Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
defense of the two rivers.w3x
Variables
Inn
Inn tarren ferry Copy 3
Inn tarren ferry Copy 2
Inn tarren ferry Copy
Inn tarren ferry
Inn tarren Ferry 2
Inn tarren Ferry 2 Copy 3
Inn tarren Ferry 2 Copy 2
Inn tarren Ferry 2 Copy
Quest
Credits
Glitch
Town Names
test
Test
Test 2
Computor players
Player 1
Player 2
Player 3
Trollic players
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy
Untitled Trigger 001
Income
White cloak
Two river 1
Two rivers 2
Victory
White Cloak Victroy
Two Rivers Victory
Trollic Victory
Start up
Start up
hero Select
RoboX Copy 7
RoboX Copy 6
RoboX Copy 5
RoboX Copy 4
RoboX Copy 3
RoboX Copy 2
RoboX Copy
RoboX
White Cloak
White Cloak p 2
WC p1 p2 Copy 11 Copy 6
WC p1 p2 Copy 11 Copy 5
WC p1 p2 Copy 11 Copy 4
WC p1 p2 Copy 11 Copy 3
WC p1 p2 Copy 11 Copy 2
WC p1 p2 Copy 11 Copy
WC p1 p2 Copy 11
WC p1 p2 Copy 10
WC p1 p2 Copy 9
WC p1 p2 Copy 8
WC p1 p2 Copy 7
WC p1 p2 Copy 6
WC p1 p2 Copy 5
White Cloak p 1
WC p1 p2
WC p1 p3
WC p1 p4
WC p1 p5
WC p1 p6
WC p1 p7
WC p1 p8
WC p1 repeat
Trollic
Tarren Ferry Attck
Trollic
Trollic Attack
Trollic Finaly
Trollic Finaly 2
TR1
TR1 p1
TR1 p1 Copy
TR1 p1 Copy Copy
TR1 p1 Copy Copy 2
TR1 p1 Copy Copy 3
TR1 p1 Copy Copy 4
TR1 p1 Copy Copy 5
Trollic 2
TR2
TR1 p1 Copy 2
TR1 p1 Copy 3
TR1 p1 Copy 4
TR1 p1 Copy 5
TR1 p1 Copy 6
TR1 p1 Copy 7
TR1 p1 Copy 8
TR1 p1 Copy 9
TR1 p1 Copy 10
TR1 p1 Copy 11
Trollic 3
TR3
TR1 p1 Copy 3 Copy
TR1 p1 Copy 3 Copy 2
TR1 p1 Copy 3 Copy 3
TR1 p1 Copy 3 Copy 4
TR1 p1 Copy 3 Copy 5
TR1 p1 Copy 3 Copy 6
TR1 p1 Copy 3 Copy 6 Copy
Name
Type
is_array
initial_value
player10
unit
No
Player2
unit
No
Player3
unit
No
Player6
unit
No
player7
unit
No
Inn tarren ferry Copy 3
Events
Unit - A unit enters inn_1_out_enter <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of inn_1_enter <gen>)
Inn tarren ferry Copy 2
Events
Unit - A unit enters inn_s_out_enter <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of inn_s_enter <gen>)
Inn tarren ferry Copy
Events
Unit - A unit enters Wine_inn_out_enter <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Wine_Inn_Enter <gen>)
Inn tarren ferry
Events
Unit - A unit enters Inn_l_out_enter <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of inn_l_enter <gen>)
Inn tarren Ferry 2
Events
Unit - A unit enters Inn_l_exit <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Inn_l_out_exit <gen>)
Inn tarren Ferry 2 Copy 3
Events
Unit - A unit enters inn_1_exit <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of inn_1_out_exit <gen>)
Inn tarren Ferry 2 Copy 2
Events
Unit - A unit enters inn_s_exit <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of inn_s_out_exit <gen>)
Inn tarren Ferry 2 Copy
Events
Unit - A unit enters Wine_spring_Inn_Exit <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Wine_inn_out_exit <gen>)
Credits
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Credits with the description Credits to:Kitabatake, AndrewOverload519, Wandering Soul, wugiboy, Tranquil, cavman, Zin-Creator, Elenai, Happy Tauren, and Marcos DAB if I missed you please email me at [email protected] , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Glitch
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Glitches with the description this map may still have a few glitches in it if you find an please email me about them at [email protected] , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Test
Events
Time - Elapsed game time is 3330.00 seconds
Conditions
Actions
Unit - Create 5 . Sheperd for Player 7 (Green) at (Center of Deven_Ride <gen>) facing Default building facing degrees
Unit - Create 5 . Two Rivers Spear Man for Player 7 (Green) at (Center of Deven_Ride <gen>) facing Default building facing degrees
Unit - Create 5 . Sheperd for Player 7 (Green) at (Center of Watch_Hill <gen>) facing Default building facing degrees
Unit - Create 5 . Two Rivers Spear Man for Player 7 (Green) at (Center of Watch_Hill <gen>) facing Default building facing degrees
Unit - Create 5 . Two Rivers Swords Man for Player 7 (Green) at (Center of Watch_Hill <gen>) facing Default building facing degrees
Unit - Create 5 . Two Rivers Swords Man for Player 7 (Green) at (Center of Deven_Ride <gen>) facing Default building facing degrees
Test 2
Events
Unit - A unit enters Watch_Hill <gen>
Unit - A unit enters Deven_Ride <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Emonds_field <gen>)
Player 1
Events
Conditions
(Player 1 (Red) controller) Equal to User
Actions
Player 2
Events
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Player 3
Events
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Untitled Trigger 001 Copy 2
Events
Time - Every 420.00 seconds of game time
Conditions
(Player 8 (Pink) controller) Equal to User
Actions
Unit - Create 11 . Trolloc for Player 8 (Pink) at (Center of Dark_Lords_minons_spawn <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy
Events
Time - Every 420.00 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to User
Actions
Unit - Create 11 . Trolloc for Player 4 (Purple) at (Center of Dark_Lords_minons_spawn <gen>) facing Default building facing degrees
Untitled Trigger 001
Events
Time - Every 420.00 seconds of game time
Conditions
(Player 11 (Dark Green) controller) Equal to User
Actions
Unit - Create 11 . Trolloc for Player 11 (Dark Green) at (Center of Dark_Lords_minons_spawn <gen>) facing Default building facing degrees
White cloak
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 10 to Player 10 (Light Blue) . Current gold
Player - Add 10 to Player 6 (Orange) . Current gold
Player - Add 10 to Player 5 (Yellow) . Current gold
Two river 1
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Turn Gives bounty On for (Picked player)
Two rivers 2
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 50 to Player 1 (Red) . Current gold
Player - Add 5 to Player 3 (Teal) . Current gold
Player - Add 5 to Player 2 (Blue) . Current gold
White Cloak Victroy
Events
Conditions
Actions
Two Rivers Victory
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Trollic Victory
Events
Unit - Wolf Brother 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Start up
Events
Map initialization
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Ally
Player - Set Player 1 (Red) . Current lumber to 100
Player - Set Player 3 (Teal) . Current gold to 20
Player - Set Player 2 (Blue) . Current gold to 20
Player - Set Player 1 (Red) . Current gold to 200
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally
RoboX Copy 7
Events
Unit - A unit enters ax <gen>
Conditions
Actions
Unit - Create 1 . Ax for (Owner of (Triggering unit)) at (Center of Two_Rivers_Start <gen>) facing Default building facing degrees
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Set VariableSet Player2 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 3 (Teal)) then do (Set VariableSet Player3 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
RoboX Copy 6
Events
Unit - A unit enters hammer <gen>
Conditions
Actions
Unit - Create 1 . Hammer for (Owner of (Entering unit)) at (Center of Two_Rivers_Start <gen>) facing Default building facing degrees
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Set VariableSet Player2 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 3 (Teal)) then do (Set VariableSet Player3 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
RoboX Copy 5
Events
Unit - A unit enters knife <gen>
Conditions
Actions
Unit - Create 1 . Knife for (Owner of (Entering unit)) at (Center of Two_Rivers_Start <gen>) facing Default building facing degrees
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Set VariableSet Player2 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 3 (Teal)) then do (Set VariableSet Player3 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
RoboX Copy 4
Events
Unit - A unit enters sword <gen>
Conditions
Actions
Unit - Create 1 . Sword for (Owner of (Entering unit)) at (Center of Two_Rivers_Start <gen>) facing Default building facing degrees
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Set VariableSet Player2 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 3 (Teal)) then do (Set VariableSet Player3 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
RoboX Copy 3
Events
Unit - A unit enters Spear <gen>
Conditions
Actions
Unit - Create 1 . Spear for (Owner of (Entering unit)) at (Center of Two_Rivers_Start <gen>) facing Default building facing degrees
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Set VariableSet Player2 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 3 (Teal)) then do (Set VariableSet Player3 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
RoboX Copy 2
Events
Unit - A unit enters Quarter_Staff <gen>
Conditions
Actions
Unit - Create 1 . Quarter Staff for (Owner of (Entering unit)) at (Center of Two_Rivers_Start <gen>) facing Default building facing degrees
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Set VariableSet Player2 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 3 (Teal)) then do (Set VariableSet Player3 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
RoboX Copy
Events
Unit - A unit enters Officer <gen>
Conditions
Actions
Unit - Create 1 . White Cloak Officer for (Owner of (Entering unit)) at (Center of WhiteCloak_start <gen>) facing Default building facing degrees
If ((Owner of (Entering unit)) Equal to Player 5 (Yellow)) then do (Set VariableSet Player6 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 6 (Orange)) then do (Set VariableSet player7 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 10 (Light Blue)) then do (Set VariableSet player10 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
RoboX
Events
Unit - A unit enters Questioner <gen>
Conditions
Actions
Unit - Create 1 . White Cloak Questioner for (Owner of (Entering unit)) at (Center of WhiteCloak_start <gen>) facing Default building facing degrees
If ((Owner of (Entering unit)) Equal to Player 5 (Yellow)) then do (Set VariableSet Player6 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 6 (Orange)) then do (Set VariableSet player7 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 10 (Light Blue)) then do (Set VariableSet player10 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
White Cloak p 2
Events
Time - Elapsed game time is 360.00 seconds
Time - Every 420.00 seconds of game time
Conditions
Actions
Unit - Create 15 . Mounted White Cloak for Player 9 (Gray) at (Center of WC_p1 <gen>) facing Default building facing degrees
WC p1 p2 Copy 11 Copy 6
Events
Unit - A unit enters WC_p1 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 9 (Gray).).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of WC_p2 <gen>)
WC p1 p2 Copy 11 Copy 5
Events
Unit - A unit enters WC_p2 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 9 (Gray).).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of WC_p3 <gen>)
WC p1 p2 Copy 11 Copy 4
Events
Unit - A unit enters WC_p3 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 9 (Gray).).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of WC_p4 <gen>)
WC p1 p2 Copy 11 Copy 3
Events
Unit - A unit enters WC_p6 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 9 (Gray).).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of WC_p7 <gen>)
WC p1 p2 Copy 11 Copy 2
Events
Unit - A unit enters WC_p7 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 9 (Gray).).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of WC_p8 <gen>)
WC p1 p2 Copy 11 Copy
Events
Unit - A unit enters WC_p8 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 9 (Gray).).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of WC_p9_______Save_Farm <gen>)
WC p1 p2 Copy 11
Events
Unit - A unit enters WC_p9_______Save_Farm <gen>
Conditions
((Triggering unit) is in (Units owned by Player 9 (Gray).).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of WC_p11 <gen>)
WC p1 p2 Copy 10
Events
Unit - A unit enters WC_p11 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 9 (Gray).).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of WC__p12 <gen>)
WC p1 p2 Copy 9
Events
Unit - A unit enters WC__p12 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 9 (Gray).).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of WC__p13 <gen>)
WC p1 p2 Copy 8
Events
Unit - A unit enters WC__p13 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 9 (Gray).).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of WC__p14 <gen>)
WC p1 p2 Copy 7
Events
Unit - A unit enters WC__p14 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 9 (Gray).).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of WC__p15 <gen>)
WC p1 p2 Copy 6
Events
Unit - A unit enters WC__p15 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 9 (Gray).).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of WC__p16 <gen>)
WC p1 p2 Copy 5
Events
Unit - A unit enters WC__p16 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 9 (Gray).).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of WC_p1 <gen>)
White Cloak p 1
Events
Time - Elapsed game time is 60.00 seconds
Time - Every 420.00 seconds of game time
Conditions
Actions
Unit - Create 3 . White Cloak CrossBowman for Player 9 (Gray) at (Center of WhiteCloak_start <gen>) facing Default building facing degrees
Unit - Create 10 . White Cloak for Player 9 (Gray) at (Center of WhiteCloak_start <gen>) facing Default building facing degrees
WC p1 p2
Events
Unit - A unit enters WhiteCloak_start <gen>
Conditions
((Triggering unit) is in (Units owned by Player 9 (Gray).).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of WC_p12 <gen>)
WC p1 p3
Events
Unit - A unit enters WC_p12 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 9 (Gray).).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of WC_p13_Trollic_F <gen>)
WC p1 p4
Events
Unit - A unit enters WC_p13_Trollic_F <gen>
Conditions
((Triggering unit) is in (Units owned by Player 9 (Gray).).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of WC_p14 <gen>)
WC p1 p5
Events
Unit - A unit enters WC_p14 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 9 (Gray).).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of WC_p15_Trollic_F <gen>)
WC p1 p6
Events
Unit - A unit enters WC_p15_Trollic_F <gen>
Conditions
((Triggering unit) is in (Units owned by Player 9 (Gray).).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of WC_p16 <gen>)
WC p1 p7
Events
Unit - A unit enters WC_p16 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 9 (Gray).).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of WC_p17 <gen>)
WC p1 p8
Events
Unit - A unit enters WC_p17 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 9 (Gray).).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of WC_p18 <gen>)
WC p1 repeat
Events
Unit - A unit enters WC_p18 <gen>
Conditions
((Triggering unit) is in (Units owned by Player 9 (Gray).).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of WhiteCloak_start <gen>)
Tarren Ferry Attck
Events
Time - Elapsed game time is 3000.00 seconds
Conditions
Actions
Unit - Create 90 . Trolloc for Player 12 (Brown) at (Center of Tarren_Ferry_trollic_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Myrddraal for Player 12 (Brown) at (Center of Tarren_Ferry_trollic_spawn <gen>) facing Default building facing degrees
Trollic
Events
Time - Elapsed game time is 3000.00 seconds
Conditions
Actions
Unit Group - Order (Units in Region_090 <gen>) to Move To . (Center of Tarren_Ferry_trollic_spawn <gen>)
Trollic Attack
Events
Unit - A unit enters Tarren_Ferry_trollic_spawn <gen>
Conditions
((Triggering unit) is in (Units owned by Player 12 (Brown).).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Tarren_Ferry_Trollic_end <gen>)
Trollic Finaly
Events
Time - Elapsed game time is 3300.00 seconds
Conditions
Actions
Unit - Create 1 . Myrddraal for Player 12 (Brown) at (Center of Final_NE <gen>) facing Default building facing degrees
Unit - Create 1 . Myrddraal for Player 12 (Brown) at (Center of Final_NW <gen>) facing Default building facing degrees
Unit - Create 1 . Myrddraal for Player 12 (Brown) at (Center of Final_SE <gen>) facing Default building facing degrees
Unit - Create 1 . Myrddraal for Player 12 (Brown) at (Center of final_SW <gen>) facing Default building facing degrees
Unit - Create 15 . Trolloc for Player 12 (Brown) at (Center of final_SW <gen>) facing Default building facing degrees
Unit - Create 15 . Trolloc for Player 12 (Brown) at (Center of Final_SE <gen>) facing Default building facing degrees
Unit - Create 15 . Trolloc for Player 12 (Brown) at (Center of Final_NW <gen>) facing Default building facing degrees
Unit - Create 15 . Trolloc for Player 12 (Brown) at (Center of Final_NE <gen>) facing Default building facing degrees
Trollic Finaly 2
Events
Unit - A unit enters Final_NW <gen>
Unit - A unit enters Final_SE <gen>
Unit - A unit enters final_SW <gen>
Unit - A unit enters Final_NE <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Emonds_field <gen>)
TR1
Events
Time - Every 420.00 seconds of game time
Conditions
Actions
Unit - Create 15 . Trolloc for Player 12 (Brown) at (Center of Waygate <gen>) facing Default building facing degrees
TR1 p1
Events
Unit - A unit enters Waygate <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Trollic_route_1p1 <gen>)
TR1 p1 Copy
Events
Unit - A unit enters Trollic_route_1p1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Trollic_route_1p2 <gen>)
TR1 p1 Copy Copy
Events
Unit - A unit enters Trollic_route_1p2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Trollic_route_1p3 <gen>)
TR1 p1 Copy Copy 2
Events
Unit - A unit enters Waygate <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Trollic_route_1p1 <gen>)
TR1 p1 Copy Copy 3
Events
Unit - A unit enters Trollic_route_1p3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Trollic_route_1p4 <gen>)
TR1 p1 Copy Copy 4
Events
Unit - A unit enters Trollic_route_1p4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Trollic_route_1p5 <gen>)
TR1 p1 Copy Copy 5
Events
Unit - A unit enters Trollic_route_1p5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Emonds_field <gen>)
TR2
Events
Time - Every 420.00 seconds of game time
Conditions
Actions
Unit - Create 15 . Trolloc for Player 12 (Brown) at (Center of Way_gate_2 <gen>) facing Default building facing degrees
TR1 p1 Copy 2
Events
Unit - A unit enters Way_gate_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of TR2p1 <gen>)
TR1 p1 Copy 3
Events
Unit - A unit enters TR2p1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of TR2p2 <gen>)
TR1 p1 Copy 4
Events
Unit - A unit enters TR2p2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of TR2p3 <gen>)
TR1 p1 Copy 5
Events
Unit - A unit enters TR2p3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of TR2p4 <gen>)
TR1 p1 Copy 6
Events
Unit - A unit enters TR2p4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of TR2p5 <gen>)
TR1 p1 Copy 7
Events
Unit - A unit enters TR2p5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of TR2p6 <gen>)
TR1 p1 Copy 8
Events
Unit - A unit enters TR2p6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of TR2p7 <gen>)
TR1 p1 Copy 9
Events
Unit - A unit enters TR2p7 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of TR2p8 <gen>)
TR1 p1 Copy 10
Events
Unit - A unit enters TR2p8 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of TR2p9 <gen>)
TR1 p1 Copy 11
Events
Unit - A unit enters TR2p9 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Emonds_field <gen>)
TR3
Events
Time - Every 420.00 seconds of game time
Conditions
Actions
Unit - Create 15 . Trolloc for Player 12 (Brown) at (Center of Waygate_3 <gen>) facing Default building facing degrees
TR1 p1 Copy 3 Copy
Events
Unit - A unit enters Waygate_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of TR3p1 <gen>)
TR1 p1 Copy 3 Copy 2
Events
Unit - A unit enters TR3p1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of TR3p2 <gen>)
TR1 p1 Copy 3 Copy 3
Events
Unit - A unit enters TR3p2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of TR3p3 <gen>)
TR1 p1 Copy 3 Copy 4
Events
Unit - A unit enters TR3p3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of TR3p4 <gen>)
TR1 p1 Copy 3 Copy 5
Events
Unit - A unit enters TR3p4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of TR3p5 <gen>)
TR1 p1 Copy 3 Copy 6
Events
Unit - A unit enters TR3p5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of TR3p6 <gen>)
TR1 p1 Copy 3 Copy 6 Copy
Events
Unit - A unit enters TR3p6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Emonds_field <gen>)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.