Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Demon Hunter Female: Havoc Form (WoW) of the bundle Demon Hunter Female: Havoc Form (WoW). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Demon Hunter Female Havoc Form (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing DemonHunter_Havoc_Female.mdx
Now Click the "Import File" Button:
Next select 'DemonHunter_Havoc_Female.mdx' in the folder which you extracted from the zip archive:
Demon Hunter Female Havoc Form (WoW)
DemonHunter_Havoc_Female.mdx
DH_Havoc_Female_Armor.blp
DH_Havoc_Female_Body.blp
DH_Havoc_Female_Eyeglow.blp
DH_Havoc_Female_Hair.blp
DH_Havoc_Female_Wings.blp
The file has been properly added to the map archive:
DemonHunter_Havoc_Female.mdx
Model
2,836
war3mapimported/DemonHunter_Havoc_Female.mdx
Done, you have imported the file DemonHunter_Havoc_Female.mdx.
Importing DH_Havoc_Female_Armor.blp
Now Click the "Import File" Button:
Next select 'DH_Havoc_Female_Armor.blp' in the folder which you extracted from the zip archive:
Demon Hunter Female Havoc Form (WoW)
DemonHunter_Havoc_Female.mdx
DH_Havoc_Female_Armor.blp
DH_Havoc_Female_Body.blp
DH_Havoc_Female_Eyeglow.blp
DH_Havoc_Female_Hair.blp
DH_Havoc_Female_Wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DemonHunter_Havoc_Female.mdx
Model
2,836
war3mapimported/DemonHunter_Havoc_Female.mdx
DH_Havoc_Female_Armor.blp
Image / Texture
395
war3mapimported/DH_Havoc_Female_Armor.blp
Double-click the file DH_Havoc_Female_Armor.blp:
DH_Havoc_Female_Armor.blp
Image / Texture
395
war3mapimported/DH_Havoc_Female_Armor.blp
Tick the box "Use Custom Path" and type in the correct path:
DH_Havoc_Female_Armor.blp
Image / Texture
395
DH_Havoc_Female_Armor.blp
The file has been properly added to the map archive:
DemonHunter_Havoc_Female.mdx
Model
2,836
war3mapimported/DemonHunter_Havoc_Female.mdx
DH_Havoc_Female_Armor.blp
Image / Texture
395
DH_Havoc_Female_Armor.blp
Done, you have imported the file DH_Havoc_Female_Armor.blp.
Importing DH_Havoc_Female_Body.blp
Now Click the "Import File" Button:
Next select 'DH_Havoc_Female_Body.blp' in the folder which you extracted from the zip archive:
Demon Hunter Female Havoc Form (WoW)
DemonHunter_Havoc_Female.mdx
DH_Havoc_Female_Armor.blp
DH_Havoc_Female_Eyeglow.blp
DH_Havoc_Female_Hair.blp
DH_Havoc_Female_Wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DemonHunter_Havoc_Female.mdx
Model
2,836
war3mapimported/DemonHunter_Havoc_Female.mdx
DH_Havoc_Female_Armor.blp
Image / Texture
395
DH_Havoc_Female_Armor.blp
DH_Havoc_Female_Body.blp
Image / Texture
663
war3mapimported/DH_Havoc_Female_Body.blp
Double-click the file DH_Havoc_Female_Body.blp:
DH_Havoc_Female_Body.blp
Image / Texture
663
war3mapimported/DH_Havoc_Female_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
DH_Havoc_Female_Body.blp
Image / Texture
663
DH_Havoc_Female_Body.blp
The file has been properly added to the map archive:
DemonHunter_Havoc_Female.mdx
Model
2,836
war3mapimported/DemonHunter_Havoc_Female.mdx
DH_Havoc_Female_Armor.blp
Image / Texture
395
DH_Havoc_Female_Armor.blp
DH_Havoc_Female_Body.blp
Image / Texture
663
DH_Havoc_Female_Body.blp
Done, you have imported the file DH_Havoc_Female_Body.blp.
Importing DH_Havoc_Female_Eyeglow.blp
Now Click the "Import File" Button:
Next select 'DH_Havoc_Female_Eyeglow.blp' in the folder which you extracted from the zip archive:
Demon Hunter Female Havoc Form (WoW)
DemonHunter_Havoc_Female.mdx
DH_Havoc_Female_Armor.blp
DH_Havoc_Female_Body.blp
DH_Havoc_Female_Eyeglow.blp
DH_Havoc_Female_Hair.blp
DH_Havoc_Female_Wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DemonHunter_Havoc_Female.mdx
Model
2,836
war3mapimported/DemonHunter_Havoc_Female.mdx
DH_Havoc_Female_Armor.blp
Image / Texture
395
DH_Havoc_Female_Armor.blp
DH_Havoc_Female_Body.blp
Image / Texture
663
DH_Havoc_Female_Body.blp
DH_Havoc_Female_Eyeglow.blp
Image / Texture
11
war3mapimported/DH_Havoc_Female_Eyeglow.blp
Double-click the file DH_Havoc_Female_Eyeglow.blp:
DH_Havoc_Female_Eyeglow.blp
Image / Texture
11
war3mapimported/DH_Havoc_Female_Eyeglow.blp
Tick the box "Use Custom Path" and type in the correct path:
DH_Havoc_Female_Eyeglow.blp
Image / Texture
11
DH_Havoc_Female_Eyeglow.blp
The file has been properly added to the map archive:
DemonHunter_Havoc_Female.mdx
Model
2,836
war3mapimported/DemonHunter_Havoc_Female.mdx
DH_Havoc_Female_Armor.blp
Image / Texture
395
DH_Havoc_Female_Armor.blp
DH_Havoc_Female_Body.blp
Image / Texture
663
DH_Havoc_Female_Body.blp
DH_Havoc_Female_Eyeglow.blp
Image / Texture
11
DH_Havoc_Female_Eyeglow.blp
Done, you have imported the file DH_Havoc_Female_Eyeglow.blp.
Importing DH_Havoc_Female_Hair.blp
Now Click the "Import File" Button:
Next select 'DH_Havoc_Female_Hair.blp' in the folder which you extracted from the zip archive:
Demon Hunter Female Havoc Form (WoW)
DemonHunter_Havoc_Female.mdx
DH_Havoc_Female_Armor.blp
DH_Havoc_Female_Body.blp
DH_Havoc_Female_Eyeglow.blp
DH_Havoc_Female_Wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DemonHunter_Havoc_Female.mdx
Model
2,836
war3mapimported/DemonHunter_Havoc_Female.mdx
DH_Havoc_Female_Armor.blp
Image / Texture
395
DH_Havoc_Female_Armor.blp
DH_Havoc_Female_Body.blp
Image / Texture
663
DH_Havoc_Female_Body.blp
DH_Havoc_Female_Eyeglow.blp
Image / Texture
11
DH_Havoc_Female_Eyeglow.blp
DH_Havoc_Female_Hair.blp
Image / Texture
262
war3mapimported/DH_Havoc_Female_Hair.blp
Double-click the file DH_Havoc_Female_Hair.blp:
DH_Havoc_Female_Hair.blp
Image / Texture
262
war3mapimported/DH_Havoc_Female_Hair.blp
Tick the box "Use Custom Path" and type in the correct path:
DH_Havoc_Female_Hair.blp
Image / Texture
262
DH_Havoc_Female_Hair.blp
The file has been properly added to the map archive:
DemonHunter_Havoc_Female.mdx
Model
2,836
war3mapimported/DemonHunter_Havoc_Female.mdx
DH_Havoc_Female_Armor.blp
Image / Texture
395
DH_Havoc_Female_Armor.blp
DH_Havoc_Female_Body.blp
Image / Texture
663
DH_Havoc_Female_Body.blp
DH_Havoc_Female_Eyeglow.blp
Image / Texture
11
DH_Havoc_Female_Eyeglow.blp
DH_Havoc_Female_Hair.blp
Image / Texture
262
DH_Havoc_Female_Hair.blp
Done, you have imported the file DH_Havoc_Female_Hair.blp.
Importing DH_Havoc_Female_Wings.blp
Now Click the "Import File" Button:
Next select 'DH_Havoc_Female_Wings.blp' in the folder which you extracted from the zip archive:
Demon Hunter Female Havoc Form (WoW)
DemonHunter_Havoc_Female.mdx
DH_Havoc_Female_Armor.blp
DH_Havoc_Female_Body.blp
DH_Havoc_Female_Eyeglow.blp
DH_Havoc_Female_Hair.blp
DH_Havoc_Female_Wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DemonHunter_Havoc_Female.mdx
Model
2,836
war3mapimported/DemonHunter_Havoc_Female.mdx
DH_Havoc_Female_Armor.blp
Image / Texture
395
DH_Havoc_Female_Armor.blp
DH_Havoc_Female_Body.blp
Image / Texture
663
DH_Havoc_Female_Body.blp
DH_Havoc_Female_Eyeglow.blp
Image / Texture
11
DH_Havoc_Female_Eyeglow.blp
DH_Havoc_Female_Hair.blp
Image / Texture
262
DH_Havoc_Female_Hair.blp
DH_Havoc_Female_Wings.blp
Image / Texture
297
war3mapimported/DH_Havoc_Female_Wings.blp
Double-click the file DH_Havoc_Female_Wings.blp:
DH_Havoc_Female_Wings.blp
Image / Texture
297
war3mapimported/DH_Havoc_Female_Wings.blp
Tick the box "Use Custom Path" and type in the correct path:
DH_Havoc_Female_Wings.blp
Image / Texture
297
DH_Havoc_Female_Wings.blp
The file has been properly added to the map archive:
DemonHunter_Havoc_Female.mdx
Model
2,836
war3mapimported/DemonHunter_Havoc_Female.mdx
DH_Havoc_Female_Armor.blp
Image / Texture
395
DH_Havoc_Female_Armor.blp
DH_Havoc_Female_Body.blp
Image / Texture
663
DH_Havoc_Female_Body.blp
DH_Havoc_Female_Eyeglow.blp
Image / Texture
11
DH_Havoc_Female_Eyeglow.blp
DH_Havoc_Female_Hair.blp
Image / Texture
262
DH_Havoc_Female_Hair.blp
DH_Havoc_Female_Wings.blp
Image / Texture
297
DH_Havoc_Female_Wings.blp
Done, you have imported the file DH_Havoc_Female_Wings.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.