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Triggers
Defense the town hall.w3x
Variables
Initialisierung
Nahkampf-Initialisierung
Hero choosing
Player1
Irwisch zerstoeren
Gold player1
Zeit Gold
Units
irwische
Ecke1
Ecke2
order to gebiet player2
Player2
irwisch zerstoeren
irwisch zerstoeren player2
Gold player2
Zeit Gold Player2
Units Player2
Ecke4 player2
Ecke2 player2
order to gebiet player1
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Hero choosing
Events
Unit - A unit Sells a unit
Conditions
((Sold unit) is A Hero) Equal to True
Actions
Hero - Create Boots of Speed and give it to (Sold unit)
Unit - Move (Sold unit) instantly to ((Owner of (Sold unit)) start location)
Irwisch zerstoeren
Events
Unit - A unit enters Irwisch_zerstoeren_player1 <gen>
Conditions
Actions
Unit - Kill Wisp 0004 <gen>
Gold player1
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Zeit Gold
Events
Time - Every 9.00 seconds of game time
Conditions
Actions
Player - Add 9 to Player 1 (Red) . Current gold
Units
Events
Unit - A unit Sells a unit
Unit - A unit enters Units_Player1 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Ecke1 <gen>)
irwische
Events
Unit - A unit enters Irwisch_zerstoeren_player1 <gen>
Conditions
Actions
Unit - Remove Wisp 0003 <gen> from the game
Ecke1
Events
Unit - A unit enters Ecke1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Ecke2 <gen>)
Ecke2
Events
Unit - A unit enters Ecke2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Ecke4 <gen>)
order to gebiet player2
Events
Unit - A unit enters Ecke4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Spieler2Base <gen>)
irwisch zerstoeren
Events
Unit - A unit enters irwisch_zerstoeren_player2 <gen>
Conditions
Actions
Unit - Remove Wisp 0003 <gen> from the game
irwisch zerstoeren player2
Events
Unit - A unit enters irwisch_zerstoeren_player2 <gen>
Conditions
Actions
Unit - Kill Wisp 0004 <gen>
Gold player2
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 2 (Blue)
Zeit Gold Player2
Events
Time - Every 9.00 seconds of game time
Conditions
Actions
Player - Add 9 to Player 2 (Blue) . Current gold
Units Player2
Events
Unit - A unit Sells a unit
Unit - A unit enters Units_Player2 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Ecke4 <gen>)
Ecke4 player2
Events
Unit - A unit enters Ecke4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Ecke2 <gen>)
Ecke2 player2
Events
Unit - A unit enters Ecke2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Ecke1 <gen>)
order to gebiet player1
Events
Unit - A unit enters Ecke1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Spieler1Base <gen>)
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