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Triggers
Demon defence 3. V.2.81 w3x.w3x
Variables
Initialization
Melee Initialization
text
text
rounds
movment 1
movement 2
m 3
m 4
m 5
m 6
m 7
m 8
m 9
m 10
m 11
m 12
m 13
m 14
m 15
m 16
m 17
m 18
round create
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 004
Untitled Trigger 005
Untitled Trigger 006
Untitled Trigger 007
Untitled Trigger 008
Untitled Trigger 009
Untitled Trigger 010
Untitled Trigger 011
Untitled Trigger 012
Untitled Trigger 013
Untitled Trigger 014
Untitled Trigger 016
Untitled Trigger 017
Untitled Trigger 018
Untitled Trigger 019
Untitled Trigger 020
bounty
this shit
visability
lives
lives
lives Copy
lives Copy 2
lives Copy 3
lives Copy 4
lives Copy 5
lives Copy 6
sell
sell
texting
Untitled Trigger 015
music
m
difficulty
diff
easy
normal
hard
leaderbord
leaderbord
leaderbord continue
gifts
gift
Untitled Trigger 021
Untitled Trigger 021 Copy
Untitled Trigger 021 Copy 2
Untitled Trigger 021 Copy 3
Untitled Trigger 021 Copy 4
host take away
Untitled Trigger 022
Untitled Trigger 022 Copy
Untitled Trigger 022 Copy 2
Untitled Trigger 022 Copy 3
Untitled Trigger 022 Copy 4
Untitled Trigger 022 Copy 5
Untitled Trigger 022 Copy 6
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
easy
button
No
hard
button
No
Insane
button
No
my_diolog
dialog
No
Normal
button
No
player_kills
integer
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
text
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffff0000Welcome to Ultimate demon demon defence 3. i hope that you will enjoy V.1.01A.
movment 1
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_002 <gen>)
movement 2
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_003 <gen>)
m 3
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_004 <gen>)
m 4
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_005 <gen>)
m 5
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_032 <gen>)
m 6
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_008 <gen>)
m 7
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_009 <gen>)
m 8
Events
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_010 <gen>)
m 9
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_005 <gen>)
m 10
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_013 <gen>)
m 11
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_014 <gen>)
m 12
Events
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_015 <gen>)
m 13
Events
Unit - A unit enters Region_015 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_016 <gen>)
m 14
Events
Unit - A unit enters Region_016 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_032 <gen>)
m 15
Events
Unit - A unit enters Region_018 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_019 <gen>)
m 16
Events
Unit - A unit enters Region_019 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_020 <gen>)
m 17
Events
Unit - A unit enters Region_020 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_021 <gen>)
m 18
Events
Unit - A unit enters Region_021 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_016 <gen>)
Untitled Trigger 001
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Unit - Create 20 . Dark Troll for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 20 . Dark Troll for Player 9 (Gray) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 20 . Dark Troll for Player 9 (Gray) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 20 . Dark Troll for Player 9 (Gray) at (Center of Region_018 <gen>) facing Default building facing degrees
Untitled Trigger 002
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 20 . Dark Troll Trapper for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 20 . Dark Troll Trapper for Player 9 (Gray) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 20 . Dark Troll Trapper for Player 9 (Gray) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 20 . Dark Troll Trapper for Player 9 (Gray) at (Center of Region_018 <gen>) facing Default building facing degrees
Untitled Trigger 003
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Unit - Create 20 . Giant Spider for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 20 . Giant Spider for Player 9 (Gray) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 20 . Giant Spider for Player 9 (Gray) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 20 . Giant Spider for Player 9 (Gray) at (Center of Region_018 <gen>) facing Default building facing degrees
Untitled Trigger 004
Events
Time - Elapsed game time is 110.00 seconds
Conditions
Actions
Unit - Create 20 . Furbolg for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 20 . Furbolg for Player 9 (Gray) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 20 . Furbolg for Player 9 (Gray) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 20 . Furbolg for Player 9 (Gray) at (Center of Region_018 <gen>) facing Default building facing degrees
Untitled Trigger 005
Events
Time - Elapsed game time is 140.00 seconds
Conditions
Actions
Unit - Create 20 . Satyr Soulstealer for Player 9 (Gray) at (Center of Region_001 <gen>) facing 0.00 degrees
Unit - Create 20 . Satyr Soulstealer for Player 9 (Gray) at (Center of Region_007 <gen>) facing 0.00 degrees
Unit - Create 20 . Satyr Soulstealer for Player 9 (Gray) at (Center of Region_012 <gen>) facing 0.00 degrees
Unit - Create 20 . Satyr Soulstealer for Player 9 (Gray) at (Center of Region_018 <gen>) facing 0.00 degrees
Untitled Trigger 006
Events
Time - Elapsed game time is 170.00 seconds
Conditions
Actions
Unit - Create 25 . Footman for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 25 . Footman for Player 9 (Gray) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 25 . Footman for Player 9 (Gray) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 25 . Footman for Player 9 (Gray) at (Center of Region_018 <gen>) facing Default building facing degrees
Untitled Trigger 007
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Unit - Create 11 . Gryphon Rider for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 11 . Gryphon Rider for Player 9 (Gray) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 11 . Gryphon Rider for Player 9 (Gray) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 11 . Gryphon Rider for Player 9 (Gray) at (Center of Region_018 <gen>) facing Default building facing degrees
Untitled Trigger 008
Events
Time - Elapsed game time is 230.00 seconds
Conditions
Actions
Unit - Create 20 . Furbolg Tracker for Player 9 (Gray) at (Center of Region_001 <gen>) facing 0.00 degrees
Unit - Create 20 . Furbolg Tracker for Player 9 (Gray) at (Center of Region_007 <gen>) facing 0.00 degrees
Unit - Create 20 . Furbolg Tracker for Player 9 (Gray) at (Center of Region_012 <gen>) facing 0.00 degrees
Unit - Create 20 . Furbolg Tracker for Player 9 (Gray) at (Center of Region_018 <gen>) facing 0.00 degrees
Untitled Trigger 009
Events
Time - Elapsed game time is 260.00 seconds
Conditions
Actions
Unit - Create 22 . Dire Wolf for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 22 . Dire Wolf for Player 9 (Gray) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 22 . Dire Wolf for Player 9 (Gray) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 22 . Dire Wolf for Player 9 (Gray) at (Center of Region_018 <gen>) facing Default building facing degrees
Untitled Trigger 010
Events
Time - Elapsed game time is 290.00 seconds
Conditions
Actions
Unit - Create 20 . Mountain Giant for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 20 . Mountain Giant for Player 9 (Gray) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 20 . Mountain Giant for Player 9 (Gray) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 20 . Mountain Giant for Player 9 (Gray) at (Center of Region_018 <gen>) facing Default building facing degrees
Untitled Trigger 011
Events
Time - Elapsed game time is 320.00 seconds
Conditions
Actions
Unit - Create 20 . Furbolg Champion for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 20 . Furbolg Champion for Player 9 (Gray) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 20 . Furbolg Champion for Player 9 (Gray) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 20 . Furbolg Champion for Player 9 (Gray) at (Center of Region_018 <gen>) facing Default building facing degrees
Untitled Trigger 012
Events
Time - Elapsed game time is 350.00 seconds
Conditions
Actions
Unit - Create 20 . Furbolg Ursa Warrior for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 20 . Furbolg Ursa Warrior for Player 9 (Gray) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 20 . Furbolg Ursa Warrior for Player 9 (Gray) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 20 . Furbolg Ursa Warrior for Player 9 (Gray) at (Center of Region_018 <gen>) facing Default building facing degrees
Untitled Trigger 013
Events
Time - Elapsed game time is 370.00 seconds
Conditions
Actions
Unit - Create 20 . Satyr Hellcaller for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 20 . Satyr Hellcaller for Player 9 (Gray) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 20 . Satyr Hellcaller for Player 9 (Gray) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 20 . Satyr Hellcaller for Player 9 (Gray) at (Center of Region_018 <gen>) facing Default building facing degrees
Untitled Trigger 014
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Unit - Create 5 . Green Dragon for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Green Dragon for Player 9 (Gray) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 5 . Green Dragon for Player 9 (Gray) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 5 . Green Dragon for Player 9 (Gray) at (Center of Region_018 <gen>) facing Default building facing degrees
Untitled Trigger 016
Events
Time - Elapsed game time is 430.00 seconds
Conditions
Actions
Unit - Create 7 . Bronze Dragon for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 7 . Bronze Dragon for Player 9 (Gray) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 7 . Bronze Dragon for Player 9 (Gray) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 7 . Bronze Dragon for Player 9 (Gray) at (Center of Region_018 <gen>) facing Default building facing degrees
Untitled Trigger 017
Events
Time - Elapsed game time is 460.00 seconds
Conditions
Actions
Unit - Create 20 . Racoonian for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 20 . Racoonian for Player 9 (Gray) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 20 . Racoonian for Player 9 (Gray) at (Center of Region_018 <gen>) facing Default building facing degrees
Unit - Create 20 . Racoonian for Player 9 (Gray) at (Center of Region_012 <gen>) facing Default building facing degrees
Untitled Trigger 018
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Unit - Create 15 . Tutonic sheep for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 15 . Tutonic sheep for Player 9 (Gray) at (Center of Region_018 <gen>) facing Default building facing degrees
Unit - Create 15 . Tutonic sheep for Player 9 (Gray) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 15 . Tutonic sheep for Player 9 (Gray) at (Center of Region_007 <gen>) facing Default building facing degrees
Untitled Trigger 019
Events
Time - Elapsed game time is 540.00 seconds
Conditions
Actions
Unit - Create 20 . Skellinton Mace for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 20 . Skellinton Mace for Player 9 (Gray) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 20 . Skellinton Mace for Player 9 (Gray) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 20 . Skellinton Mace for Player 9 (Gray) at (Center of Region_018 <gen>) facing Default building facing degrees
Untitled Trigger 020
Events
Time - Elapsed game time is 580.00 seconds
Conditions
Actions
Unit - Create 20 . Tutonic penguin for Player 9 (Gray) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 20 . Tutonic penguin for Player 9 (Gray) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 20 . Tutonic penguin for Player 9 (Gray) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 20 . Tutonic penguin for Player 9 (Gray) at (Center of Region_018 <gen>) facing Default building facing degrees
this shit
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 9 (Gray)
visability
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_035 <gen>
lives
Events
Unit - A unit enters Region_026 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: 5 lives left
Trigger - Turn off (This trigger)
lives Copy
Events
Unit - A unit enters Region_027 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: 4 lives left
Trigger - Turn off (This trigger)
lives Copy 2
Events
Unit - A unit enters Region_028 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: 3 lives left
Trigger - Turn off (This trigger)
lives Copy 3
Events
Unit - A unit enters Region_029 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: 2 lives left
Trigger - Turn off (This trigger)
lives Copy 4
Events
Unit - A unit enters Region_030 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: 1 lives left
Trigger - Turn off (This trigger)
lives Copy 5
Events
Unit - A unit enters Region_031 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: 0 lives left
Trigger - Turn off (This trigger)
lives Copy 6
Events
Unit - A unit enters Region_032 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Wait 2 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 6 (Orange) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 7 (Green) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 8 (Pink) over 4.00 seconds
Wait 7.00 seconds
Unit - Kill Doom Guard 0020 <gen>
Unit - Kill Doom Guard 0021 <gen>
Wait 2.00 seconds
Unit - Kill Overlord 0024 <gen>
Unit - Kill Overlord 0025 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 8 (Pink) over 2.00 seconds
Unit - Kill Elder Voidwalker 0022 <gen>
Unit - Kill Elder Voidwalker 0023 <gen>
Wait 1.00 seconds
Unit - Kill Demon lord 0019 <gen>
Wait 5.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
sell
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Remove building
Actions
Unit - Remove (Triggering unit) from the game
Untitled Trigger 015
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Floating Text - Create floating text that reads Demon King at (Center of Region_032 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Demon defence 3 V2.48 at (Center of Region_032 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
m
Events
Time - Every 1.07 seconds of game time
Conditions
Actions
Sound - Set music volume to 90.00 %
Sound - Play Doom <gen>
diff
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Dialog - Clear my_diolog
Dialog - Change the title of my_diolog to Choose difficulty
Dialog - Create a dialog button for my_diolog labelled |cff7FFF00Easy|r
Dialog - Create a dialog button for my_diolog labelled |cffFFD700Normal|r
Dialog - Create a dialog button for my_diolog labelled |cffFF0000Hard|r
Set Variable Set easy = (Last created dialog Button)
Set Variable Set Normal = (Last created dialog Button)
Set Variable Set hard = (Last created dialog Button)
Dialog - Show my_diolog for Player 1 (Red)
Dialog - Show my_diolog for Player 2 (Blue)
Dialog - Show my_diolog for Player 3 (Teal)
Dialog - Show my_diolog for Player 4 (Purple)
Dialog - Show my_diolog for Player 5 (Yellow)
Dialog - Show my_diolog for Player 6 (Orange)
Dialog - Show my_diolog for Player 7 (Green)
Dialog - Show my_diolog for Player 8 (Pink)
easy
Events
Dialog - A dialog button is clicked for my_diolog
Conditions
(Clicked dialog button) Equal to easy
Actions
Game - Display to (All players) the text: |cff32CD32 "1" vote for easy|r
Game - Set Use handicaps to Off
Player - Set Player 9 (Gray) handicap to 80.00 %
Game - Set Use handicaps to On
normal
Events
Dialog - A dialog button is clicked for my_diolog
Conditions
(Clicked dialog button) Equal to Normal
Actions
Game - Display to (All players) the text: |cffFFA500 "1" vote for Normal|r
Game - Set Use handicaps to Off
Player - Set Player 9 (Gray) handicap to 100.00 %
Game - Set Use handicaps to On
hard
Events
Dialog - A dialog button is clicked for my_diolog
Conditions
(Clicked dialog button) Equal to hard
Actions
Game - Display to (All players) the text: |cffFF0000 "1" vote for hard|r
Game - Set Use handicaps to Off
Player - Set Player 9 (Gray) handicap to 150.00 %
Game - Set Use handicaps to On
leaderbord
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled |cffff0000Killings chart|r
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
Then - Actions
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0
Else - Actions
Leaderboard - Show (Last created leaderboard)
leaderbord continue
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Set Variable Set player_kills[(Player number of (Owner of (Killing unit)))] = (player_kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to player_kills[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
gift
Events
Time - Elapsed game time is 140.00 seconds
Conditions
Actions
If ((Player in position 1 of (Last created leaderboard).) Equal to (Player in position 1 of (Last created leaderboard).)) then do (Display to (All players) the text: ((Name of (Player in position 1 of (Last created leaderboard).)) + Well done you have recived a gift of 1000 for being at the top of the leader bord)) else do (Add 1000 to (Player in position 1 of (Last created leaderboard).).Current gold)
Untitled Trigger 021
Events
Time - Elapsed game time is 230.00 seconds
Conditions
Actions
If ((Player in position 1 of (Last created leaderboard).) Equal to (Player in position 1 of (Last created leaderboard).)) then do (Display to (All players) the text: ((Name of (Player in position 1 of (Last created leaderboard).)) + Well done you have recived a gift of 1100 for being 1st at of the leader bord)) else do (Add 1100 to (Player in position 1 of (Last created leaderboard).).Current gold)
Untitled Trigger 021 Copy
Events
Time - Elapsed game time is 320.00 seconds
Conditions
Actions
If ((Player in position 1 of (Last created leaderboard).) Equal to (Player in position 1 of (Last created leaderboard).)) then do (Display to (All players) the text: ((Name of (Player in position 1 of (Last created leaderboard).)) + Well done you have recived a gift of 1500 for being 1st at of the leader bord)) else do (Add 1500 to (Player in position 1 of (Last created leaderboard).).Current gold)
Untitled Trigger 021 Copy 2
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
If ((Player in position 1 of (Last created leaderboard).) Equal to (Player in position 1 of (Last created leaderboard).)) then do (Display to (All players) the text: ((Name of (Player in position 1 of (Last created leaderboard).)) + Well done you have recived a gift of 2100 for being 1st at of the leader bord)) else do (Add 2100 to (Player in position 1 of (Last created leaderboard).).Current gold)
Untitled Trigger 021 Copy 3
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
If ((Player in position 1 of (Last created leaderboard).) Equal to (Player in position 1 of (Last created leaderboard).)) then do (Display to (All players) the text: ((Name of (Player in position 1 of (Last created leaderboard).)) + Well done you have recived a gift of 4000 for being 1st at of the leader bord)) else do (Add 4000 to (Player in position 1 of (Last created leaderboard).).Current gold)
Untitled Trigger 021 Copy 4
Events
Time - Elapsed game time is 230.00 seconds
Conditions
Actions
If ((Player in position 8 of (Last created leaderboard).) Equal to (Player in position 8 of (Last created leaderboard).)) then do (Display to (All players) the text: ((Name of (Player in position 1 of (Last created leaderboard).)) + Oh dear you have been awful you have 1000 gold taken away for being the last of the leader bord)) else do (Add 1100 to (Player in position 1 of (Last created leaderboard).).Current gold)
Untitled Trigger 022
Events
Player - Player 1 (Red) types a chat message containing -5000 blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + is being a noob and has anoyed the host he has 5000 gold taken away.)
Player - Add -5000 to Player 2 (Blue) . Current gold
Untitled Trigger 022 Copy
Events
Player - Player 1 (Red) types a chat message containing -5000 teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + is being a noob and has anoyed the host he has 5000 gold taken away.)
Player - Add -5000 to Player 3 (Teal) . Current gold
Untitled Trigger 022 Copy 2
Events
Player - Player 1 (Red) types a chat message containing -5000 purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + is being a noob and has anoyed the host he has 5000 gold taken away.)
Player - Add -5000 to Player 4 (Purple) . Current gold
Untitled Trigger 022 Copy 3
Events
Player - Player 1 (Red) types a chat message containing -5000 yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + is being a noob and has anoyed the host he has 5000 gold taken away.)
Player - Add -5000 to Player 5 (Yellow) . Current gold
Untitled Trigger 022 Copy 4
Events
Player - Player 1 (Red) types a chat message containing -5000 orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + is being a noob and has anoyed the host he has 5000 gold taken away.)
Player - Add -5000 to Player 6 (Orange) . Current gold
Untitled Trigger 022 Copy 5
Events
Player - Player 1 (Red) types a chat message containing -5000 green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + is being a noob and has anoyed the host he has 5000 gold taken away.)
Player - Add -5000 to Player 7 (Green) . Current gold
Untitled Trigger 022 Copy 6
Events
Player - Player 1 (Red) types a chat message containing -5000 pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + is being a noob and has anoyed the host he has 5000 gold taken away.)
Player - Add -5000 to Player 9 (Gray) . Current gold
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