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Model validation: Defensive Spikes - Barricade - Generic/Orc
0
errors
16
severe
3
warnings
24
unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 132866); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 132866); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 132866); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 132866); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 132866); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 132866); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay" (frame 132866); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 132866); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 132866); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay" (frame 132866); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay" (frame 132866); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay" (frame 132866); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay" (frame 132866); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 13
Alpha is 1.000 at end of "Decay" (frame 132866); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 14
Alpha is 1.000 at end of "Decay" (frame 132866); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 15
Alpha is 1.000 at end of "Decay" (frame 132866); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
1
Sequence 3 - "Decay"
1
Bone 0 - "root_bind_jnt"
There are no vertices attached to this bone
2
Bone 2 - "t_superior"
1
Translation
Track 6 at frame 71400 has exactly the same value as tracks 5 and 7
1
Rotation
Track 1 at frame 71400 has exactly the same value as tracks 0 and 2
2
Bone 6 - "t_4_a"
1
Translation
Track 6 at frame 71400 has exactly the same value as tracks 5 and 7
1
Rotation
Track 5 at frame 71400 has exactly the same value as tracks 4 and 6
2
Bone 9 - "t_4_d"
1
Translation
Track 6 at frame 71400 has exactly the same value as tracks 5 and 7
1
Rotation
Track 5 at frame 71400 has exactly the same value as tracks 4 and 6
2
Attachment 0 - "OverHead Ref"
2
Scaling
Track 1 at frame 4287 has exactly the same value as tracks 0 and 2
Track 6 at frame 71400 has exactly the same value as tracks 5 and 7
2
Attachment 1 - "Origin Ref"
2
Scaling
Track 1 at frame 4287 has exactly the same value as tracks 0 and 2
Track 6 at frame 71400 has exactly the same value as tracks 5 and 7
2
Attachment 2 - "Sprite First Ref"
2
Scaling
Track 1 at frame 4287 has exactly the same value as tracks 0 and 2
Track 6 at frame 71400 has exactly the same value as tracks 5 and 7
2
Attachment 3 - "Sprite Second Ref"
2
Scaling
Track 1 at frame 4287 has exactly the same value as tracks 0 and 2
Track 6 at frame 71400 has exactly the same value as tracks 5 and 7
2
Attachment 4 - "Sprite RallyPoint Ref"
2
Scaling
Track 1 at frame 4287 has exactly the same value as tracks 0 and 2
Track 6 at frame 71400 has exactly the same value as tracks 5 and 7
2
CollisionShape 0 - "B_KGS_BoxCol_0"
2
Rotation
Track 1 at frame 4287 has exactly the same value as tracks 0 and 2
Track 6 at frame 71400 has exactly the same value as tracks 5 and 7
unused
Texture 0 - "Orc_StrongHold_Diffuse.tif"
unused
Texture 1 - "Orc_StrongHold_Normal.tif"
unused
Texture 2 - "Orc_StrongHold_ORM.tif"
unused
Texture 3 - "Orc_StrongHold_Emissive.tif"
unused
Texture 4 - Team color
unused
Texture 5 - "EnvironmentMap.blp"