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Triggers
Demon defence 2.w3x
Variables
Initialization
Melee Initialization
banks
banks
starting resources
selling towers
sell
movement
take this
take this Copy
take this Copy 2
take this Copy 3
take this Copy 4
movement
take this Copy 5
take this Copy Copy
take this Copy 2 Copy
take this Copy 3 Copy
take this Copy 4 Copy
movement
take this Copy 6
take this Copy Copy 2
take this Copy 2 Copy 2
take this Copy 3 Copy 2
take this Copy 4 Copy 2
movement
take this Copy 7
take this Copy Copy 3
take this Copy 2 Copy 3
take this Copy 3 Copy 3
take this Copy 4 Copy 3
bounty
Untitled Trigger 006
rounds
Untitled Trigger 001
Untitled Trigger 003
Untitled Trigger 004
Untitled Trigger 005
Untitled Trigger 007
Untitled Trigger 008
Untitled Trigger 009
Untitled Trigger 010
Untitled Trigger 011
Untitled Trigger 012
Untitled Trigger 013
Untitled Trigger 014
Untitled Trigger 015
Untitled Trigger 016
Untitled Trigger 017
Untitled Trigger 018
Untitled Trigger 019
Untitled Trigger 020
Untitled Trigger 021
Untitled Trigger 022
Untitled Trigger 023
Untitled Trigger 024
Untitled Trigger 025
Untitled Trigger 026
Untitled Trigger 027
Untitled Trigger 028
Untitled Trigger 029
Untitled Trigger 030
Untitled Trigger 031
round managment
Untitled Trigger 036
tips
tips
vision
Untitled Trigger 002
gold create
gold
Deafeat
Untitled Trigger 032
in order
in order Copy
in order Copy 2
in order Copy 3
in order Copy 4
in order Copy 5
in order Copy 6
in order Copy 6 Copy
in order Copy 6 Copy 2
warning
Untitled Trigger 033
difficulty
text
Untitled Trigger 034
Untitled Trigger 035
Untitled Trigger 035 Copy
Untitled Trigger 035 Copy 2
Untitled Trigger 035 Copy 2 Copy
host kicking
kick
the message
kick Copy
kick Copy 2
kick Copy 3
kick Copy 4
kick Copy 5
kick Copy 6
kick Copy 6 Copy
kick Copy 6 Copy 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Bank
unitcode
No
h011
easy
button
No
hard
button
No
Insane
button
No
my_dialog
dialog
No
normal
button
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
banks
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 150 to Player 1 (Red) . Current gold
Player - Add 150 to Player 2 (Blue) . Current gold
Player - Add 150 to Player 3 (Teal) . Current gold
Player - Add 150 to Player 4 (Purple) . Current gold
Player - Add 150 to Player 5 (Yellow) . Current gold
Player - Add 150 to Player 6 (Orange) . Current gold
Player - Add 150 to Player 7 (Green) . Current gold
Player - Add 150 to Player 8 (Pink) . Current gold
Player - Add 150 to Player 9 (Gray) . Current gold
Player - Add 150 to Player 10 (Light Blue) . Current gold
starting resources
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Player - Add 150 to Player 1 (Red) . Current gold
Player - Add 150 to Player 2 (Blue) . Current gold
Player - Add 150 to Player 3 (Teal) . Current gold
Player - Add 150 to Player 4 (Purple) . Current gold
Player - Add 150 to Player 5 (Yellow) . Current gold
Player - Add 150 to Player 6 (Orange) . Current gold
Player - Add 150 to Player 7 (Green) . Current gold
Player - Add 150 to Player 8 (Pink) . Current gold
Player - Add 150 to Player 9 (Gray) . Current gold
Player - Add 150 to Player 10 (Light Blue) . Current gold
Game - Display to (All players) the text: |cffffcc00Welcome to|r |cffff0000Ultimate demons|r|cffffcc00Demon defence ll, i hope that you will enjoy this game,|r|cff995500Hints will come on after this message to help you win the game. If you find any bugs or errors please may you report them for the updates on this map.You could also send them to [email protected].
sell
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Sell tower
Actions
Player - Add (Point-value of (Casting unit)) to (Owner of (Casting unit)) . Current gold
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Other\ANrm\ANrmTarget.mdl
Unit - Remove (Casting unit) from the game
take this
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_010 <gen>)
take this Copy
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_011 <gen>)
take this Copy 2
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_012 <gen>)
take this Copy 3
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_013 <gen>)
take this Copy 4
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_008 <gen>)
take this Copy 5
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_017 <gen>)
take this Copy Copy
Events
Unit - A unit enters Region_017 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_016 <gen>)
take this Copy 2 Copy
Events
Unit - A unit enters Region_016 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_015 <gen>)
take this Copy 3 Copy
Events
Unit - A unit enters Region_015 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_014 <gen>)
take this Copy 4 Copy
Events
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_008 <gen>)
take this Copy 6
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_018 <gen>)
take this Copy Copy 2
Events
Unit - A unit enters Region_018 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_019 <gen>)
take this Copy 2 Copy 2
Events
Unit - A unit enters Region_019 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_020 <gen>)
take this Copy 3 Copy 2
Events
Unit - A unit enters Region_020 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_021 <gen>)
take this Copy 4 Copy 2
Events
Unit - A unit enters Region_021 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_008 <gen>)
take this Copy 7
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_025 <gen>)
take this Copy Copy 3
Events
Unit - A unit enters Region_025 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_024 <gen>)
take this Copy 2 Copy 3
Events
Unit - A unit enters Region_024 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_023 <gen>)
take this Copy 3 Copy 3
Events
Unit - A unit enters Region_023 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_022 <gen>)
take this Copy 4 Copy 3
Events
Unit - A unit enters Region_022 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_008 <gen>)
Untitled Trigger 006
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 11 (Dark Green)
Untitled Trigger 001
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 25 . Spider for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 0.00 degrees
Unit - Create 25 . Spider for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing 0.00 degrees
Unit - Create 25 . Spider for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing 0.00 degrees
Unit - Create 25 . Spider for Player 11 (Dark Green) at (Center of Region_006 <gen>) facing 0.00 degrees
Game - Display to (All players) the text: |cffff0000Round 1|r
Untitled Trigger 003
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Unit - Create 25 . Murloc Tiderunner for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing 0.00 degrees
Unit - Create 25 . Murloc Tiderunner for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing 0.00 degrees
Unit - Create 25 . Murloc Tiderunner for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing 0.00 degrees
Unit - Create 25 . Murloc Tiderunner for Player 11 (Dark Green) at (Center of Region_006 <gen>) facing 0.00 degrees
Game - Display to (All players) the text: |cffff0000Round 2|r
Untitled Trigger 004
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Unit - Create 25 . Satyr for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing 0.00 degrees
Unit - Create 25 . Satyr for Player 11 (Dark Green) at (Center of Region_002 <gen>) facing 0.00 degrees
Unit - Create 25 . Satyr for Player 11 (Dark Green) at (Center of Region_004 <gen>) facing 0.00 degrees
Unit - Create 25 . Satyr for Player 11 (Dark Green) at (Center of Region_006 <gen>) facing 0.00 degrees
Game - Display to (All players) the text: |cffff0000Round 3|r
Untitled Trigger 005
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Unit - Create 25 . Dark Troll for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing 0.00 degrees
Unit - Create 25 . Dark Troll for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing 0.00 degrees
Unit - Create 25 . Dark Troll for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing 0.00 degrees
Unit - Create 25 . Dark Troll for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing 0.00 degrees
Game - Display to (All players) the text: |cffff0000Round 4|r
Untitled Trigger 007
Events
Time - Elapsed game time is 250.00 seconds
Conditions
Actions
Unit - Create 18 . Brigand for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 0.00 degrees
Unit - Create 18 . Brigand for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing 0.00 degrees
Unit - Create 18 . Brigand for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing 0.00 degrees
Unit - Create 18 . Brigand for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing 0.00 degrees
Game - Display to (All players) the text: |cffff0000Round 5|r
Untitled Trigger 008
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Create 20 . Murloc Nightcrawler for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 0.00 degrees
Unit - Create 20 . Murloc Nightcrawler for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing 0.00 degrees
Unit - Create 20 . Murloc Nightcrawler for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing 0.00 degrees
Unit - Create 20 . Murloc Nightcrawler for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing 0.00 degrees
Game - Display to (All players) the text: |cffff0000Round 6|r
Untitled Trigger 009
Events
Time - Elapsed game time is 350.00 seconds
Conditions
Actions
Unit - Create 20 . Centaur Outrunner for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 20 . Centaur Outrunner for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 20 . Centaur Outrunner for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 20 . Centaur Outrunner for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffff0000Round 7|r
Untitled Trigger 010
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Unit - Create 20 . Giant Spider for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 0.00 degrees
Unit - Create 20 . Giant Spider for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing 0.00 degrees
Unit - Create 20 . Giant Spider for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing 0.00 degrees
Unit - Create 20 . Giant Spider for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing 0.00 degrees
Game - Display to (All players) the text: |cffff0000Round 8|r
Untitled Trigger 011
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Unit - Create 30 . Satyr Soulstealer for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 30 . Satyr Soulstealer for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 30 . Satyr Soulstealer for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 30 . Satyr Soulstealer for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffff0000Round 9|r
Untitled Trigger 012
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Unit - Create 20 . misonarys of the holy light for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 0.00 degrees
Unit - Create 20 . misonarys of the holy light for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing 0.00 degrees
Unit - Create 20 . misonarys of the holy light for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing 0.00 degrees
Unit - Create 20 . misonarys of the holy light for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing 0.00 degrees
Game - Display to (All players) the text: |cffff0000Round 10|r
Untitled Trigger 013
Events
Time - Elapsed game time is 550.00 seconds
Conditions
Actions
Unit - Create 20 . furblong champion for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 0.00 degrees
Unit - Create 20 . furblong champion for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing 0.00 degrees
Unit - Create 20 . furblong champion for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing 0.00 degrees
Unit - Create 20 . furblong champion for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing 0.00 degrees
Game - Display to (All players) the text: |cffff0000Round 11|r
Untitled Trigger 014
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Create 25 . Rock golem for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 0.00 degrees
Unit - Create 25 . Rock golem for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing 0.00 degrees
Unit - Create 25 . Rock golem for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing 0.00 degrees
Unit - Create 25 . Rock golem for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing 0.00 degrees
Game - Display to (All players) the text: |cffff0000Round 12|r
Untitled Trigger 015
Events
Time - Elapsed game time is 650.00 seconds
Conditions
Actions
Unit - Create 20 . Green Dragon Whelp for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 20 . Green Dragon Whelp for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 20 . Green Dragon Whelp for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 20 . Green Dragon Whelp for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffff0000Round 13|r
Untitled Trigger 016
Events
Time - Elapsed game time is 700.00 seconds
Conditions
Actions
Unit - Create 20 . killer wolf for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 0.00 degrees
Unit - Create 20 . killer wolf for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing 0.00 degrees
Unit - Create 20 . killer wolf for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing 0.00 degrees
Unit - Create 20 . killer wolf for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing 0.00 degrees
Game - Display to (All players) the text: |cffff0000Round 14|r
Untitled Trigger 017
Events
Time - Elapsed game time is 750.00 seconds
Conditions
Actions
Unit - Create 20 . Dreadman (|cff7777aaboss level|r) for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 20 . Dreadman (|cff7777aaboss level|r) for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 20 . Dreadman (|cff7777aaboss level|r) for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 20 . Dreadman (|cff7777aaboss level|r) for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffff0000Round 15|r
Untitled Trigger 018
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Unit - Create 20 . Whorelord for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 20 . Whorelord for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 20 . Whorelord for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 20 . Whorelord for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffff0000Round 16|r
Untitled Trigger 019
Events
Time - Elapsed game time is 850.00 seconds
Conditions
Actions
Unit - Create 10 . Nether Dragon for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 0.00 degrees
Unit - Create 10 . Nether Dragon for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing 0.00 degrees
Unit - Create 10 . Nether Dragon for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing 0.00 degrees
Unit - Create 10 . Nether Dragon for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing 0.00 degrees
Game - Display to (All players) the text: |cffff0000Round 17|r
Untitled Trigger 020
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 20 . Terror wizzard for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 0.00 degrees
Unit - Create 20 . Terror wizzard for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing 0.00 degrees
Unit - Create 20 . Terror wizzard for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing 0.00 degrees
Unit - Create 20 . Terror wizzard for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing 0.00 degrees
Game - Display to (All players) the text: |cffff0000Round 18|r
Untitled Trigger 021
Events
Time - Elapsed game time is 950.00 seconds
Conditions
Actions
Unit - Create 20 . Dreadman (|cff7777aaboss level|r) for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 20 . Dreadman (|cff7777aaboss level|r) for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 20 . Dreadman (|cff7777aaboss level|r) for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 20 . Dreadman (|cff7777aaboss level|r) for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffff0000Round 19|r
Untitled Trigger 022
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Unit - Create 20 . Armoued Beast for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 20 . Armoued Beast for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 20 . Armoued Beast for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 20 . Armoued Beast for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffff0000Round 20|r
Untitled Trigger 023
Events
Time - Elapsed game time is 1050.00 seconds
Conditions
Actions
Unit - Create 30 . killer wolf for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 30 . killer wolf for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 30 . killer wolf for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 30 . killer wolf for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffff0000Round 21|r
Untitled Trigger 024
Events
Time - Elapsed game time is 1100.00 seconds
Conditions
Actions
Unit - Create 20 . Mega skelliton for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 0.00 degrees
Unit - Create 20 . Mega skelliton for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing 0.00 degrees
Unit - Create 20 . Mega skelliton for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing 0.00 degrees
Unit - Create 20 . Mega skelliton for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing 0.00 degrees
Game - Display to (All players) the text: |cffff0000Round 22|r
Untitled Trigger 025
Events
Time - Elapsed game time is 1150.00 seconds
Conditions
Actions
Unit - Create 30 . Mega skelliton for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 0.00 degrees
Unit - Create 30 . Mega skelliton for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing 0.00 degrees
Unit - Create 30 . Mega skelliton for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing 0.00 degrees
Unit - Create 30 . Mega skelliton for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing 0.00 degrees
Game - Display to (All players) the text: |cffff0000Round 23|r
Untitled Trigger 026
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit - Create 20 . |cffff0000BITCH!!|r for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 0.00 degrees
Unit - Create 20 . |cffff0000BITCH!!|r for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing 0.00 degrees
Unit - Create 20 . |cffff0000BITCH!!|r for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing 0.00 degrees
Unit - Create 20 . |cffff0000BITCH!!|r for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing 0.00 degrees
Game - Display to (All players) the text: |cffff0000Round 24|r
Untitled Trigger 027
Events
Time - Elapsed game time is 1250.00 seconds
Conditions
Actions
Unit - Create 20 . Wraith for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 0.00 degrees
Unit - Create 20 . Wraith for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing 0.00 degrees
Unit - Create 20 . Wraith for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing 0.00 degrees
Unit - Create 20 . Wraith for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing 0.00 degrees
Game - Display to (All players) the text: |cffff0000Round 25|r
Untitled Trigger 028
Events
Time - Elapsed game time is 1300.00 seconds
Conditions
Actions
Unit - Create 20 . Dark night for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 20 . Dark night for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 20 . Dark night for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 20 . Dark night for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cffff0000Round 26|r
Wait 80.00 seconds
Game - Display to (All players) the text: |cffff0000Jesus crist you players are good, now im going to throw whatever i can at you be prepared !|r
Untitled Trigger 029
Events
Time - Elapsed game time is 1400.00 seconds
Conditions
Actions
Unit - Create 20 . Terror Knight for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 0.00 degrees
Unit - Create 20 . Terror Knight for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing 0.00 degrees
Unit - Create 20 . Terror Knight for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing 0.00 degrees
Unit - Create 20 . Terror Knight for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing 0.00 degrees
Game - Display to (All players) the text: |cffff0000Round 27 "HARD"|r
Untitled Trigger 030
Events
Time - Elapsed game time is 1450.00 seconds
Conditions
Actions
Unit - Create 22 . Soul knight for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 0.00 degrees
Unit - Create 22 . Soul knight for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing 0.00 degrees
Unit - Create 22 . Soul knight for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing 0.00 degrees
Unit - Create 22 . Soul knight for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing 0.00 degrees
Game - Display to (All players) the text: |cffff0000Round 28 "HARD"|r
Untitled Trigger 031
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffff0000Thats it this should defeat you!|r
Wait 8.00 seconds
Unit - Create 20 . Slug slug for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 0.00 degrees
Unit - Create 20 . Slug slug for Player 11 (Dark Green) at (Center of Region_003 <gen>) facing 0.00 degrees
Unit - Create 20 . Slug slug for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing 0.00 degrees
Unit - Create 20 . Slug slug for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing 0.00 degrees
Game - Display to (All players) the text: |cffff0000Round 29 "HARD"|r
Wait 80.00 seconds
Game - Display to (All players) the text: Thats it folks you have won the game and saved Ultimate Demons gateway.
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Untitled Trigger 036
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Round 1 at (Center of Region_035 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 2 at (Center of Region_035_Copy <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 3 at (Center of Region_035_Copy_2 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 4 at (Center of Region_035_Copy_3 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 5 at (Center of Region_035_Copy_4 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 6 at (Center of Region_035_Copy_5 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 7 at (Center of Region_035_Copy_6 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 8 at (Center of Region_035_Copy_7 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 9 at (Center of Region_035_Copy_8 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 10 at (Center of Region_035_Copy_9 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 11 at (Center of Region_035_Copy_10 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 12 at (Center of Region_035_Copy_11 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 13 at (Center of Region_035_Copy_12 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 14 at (Center of Region_035_Copy_13 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 15 at (Center of Region_035_Copy_13_Copy <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 16 at (Center of Region_035_Copy_13_Copy_2 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 17 at (Center of Region_035_Copy_13_Copy_3 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 18 at (Center of Region_035_Copy_13_Copy_4 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 19 at (Center of Region_035_Copy_13_Copy_4_Copy <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 20 at (Center of Region_035_Copy_13_Copy_4_Copy_2 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 21 at (Center of Region_035_Copy_13_Copy_4_Copy_3 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 22 at (Center of Region_035_Copy_13_Copy_4_Copy_4 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 23 at (Center of Region_035_Copy_13_Copy_4_Copy_5 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 24 at (Center of Region_035_Copy_13_Copy_4_Copy_6 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 25 at (Center of Region_035_Copy_13_Copy_4_Copy_7 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 26 at (Center of Region_035_Copy_13_Copy_4_Copy_8 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 27 at (Center of Region_035_Copy_13_Copy_4_Copy_8 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 28 at (Center of Region_035_Copy_13_Copy_4_Copy_9 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 29 at (Center of Region_035_Copy_13_Copy_4_Copy_10 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Round 30 at (Center of Region_035_Copy_13_Copy_4_Copy_11 <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
tips
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: |cffff0000 Hint:Build as many banks as possible, the more gold collected the more towers so go ahead build bank. also if you order all your banks to create a coin at the same time it will all be made at one bank, isnt that handy!.|r
Untitled Trigger 002
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_009 <gen>
gold
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Create gold coin
Actions
Wait 10.00 seconds
Item - Create Gold Coins at (Position of (Casting unit))
Untitled Trigger 032
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Game - Display to (All players) the text: |cffff0000you have failed to protect Ultimate Demons gateway you all lose.|r
Wait 3.00 seconds
Unit - Kill demon lord 0091 <gen>
Unit - Kill demon lord 0090 <gen>
Unit - Kill demon lord 0089 <gen>
Unit - Kill demon lord 0088 <gen>
Wait 3.00 seconds
Game - Defeat Player 1 (Red) with the message: Gateway destroyed!
Game - Defeat Player 2 (Blue) with the message: Gateway destroyed!
Game - Defeat Player 3 (Teal) with the message: Gateway destroyed!
Game - Defeat Player 4 (Purple) with the message: Gateway destroyed!
Game - Defeat Player 5 (Yellow) with the message: Gateway destroyed!
Game - Defeat Player 6 (Orange) with the message: Gateway destroyed!
Game - Defeat Player 7 (Green) with the message: Gateway destroyed!
Game - Defeat Player 8 (Pink) with the message: Gateway destroyed!
Game - Defeat Player 9 (Gray) with the message: Gateway destroyed!
Game - Defeat Player 10 (Light Blue) with the message: Gateway destroyed!
Unit - Explode Ultimates Relm gate 0040 <gen> .
in order
Events
Unit - A unit enters Region_034 <gen>
Conditions
Actions
Game - Display to (All players) the text: 9 lives left
Unit - Kill (Entering unit)
Trigger - Turn off (This trigger)
in order Copy
Events
Unit - A unit enters Region_033 <gen>
Conditions
Actions
Game - Display to (All players) the text: 8 lives left
Unit - Kill (Entering unit)
Trigger - Turn off (This trigger)
in order Copy 2
Events
Unit - A unit enters Region_032 <gen>
Conditions
Actions
Game - Display to (All players) the text: 7 lives left
Unit - Kill (Entering unit)
Trigger - Turn off (This trigger)
in order Copy 3
Events
Unit - A unit enters Region_031 <gen>
Conditions
Actions
Game - Display to (All players) the text: 6 lives left
Unit - Kill (Entering unit)
Trigger - Turn off (This trigger)
in order Copy 4
Events
Unit - A unit enters Region_030 <gen>
Conditions
Actions
Game - Display to (All players) the text: 5 lives left
Unit - Kill (Entering unit)
Trigger - Turn off (This trigger)
in order Copy 5
Events
Unit - A unit enters Region_029 <gen>
Conditions
Actions
Game - Display to (All players) the text: 4 lives left
Unit - Kill (Entering unit)
Trigger - Turn off (This trigger)
in order Copy 6
Events
Unit - A unit enters Region_028 <gen>
Conditions
Actions
Game - Display to (All players) the text: 2 lives left
Unit - Kill (Entering unit)
Trigger - Turn off (This trigger)
in order Copy 6 Copy
Events
Unit - A unit enters Region_027 <gen>
Conditions
Actions
Game - Display to (All players) the text: 1 lives left
Unit - Kill (Entering unit)
Trigger - Turn off (This trigger)
in order Copy 6 Copy 2
Events
Unit - A unit enters Region_026 <gen>
Conditions
Actions
Game - Display to (All players) the text: 0 lives left
Unit - Kill (Entering unit)
Trigger - Turn off (This trigger)
Untitled Trigger 033
Events
Unit - Ultimates Relm gate 0040 <gen> Is attacked
Conditions
Actions
Game - Display to (All players) the text: |cffff0000Ultimate Demons gateway is being attacked!|r
text
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Pause the game
Game - Display to (All players) the text: Waiting for host to choose game difficulty.
Wait 6.00 seconds
Game - Unpause the game
Untitled Trigger 034
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Dialog - Clear my_dialog
Dialog - Create a dialog button for my_dialog labelled |cff0000ff Easy|r
Dialog - Create a dialog button for my_dialog labelled |cffffff00Normal|r
Dialog - Create a dialog button for my_dialog labelled |cffff0000 Hard|r
Dialog - Create a dialog button for my_dialog labelled |cfffaf0e6 Insane|r
Set Variable Set easy = easy
Set Variable Set normal = normal
Set Variable Set hard = hard
Set Variable Set Insane = Insane
Dialog - Show my_dialog for Player 1 (Red)
Untitled Trigger 035
Events
Dialog - A dialog button is clicked for my_dialog
Conditions
(Clicked dialog button) Equal to easy
Actions
Player - Set Player 11 (Dark Green) handicap to 70.00 %
Untitled Trigger 035 Copy
Events
Dialog - A dialog button is clicked for my_dialog
Conditions
(Clicked dialog button) Equal to normal
Actions
Player - Set Player 11 (Dark Green) handicap to 85.00 %
Untitled Trigger 035 Copy 2
Events
Dialog - A dialog button is clicked for my_dialog
Conditions
(Clicked dialog button) Equal to hard
Actions
Player - Set Player 11 (Dark Green) handicap to 100.00 %
Untitled Trigger 035 Copy 2 Copy
Events
Dialog - A dialog button is clicked for my_dialog
Conditions
(Clicked dialog button) Equal to Insane
Actions
Player - Set Player 11 (Dark Green) handicap to 200.00 %
kick
Events
Player - Player 1 (Red) types a chat message containing kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Kicked from the game !
the message
Events
Time - Elapsed game time is 6.00 seconds
Conditions
Actions
Game - Display to (All players) the text: You are the host of the game you choose the game difficulty and you have the power to kick assholes out of the game to to this typekick (colour). do not use any capitial letters it wont work and it dosnt kick player 1.
kick Copy
Events
Player - Player 1 (Red) types a chat message containing kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Kicked from the game !
kick Copy 2
Events
Player - Player 1 (Red) types a chat message containing kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Kicked from the game !
kick Copy 3
Events
Player - Player 1 (Red) types a chat message containing kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Kicked from the game !
kick Copy 4
Events
Player - Player 1 (Red) types a chat message containing kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Kicked from the game !
kick Copy 5
Events
Player - Player 1 (Red) types a chat message containing kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Kicked from the game !
kick Copy 6
Events
Player - Player 1 (Red) types a chat message containing kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: Kicked from the game !
kick Copy 6 Copy
Events
Player - Player 1 (Red) types a chat message containing kick grey (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: Kicked from the game !
kick Copy 6 Copy 2
Events
Player - Player 1 (Red) types a chat message containing kick light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: Kicked from the game !
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