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Triggers
Party!.w3x
Variables
Initialization
Melee Initialization
Untitled Trigger 001
Death 1
Death 2
Death 3 4 Victory
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Human Warrior 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Human Sorceress 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Orc Mystic 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Huntress 0007 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - . Apply . gg_cam_Jaon_cam for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Carla_cam for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Orc_cam for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Neesha_Cam for Player 4 (Purple) over 0 seconds
Game - Display to (All players) for 40.00 seconds the text: READ CAREFULLY!!!This Is A Demo 4 My new Map!HINTS:-Do NOT enter the Arena without preparing urself any player can do that by mistake!-You can change your clothes by entering the Clothes Room!-Thank you all 4 playing this game & enjoy!
Player - Set Player 1 (Red) . Current gold to 750
Player - Set Player 2 (Blue) . Current gold to 750
Player - Set Player 3 (Teal) . Current gold to 750
Player - Set Player 4 (Purple) . Current gold to 750
Environment - Set sky to Lordaeron Summer Sky
Game - Set the time of day to 12
Untitled Trigger 001
Events
Unit - A unit enters Arena <gen>
Conditions
Actions
Unit - Move Human Warrior 0005 <gen> instantly to (Center of Region_005 <gen>) , facing (Position of (Triggering unit))
Unit - Move Human Sorceress 0004 <gen> instantly to (Center of Region_005 <gen>) , facing (Position of (Triggering unit))
Unit - Move Orc Mystic 0006 <gen> instantly to (Center of Region_005 <gen>) , facing (Position of (Triggering unit))
Unit - Move Huntress 0007 <gen> instantly to (Center of Region_005 <gen>) , facing (Position of (Triggering unit))
Unit - Move Dire Wolf 0055 <gen> instantly to (Center of Arena <gen>) , facing (Position of (Triggering unit))
Unit - Move Murloc Tiderunner 0064 <gen> instantly to (Center of Arena <gen>) , facing (Position of (Triggering unit))
Unit - Move Murloc Tiderunner 0065 <gen> instantly to (Center of Arena <gen>) , facing (Position of (Triggering unit))
Death 1
Events
Unit - Dire Wolf 0055 <gen> Dies
Conditions
Actions
Unit - Move Goblin Tamer 0047 <gen> instantly to (Center of Arena <gen>)
Unit - Move Elemental Lord 0049 <gen> instantly to (Center of Arena <gen>)
Unit - Move Goblin Tinker 0048 <gen> instantly to (Center of Arena <gen>)
Unit - Move Light Bunny 0050 <gen> instantly to (Center of Arena <gen>)
Death 2
Events
Unit - Goblin Tinker 0048 <gen> Dies
Conditions
Actions
Unit - Move Human Ranger 0044 <gen> instantly to (Center of Arena <gen>)
Unit - Move Tauren Spearman 0045 <gen> instantly to (Center of Arena <gen>)
Unit - Move Undead Draynor 0046 <gen> instantly to (Center of Arena <gen>)
Unit - Move Avatar 0003 <gen> instantly to (Center of Arena <gen>)
Death 3 4 Victory
Events
Unit - Avatar 0003 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Game - Victory Player 2 (Blue) ( Skip dialogs, Skip scores)
Game - Victory Player 3 (Teal) ( Skip dialogs, Skip scores)
Game - Victory Player 4 (Purple) ( Skip dialogs, Skip scores)
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