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Triggers
Defensoria v2.17.w3x
Variables
player limit
edificios limit
regenerador de madera1
regenerador de madera2
regenerador de madera3
regenerador de madera4
heroes
her1
her2
her3
her4
her1 sinbot
her2 sinbot
her3 sinbot
her4 sinbot
victory de
Detonador sin nombre 001
music
music2
music3
visd
viad
viad secuencia active
time
reglas
reglas2
init
init
init limit
recursos limit
HG
Bot rosa
Bot rosa init
bot rosa AI
bot rosa AI Neu
bot rosa sinordenes
Bot rosa ha
Bot rosa dev
Bot Guard
bot automatico
castle peligro
castle peligro2
castle peligro3
dd3
guard002a
guard002b
guard002c
guard000h
guard006
init guard001
init guard002
guard007
guard008
guard012
guard015hero1
guard015hero
guard015hero2
guard015hero3
guard015hero4
guard015hero5
guard015hero6
guard015hero7
Bot Jefe
mododos2
mododos3
jefe angry
Jefe Final
Artilleromuerto
Detonador sin nombre 002
Detonador sin nombre 002 Copiar
Detonador sin nombre 002 Copiar 2
Artilleromuerto efecto especial
a
desactivar todo
Activar variante total
Invocar vengadores
Invocar vengadores1
Invocar vengadores2
Invocar vengadores3
attack1
attack1 Copiar
attack1 Copiar 2
habilidadesheroG
No dejar de mover
efecto sfx
un018
un019
un020
un020a
un021
un022
un023
un024
un025
un026
un004
un010
un016
un012
un029
un030
un013
un006
un007
un005
un011
un014
un015
un017
un009
un008
un027
un028
extre
dasd
Bot Skeleto
peligro de neutral
peligro de neutral3
peligro de neutral2
init na
alliance neutral
active day
active night
inv001a
inv002a
inv003a
beserk001a
inv001n
inv002n
inv003n
beserk001n
inv001tan
inv002tan
inv003tan
inv001dragon
inv002dragon
inv000dragon
inv003dragon
inv001cat
inv002catw
inv003cat
attackn
attackn2
attackn3
attackn12
attackn22
attackn33
attackn22 d
attackn22 d2
attackn22 d3
autoattack
moveehp6
moveattackhero0
moveattackhero
habilidadeshero
Usohero
revivenaranja
esclavosskeletos
seguir esclavos
seguir esclavos2
Bot Skeleto mejoras
nvl1
nvl2
nvl3
nvl4
nvl5
extbot1
extbot2
extbot3
extbot4
bot verde oscuro
init ve
init jugador
limit ve
limit cor
invocar heroe
move heroe
move heroe attack
heroe cuando muere
habilidadeshero verde
Usohero verde
cortador
dd
construir
dd2
buscar madera
bm if
entrenar
agrupar
agrupado ataquar
bot marron
///Text///
init ma
init jugador2
limit ma
invocar heroe Copiar
move heroe Copiar
move heroe attack Copiar
heroe cuando muere Copiar
habilidadeshero verde Copiar
Usohero verde Copiar
limit cor Copiar
cortador Copiar
dd Copiar
construir Copiar
dd2 Copiar
buscar madera Copiar
bm if Copiar
entrenar Copiar
agrupar Copiar
agrupado ataquar Copiar
ect
maloee22
maloee22 Copiar
maloee22 Copiar 2
maloee22 Copiar 3
activar eme
emergencia ayuda
emergencia ayuda Copiar
emergencia ayuda Copiar 2
emergencia ayuda Copiar 3
Bot1 guard
ddz1
ent1
m1
m1a
m1b
m1c
m1d
ha1
haz1
or1
re1
tower1
towerrandom1
Bot2 guard
ddz2
or2
ent2
m2
m2a
m2b
m2c
m2d
ha2
haz2
re2
tower2
towerrandom2
Bot3 guard
ddz3
or3
ent3
m3
m3a
m3b
m3c
m3d
ha3
haz3
re3
tower3
towerrandom3
Bot4 guard
ddz4
or4
ent4
m4
m4a
m4b
m4c
m4d
ha4
haz4
re4
tower4
towerrandom4
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
dfdfd
integer
No
heore
integer
No
1
mk
unit
No
UnitNull
Playergrouds
force
No
punto1
location
No
ValorGuard
integer
No
2
edificios limit
Events
Map initialization
Conditions
Actions
Player - Limit training of Ballista tower to 1 for Player 1 (Red)
Player - Limit training of Double tower cannon to 2 for Player 1 (Red)
Player - Limit training of Tower cannon to 2 for Player 1 (Red)
Player - Limit training of Tower super cannon to 2 for Player 1 (Red)
Player - Limit training of Tower galichok to 2 for Player 1 (Red)
Player - Limit training of Gunner to 1 for Player 1 (Red)
Player - Limit training of Electric tower to 2 for Player 1 (Red)
Player - Limit training of Ballista tower to 1 for Player 2 (Blue)
Player - Limit training of Double tower cannon to 2 for Player 2 (Blue)
Player - Limit training of Tower super cannon to 2 for Player 2 (Blue)
Player - Limit training of Tower cannon to 2 for Player 2 (Blue)
Player - Limit training of Tower galichok to 2 for Player 2 (Blue)
Player - Limit training of Gunner to 1 for Player 2 (Blue)
Player - Limit training of Electric tower to 2 for Player 2 (Blue)
Player - Limit training of Ballista tower to 1 for Player 3 (Teal)
Player - Limit training of Double tower cannon to 2 for Player 3 (Teal)
Player - Limit training of Tower super cannon to 2 for Player 3 (Teal)
Player - Limit training of Tower cannon to 2 for Player 3 (Teal)
Player - Limit training of Tower galichok to 2 for Player 3 (Teal)
Player - Limit training of Gunner to 1 for Player 3 (Teal)
Player - Limit training of Electric tower to 2 for Player 3 (Teal)
Player - Limit training of Ballista tower to 1 for Player 4 (Purple)
Player - Limit training of Double tower cannon to 2 for Player 4 (Purple)
Player - Limit training of Tower cannon to 2 for Player 4 (Purple)
Player - Limit training of Tower super cannon to 2 for Player 4 (Purple)
Player - Limit training of Tower galichok to 2 for Player 4 (Purple)
Player - Limit training of Gunner to 1 for Player 4 (Purple)
Player - Limit training of Electric tower to 2 for Player 4 (Purple)
regenerador de madera1
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 1 (Red) controller) Equal to User
Actions
Player - Add 15 to Player 1 (Red) . Current lumber
regenerador de madera2
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to User
Actions
Player - Add 15 to Player 2 (Blue) . Current lumber
regenerador de madera3
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 3 (Teal) controller) Equal to User
Actions
Player - Add 15 to Player 3 (Teal) . Current lumber
regenerador de madera4
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to User
Actions
Player - Add 15 to Player 4 (Purple) . Current lumber
her1
Events
Unit - A unit enters Regi__n_046 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_046 <gen>)
Unit - Remove Wisp 0055 <gen> from the game
her2
Events
Unit - A unit enters Regi__n_047 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_047 <gen>)
Unit - Remove Wisp 0078 <gen> from the game
her3
Events
Unit - A unit enters Regi__n_048 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_048 <gen>)
Unit - Remove Wisp 0079 <gen> from the game
her4
Events
Unit - A unit enters Regi__n_049 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_049 <gen>)
Unit - Remove Wisp 0080 <gen> from the game
her1 sinbot
Events
Unit - A unit enters Regi__n_073 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_046 <gen>)
Unit - Remove Wisp 0055 <gen> from the game
her2 sinbot
Events
Unit - A unit enters Regi__n_073 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_046 <gen>)
Unit - Remove Wisp 0055 <gen> from the game
her3 sinbot
Events
Unit - A unit enters Regi__n_073 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_046 <gen>)
Unit - Remove Wisp 0055 <gen> from the game
her4 sinbot
Events
Unit - A unit enters Regi__n_073 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_046 <gen>)
Game - Victory Player 6 (Orange) ( Skip dialogs, Skip scores)
Game - Victory Player 9 (Gray) ( Skip dialogs, Skip scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: No pudistes defender el castillo a tiempo...
Game - Defeat Player 2 (Blue) with the message: No pudistes defender el castillo a tiempo...
Game - Defeat Player 3 (Teal) with the message: No pudistes defender el castillo a tiempo...
Game - Defeat Player 4 (Purple) with the message: No pudistes defender el castillo a tiempo...
Game - Defeat Player 5 (Yellow) with the message: Pegado de las nuves IA
Game - Defeat Player 10 (Light Blue) with the message: Pegado de las nuves IA
viad
Events
Time - Elapsed game time is 1510.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Skip dialogs, Skip scores)
Game - Defeat Player 6 (Orange) with the message: Eres muy lento IA...
Game - Defeat Player 9 (Gray) with the message: Sobre todo que eres el Rey...
Game - Defeat Player 11 (Dark Green) with the message: No pudistes destruir el castillo a tiempo
Game - Defeat Player 12 (Brown) with the message: No pudistes destruir el castillo a tiempo
viad secuencia active
Events
Time - Elapsed game time is 1210.00 seconds
Conditions
Actions
Trigger - Turn on inv001dragon <gen>
Trigger - Turn on inv002dragon <gen>
Trigger - Turn on inv003dragon <gen>
Trigger - Turn off music <gen>
Trigger - Turn on music2 <gen>
Trigger - Turn on music3 <gen>
time
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Countdown Timer - Show (Last created timer window) for (Random player from (All players))
Countdown Timer - Create a timer window for (Last started timer) with title Defends¡
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 1500.00 seconds
reglas
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Defend the castle you see in the center. avoid at all costs that nothing happens to it.
reglas2
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Cinematic - Turn subtitle display override On
Game - Display to (All players) the text: Enemies are weak during the day, but at night they are very powerful.
Wait 5.00 seconds
Game - Display to (All players) the text: Buildings heal themselves during the day, but not at night.
Wait 5.00 seconds
Game - Display to (All players) the text: So it is better to look for an advantage in daytime than at night.
Wait 5.00 seconds
Game - Display to (All players) the text: at 5:00 a.m. daytime enemies depart, and nighttime enemies depart at 18:00 p.m.
Wait 5.00 seconds
Game - Display to (All players) the text: Oh, and I also forgot that you have an immortal guardian who is next to the castle, the bad thing is that he can't do everything alone.
Wait 7.00 seconds
Game - Display to (All players) the text: You can also equip your heroes and build towers to further strengthen your defense and build your troops.
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0059 <gen> named Lozandra : Play No sound and display !Defend all you can, we will not go down with these old bones¡. . Modify duration: Add 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Paladin guardian 0098 <gen> named Kokuza : Play No sound and display The guardian forces will be at your service my leidi. . Modify duration: Add 3.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Skeleto barbaro (min) 0066 <gen> named Barbaro Skeleto : Play No sound and display No one will live... . Modify duration: Add 3.00 seconds and Don't wait
Wait 4.00 seconds
Game - Display to (All players) the text: You know what you have to do, defend!
Wait 4.00 seconds
Cinematic - Turn subtitle display override Off
Game - Display to (All players) the text: good luck to the end
init
Events
Map initialization
Conditions
Actions
Player - Change color of Player 8 (Pink) to Pink , Changing color of existing units
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 5 for Neutral Hostile
Player - Set the current research level of Rura (Unexpected type: 'techcode') to 5 for Neutral Hostile
Player - Set the current research level of Rucr (Unexpected type: 'techcode') to 5 for Neutral Hostile
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 5 for Neutral Hostile
Player - Change color of Neutral Passive to Yellow , Changing color of existing units
Environment - Create at (Playable map area) the weather effect Northrend Snow (Heavy)
Environment - Turn (Last created weather effect) On
Game - Set the time of day to 3.00
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Hide Player 5 (Yellow) in the post-game score screen
Player - Hide Player 6 (Orange) in the post-game score screen
init limit
Events
Map initialization
Conditions
Actions
Player - Limit training of Tank to 2 for Player 5 (Yellow)
Player - Limit training of Dragon to 2 for Player 5 (Yellow)
Player - Limit training of Guard to 7 for Player 5 (Yellow)
Player - Limit training of Piquero to 5 for Player 5 (Yellow)
Player - Limit training of Sorcerer to 3 for Player 5 (Yellow)
Player - Limit training of Captain (Elite) to 2 for Player 5 (Yellow)
Player - Limit training of Archer to 4 for Player 5 (Yellow)
Player - Limit training of Crossbow to 4 for Player 5 (Yellow)
Player - Limit training of Archer long to 2 for Player 5 (Yellow)
Player - Limit training of Rider to 4 for Player 5 (Yellow)
Player - Limit training of Priest to 5 for Player 5 (Yellow)
recursos limit
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Set Player 5 (Yellow) . Current gold to 5000
Player - Set Player 5 (Yellow) . Current lumber to 7500
HG
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for (Random player from (All players)) emitting Visibility across Regi__n_067 <gen>
Bot rosa init
Events
Map initialization
Conditions
Actions
Player - Set the current research level of Rhra (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Player - Set the current research level of Rhac (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
If ((Player 1 (Red) controller) Equal to User) then do (For Player 1 (Red), turn Full shared units On toward Player 8 (Pink)) else do (Do nothing)
If ((Player 2 (Blue) controller) Equal to User) then do (For Player 2 (Blue), turn Full shared units On toward Player 8 (Pink)) else do (Do nothing)
If ((Player 3 (Teal) controller) Equal to User) then do (For Player 3 (Teal), turn Full shared units On toward Player 8 (Pink)) else do (Do nothing)
If ((Player 4 (Purple) controller) Equal to User) then do (For Player 4 (Purple), turn Full shared units On toward Player 8 (Pink)) else do (Do nothing)
bot rosa AI
Events
Unit - A unit enters Regi__n_072 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order Paladin guardian 0098 <gen> to Attack-Move To . (Position of (Triggering unit))
bot rosa AI Neu
Events
Unit - A unit enters Regi__n_072 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order Paladin guardian 0098 <gen> to Attack-Move To . (Position of (Triggering unit))
bot rosa sinordenes
Events
Unit - A unit Is issued an order with no target
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Regi__n_076 <gen>)
Bot rosa ha
Events
Unit - A unit Gains a level
Unit - A unit enters Regi__n_076 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
(Player 8 (Pink) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Trueno estelar
Hero - Learn skill for (Triggering unit) : Aura de la proteccion
Hero - Learn skill for (Triggering unit) : Onda Frontal
Hero - Learn skill for (Triggering unit) : Curasion estelar
Bot rosa dev
Events
Unit - A unit enters Regi__n_078 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Move To . (Center of Regi__n_076 <gen>)
bot automatico
Events
Map initialization
Conditions
(Player 8 (Pink) controller) Equal to Computer
Actions
AI - Ignore Paladin guardian 0098 <gen> 's guard position
castle peligro
Events
Unit - A unit enters Regi__n_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Wait 2.00 seconds
Game - Display to (All players) the text: Defend the castle!
Sound - Play Warning <gen>
castle peligro2
Events
Unit - A unit enters Regi__n_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Wait 2.00 seconds
Game - Display to (All players) the text: Defend the castle!
Sound - Play Warning <gen>
castle peligro3
Events
Unit - A unit enters Regi__n_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Wait 2.00 seconds
Game - Display to (All players) the text: Defend the castle!
Sound - Play Warning <gen>
dd3
Events
Unit - A unit enters Regi__n_030 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Order (Triggering unit) to Move To . (Center of (Entire map))
guard002a
Events
Unit - A unit enters Regi__n_004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Random ValorGuard units from (Units owned by Player 5 (Yellow).))) to Attack-Move To . (Position of (Triggering unit))
guard002b
Events
Unit - A unit enters Regi__n_006 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Random ValorGuard units from (Units owned by Player 5 (Yellow).))) to Attack-Move To . (Position of (Triggering unit))
guard002c
Events
Unit - A unit enters Regi__n_005 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Random ValorGuard units from (Units owned by Player 5 (Yellow).))) to Attack-Move To . (Position of (Triggering unit))
guard000h
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Equal to Paladin
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Player 5 (Yellow) controller) Equal to Computer
Actions
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Regi__n_020 <gen>) , Hide revival graphics
guard006
Events
Time - Every 2.00 seconds of game time
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units of type Castle Fashion)) to train/upgrade to a Captain (Elite)
Unit - Order (Random unit from (Units of type Castle Fashion)) to train/upgrade to a Piquero
Unit - Order (Random unit from (Units of type Castle Fashion)) to train/upgrade to a Alabadero
Unit - Order (Random unit from (Units of type Castle Fashion)) to train/upgrade to a Guard
Unit - Order (Random unit from (Units of type Castle Fashion)) to train/upgrade to a Crossbow
Unit - Order (Random unit from (Units of type Castle Fashion)) to train/upgrade to a Archer
Unit - Order (Random unit from (Units of type Castle Fashion)) to train/upgrade to a Archer long
Unit - Order (Random unit from (Units of type Castle Fashion)) to train/upgrade to a Priest
Unit - Order (Random unit from (Units of type Castle Fashion)) to train/upgrade to a Sorcerer
init guard001
Events
Unit - Barrack 0019 <gen> Dies
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Trigger - Turn off guard007 <gen>
Trigger - Turn on guard006 <gen>
init guard002
Events
Unit - Barrack 0020 <gen> Dies
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Trigger - Turn off guard008 <gen>
Trigger - Turn on guard006 <gen>
guard007
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units of type Barrack)) to train/upgrade to a Captain (Elite)
Unit - Order (Random unit from (Units of type Barrack)) to train/upgrade to a Guard
Unit - Order (Random unit from (Units of type Barrack)) to train/upgrade to a Piquero
Unit - Order (Random unit from (Units of type Barrack)) to train/upgrade to a Alabadero
Unit - Order (Random unit from (Units of type Barrack)) to train/upgrade to a Rider
Unit - Order (Random unit from (Units of type Barrack)) to train/upgrade to a Crossbow
Unit - Order (Random unit from (Units of type Barrack)) to train/upgrade to a Sorcerer
Unit - Order (Random unit from (Units of type Barrack)) to train/upgrade to a Archer
Unit - Order (Random unit from (Units of type Barrack)) to train/upgrade to a Archer long
Unit - Order (Random unit from (Units of type Barrack)) to train/upgrade to a Priest
Unit - Order (Random unit from (Units of type Barrack)) to train/upgrade to a Tank
guard008
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units of type Barrack)) to train/upgrade to a Captain (Elite)
Unit - Order (Random unit from (Units of type Barrack)) to train/upgrade to a Guard
Unit - Order (Random unit from (Units of type Barrack)) to train/upgrade to a Rider
Unit - Order (Random unit from (Units of type Barrack)) to train/upgrade to a Piquero
Unit - Order (Random unit from (Units of type Barrack)) to train/upgrade to a Alabadero
Unit - Order (Random unit from (Units of type Barrack)) to train/upgrade to a Crossbow
Unit - Order (Random unit from (Units of type Barrack)) to train/upgrade to a Archer
Unit - Order (Random unit from (Units of type Barrack)) to train/upgrade to a Archer long
Unit - Order (Random unit from (Units of type Barrack)) to train/upgrade to a Priest
Unit - Order (Random unit from (Units of type Barrack)) to train/upgrade to a Sorcerer
Unit - Order (Random unit from (Units of type Barrack)) to train/upgrade to a Tank
guard012
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units of type Base Dragon)) to train/upgrade to a Dragon
guard015hero1
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Unit - Order Paladin 0059 <gen> to Attack-Move To . (Center of Regi__n_024 <gen>)
Trigger - Turn on guard015hero <gen>
Trigger - Turn off (This trigger)
guard015hero
Events
Unit - A unit enters Regi__n_020 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Regi__n_021 <gen>)
guard015hero2
Events
Unit - A unit enters Regi__n_021 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Regi__n_022 <gen>)
guard015hero3
Events
Unit - A unit enters Regi__n_022 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Regi__n_023 <gen>)
guard015hero4
Events
Unit - A unit enters Regi__n_023 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Regi__n_024 <gen>)
guard015hero5
Events
Unit - A unit enters Regi__n_024 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Regi__n_021 <gen>)
guard015hero6
Events
Unit - A unit enters Regi__n_020 <gen>
Unit - A unit Gains a level
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Player 5 (Yellow) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Holy Light
Hero - Learn skill for (Triggering unit) : Holy Light (No es este)
Hero - Learn skill for (Triggering unit) : Aura de la proteccion
Hero - Learn skill for (Triggering unit) : Thunder Clap
Hero - Learn skill for (Triggering unit) : Divine Shield
Hero - Learn skill for (Triggering unit) : Devotion Aura
Hero - Learn skill for (Triggering unit) : Resurrection
Hero - Learn skill for (Triggering unit) : Invocar Oso l
Hero - Learn skill for (Triggering unit) : Endurance Aura
Hero - Learn skill for (Triggering unit) : Aturdidor
Hero - Learn skill for (Triggering unit) : Avatar
Hero - Learn skill for (Triggering unit) : Brilliance Aura
Hero - Learn skill for (Triggering unit) : Summon Water Elemental
Hero - Learn skill for (Triggering unit) : Transformación de animal
Hero - Learn skill for (Triggering unit) : Rulampageo
Hero - Learn skill for (Triggering unit) : Cadena de relámpageos
Hero - Learn skill for (Triggering unit) : Lobos de los sueños
Hero - Learn skill for (Triggering unit) : Transformación de animal
Hero - Learn skill for (Triggering unit) : Rulampageo
Hero - Learn skill for (Triggering unit) : Critical Strike
guard015hero7
Events
Unit - A unit Begins casting an ability
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Player 5 (Yellow) controller) Equal to Computer
Actions
Wait 4.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Regi__n_024 <gen>)
mododos2
Events
Time - Elapsed game time is 780.00 seconds
Conditions
Actions
Player - Make Neutral Passive treat Player 6 (Orange) as an Enemy
Player - Make Neutral Passive treat Player 12 (Brown) as an Enemy
Player - Make Neutral Passive treat Player 11 (Dark Green) as an Enemy
mododos3
Events
Time - Elapsed game time is 1310.00 seconds
Conditions
Actions
Player - Make Neutral Passive treat Player 9 (Gray) as an Enemy
Player - Make Player 6 (Orange) treat Neutral Passive as an Enemy
Player - Make Player 9 (Gray) treat Neutral Passive as an Enemy
Player - Make Player 11 (Dark Green) treat Neutral Passive as an Enemy
Player - Make Player 12 (Brown) treat Neutral Passive as an Enemy
jefe angry
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
Actions
Unit - Remove Night Black 0083 <gen> from the game
Unit - Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing (Position of (Triggering unit))
Jefe Final
Events
Time - Elapsed game time is 1310.00 seconds
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit - Order Night Black 0083 <gen> to Move To . (Center of Regi__n_010 <gen>)
Unit - Order The dearth 0048 <gen> to Move To . (Center of Regi__n_084 <gen>)
Unit - Order Wizzard dark 0052 <gen> to Move To . (Center of Regi__n_083 <gen>)
Visibility - Create an initially Enabled visibility modifier for (Random player from (All players)) emitting Visibility across Regi__n_077 <gen>
Artilleromuerto
Events
Time - Elapsed game time is 1310.00 seconds
Conditions
Actions
Unit - Kill MegaArtiller W 0071 <gen>
Unit - Kill MegaArtiller W 0072 <gen>
Unit - Kill MegaArtiller W 0002 <gen>
Unit - Kill MegaArtiller W 0070 <gen>
Unit - Move Paladin guardian 0098 <gen> instantly to (Center of Regi__n_020 <gen>)
Detonador sin nombre 002
Events
Unit - A unit enters Regi__n_010 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Punto_del_enemigo <gen>)
Detonador sin nombre 002 Copiar
Events
Unit - A unit enters Regi__n_084 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Punto_del_enemigo <gen>)
Detonador sin nombre 002 Copiar 2
Events
Unit - A unit enters Regi__n_083 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Punto_del_enemigo <gen>)
Artilleromuerto efecto especial
Events
Time - Elapsed game time is 1310.00 seconds
Conditions
Actions
Camera - Pan camera for (Random player from (All players)) to (Center of Regi__n_067 <gen>) over 1.10 seconds
Special Effect - Create a special effect at (Center of Regi__n_059 <gen>) using Environment\LargeBuildingFire\LargeBuildingFire1.mdl
Special Effect - Create a special effect at (Center of Regi__n_061 <gen>) using Environment\LargeBuildingFire\LargeBuildingFire1.mdl
Special Effect - Create a special effect at (Center of Regi__n_062 <gen>) using Environment\LargeBuildingFire\LargeBuildingFire1.mdl
Special Effect - Create a special effect at (Center of Regi__n_060 <gen>) using Environment\LargeBuildingFire\LargeBuildingFire1.mdl
Unit - Make Skeleto barbaro (min) 0065 <gen> Invulnerable
Unit - Make Skeleto barbaro (min) 0049 <gen> Invulnerable
Unit - Make Skeleto barbaro (min) 0066 <gen> Invulnerable
Unit - Order Skeleto barbaro (min) 0065 <gen> to Move To . (Center of Regi__n_053 <gen>)
Unit - Order Skeleto barbaro (min) 0049 <gen> to Move To . (Center of Regi__n_054 <gen>)
Unit - Order Skeleto barbaro (min) 0066 <gen> to Move To . (Center of Regi__n_068 <gen>)
Unit - Kill Spirit Bear 0103 <gen>
Unit - Kill Spirit Bear 0102 <gen>
Unit - Kill Spirit Bear 0101 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Spirit Bear 0103 <gen> using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Spirit Bear 0102 <gen> using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Spirit Bear 0101 <gen> using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
a
Events
Time - Elapsed game time is 1400.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Position of Castle Fashion 0000 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Game - Display to (All players) the text: !!FALTA POCO NO TE RINDAS¡¡
desactivar todo
Events
Time - Elapsed game time is 1310.00 seconds
Conditions
Actions
Trigger - Turn off inv001a <gen>
Trigger - Turn off beserk001a <gen>
Trigger - Turn off beserk001n <gen>
Trigger - Turn off inv001cat <gen>
Trigger - Turn off inv001n <gen>
Trigger - Turn off inv001tan <gen>
Trigger - Turn off inv002a <gen>
Trigger - Turn off inv002catw <gen>
Trigger - Turn off inv002n <gen>
Trigger - Turn off inv002tan <gen>
Trigger - Turn off inv003a <gen>
Trigger - Turn off inv003cat <gen>
Trigger - Turn off inv003n <gen>
Trigger - Turn off inv003tan <gen>
Activar variante total
Events
Time - Elapsed game time is 1310.00 seconds
Conditions
Actions
Trigger - Turn on Invocar_vengadores <gen>
Trigger - Turn on Invocar_vengadores1 <gen>
Trigger - Turn on Invocar_vengadores2 <gen>
Trigger - Turn on Invocar_vengadores3 <gen>
Trigger - Turn on No_dejar_de_mover <gen>
Invocar vengadores
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 Avenger for Neutral Hostile at (Random point in Regi__n_033 <gen>) facing (Position of (Triggering unit))
Invocar vengadores1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 7 Skeleto barbaro (max) for Player 9 (Gray) at (Center of Regi__n_071 <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Skeleto Spartan for Player 9 (Gray) at (Center of Regi__n_071 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Skeleto rider for Player 9 (Gray) at (Center of Regi__n_071 <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Archer Skeleto (Normal) for Player 9 (Gray) at (Center of Regi__n_071 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Tank Skeletico for Player 9 (Gray) at (Center of Regi__n_071 <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Skeleton Wizard for Player 9 (Gray) at (Center of Regi__n_071 <gen>) facing (Position of (Triggering unit))
Invocar vengadores2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 7 Skeleto barbaro (max) for Player 9 (Gray) at (Center of Regi__n_070 <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Archer Skeleto (Normal) for Player 9 (Gray) at (Center of Regi__n_070 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Tank Skeletico for Player 9 (Gray) at (Center of Regi__n_070 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Skeleton Wizard for Player 9 (Gray) at (Center of Regi__n_070 <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Skeleto Spartan for Player 9 (Gray) at (Center of Regi__n_070 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Skeleto rider for Player 9 (Gray) at (Center of Regi__n_070 <gen>) facing (Position of (Triggering unit))
Invocar vengadores3
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 7 Skeleto barbaro (max) for Player 9 (Gray) at (Center of Regi__n_069 <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Archer Skeleto (Normal) for Player 9 (Gray) at (Center of Regi__n_069 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Tank Skeletico for Player 9 (Gray) at (Center of Regi__n_069 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Skeleton Wizard for Player 9 (Gray) at (Center of Regi__n_069 <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Skeleto Spartan for Player 9 (Gray) at (Center of Regi__n_069 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Skeleto rider for Player 9 (Gray) at (Center of Regi__n_069 <gen>) facing (Position of (Triggering unit))
attack1
Events
Unit - A unit enters Regi__n_071 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Punto_del_enemigo <gen>)
attack1 Copiar
Events
Unit - A unit enters Regi__n_069 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Punto_del_enemigo <gen>)
attack1 Copiar 2
Events
Unit - A unit enters Regi__n_070 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Punto_del_enemigo <gen>)
habilidadesheroG
Events
Unit - A unit Gains a level
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Player 9 (Gray) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Alzar a los muertos
Hero - Learn skill for (Triggering unit) : Endurance Aura
Hero - Learn skill for (Triggering unit) : Nova congelante
Hero - Learn skill for (Triggering unit) : Death Coil
Hero - Learn skill for (Triggering unit) : Unholy Aura
Hero - Learn skill for (Triggering unit) : Avatar
Hero - Learn skill for (Triggering unit) : Thunder Clap
Hero - Learn skill for (Triggering unit) : Brilliance Aura
Hero - Learn skill for (Triggering unit) : Onda Frontal
No dejar de mover
Events
Unit - A unit Is issued an order with no target
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Player 9 (Gray) controller) Equal to Computer
Actions
Wait 1.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Punto_del_enemigo <gen>)
un018
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Guard
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Create 1 . Brave soul for Player 5 (Yellow) at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Destroy (Last created special effect)
un019
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Captain (Elite)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Create 1 . Brave soul for Player 5 (Yellow) at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Destroy (Last created special effect)
un020
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Piquero
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Create 1 . Brave soul for Player 5 (Yellow) at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Destroy (Last created special effect)
un020a
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Alabadero
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Create 1 . Brave soul for Player 5 (Yellow) at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Destroy (Last created special effect)
un021
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Rider
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Create 1 . Brave soul for Player 5 (Yellow) at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Destroy (Last created special effect)
un022
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Archer long
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Create 1 . Brave soul for Player 5 (Yellow) at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Destroy (Last created special effect)
un023
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Archer
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Create 1 . Brave soul for Player 5 (Yellow) at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Destroy (Last created special effect)
un024
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Crossbow
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Create 1 . Brave soul for Player 5 (Yellow) at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Destroy (Last created special effect)
un025
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Priest
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Create 1 . Brave soul for Player 5 (Yellow) at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Destroy (Last created special effect)
un026
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Sorcerer
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Create 1 . Brave soul for Player 5 (Yellow) at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Destroy (Last created special effect)
un004
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Create 1 . Soul loose for Player 5 (Yellow) at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Destroy (Last created special effect)
un010
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Create 1 . Soul loose for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Destroy (Last created special effect)
un016
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Create 1 . Soul loose for Player 4 (Purple) at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Destroy (Last created special effect)
un012
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Create 1 . Soul loose for Player 3 (Teal) at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Destroy (Last created special effect)
un029
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dragon Skeleto
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
un030
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dragon Skeleto (Volando)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
un013
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Unit - Create 1 . Soul loose for Player 2 (Blue) at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Destroy (Last created special effect)
un006
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Unit - Create 1 . Avenger for Player 11 (Dark Green) at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Destroy (Last created special effect)
un007
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Unit - Create 1 . Avenger for Player 12 (Brown) at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Destroy (Last created special effect)
un005
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Soul loose
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at (Position of (Triggering unit)) , dealing 400.00 damage of attack type Chaos and damage type Divine
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
un011
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Soul loose
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at (Position of (Triggering unit)) , dealing 400.00 damage of attack type Chaos and damage type Divine
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
un014
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Soul loose
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at (Position of (Triggering unit)) , dealing 400.00 damage of attack type Chaos and damage type Divine
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
un015
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Soul loose
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at (Position of (Triggering unit)) , dealing 400.00 damage of attack type Chaos and damage type Divine
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
un017
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Soul loose
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at (Position of (Triggering unit)) , dealing 400.00 damage of attack type Chaos and damage type Divine
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
un009
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Avenger
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
un008
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Avenger
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
un027
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Skeleto barbaro (max)
Actions
Sound - Play ZombieDeath1 <gen>
un028
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Skeleto barbaro (min)
Actions
Sound - Play ZombieDeath1 <gen>
dasd
Events
Unit - Skeleto barbaro (min) 0049 <gen> Takes damage
Unit - Skeleto barbaro (min) 0065 <gen> Takes damage
Unit - Skeleto barbaro (min) 0066 <gen> Takes damage
Conditions
Actions
Unit - Make Skeleto barbaro (min) 0065 <gen> Invulnerable
Unit - Make Skeleto barbaro (min) 0049 <gen> Invulnerable
Unit - Make Skeleto barbaro (min) 0066 <gen> Invulnerable
peligro de neutral
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 Archer Skeleto (Normal) for Neutral Hostile at (Random point in Regi__n_033 <gen>) facing (Position of Castle Fashion 0000 <gen>)
peligro de neutral3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 Wolf Skeleto night for Neutral Hostile at (Random point in Regi__n_033 <gen>) facing (Position of Castle Fashion 0000 <gen>)
peligro de neutral2
Events
Time - Every 42.00 seconds of game time
Conditions
Actions
Unit - Create 1 Skeleto barbaro (max) for Neutral Hostile at (Random point in Regi__n_033 <gen>) facing (Position of Castle Fashion 0000 <gen>)
init na
Events
Map initialization
Conditions
Actions
Player - Limit training of Corta madera Skeleto to 4 for Player 11 (Dark Green)
Player - Limit training of Corta madera Skeleto to 4 for Player 12 (Brown)
alliance neutral
Events
Map initialization
Conditions
Actions
Player - Make Player 6 (Orange) treat Neutral Hostile as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Neutral Hostile as an Ally with shared vision
Player - Make Player 12 (Brown) treat Neutral Hostile as an Ally with shared vision
Player - Make Neutral Hostile treat Player 6 (Orange) as an Ally with shared vision
Player - Make Neutral Hostile treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Neutral Hostile treat Player 12 (Brown) as an Ally with shared vision
active day
Events
Game - The in-game time of day becomes Equal to 5.00
Conditions
Actions
Trigger - Turn on inv001a <gen>
Trigger - Turn on inv002a <gen>
Trigger - Turn on inv003a <gen>
Trigger - Turn on beserk001a <gen>
Trigger - Turn off inv001n <gen>
Trigger - Turn off inv002n <gen>
Trigger - Turn off inv003n <gen>
Trigger - Turn off beserk001n <gen>
active night
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Trigger - Turn off inv001a <gen>
Trigger - Turn off inv002a <gen>
Trigger - Turn off inv003a <gen>
Trigger - Turn off beserk001a <gen>
Trigger - Turn on beserk001n <gen>
Trigger - Turn on inv001n <gen>
Trigger - Turn on inv002n <gen>
Trigger - Turn on inv003n <gen>
inv001a
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Skeleto for Player 6 (Orange) at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Archer Skeleto (Normal) for Player 6 (Orange) at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleto Mazo (peq) for Player 6 (Orange) at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleto guillero for Player 6 (Orange) at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Wolf Skeleto for Player 6 (Orange) at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Wizard for Player 6 (Orange) at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleto rider for Player 6 (Orange) at (Center of Regi__n_000 <gen>) facing Default building facing degrees
inv002a
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Skeleto for Player 6 (Orange) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer Skeleto (Normal) for Player 6 (Orange) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleto Mazo (peq) for Player 6 (Orange) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleto guillero for Player 6 (Orange) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Wolf Skeleto for Player 6 (Orange) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Wizard for Player 6 (Orange) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
inv003a
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Skeleto for Player 6 (Orange) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleto Mazo (peq) for Player 6 (Orange) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer Skeleto (Normal) for Player 6 (Orange) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleto guillero for Player 6 (Orange) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Wolf Skeleto for Player 6 (Orange) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Wizard for Player 6 (Orange) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
beserk001a
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Skeleto barbaro (min) for Player 6 (Orange) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleto rider for Player 6 (Orange) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleto Spartan for Player 6 (Orange) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleto Duelis for Player 6 (Orange) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleton Wizard for Player 6 (Orange) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Create 4 . Skeleto barbaro (min) for Player 6 (Orange) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleto rider for Player 6 (Orange) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleto Spartan for Player 6 (Orange) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleto Duelis for Player 6 (Orange) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleton Wizard for Player 6 (Orange) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
inv001n
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Skeleto Warrior for Player 6 (Orange) at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Archer Skeleto (Normal) for Player 6 (Orange) at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleto Mazo for Player 6 (Orange) at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleto guillero (gran) for Player 6 (Orange) at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleto rider for Player 6 (Orange) at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Wolf Skeleto night for Player 6 (Orange) at (Center of Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Wizard for Player 6 (Orange) at (Center of Regi__n_000 <gen>) facing Default building facing degrees
inv002n
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Skeleto Warrior for Player 6 (Orange) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleto Mazo for Player 6 (Orange) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Archer Skeleto (Normal) for Player 6 (Orange) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleto guillero (gran) for Player 6 (Orange) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Wolf Skeleto night for Player 6 (Orange) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Wizard for Player 6 (Orange) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
inv003n
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Skeleto Warrior for Player 6 (Orange) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleto Mazo for Player 6 (Orange) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleto guillero (gran) for Player 6 (Orange) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Archer Skeleto (Normal) for Player 6 (Orange) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Wolf Skeleto night for Player 6 (Orange) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Wizard for Player 6 (Orange) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
beserk001n
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Skeleto barbaro (max) for Player 6 (Orange) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleto Spartan for Player 6 (Orange) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleto rider for Player 6 (Orange) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleto Duelis for Player 6 (Orange) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleton Wizard for Player 6 (Orange) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleton Wizard for Player 6 (Orange) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleto Spartan for Player 6 (Orange) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleto rider for Player 6 (Orange) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit - Create 4 . Skeleto barbaro (max) for Player 6 (Orange) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleto Duelis for Player 6 (Orange) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
inv001tan
Events
Time - Every 100.00 seconds of game time
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Create 1 . Tank Skeletico for Player 6 (Orange) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
inv002tan
Events
Time - Every 100.00 seconds of game time
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Create 1 . Tank Skeletico for Player 6 (Orange) at (Center of Regi__n_000 <gen>) facing Default building facing degrees
inv003tan
Events
Time - Every 100.00 seconds of game time
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Create 1 . Tank Skeletico for Player 6 (Orange) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
inv001dragon
Events
Time - Every 60.00 seconds of game time
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Create 1 . Dragon Skeleto (Volando) for Player 6 (Orange) at (Center of Regi__n_052 <gen>) facing Default building facing degrees
inv002dragon
Events
Time - Every 60.00 seconds of game time
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Create 1 . Dragon Skeleto (Volando) for Player 6 (Orange) at (Center of Regi__n_050 <gen>) facing Default building facing degrees
inv000dragon
Events
Time - Every 60.00 seconds of game time
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Create 1 . Dragon Skeleto for Player 6 (Orange) at (Center of Regi__n_050 <gen>) facing 90.00 degrees
inv003dragon
Events
Time - Every 60.00 seconds of game time
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Create 1 . Dragon Skeleto (Volando) for Player 6 (Orange) at (Center of Regi__n_051 <gen>) facing Default building facing degrees
inv001cat
Events
Time - Every 100.00 seconds of game time
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Create 1 . Catapult for Player 11 (Dark Green) at (Center of Regi__n_039 <gen>) facing Default building facing degrees
inv002catw
Events
Time - Every 100.00 seconds of game time
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Create 1 . Catapult for Player 12 (Brown) at (Center of Regi__n_040 <gen>) facing Default building facing degrees
inv003cat
Events
Time - Every 100.00 seconds of game time
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Create 1 . Catapult for Player 6 (Orange) at (Center of Regi__n_041 <gen>) facing Default building facing degrees
attackn
Events
Unit - A unit enters Regi__n_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Punto_del_enemigo <gen>)
attackn2
Events
Unit - A unit enters Regi__n_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Punto_del_enemigo <gen>)
attackn3
Events
Unit - A unit enters Regi__n_002 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Punto_del_enemigo <gen>)
attackn12
Events
Unit - A unit enters Regi__n_039 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Punto_del_enemigo <gen>)
attackn22
Events
Unit - A unit enters Regi__n_041 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Punto_del_enemigo <gen>)
attackn33
Events
Unit - A unit enters Regi__n_040 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Punto_del_enemigo <gen>)
attackn22 d
Events
Unit - A unit enters Regi__n_050 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Punto_del_enemigo <gen>)
attackn22 d2
Events
Unit - A unit enters Regi__n_052 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Punto_del_enemigo <gen>)
attackn22 d3
Events
Unit - A unit enters Regi__n_051 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Punto_del_enemigo <gen>)
autoattack
Events
Unit - A unit Is issued an order with no target
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Punto_del_enemigo <gen>)
moveehp6
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Unit - Create 1 Blizzard Skeleto for Player 6 (Orange) at (Center of Regi__n_038 <gen>) facing (Center of Regi__n_010 <gen>)
moveattackhero0
Events
Unit - A unit enters Regi__n_038 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Move To . (Center of Regi__n_010 <gen>)
moveattackhero
Events
Unit - A unit enters Regi__n_010 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Punto_del_enemigo <gen>)
habilidadeshero
Events
Unit - A unit Gains a level
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Player 6 (Orange) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Alzar a los muertos
Hero - Learn skill for (Triggering unit) : Endurance Aura
Hero - Learn skill for (Triggering unit) : Nova congelante
Hero - Learn skill for (Triggering unit) : Death Coil
Hero - Learn skill for (Triggering unit) : Unholy Aura
Hero - Learn skill for (Triggering unit) : Avatar
Hero - Learn skill for (Triggering unit) : Thunder Clap
Usohero
Events
Unit - A unit Begins casting an ability
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Player 6 (Orange) controller) Equal to Computer
Actions
Wait 1.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Position of Castle Fashion 0000 <gen>)
revivenaranja
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Player 6 (Orange) controller) Equal to Computer
(Unit-type of (Triggering unit)) Equal to Blizzard Skeleto
Actions
Wait 22.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Regi__n_010 <gen>) , Show revival graphics
esclavosskeletos
Events
Unit - A unit enters Regi__n_013 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 2 . Skeleto Warrior for Player 6 (Orange) at (Center of Regi__n_015 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleto Warrior for Player 6 (Orange) at (Center of Regi__n_014 <gen>) facing Default building facing degrees
seguir esclavos
Events
Unit - A unit enters Regi__n_014 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Punto_del_enemigo <gen>)
seguir esclavos2
Events
Unit - A unit enters Regi__n_015 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Punto_del_enemigo <gen>)
nvl1
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of Rura (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of Rucr (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of Rhra (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of Rhla (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of Rhac (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
nvl2
Events
Time - Elapsed game time is 550.00 seconds
Conditions
Actions
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of Rura (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of Rucr (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of Rhra (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of Rhla (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of Rhac (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
nvl3
Events
Time - Elapsed game time is 780.00 seconds
Conditions
Actions
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of Rura (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of Rucr (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of Rhra (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of Rhla (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of Rhac (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
nvl4
Events
Time - Elapsed game time is 1100.00 seconds
Conditions
Actions
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of Rura (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of Rucr (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of Rhra (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of Rhla (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of Rhac (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
nvl5
Events
Time - Elapsed game time is 1310.00 seconds
Conditions
Actions
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of Rura (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of Rucr (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of Rura (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of Rucr (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 4 for Player 9 (Gray)
extbot1
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of Rhac (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of Rhra (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of Rhla (Unexpected type: 'techcode') to 5 for Player 1 (Red)
extbot2
Events
Map initialization
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of Rhac (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of Rhra (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of Rhla (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
extbot3
Events
Map initialization
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of Rhac (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of Rhra (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of Rhla (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
extbot4
Events
Map initialization
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of Rhac (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of Rhra (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of Rhla (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
init ve
Events
Time - Every 2.00 seconds of game time
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Player - Set Player 11 (Dark Green) . Current gold to 3000
Player - Set Player 11 (Dark Green) . Current lumber to 3000
init jugador
Events
Time - Every 2.00 seconds of game time
Conditions
(Player 11 (Dark Green) controller) Equal to User
Actions
Player - Add 5 to Player 11 (Dark Green) . Current gold
limit ve
Events
Map initialization
Conditions
Actions
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 5 for Player 11 (Dark Green)
Player - Set the current research level of Rura (Unexpected type: 'techcode') to 5 for Player 11 (Dark Green)
Player - Set the current research level of Rucr (Unexpected type: 'techcode') to 5 for Player 11 (Dark Green)
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 5 for Player 11 (Dark Green)
Player - Limit training of Heroes to 1 for Player 11 (Dark Green)
Player - Limit training of Skeleto Mazo to 2 for Player 11 (Dark Green)
Player - Limit training of Skeleto Warrior to 3 for Player 11 (Dark Green)
Player - Limit training of Skeleto barbaro (max) to 1 for Player 11 (Dark Green)
Player - Limit training of Skeleto barbaro (min) to 2 for Player 11 (Dark Green)
Player - Limit training of Skeleto guillero (gran) to 2 for Player 11 (Dark Green)
Player - Limit training of Wolf Skeleto to 2 for Player 11 (Dark Green)
Player - Limit training of Wolf Skeleto night to 2 for Player 11 (Dark Green)
limit cor
Events
Map initialization
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Player - Limit training of Corta madera Skeleto to 2 for Player 11 (Dark Green)
invocar heroe
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Unit - Create 1 . Skeleto Giant for Player 11 (Dark Green) at (Center of Regi__n_003 <gen>) facing Default building facing degrees
move heroe
Events
Unit - A unit enters Regi__n_003 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Move To . (Center of Regi__n_034 <gen>)
move heroe attack
Events
Unit - A unit enters Regi__n_034 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Wait until ((Number of units in (Units in Regi__n_026 <gen> owned by Player 11 (Dark Green))) Equal to 4) , checking every 1.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Punto_del_enemigo <gen>)
heroe cuando muere
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Equal to Skeleto Giant
(Player 11 (Dark Green) controller) Equal to Computer
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Wait 26.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Regi__n_034 <gen>) , Show revival graphics
habilidadeshero verde
Events
Unit - A unit Gains a level
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Hero - Learn skill for (Triggering unit) : Avatar
Hero - Learn skill for (Triggering unit) : Impale
Hero - Learn skill for (Triggering unit) : Howl of Terror
Hero - Learn skill for (Triggering unit) : War Stomp
Usohero verde
Events
Unit - A unit Begins casting an ability
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Wait 1.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Punto_del_enemigo <gen>)
cortador
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Unit - Order Barrack Skeleto 0051 <gen> to train/upgrade to a Corta madera Skeleto
dd
Events
Unit - A unit enters Regi__n_003 <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
(Unit-type of (Triggering unit)) Equal to Corta madera Skeleto
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Trigger - Turn on construir <gen>
Trigger - Turn on dd2 <gen>
Trigger - Turn off cortador <gen>
Trigger - Turn off (This trigger)
construir
Events
Time - Every 2 seconds of game time
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 11 (Dark Green) of type Corta madera Skeleto)) to build a Campamento de madera at (Center of Regi__n_029 <gen>)
Trigger - Turn off (This trigger)
dd2
Events
Unit - A unit Finishes construction
Conditions
((Triggering unit) is A structure) Equal to True
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Trigger - Turn on entrenar <gen>
Trigger - Turn on agrupar <gen>
Trigger - Turn on agrupado_ataquar <gen>
Trigger - Turn on buscar_madera <gen>
Trigger - Turn off (This trigger)
buscar madera
Events
Unit - A unit enters Regi__n_003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Harvest Nearby Lumber .
bm if
Events
Unit - A unit Finishes construction
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Harvest Nearby Lumber .
entrenar
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Unit - Order Barrack Skeleto 0051 <gen> to train/upgrade to a Skeleto Warrior
Unit - Order Barrack Skeleto 0051 <gen> to train/upgrade to a Skeleto guillero (gran)
Unit - Order Barrack Skeleto 0051 <gen> to train/upgrade to a Wolf Skeleto night
Unit - Order Barrack Skeleto 0051 <gen> to train/upgrade to a Skeleto Mazo
Unit - Order Barrack Skeleto 0051 <gen> to train/upgrade to a Skeleto barbaro (max)
agrupar
Events
Unit - A unit enters Regi__n_003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
(Player 11 (Dark Green) controller) Equal to Computer
((Triggering unit) is A melee attacker) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Regi__n_026 <gen>)
agrupado ataquar
Events
Unit - A unit enters Regi__n_026 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Wait until ((Number of units in (Units in Regi__n_026 <gen>)) Equal to 4) , checking every 1.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Punto_del_enemigo <gen>)
Si lees esto es por que me dio flojera cambiarles los nombre de los detonadores 7-7
init ma
Events
Time - Every 2.00 seconds of game time
Conditions
(Player 12 (Brown) controller) Equal to Computer
Actions
Player - Set Player 12 (Brown) . Current gold to 3000
Player - Set Player 12 (Brown) . Current lumber to 3000
tampoco se lo dejare facil al jugador 7-7
init jugador2
Events
Time - Every 2.00 seconds of game time
Conditions
(Player 12 (Brown) controller) Equal to User
Actions
Player - Add 5 to Player 12 (Brown) . Current gold
limit ma
Events
Map initialization
Conditions
Actions
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 5 for Player 12 (Brown)
Player - Set the current research level of Rura (Unexpected type: 'techcode') to 5 for Player 12 (Brown)
Player - Set the current research level of Rucr (Unexpected type: 'techcode') to 5 for Player 12 (Brown)
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 5 for Player 12 (Brown)
Player - Limit training of Skeleto Mazo to 2 for Player 12 (Brown)
Player - Limit training of Heroes to 1 for Player 12 (Brown)
Player - Limit training of Skeleto Warrior to 3 for Player 12 (Brown)
Player - Limit training of Skeleto barbaro (max) to 1 for Player 12 (Brown)
Player - Limit training of Skeleto barbaro (min) to 2 for Player 12 (Brown)
Player - Limit training of Skeleto guillero (gran) to 2 for Player 12 (Brown)
Player - Limit training of Wolf Skeleto to 2 for Player 12 (Brown)
Player - Limit training of Wolf Skeleto night to 2 for Player 12 (Brown)
invocar heroe Copiar
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit - Create 1 . Señor de la sangre for Player 12 (Brown) at (Center of Regi__n_025 <gen>) facing Default building facing degrees
move heroe Copiar
Events
Unit - A unit enters Regi__n_025 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Move To . (Center of Regi__n_037 <gen>)
move heroe attack Copiar
Events
Unit - A unit enters Regi__n_037 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Player 12 (Brown) controller) Equal to Computer
Actions
Wait until ((Number of units in (Units in Regi__n_027 <gen> owned by Player 12 (Brown))) Equal to 4) , checking every 1.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Punto_del_enemigo <gen>)
heroe cuando muere Copiar
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Equal to Señor de la sangre
(Player 12 (Brown) controller) Equal to Computer
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Wait 28.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Regi__n_037 <gen>) , Show revival graphics
habilidadeshero verde Copiar
Events
Unit - A unit Gains a level
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Hero - Learn skill for (Triggering unit) : Vampiric Aura
Hero - Learn skill for (Triggering unit) : Sleep
Hero - Learn skill for (Triggering unit) : Carrion Swarm
Hero - Learn skill for (Triggering unit) : Inferno
Usohero verde Copiar
Events
Unit - A unit Begins casting an ability
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Player 12 (Brown) controller) Equal to Computer
Actions
Wait 1.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Position of Castle Fashion 0000 <gen>)
limit cor Copiar
Events
Map initialization
Conditions
(Player 12 (Brown) controller) Equal to Computer
Actions
Player - Limit training of Corta madera Skeleto to 2 for Player 12 (Brown)
cortador Copiar
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit - Order Barrack Skeleto 0050 <gen> to train/upgrade to a Corta madera Skeleto
dd Copiar
Events
Unit - A unit enters Regi__n_025 <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
(Unit-type of (Triggering unit)) Equal to Corta madera Skeleto
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Player 12 (Brown) controller) Equal to Computer
Actions
Trigger - Turn on construir_Copiar <gen>
Trigger - Turn on dd2_Copiar <gen>
Trigger - Turn off cortador_Copiar <gen>
Trigger - Turn off (This trigger)
construir Copiar
Events
Time - Every 2.00 seconds of game time
Conditions
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 12 (Brown) of type Corta madera Skeleto)) to build a Campamento de madera at (Center of Regi__n_031 <gen>)
Trigger - Turn off (This trigger)
dd2 Copiar
Events
Unit - A unit Finishes construction
Conditions
((Triggering unit) is A structure) Equal to True
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Player 12 (Brown) controller) Equal to Computer
Actions
Trigger - Turn on entrenar_Copiar <gen>
Trigger - Turn on agrupar_Copiar <gen>
Trigger - Turn on agrupado_ataquar_Copiar <gen>
Trigger - Turn on buscar_madera_Copiar <gen>
Trigger - Turn off (This trigger)
buscar madera Copiar
Events
Unit - A unit enters Regi__n_025 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Corta madera Skeleto
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Harvest . (Random destructible in Regi__n_032 <gen>)
bm if Copiar
Events
Unit - A unit Finishes construction
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 12 (Brown) of type Corta madera Skeleto)) to Harvest . (Random destructible in Regi__n_032 <gen>)
entrenar Copiar
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit - Order Barrack Skeleto 0050 <gen> to train/upgrade to a Skeleto Warrior
Unit - Order Barrack Skeleto 0050 <gen> to train/upgrade to a Skeleto guillero (gran)
Unit - Order Barrack Skeleto 0050 <gen> to train/upgrade to a Wolf Skeleto night
Unit - Order Barrack Skeleto 0050 <gen> to train/upgrade to a Skeleto Mazo
Unit - Order Barrack Skeleto 0050 <gen> to train/upgrade to a Skeleto barbaro (min)
agrupar Copiar
Events
Unit - A unit enters Regi__n_025 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Regi__n_027 <gen>)
agrupado ataquar Copiar
Events
Unit - A unit enters Regi__n_027 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Player 12 (Brown) controller) Equal to Computer
((Triggering unit) is A melee attacker) Equal to True
Actions
Wait until ((Number of units in (Units in Regi__n_027 <gen>)) Equal to 4) , checking every 1.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Punto_del_enemigo <gen>)
maloee22
Events
Unit - A unit enters Regi__n_042 <gen>
Conditions
((Triggering unit) is A structure) Equal to False
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_046 <gen>) , facing (Position of (Triggering unit))
maloee22 Copiar
Events
Unit - A unit enters Regi__n_043 <gen>
Conditions
((Triggering unit) is A structure) Equal to False
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_047 <gen>) , facing (Position of (Triggering unit))
maloee22 Copiar 2
Events
Unit - A unit enters Regi__n_044 <gen>
Conditions
((Triggering unit) is A structure) Equal to False
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_048 <gen>) , facing (Position of (Triggering unit))
maloee22 Copiar 3
Events
Unit - A unit enters Regi__n_045 <gen>
Conditions
((Triggering unit) is A structure) Equal to False
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_049 <gen>) , facing (Position of (Triggering unit))
activar eme
Events
Time - Elapsed game time is 1350.00 seconds
Conditions
Actions
Trigger - Turn on emergencia_ayuda <gen>
Trigger - Turn on emergencia_ayuda_Copiar_2 <gen>
Trigger - Turn on emergencia_ayuda_Copiar_3 <gen>
Trigger - Turn on emergencia_ayuda_Copiar <gen>
emergencia ayuda
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 Soul loose for Player 8 (Pink) at (Center of Regi__n_066 <gen>) facing (Position of (Triggering unit))
Special Effect - Create a special effect at (Center of Regi__n_066 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 10.00 seconds
emergencia ayuda Copiar
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 Soul loose for Player 8 (Pink) at (Center of Regi__n_065 <gen>) facing (Position of (Triggering unit))
Special Effect - Create a special effect at (Center of Regi__n_065 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 10.00 seconds
emergencia ayuda Copiar 2
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 Soul loose for Player 8 (Pink) at (Center of Regi__n_064 <gen>) facing (Position of (Triggering unit))
Special Effect - Create a special effect at (Center of Regi__n_064 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 10.00 seconds
emergencia ayuda Copiar 3
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 Soul loose for Player 8 (Pink) at (Center of Regi__n_063 <gen>) facing (Position of (Triggering unit))
Special Effect - Create a special effect at (Center of Regi__n_063 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 10.00 seconds
ddz1
Events
Unit - A unit enters Regi__n_030 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Move To . (Center of Regi__n_024 <gen>)
ent1
Events
Time - Elapsed game time is 3.00 seconds
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Create 1 . Paladin for Player 1 (Red) at (Center of Regi__n_046 <gen>) facing Default building facing degrees
m1
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Trigger - Turn on m1a <gen>
Trigger - Turn on m1b <gen>
Trigger - Turn on m1c <gen>
Trigger - Turn on m1d <gen>
m1a
Events
Unit - A unit enters Regi__n_024 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Player 1 (Red) controller) Equal to Computer
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Regi__n_023 <gen>)
m1b
Events
Unit - A unit enters Regi__n_023 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Player 1 (Red) controller) Equal to Computer
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Regi__n_022 <gen>)
m1c
Events
Unit - A unit enters Regi__n_022 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Player 1 (Red) controller) Equal to Computer
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Regi__n_021 <gen>)
m1d
Events
Unit - A unit enters Regi__n_021 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Player 1 (Red) controller) Equal to Computer
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Regi__n_024 <gen>)
ha1
Events
Unit - A unit Begins casting an ability
Conditions
((Triggering unit) is A Hero) Equal to True
(Player 1 (Red) controller) Equal to Computer
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 10.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Regi__n_024 <gen>)
haz1
Events
Unit - A unit enters Regi__n_024 <gen>
Unit - A unit Gains a level
Conditions
((Triggering unit) is A Hero) Equal to True
(Player 1 (Red) controller) Equal to Computer
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Hero - Learn skill for (Triggering unit) : Holy Light
Hero - Learn skill for (Triggering unit) : Divine Shield
Hero - Learn skill for (Triggering unit) : Critical Strike
Hero - Learn skill for (Triggering unit) : Resurrection
or1
Events
Unit - A unit Is issued an order with no target
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Player 1 (Red) controller) Equal to Computer
Actions
Wait 2.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Regi__n_024 <gen>)
re1
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Player 1 (Red) controller) Equal to Computer
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Regi__n_024 <gen>) , Show revival graphics
tower1
Events
Time - Elapsed game time is 5 seconds
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Order Caja tower X 0061 <gen> to train/upgrade to a MeganTower W
towerrandom1
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Create 1 . Ballista tower for Player 1 (Red) at (Random point in Regi__n_081 <gen>) facing Default building facing degrees
Unit - Create 1 . Tower super cannon for Player 1 (Red) at (Random point in Regi__n_081 <gen>) facing Default building facing degrees
Unit - Create 1 . Electric tower for Player 1 (Red) at (Random point in Regi__n_081 <gen>) facing Default building facing degrees
Unit - Create 1 . Double tower cannon for Player 1 (Red) at (Random point in Regi__n_081 <gen>) facing Default building facing degrees
Unit - Create 1 . Tower galichok for Player 1 (Red) at (Random point in Regi__n_081 <gen>) facing Default building facing degrees
ddz2
Events
Unit - A unit enters Regi__n_030 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Move To . (Center of Regi__n_024 <gen>)
or2
Events
Unit - A unit Is issued an order with no target
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) controller) Equal to Computer
Actions
Wait 2.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Regi__n_024 <gen>)
ent2
Events
Time - Elapsed game time is 3.00 seconds
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Create 1 . Dark Knight for Player 2 (Blue) at (Center of Regi__n_047 <gen>) facing Default building facing degrees
m2
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Trigger - Turn on m2a <gen>
Trigger - Turn on m2b <gen>
Trigger - Turn on m2c <gen>
Trigger - Turn on m2d <gen>
m2a
Events
Unit - A unit enters Regi__n_024 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Regi__n_023 <gen>)
m2b
Events
Unit - A unit enters Regi__n_023 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Regi__n_022 <gen>)
m2c
Events
Unit - A unit enters Regi__n_022 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Regi__n_021 <gen>)
m2d
Events
Unit - A unit enters Regi__n_021 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Regi__n_024 <gen>)
ha2
Events
Unit - A unit Begins casting an ability
Conditions
((Triggering unit) is A Hero) Equal to True
(Player 2 (Blue) controller) Equal to Computer
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Wait 10.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Regi__n_024 <gen>)
haz2
Events
Unit - A unit enters Regi__n_024 <gen>
Unit - A unit Gains a level
Conditions
((Triggering unit) is A Hero) Equal to True
(Player 2 (Blue) controller) Equal to Computer
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Hero - Learn skill for (Triggering unit) : Invocar Oso l
Hero - Learn skill for (Triggering unit) : Endurance Aura
Hero - Learn skill for (Triggering unit) : Aturdidor
Hero - Learn skill for (Triggering unit) : Avatar
re2
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) controller) Equal to Computer
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Regi__n_024 <gen>) , Show revival graphics
tower2
Events
Time - Elapsed game time is 5 seconds
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order Caja tower X 0062 <gen> to train/upgrade to a MeganTower W
towerrandom2
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Create 1 . Ballista tower for Player 2 (Blue) at (Random point in Regi__n_082 <gen>) facing Default building facing degrees
Unit - Create 1 . Tower super cannon for Player 2 (Blue) at (Random point in Regi__n_082 <gen>) facing Default building facing degrees
Unit - Create 1 . Electric tower for Player 2 (Blue) at (Random point in Regi__n_082 <gen>) facing Default building facing degrees
Unit - Create 1 . Double tower cannon for Player 2 (Blue) at (Random point in Regi__n_082 <gen>) facing Default building facing degrees
Unit - Create 1 . Tower galichok for Player 2 (Blue) at (Random point in Regi__n_082 <gen>) facing Default building facing degrees
ddz3
Events
Unit - A unit enters Regi__n_030 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit - Order (Triggering unit) to Move To . (Center of Regi__n_024 <gen>)
or3
Events
Unit - A unit Is issued an order with no target
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Player 3 (Teal) controller) Equal to Computer
Actions
Wait 2.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Regi__n_024 <gen>)
ent3
Events
Time - Elapsed game time is 3.00 seconds
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit - Create 1 . Maga for Player 3 (Teal) at (Center of Regi__n_048 <gen>) facing Default building facing degrees
m3
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Trigger - Turn on m3a <gen>
Trigger - Turn on m3b <gen>
Trigger - Turn on m3c <gen>
Trigger - Turn on m3d <gen>
m3a
Events
Unit - A unit enters Regi__n_024 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Player 3 (Teal) controller) Equal to Computer
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Regi__n_023 <gen>)
m3b
Events
Unit - A unit enters Regi__n_023 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Player 3 (Teal) controller) Equal to Computer
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Regi__n_022 <gen>)
m3c
Events
Unit - A unit enters Regi__n_022 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Player 3 (Teal) controller) Equal to Computer
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Regi__n_021 <gen>)
m3d
Events
Unit - A unit enters Regi__n_021 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Player 3 (Teal) controller) Equal to Computer
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Regi__n_024 <gen>)
ha3
Events
Unit - A unit Begins casting an ability
Conditions
((Triggering unit) is A Hero) Equal to True
(Player 3 (Teal) controller) Equal to Computer
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Wait 10.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Regi__n_024 <gen>)
haz3
Events
Unit - A unit enters Regi__n_024 <gen>
Unit - A unit Gains a level
Conditions
((Triggering unit) is A Hero) Equal to True
(Player 3 (Teal) controller) Equal to Computer
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Hero - Learn skill for (Triggering unit) : Brilliance Aura
Hero - Learn skill for (Triggering unit) : Summon Water Elemental
Hero - Learn skill for (Triggering unit) : Transformación de animal
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