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Model validation: Demon Archer

DemonArcher.mdx

0 errors 0 severe 61 warnings 14 unused
  • 2 1 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
  • 13 Geoset 4
    • 1 Extent
      • Negative extents
    • 1 Extent
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    • 1 Extent
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    • 1 Extent
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    • 1 Extent
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    • 1 Extent
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    • 1 Extent
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    • 1 Extent
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    • 1 Extent
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    • 1 Extent
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  • 15 Geoset 5
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
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    • 1 Extent
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    • 1 Extent
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    • 1 Extent
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    • 1 Extent
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    • 1 Extent
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    • 1 Extent
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    • 1 Extent
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    • 1 Extent
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    • 1 Extent
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    • 1 Extent
      • Negative extents
  • 15 Geoset 6
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
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    • 1 Extent
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    • 1 Extent
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    • 1 Extent
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    • 1 Extent
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    • 1 Extent
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    • 1 Extent
      • Negative extents
    • 1 Extent
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    • 1 Extent
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    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 15 Geoset 9
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
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    • 1 Extent
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    • 1 Extent
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    • 1 Extent
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    • 1 Extent
      • Negative extents
  • 1 Bone 9 - "Bone_Chest1"
    • 1 Rotation
      • Track 47 at frame 34333 has exactly the same value as tracks 46 and 48
  • 2 Bone 10 - "Bone_Chest2"
    • 2 Rotation
      • Track 26 at frame 27233 has exactly the same value as tracks 25 and 27
      • Track 37 at frame 34333 has exactly the same value as tracks 36 and 38
  • 2 Bone 27 - "Bone_ArmR_1"
    • 2 Rotation
      • Track 49 at frame 34433 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 34533 has exactly the same value as tracks 49 and 51
  • 1 Bone 40 - "Bone_RightPad"
    • 1 Rotation
      • Track 15 at frame 27433 has exactly the same value as tracks 14 and 16
  • 2 Bone 41 - "Bone_ArmL_1"
    • 2 Rotation
      • Track 59 at frame 34433 has exactly the same value as tracks 58 and 60
      • Track 60 at frame 34533 has exactly the same value as tracks 59 and 61
  • 1 Bone 43 - "Bone_Pelvis"
    • 1 Rotation
      • Track 13 at frame 34333 has exactly the same value as tracks 12 and 14
  • 1 Bone 45 - "Dummy02"
    • 1 Rotation
      • Track 6 at frame 33600 has exactly the same value as tracks 5 and 7
  • 1 Helper 1
    • 1 Translation
      • Track 49 at frame 33900 has exactly the same value as tracks 48 and 50
  • 2 Helper 3
    • 1 Translation
      • Track 3 at frame 34333 has exactly the same value as tracks 2 and 4
    • 1 Scaling
      • Track 13 at frame 34333 has exactly the same value as tracks 12 and 14
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