• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Delin

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Delin of the bundle Delin. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Statues of Saints Delin and Olmes.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Delin
Delyn.mdx
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
TX_V_ST_STATUE_05.blp
TX_V_ST_STATUE_06.blp
TX_V_ST_STATUE_07.blp
TX_V_ST_STATUE_08.blp
TX_V_STRIP_01.blp
TX_V_STRIP_03.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Delyn.mdx

Now Click the "Import File" Button:

Next select 'Delyn.mdx' in the folder which you extracted from the zip archive:

Delin
Delyn.mdx
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
TX_V_ST_STATUE_05.blp
TX_V_ST_STATUE_06.blp
TX_V_ST_STATUE_07.blp
TX_V_ST_STATUE_08.blp
TX_V_STRIP_01.blp
TX_V_STRIP_03.blp

The file has been properly added to the map archive:

Delyn.mdx
Model
108
war3mapimported/Delyn.mdx

Done, you have imported the file Delyn.mdx.

Importing TX_V_BASE_08.blp

Now Click the "Import File" Button:

Next select 'TX_V_BASE_08.blp' in the folder which you extracted from the zip archive:

Delin
Delyn.mdx
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
TX_V_ST_STATUE_05.blp
TX_V_ST_STATUE_06.blp
TX_V_ST_STATUE_07.blp
TX_V_ST_STATUE_08.blp
TX_V_STRIP_01.blp
TX_V_STRIP_03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Delyn.mdx
Model
108
war3mapimported/Delyn.mdx
TX_V_BASE_08.blp
Image / Texture
3,307
war3mapimported/TX_V_BASE_08.blp

Double-click the file TX_V_BASE_08.blp:

TX_V_BASE_08.blp
Image / Texture
3,307
war3mapimported/TX_V_BASE_08.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_V_BASE_08.blp
Image / Texture
3,307
TX_V_BASE_08.blp

The file has been properly added to the map archive:

Delyn.mdx
Model
108
war3mapimported/Delyn.mdx
TX_V_BASE_08.blp
Image / Texture
3,307
TX_V_BASE_08.blp

Done, you have imported the file TX_V_BASE_08.blp.

Importing TX_V_ST_STATUE_01.blp

Now Click the "Import File" Button:

Next select 'TX_V_ST_STATUE_01.blp' in the folder which you extracted from the zip archive:

Delin
Delyn.mdx
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
TX_V_ST_STATUE_05.blp
TX_V_ST_STATUE_06.blp
TX_V_ST_STATUE_07.blp
TX_V_ST_STATUE_08.blp
TX_V_STRIP_01.blp
TX_V_STRIP_03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Delyn.mdx
Model
108
war3mapimported/Delyn.mdx
TX_V_BASE_08.blp
Image / Texture
3,307
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
Image / Texture
211
war3mapimported/TX_V_ST_STATUE_01.blp

Double-click the file TX_V_ST_STATUE_01.blp:

TX_V_ST_STATUE_01.blp
Image / Texture
211
war3mapimported/TX_V_ST_STATUE_01.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_V_ST_STATUE_01.blp
Image / Texture
211
TX_V_ST_STATUE_01.blp

The file has been properly added to the map archive:

Delyn.mdx
Model
108
war3mapimported/Delyn.mdx
TX_V_BASE_08.blp
Image / Texture
3,307
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
Image / Texture
211
TX_V_ST_STATUE_01.blp

Done, you have imported the file TX_V_ST_STATUE_01.blp.

Importing TX_V_ST_STATUE_02.blp

Now Click the "Import File" Button:

Next select 'TX_V_ST_STATUE_02.blp' in the folder which you extracted from the zip archive:

Delin
Delyn.mdx
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
TX_V_ST_STATUE_05.blp
TX_V_ST_STATUE_06.blp
TX_V_ST_STATUE_07.blp
TX_V_ST_STATUE_08.blp
TX_V_STRIP_01.blp
TX_V_STRIP_03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Delyn.mdx
Model
108
war3mapimported/Delyn.mdx
TX_V_BASE_08.blp
Image / Texture
3,307
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
Image / Texture
211
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
Image / Texture
179
war3mapimported/TX_V_ST_STATUE_02.blp

Double-click the file TX_V_ST_STATUE_02.blp:

TX_V_ST_STATUE_02.blp
Image / Texture
179
war3mapimported/TX_V_ST_STATUE_02.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_V_ST_STATUE_02.blp
Image / Texture
179
TX_V_ST_STATUE_02.blp

The file has been properly added to the map archive:

Delyn.mdx
Model
108
war3mapimported/Delyn.mdx
TX_V_BASE_08.blp
Image / Texture
3,307
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
Image / Texture
211
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
Image / Texture
179
TX_V_ST_STATUE_02.blp

Done, you have imported the file TX_V_ST_STATUE_02.blp.

Importing TX_V_ST_STATUE_03.blp

Now Click the "Import File" Button:

Next select 'TX_V_ST_STATUE_03.blp' in the folder which you extracted from the zip archive:

Delin
Delyn.mdx
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
TX_V_ST_STATUE_05.blp
TX_V_ST_STATUE_06.blp
TX_V_ST_STATUE_07.blp
TX_V_ST_STATUE_08.blp
TX_V_STRIP_01.blp
TX_V_STRIP_03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Delyn.mdx
Model
108
war3mapimported/Delyn.mdx
TX_V_BASE_08.blp
Image / Texture
3,307
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
Image / Texture
211
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
Image / Texture
179
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
Image / Texture
99
war3mapimported/TX_V_ST_STATUE_03.blp

Double-click the file TX_V_ST_STATUE_03.blp:

TX_V_ST_STATUE_03.blp
Image / Texture
99
war3mapimported/TX_V_ST_STATUE_03.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_V_ST_STATUE_03.blp
Image / Texture
99
TX_V_ST_STATUE_03.blp

The file has been properly added to the map archive:

Delyn.mdx
Model
108
war3mapimported/Delyn.mdx
TX_V_BASE_08.blp
Image / Texture
3,307
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
Image / Texture
211
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
Image / Texture
179
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
Image / Texture
99
TX_V_ST_STATUE_03.blp

Done, you have imported the file TX_V_ST_STATUE_03.blp.

Importing TX_V_ST_STATUE_04.blp

Now Click the "Import File" Button:

Next select 'TX_V_ST_STATUE_04.blp' in the folder which you extracted from the zip archive:

Delin
Delyn.mdx
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
TX_V_ST_STATUE_05.blp
TX_V_ST_STATUE_06.blp
TX_V_ST_STATUE_07.blp
TX_V_ST_STATUE_08.blp
TX_V_STRIP_01.blp
TX_V_STRIP_03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Delyn.mdx
Model
108
war3mapimported/Delyn.mdx
TX_V_BASE_08.blp
Image / Texture
3,307
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
Image / Texture
211
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
Image / Texture
179
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
Image / Texture
99
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
Image / Texture
52
war3mapimported/TX_V_ST_STATUE_04.blp

Double-click the file TX_V_ST_STATUE_04.blp:

TX_V_ST_STATUE_04.blp
Image / Texture
52
war3mapimported/TX_V_ST_STATUE_04.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_V_ST_STATUE_04.blp
Image / Texture
52
TX_V_ST_STATUE_04.blp

The file has been properly added to the map archive:

Delyn.mdx
Model
108
war3mapimported/Delyn.mdx
TX_V_BASE_08.blp
Image / Texture
3,307
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
Image / Texture
211
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
Image / Texture
179
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
Image / Texture
99
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
Image / Texture
52
TX_V_ST_STATUE_04.blp

Done, you have imported the file TX_V_ST_STATUE_04.blp.

Importing TX_V_ST_STATUE_05.blp

Now Click the "Import File" Button:

Next select 'TX_V_ST_STATUE_05.blp' in the folder which you extracted from the zip archive:

Delin
Delyn.mdx
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
TX_V_ST_STATUE_05.blp
TX_V_ST_STATUE_06.blp
TX_V_ST_STATUE_07.blp
TX_V_ST_STATUE_08.blp
TX_V_STRIP_01.blp
TX_V_STRIP_03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Delyn.mdx
Model
108
war3mapimported/Delyn.mdx
TX_V_BASE_08.blp
Image / Texture
3,307
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
Image / Texture
211
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
Image / Texture
179
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
Image / Texture
99
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
Image / Texture
52
TX_V_ST_STATUE_04.blp
TX_V_ST_STATUE_05.blp
Image / Texture
13
war3mapimported/TX_V_ST_STATUE_05.blp

Double-click the file TX_V_ST_STATUE_05.blp:

TX_V_ST_STATUE_05.blp
Image / Texture
13
war3mapimported/TX_V_ST_STATUE_05.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_V_ST_STATUE_05.blp
Image / Texture
13
TX_V_ST_STATUE_05.blp

The file has been properly added to the map archive:

Delyn.mdx
Model
108
war3mapimported/Delyn.mdx
TX_V_BASE_08.blp
Image / Texture
3,307
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
Image / Texture
211
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
Image / Texture
179
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
Image / Texture
99
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
Image / Texture
52
TX_V_ST_STATUE_04.blp
TX_V_ST_STATUE_05.blp
Image / Texture
13
TX_V_ST_STATUE_05.blp

Done, you have imported the file TX_V_ST_STATUE_05.blp.

Importing TX_V_ST_STATUE_06.blp

Now Click the "Import File" Button:

Next select 'TX_V_ST_STATUE_06.blp' in the folder which you extracted from the zip archive:

Delin
Delyn.mdx
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
TX_V_ST_STATUE_05.blp
TX_V_ST_STATUE_06.blp
TX_V_ST_STATUE_07.blp
TX_V_ST_STATUE_08.blp
TX_V_STRIP_01.blp
TX_V_STRIP_03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Delyn.mdx
Model
108
war3mapimported/Delyn.mdx
TX_V_BASE_08.blp
Image / Texture
3,307
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
Image / Texture
211
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
Image / Texture
179
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
Image / Texture
99
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
Image / Texture
52
TX_V_ST_STATUE_04.blp
TX_V_ST_STATUE_05.blp
Image / Texture
13
TX_V_ST_STATUE_05.blp
TX_V_ST_STATUE_06.blp
Image / Texture
13
war3mapimported/TX_V_ST_STATUE_06.blp

Double-click the file TX_V_ST_STATUE_06.blp:

TX_V_ST_STATUE_06.blp
Image / Texture
13
war3mapimported/TX_V_ST_STATUE_06.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_V_ST_STATUE_06.blp
Image / Texture
13
TX_V_ST_STATUE_06.blp

The file has been properly added to the map archive:

Delyn.mdx
Model
108
war3mapimported/Delyn.mdx
TX_V_BASE_08.blp
Image / Texture
3,307
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
Image / Texture
211
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
Image / Texture
179
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
Image / Texture
99
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
Image / Texture
52
TX_V_ST_STATUE_04.blp
TX_V_ST_STATUE_05.blp
Image / Texture
13
TX_V_ST_STATUE_05.blp
TX_V_ST_STATUE_06.blp
Image / Texture
13
TX_V_ST_STATUE_06.blp

Done, you have imported the file TX_V_ST_STATUE_06.blp.

Importing TX_V_ST_STATUE_07.blp

Now Click the "Import File" Button:

Next select 'TX_V_ST_STATUE_07.blp' in the folder which you extracted from the zip archive:

Delin
Delyn.mdx
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
TX_V_ST_STATUE_05.blp
TX_V_ST_STATUE_06.blp
TX_V_ST_STATUE_07.blp
TX_V_ST_STATUE_08.blp
TX_V_STRIP_01.blp
TX_V_STRIP_03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Delyn.mdx
Model
108
war3mapimported/Delyn.mdx
TX_V_BASE_08.blp
Image / Texture
3,307
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
Image / Texture
211
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
Image / Texture
179
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
Image / Texture
99
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
Image / Texture
52
TX_V_ST_STATUE_04.blp
TX_V_ST_STATUE_05.blp
Image / Texture
13
TX_V_ST_STATUE_05.blp
TX_V_ST_STATUE_06.blp
Image / Texture
13
TX_V_ST_STATUE_06.blp
TX_V_ST_STATUE_07.blp
Image / Texture
13
war3mapimported/TX_V_ST_STATUE_07.blp

Double-click the file TX_V_ST_STATUE_07.blp:

TX_V_ST_STATUE_07.blp
Image / Texture
13
war3mapimported/TX_V_ST_STATUE_07.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_V_ST_STATUE_07.blp
Image / Texture
13
TX_V_ST_STATUE_07.blp

The file has been properly added to the map archive:

Delyn.mdx
Model
108
war3mapimported/Delyn.mdx
TX_V_BASE_08.blp
Image / Texture
3,307
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
Image / Texture
211
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
Image / Texture
179
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
Image / Texture
99
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
Image / Texture
52
TX_V_ST_STATUE_04.blp
TX_V_ST_STATUE_05.blp
Image / Texture
13
TX_V_ST_STATUE_05.blp
TX_V_ST_STATUE_06.blp
Image / Texture
13
TX_V_ST_STATUE_06.blp
TX_V_ST_STATUE_07.blp
Image / Texture
13
TX_V_ST_STATUE_07.blp

Done, you have imported the file TX_V_ST_STATUE_07.blp.

Importing TX_V_ST_STATUE_08.blp

Now Click the "Import File" Button:

Next select 'TX_V_ST_STATUE_08.blp' in the folder which you extracted from the zip archive:

Delin
Delyn.mdx
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
TX_V_ST_STATUE_05.blp
TX_V_ST_STATUE_06.blp
TX_V_ST_STATUE_07.blp
TX_V_ST_STATUE_08.blp
TX_V_STRIP_01.blp
TX_V_STRIP_03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Delyn.mdx
Model
108
war3mapimported/Delyn.mdx
TX_V_BASE_08.blp
Image / Texture
3,307
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
Image / Texture
211
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
Image / Texture
179
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
Image / Texture
99
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
Image / Texture
52
TX_V_ST_STATUE_04.blp
TX_V_ST_STATUE_05.blp
Image / Texture
13
TX_V_ST_STATUE_05.blp
TX_V_ST_STATUE_06.blp
Image / Texture
13
TX_V_ST_STATUE_06.blp
TX_V_ST_STATUE_07.blp
Image / Texture
13
TX_V_ST_STATUE_07.blp
TX_V_ST_STATUE_08.blp
Image / Texture
46
war3mapimported/TX_V_ST_STATUE_08.blp

Double-click the file TX_V_ST_STATUE_08.blp:

TX_V_ST_STATUE_08.blp
Image / Texture
46
war3mapimported/TX_V_ST_STATUE_08.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_V_ST_STATUE_08.blp
Image / Texture
46
TX_V_ST_STATUE_08.blp

The file has been properly added to the map archive:

Delyn.mdx
Model
108
war3mapimported/Delyn.mdx
TX_V_BASE_08.blp
Image / Texture
3,307
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
Image / Texture
211
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
Image / Texture
179
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
Image / Texture
99
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
Image / Texture
52
TX_V_ST_STATUE_04.blp
TX_V_ST_STATUE_05.blp
Image / Texture
13
TX_V_ST_STATUE_05.blp
TX_V_ST_STATUE_06.blp
Image / Texture
13
TX_V_ST_STATUE_06.blp
TX_V_ST_STATUE_07.blp
Image / Texture
13
TX_V_ST_STATUE_07.blp
TX_V_ST_STATUE_08.blp
Image / Texture
46
TX_V_ST_STATUE_08.blp

Done, you have imported the file TX_V_ST_STATUE_08.blp.

Importing TX_V_STRIP_01.blp

Now Click the "Import File" Button:

Next select 'TX_V_STRIP_01.blp' in the folder which you extracted from the zip archive:

Delin
Delyn.mdx
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
TX_V_ST_STATUE_05.blp
TX_V_ST_STATUE_06.blp
TX_V_ST_STATUE_07.blp
TX_V_ST_STATUE_08.blp
TX_V_STRIP_01.blp
TX_V_STRIP_03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Delyn.mdx
Model
108
war3mapimported/Delyn.mdx
TX_V_BASE_08.blp
Image / Texture
3,307
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
Image / Texture
211
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
Image / Texture
179
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
Image / Texture
99
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
Image / Texture
52
TX_V_ST_STATUE_04.blp
TX_V_ST_STATUE_05.blp
Image / Texture
13
TX_V_ST_STATUE_05.blp
TX_V_ST_STATUE_06.blp
Image / Texture
13
TX_V_ST_STATUE_06.blp
TX_V_ST_STATUE_07.blp
Image / Texture
13
TX_V_ST_STATUE_07.blp
TX_V_ST_STATUE_08.blp
Image / Texture
46
TX_V_ST_STATUE_08.blp
TX_V_STRIP_01.blp
Image / Texture
770
war3mapimported/TX_V_STRIP_01.blp

Double-click the file TX_V_STRIP_01.blp:

TX_V_STRIP_01.blp
Image / Texture
770
war3mapimported/TX_V_STRIP_01.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_V_STRIP_01.blp
Image / Texture
770
TX_V_STRIP_01.blp

The file has been properly added to the map archive:

Delyn.mdx
Model
108
war3mapimported/Delyn.mdx
TX_V_BASE_08.blp
Image / Texture
3,307
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
Image / Texture
211
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
Image / Texture
179
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
Image / Texture
99
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
Image / Texture
52
TX_V_ST_STATUE_04.blp
TX_V_ST_STATUE_05.blp
Image / Texture
13
TX_V_ST_STATUE_05.blp
TX_V_ST_STATUE_06.blp
Image / Texture
13
TX_V_ST_STATUE_06.blp
TX_V_ST_STATUE_07.blp
Image / Texture
13
TX_V_ST_STATUE_07.blp
TX_V_ST_STATUE_08.blp
Image / Texture
46
TX_V_ST_STATUE_08.blp
TX_V_STRIP_01.blp
Image / Texture
770
TX_V_STRIP_01.blp

Done, you have imported the file TX_V_STRIP_01.blp.

Importing TX_V_STRIP_03.blp

Now Click the "Import File" Button:

Next select 'TX_V_STRIP_03.blp' in the folder which you extracted from the zip archive:

Delin
Delyn.mdx
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
TX_V_ST_STATUE_05.blp
TX_V_ST_STATUE_06.blp
TX_V_ST_STATUE_07.blp
TX_V_ST_STATUE_08.blp
TX_V_STRIP_01.blp
TX_V_STRIP_03.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Delyn.mdx
Model
108
war3mapimported/Delyn.mdx
TX_V_BASE_08.blp
Image / Texture
3,307
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
Image / Texture
211
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
Image / Texture
179
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
Image / Texture
99
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
Image / Texture
52
TX_V_ST_STATUE_04.blp
TX_V_ST_STATUE_05.blp
Image / Texture
13
TX_V_ST_STATUE_05.blp
TX_V_ST_STATUE_06.blp
Image / Texture
13
TX_V_ST_STATUE_06.blp
TX_V_ST_STATUE_07.blp
Image / Texture
13
TX_V_ST_STATUE_07.blp
TX_V_ST_STATUE_08.blp
Image / Texture
46
TX_V_ST_STATUE_08.blp
TX_V_STRIP_01.blp
Image / Texture
770
TX_V_STRIP_01.blp
TX_V_STRIP_03.blp
Image / Texture
371
war3mapimported/TX_V_STRIP_03.blp

Double-click the file TX_V_STRIP_03.blp:

TX_V_STRIP_03.blp
Image / Texture
371
war3mapimported/TX_V_STRIP_03.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_V_STRIP_03.blp
Image / Texture
371
TX_V_STRIP_03.blp

The file has been properly added to the map archive:

Delyn.mdx
Model
108
war3mapimported/Delyn.mdx
TX_V_BASE_08.blp
Image / Texture
3,307
TX_V_BASE_08.blp
TX_V_ST_STATUE_01.blp
Image / Texture
211
TX_V_ST_STATUE_01.blp
TX_V_ST_STATUE_02.blp
Image / Texture
179
TX_V_ST_STATUE_02.blp
TX_V_ST_STATUE_03.blp
Image / Texture
99
TX_V_ST_STATUE_03.blp
TX_V_ST_STATUE_04.blp
Image / Texture
52
TX_V_ST_STATUE_04.blp
TX_V_ST_STATUE_05.blp
Image / Texture
13
TX_V_ST_STATUE_05.blp
TX_V_ST_STATUE_06.blp
Image / Texture
13
TX_V_ST_STATUE_06.blp
TX_V_ST_STATUE_07.blp
Image / Texture
13
TX_V_ST_STATUE_07.blp
TX_V_ST_STATUE_08.blp
Image / Texture
46
TX_V_ST_STATUE_08.blp
TX_V_STRIP_01.blp
Image / Texture
770
TX_V_STRIP_01.blp
TX_V_STRIP_03.blp
Image / Texture
371
TX_V_STRIP_03.blp

Done, you have imported the file TX_V_STRIP_03.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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