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Triggers
Demon Hunt!.w3x
Variables
Misc
Demon Lumber
Player Leaves
Starting Thingz
Demon Hunter Spawn
Cave
Cave 1
Cave 1 UG
Cave 2
Cave 2 UG
MOTM
Ability Triggers
Locate Exit
Create Tunnel
Collapse Tunnel
Achivements
Achivements
Testing
Leader Board
Doddle
One More Chance
Name
Type
is_array
initial_value
Hunter
unitcode
Yes
Hmkg
Player_Kills
integer
Yes
Demon Lumber
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 1 to (Picked player).Current lumber)
Player Leaves
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to (Random player from (All allies of Player 1 (Red).))
Then - Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Change ownership of (Picked unit) to Neutral Passive and Change color)
Else - Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Explode (Picked unit).)
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game...)
Starting Thingz
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Turn Gives bounty On for (Picked player))
Player - Turn Gives bounty On for Neutral Passive
Player Group - Pick every player in (All allies of Player 11 (Dark Green).) and do (Make (Picked player) treat Neutral Passive as an Enemy)
Unit - Create 1 Demon Gate 1 for Player 1 (Red) at (Player 1 (Red) start location) facing (Position of Goblin Laboratory 0051 <gen>)
Unit - Create 1 Demon Gate 1 for Player 2 (Blue) at (Player 2 (Blue) start location) facing (Position of Goblin Laboratory 0051 <gen>)
Unit - Create 1 Demon Gate 1 for Player 3 (Teal) at (Player 3 (Teal) start location) facing (Position of Goblin Laboratory 0051 <gen>)
Unit - Create 1 Demon Gate 1 for Player 4 (Purple) at (Player 4 (Purple) start location) facing (Position of Goblin Laboratory 0051 <gen>)
Unit - Create 1 Demon Gate 1 for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing (Position of Goblin Laboratory 0051 <gen>)
Unit - Create 1 Demon Gate 1 for Player 6 (Orange) at (Player 6 (Orange) start location) facing (Position of Goblin Laboratory 0051 <gen>)
Unit - Create 1 Demon Gate 1 for Player 7 (Green) at (Player 7 (Green) start location) facing (Position of Goblin Laboratory 0051 <gen>)
Unit - Create 1 Demon Gate 1 for Player 8 (Pink) at (Player 8 (Pink) start location) facing (Position of Goblin Laboratory 0051 <gen>)
Unit - Create 1 Demon Gate 1 for Player 9 (Gray) at (Player 9 (Gray) start location) facing (Position of Goblin Laboratory 0051 <gen>)
Unit - Create 1 Demon Gate 1 for Player 10 (Light Blue) at (Player 10 (Light Blue) start location) facing (Position of Goblin Laboratory 0051 <gen>)
Demon Hunter Spawn
Events
Map initialization
Conditions
Actions
Game - Display to (All allies of Player 11 (Dark Green).) the text: You can select your hunter in 60 seconds...
Game - Display to (All allies of Player 12 (Brown).) the text: You can select your hunter in 60 seconds...
Wait 60.00 seconds
Unit - Create 1 Hunter Spirit for Player 11 (Dark Green) at (Player 11 (Dark Green) start location) facing (Position of Goblin Laboratory 0051 <gen>)
Unit - Create 1 Hunter Spirit for Player 12 (Brown) at (Player 12 (Brown) start location) facing (Position of Goblin Laboratory 0051 <gen>)
Cave 1
Events
Unit - A unit enters Cave_1_UP <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Cave_1_UG_Exit <gen>)
Cave 1 UG
Events
Unit - A unit enters Cave_1_UG <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Cave_1_UP_Exit <gen>)
Cave 2
Events
Unit - A unit enters Cave_2_UP <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Cave_2_UG_Exit <gen>)
Cave 2 UG
Events
Unit - A unit enters Cave_2_UG <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Cave_2_UP_Exit <gen>)
MOTM
Events
Unit - A unit enters Select_Region <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Middle_of_Map <gen>)
Locate Exit
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Locate Exit (Demon)
((Casting unit) is enabled) Equal to True
Actions
Cinematic - Ping minimap for (Player group((Owner of (Casting unit)))) at (Destination of (Casting unit)) for 2.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Create Tunnel
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Issued order) Equal to (Order(invisibility))
(Unit-type of (Ordered unit)) Equal to Tunnel Entrance
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Target unit of issued order)) Equal to Tunnel Entrance
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Target unit of issued order) is enabled) Equal to False
Then - Actions
Unit - Remove Lightning Shield (Demon) from (Ordered unit)
Unit - Remove Lightning Shield (Demon) from (Target unit of issued order)
Neutral Building - Set (Ordered unit) destination to (Position of (Target unit of issued order))
Neutral Building - Set (Target unit of issued order) destination to (Position of (Ordered unit))
Neutral Building - Enable (Ordered unit)
Neutral Building - Enable (Target unit of issued order)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Ordered unit) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of issued order) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Game - Display to (Player group((Owner of (Ordered unit)))) for 5.00 seconds the text: Tunnel Created.
Else - Actions
Game - Display to (Player group((Owner of (Ordered unit)))) for 5.00 seconds the text: That Tunnel Entrace is already Connected.
Else - Actions
Game - Display to (Player group((Owner of (Ordered unit)))) for 5.00 seconds the text: Must Target a Tunnel Entrance.
Collapse Tunnel
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Self-Destruct (Demon)
Actions
Unit - Kill (Triggering unit)
Achivements
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Party Like It's 1888! with the description Resource 1888 Gold as Demon, without building anything else besides your Harvest Pit.|cffff0000Requirement:|r 5 or More PlayersStatus: |cffff0000Locked|rAchieved By: |cffff0000None|r , using icon path ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Quest - Create a Required quest titled Round House Demons! with the description As Hunter, kill a full house of Demons with the creator as Demon.|cffff0000Requirement:|r Full HouseStatus: |cffff0000Locked|rAchieved By: |cffff0000None|r , using icon path ReplaceableTextures\CommandButtons\BTNPurge.blp
Quest - Create a Optional quest titled Where's the Light? with the description As Demon, kill the Goblin Lanturn with only your Demon, and no assistance.|cffff0000Requirement:|r 6 or More PlayersStatus: |cffff0000Locked|rAchieved By: |cffff0000None|r , using icon path ReplaceableTextures\PassiveButtons\PASBTNGenericSpellImmunity.blp
Quest - Create a Optional quest titled The Swarm Must Feed! with the description As Demon, kill the Hunter at Full Health with only Locust Nests.|cffff0000Requirement:|r 4 or More PlayersStatus: |cffff0000Locked|rAchieved By: |cffff0000None|r , using icon path ReplaceableTextures\CommandButtons\BTNLocustSwarm.blp
Quest - Create a Optional quest titled A True Runner with the description As a Demon, outrun a Hunter for more than 1 minute and a half, and not using your escape abilites.|cffff0000Requirement:|r 5 or More PlayersStatus: |cffff0000Locked|rAchieved By: |cffff0000None|r , using icon path ReplaceableTextures\CommandButtons\BTNBootsOfSpeed.blp
Quest - Create a Optional quest titled Friendly Savings with the description As Demon, resource up to 1,000 gold with a gold mining of +2, then giving all your gold to your teamates!|cffff0000Requirement:|r 8 or More PlayersStatus: |cff32cd32Unlocked|rAchieved By: |cff32cd32Darkmazer|r , using icon path ReplaceableTextures\CommandButtons\BTNStaffOfPreservation.blp
Quest - Create a Optional quest titled Freezing Temperatures! with the description As Demon, kill the Hunter with only Freezing Towers.|cffff0000Requirement:|r 4 or More PlayersStatus: |cffff0000Locked|rAchieved By: |cffff0000None|r , using icon path ReplaceableTextures\CommandButtons\BTNFrostTower.blp
Quest - Create a Required quest titled One Man Win! with the description As Hunter, win a full house game without the help of Goblins.|cffff0000Requirement:|r Full HouseStatus: |cffff0000Locked|rAchieved By: |cffff0000None|r , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Create a Optional quest titled Forbidden Poison with the description As Demon, kill a Hunter with only Venomancer Carrion Beetles.|cffff0000Requirement:|r 4 or More PlayersStatus: |cffff0000Locked|rAchieved By: |cffff0000None|r , using icon path war3mapImported\BTNScarab.blp
Quest - Create a Optional quest titled The Lookout with the description As Demon, spend over 400 gold on Demonic Roosts.|cffff0000Requirement:|r 5 or More PlayersStatus: |cff32cd32Unlocked|rAchieved By: |cff32cd32Deameon|r , using icon path ReplaceableTextures\CommandButtons\BTNChimaeraRoost.blp
Quest - Create a Optional quest titled What's a Catacomb? with the description As Demon, build over 1,000 gold worth of Catacombs in a single game.|cffff0000Requirement:|r 3 or More PlayersStatus: |cff32cd32Unlocked|rAchieved By: |cff32cd32BlueTrain|r , using icon path ReplaceableTextures\CommandButtons\BTNCrypt.blp
Quest - Create a Optional quest titled United As One! with the description As Demon, group up with more than 8 Demons to kill the Hunter.|cffff0000Requirement:|r 8 or More PlayersStatus: |cffff0000Locked|rAchieved By: |cffff0000None|r , using icon path ReplaceableTextures\CommandButtons\BTNSpiritLink.blp
Quest - Create a Optional quest titled Nature Lover with the description As Demons, win a full house game without killing 1 tree.|cffff0000Requirement:|r Full HouseStatus: |cffff0000Locked|rAchieved By: |cffff0000None|r , using icon path ReplaceableTextures\CommandButtons\BTNEatTree.blp
Quest - Create a Required quest titled Experienced Hunter with the description As Hunter, reach the max level on the Hunter in one game.|cffff0000Requirement:|r 6 or More PlayersStatus: |cffff0000Locked|rAchieved By: |cffff0000None|r , using icon path ReplaceableTextures\CommandButtons\BTNSilence.blp
Quest - Create a Optional quest titled Sharing Investments with the description As Demon, group up with 1 other Demon player while sharing one Gold Mine, and resourcing over 400 gold seperately.|cffff0000Requirement:|r 6 or More PlayersStatus: |cffff0000Locked|rAchieved By: |cffff0000None|r , using icon path ReplaceableTextures\CommandButtons\BTNSunKey.blp
Quest - Create a Optional quest titled Epic Victory! with the description As Demon, win a full house game by making the Hunter leave.|cffff0000Requirement:|r Full HouseStatus: |cffff0000Locked|rAchieved By: |cffff0000None|r , using icon path ReplaceableTextures\CommandButtons\BTNDarkSummoning.blp
Quest - Create a Optional quest titled Untrackable with the description As Demon, win a full house game without being spotted by the Hunter.|cffff0000Requirement:|r Full HouseStatus: |cffff0000Locked|rAchieved By: |cffff0000None|r , using icon path ReplaceableTextures\PassiveButtons\PASBTNFlyingMachineTrueSight.blp
Quest - Create a Optional quest titled The Perfect Architect with the description As Demon, win a full house game without any of your buildings being destroyed by the Hunter.|cffff0000Requirement:|r Full HouseStatus: |cffff0000Locked|rAchieved By: |cffff0000None|r , using icon path ReplaceableTextures\CommandButtons\BTNStoneArchitecture.blp
Quest - Create a Optional quest titled Larva Horde! with the description As Demon, kill the Hunter with only Baby Carrion Beetles.|cffff0000Requirement:|r 4 or More PlayersStatus: |cffff0000Locked|rAchieved By: |cffff0000None|r , using icon path ReplaceableTextures\CommandButtons\BTNCarrionScarabs.blp
Quest - Create a Optional quest titled Failure Escape with the description As Demon, die by the Hunter within 5 seconds of using all your escape abilties. (Does not count for, suisiding, aura demons, and passive demons)|cffff0000Requirement:|r 6 or More PlayersStatus: |cffff0000Locked|rAchieved By: |cffff0000None|r , using icon path ReplaceableTextures\CommandButtons\BTNSacrifice.blp
Quest - Create a Optional quest titled Shattered Dreams with the description As Demon, kill the Hunter with only using Shattered Spirit Towers.|cffff0000Requirement:|r 4 or More PlayersStatus: |cffff0000Locked|rAchieved By: |cffff0000None|r , using icon path ReplaceableTextures\CommandButtons\BTNSlaughterhouse.blp
Quest - Create a Optional quest titled The Betrayer with the description As Demon, kill all other demons without loosing any health, and can only use your Main Demon.|cffff0000Requirement:|r 4 or More PlayersStatus: |cffff0000Locked|rAchieved By: |cffff0000None|r , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Holy Impulse with the description As Hunter, kill a full house of demons by only using your Holy Light.|cffff0000Requirement:|r Full HouseStatus: |cffff0000Locked|rAchieved By: |cffff0000None|r , using icon path ReplaceableTextures\CommandButtons\BTNHolyBolt.blp
Quest - Create a Optional quest titled What's Mana Regeneration with the description As Demon, kill the Hunter with only Scarab Carrion Beetles.|cffff0000Requirement:|r 4 or More PlayersStatus: |cffff0000Locked|rAchieved By: |cffff0000None|r , using icon path BTNScarab.blp
Quest - Create a Required quest titled Reveal the Darkness with the description As Hunter, kill a steathed Demon with Holy Light in a full house game.|cffff0000Requirement:|r Full HouseStatus: |cffff0000Locked|rAchieved By: |cffff0000None|r , using icon path ReplaceableTextures\CommandButtons\BTNFarSight.blp
Leader Board
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled -=Demon Hunt=-
Player Group - Pick every player in (All players) and do (If ((Picked player) Equal to Player 1 (Red)) then do (Add Player 1 (Red) to (Last created leaderboard) with label Player 1 and value 0) else do (Show (Last created leaderboard)))
Doddle
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled -=Demon Hunt=-
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) controller) Equal to User
Then - Actions
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Player 1 and value 0
Else - Actions
Leaderboard - Show (Last created leaderboard)
One More Chance
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
(Owner of (Dying unit)) Equal to Player 2 (Blue)
(Owner of (Dying unit)) Equal to Player 3 (Teal)
(Owner of (Dying unit)) Equal to Player 4 (Purple)
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
(Owner of (Dying unit)) Equal to Player 6 (Orange)
(Owner of (Dying unit)) Equal to Player 7 (Green)
(Owner of (Dying unit)) Equal to Player 8 (Pink)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Greater than 0
((Owner of (Dying unit)) Food used) Equal to 0
Then - Actions
Game - Display to (Player group((Owner of (Dying unit)))) the text: The Demon Lord will give you a second chance... He will use his powers to ressurect you from the grave in 5 minutes. Don't fail him again.
Wait 360.00 game-time seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Greater than 0
Then - Actions
Camera - Pan camera for (Owner of (Dying unit)) to ((Owner of (Dying unit)) start location) over 0 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for (Owner of (Dying unit)) at ((Owner of (Dying unit)) start location) facing Default building facing degrees
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