_Male_Body.blp.
Importing DH_Vengeance_Male_FX.blp
Now Click the "Import File" Button:
Next select 'DH_Vengeance_Male_FX.blp' in the folder which you extracted from the zip archive:
Demon Hunter Vengeance Form
DemonHunter_Vengeance_Male.mdx
DH_Vengeance_Male_Armor.blp
DH_Vengeance_Male_Body.blp
DH_Vengeance_Male_FXSmoke.blp
DH_Vengeance_Male_Ponytail.blp
DH_Vengeance_Male_TattooFX.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DemonHunter_Vengeance_Male.mdx
Model
828
war3mapimported/DemonHunter_Vengeance_Male.mdx
DH_Vengeance_Male_Armor.blp
Image / Texture
412
DH_Vengeance_Male_Armor.blp
DH_Vengeance_Male_Body.blp
Image / Texture
648
DH_Vengeance_Male_Body.blp
DH_Vengeance_Male_FX.blp
Image / Texture
50
war3mapimported/DH_Vengeance_Male_FX.blp
Double-click the file DH_Vengeance_Male_FX.blp:
DH_Vengeance_Male_FX.blp
Image / Texture
50
war3mapimported/DH_Vengeance_Male_FX.blp
Tick the box "Use Custom Path" and type in the correct path:
DH_Vengeance_Male_FX.blp
Image / Texture
50
DH_Vengeance_Male_FX.blp
The file has been properly added to the map archive:
DemonHunter_Vengeance_Male.mdx
Model
828
war3mapimported/DemonHunter_Vengeance_Male.mdx
DH_Vengeance_Male_Armor.blp
Image / Texture
412
DH_Vengeance_Male_Armor.blp
DH_Vengeance_Male_Body.blp
Image / Texture
648
DH_Vengeance_Male_Body.blp
DH_Vengeance_Male_FX.blp
Image / Texture
50
DH_Vengeance_Male_FX.blp
Done, you have imported the file DH_Vengeance_Male_FX.blp.
Importing DH_Vengeance_Male_FXSmoke.blp
Now Click the "Import File" Button:
Next select 'DH_Vengeance_Male_FXSmoke.blp' in the folder which you extracted from the zip archive:
Demon Hunter Vengeance Form
DemonHunter_Vengeance_Male.mdx
DH_Vengeance_Male_Armor.blp
DH_Vengeance_Male_Body.blp
DH_Vengeance_Male_FX.blp
DH_Vengeance_Male_FXSmoke.blp
DH_Vengeance_Male_Ponytail.blp
DH_Vengeance_Male_TattooFX.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DemonHunter_Vengeance_Male.mdx
Model
828
war3mapimported/DemonHunter_Vengeance_Male.mdx
DH_Vengeance_Male_Armor.blp
Image / Texture
412
DH_Vengeance_Male_Armor.blp
DH_Vengeance_Male_Body.blp
Image / Texture
648
DH_Vengeance_Male_Body.blp
DH_Vengeance_Male_FX.blp
Image / Texture
50
DH_Vengeance_Male_FX.blp
DH_Vengeance_Male_FXSmoke.blp
Image / Texture
24
war3mapimported/DH_Vengeance_Male_FXSmoke.blp
Double-click the file DH_Vengeance_Male_FXSmoke.blp:
DH_Vengeance_Male_FXSmoke.blp
Image / Texture
24
war3mapimported/DH_Vengeance_Male_FXSmoke.blp
Tick the box "Use Custom Path" and type in the correct path:
DH_Vengeance_Male_FXSmoke.blp
Image / Texture
24
DH_Vengeance_Male_FXSmoke.blp
The file has been properly added to the map archive:
DemonHunter_Vengeance_Male.mdx
Model
828
war3mapimported/DemonHunter_Vengeance_Male.mdx
DH_Vengeance_Male_Armor.blp
Image / Texture
412
DH_Vengeance_Male_Armor.blp
DH_Vengeance_Male_Body.blp
Image / Texture
648
DH_Vengeance_Male_Body.blp
DH_Vengeance_Male_FX.blp
Image / Texture
50
DH_Vengeance_Male_FX.blp
DH_Vengeance_Male_FXSmoke.blp
Image / Texture
24
DH_Vengeance_Male_FXSmoke.blp
Done, you have imported the file DH_Vengeance_Male_FXSmoke.blp.
Importing DH_Vengeance_Male_Ponytail.blp
Now Click the "Import File" Button:
Next select 'DH_Vengeance_Male_Ponytail.blp' in the folder which you extracted from the zip archive:
Demon Hunter Vengeance Form
DemonHunter_Vengeance_Male.mdx
DH_Vengeance_Male_Armor.blp
DH_Vengeance_Male_Body.blp
DH_Vengeance_Male_FX.blp
DH_Vengeance_Male_FXSmoke.blp
DH_Vengeance_Male_Ponytail.blp
DH_Vengeance_Male_TattooFX.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DemonHunter_Vengeance_Male.mdx
Model
828
war3mapimported/DemonHunter_Vengeance_Male.mdx
DH_Vengeance_Male_Armor.blp
Image / Texture
412
DH_Vengeance_Male_Armor.blp
DH_Vengeance_Male_Body.blp
Image / Texture
648
DH_Vengeance_Male_Body.blp
DH_Vengeance_Male_FX.blp
Image / Texture
50
DH_Vengeance_Male_FX.blp
DH_Vengeance_Male_FXSmoke.blp
Image / Texture
24
DH_Vengeance_Male_FXSmoke.blp
DH_Vengeance_Male_Ponytail.blp
Image / Texture
35
war3mapimported/DH_Vengeance_Male_Ponytail.blp
Double-click the file DH_Vengeance_Male_Ponytail.blp:
DH_Vengeance_Male_Ponytail.blp
Image / Texture
35
war3mapimported/DH_Vengeance_Male_Ponytail.blp
Tick the box "Use Custom Path" and type in the correct path:
DH_Vengeance_Male_Ponytail.blp
Image / Texture
35
DH_Vengeance_Male_Ponytail.blp
The file has been properly added to the map archive:
DemonHunter_Vengeance_Male.mdx
Model
828
war3mapimported/DemonHunter_Vengeance_Male.mdx
DH_Vengeance_Male_Armor.blp
Image / Texture
412
DH_Vengeance_Male_Armor.blp
DH_Vengeance_Male_Body.blp
Image / Texture
648
DH_Vengeance_Male_Body.blp
DH_Vengeance_Male_FX.blp
Image / Texture
50
DH_Vengeance_Male_FX.blp
DH_Vengeance_Male_FXSmoke.blp
Image / Texture
24
DH_Vengeance_Male_FXSmoke.blp
DH_Vengeance_Male_Ponytail.blp
Image / Texture
35
DH_Vengeance_Male_Ponytail.blp
Done, you have imported the file DH_Vengeance_Male_Ponytail.blp.
Importing DH_Vengeance_Male_TattooFX.blp
Now Click the "Import File" Button:
Next select 'DH_Vengeance_Male_TattooFX.blp' in the folder which you extracted from the zip archive:
Demon Hunter Vengeance Form
DemonHunter_Vengeance_Male.mdx
DH_Vengeance_Male_Armor.blp
DH_Vengeance_Male_Body.blp
DH_Vengeance_Male_FX.blp
DH_Vengeance_Male_FXSmoke.blp
DH_Vengeance_Male_Ponytail.blp
DH_Vengeance_Male_TattooFX.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DemonHunter_Vengeance_Male.mdx
Model
828
war3mapimported/DemonHunter_Vengeance_Male.mdx
DH_Vengeance_Male_Armor.blp
Image / Texture
412
DH_Vengeance_Male_Armor.blp
DH_Vengeance_Male_Body.blp
Image / Texture
648
DH_Vengeance_Male_Body.blp
DH_Vengeance_Male_FX.blp
Image / Texture
50
DH_Vengeance_Male_FX.blp
DH_Vengeance_Male_FXSmoke.blp
Image / Texture
24
DH_Vengeance_Male_FXSmoke.blp
DH_Vengeance_Male_Ponytail.blp
Image / Texture
35
DH_Vengeance_Male_Ponytail.blp
DH_Vengeance_Male_TattooFX.blp
Image / Texture
79
war3mapimported/DH_Vengeance_Male_TattooFX.blp
Double-click the file DH_Vengeance_Male_TattooFX.blp:
DH_Vengeance_Male_TattooFX.blp
Image / Texture
79
war3mapimported/DH_Vengeance_Male_TattooFX.blp
Tick the box "Use Custom Path" and type in the correct path:
DH_Vengeance_Male_TattooFX.blp
Image / Texture
79
DH_Vengeance_Male_TattooFX.blp
The file has been properly added to the map archive:
DemonHunter_Vengeance_Male.mdx
Model
828
war3mapimported/DemonHunter_Vengeance_Male.mdx
DH_Vengeance_Male_Armor.blp
Image / Texture
412
DH_Vengeance_Male_Armor.blp
DH_Vengeance_Male_Body.blp
Image / Texture
648
DH_Vengeance_Male_Body.blp
DH_Vengeance_Male_FX.blp
Image / Texture
50
DH_Vengeance_Male_FX.blp
DH_Vengeance_Male_FXSmoke.blp
Image / Texture
24
DH_Vengeance_Male_FXSmoke.blp
DH_Vengeance_Male_Ponytail.blp
Image / Texture
35
DH_Vengeance_Male_Ponytail.blp
DH_Vengeance_Male_TattooFX.blp
Image / Texture
79
DH_Vengeance_Male_TattooFX.blp
Done, you have imported the file DH_Vengeance_Male_TattooFX.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.