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Triggers
Defense of the Elven Gardens v6.w3x
Variables
Variables
Initialization
moon key
dreadlord die
mephi die
navy loSe
gary loSe
portal gary
portal gary die
Untitled Trigger 022
Melee Initialization
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 021
Untitled Trigger 003
Untitled Trigger 020
animation
ani2
pink tower
dreadlord2
dreadlord 3
zombie on
zombieS
zombie off
portal of corruptor
corruptor die
portal 1
portal 2
port1 off
port 2 off
trapper attacked
trapper attacked 2
port 3
port 4
port 3 off
port 4 off
red portal
red portal off
white troop
white troop off
Untitled Category
Untitled Trigger 024
Untitled Trigger 017
Untitled Trigger 004
Untitled Trigger 005
Untitled Trigger 007
Untitled Trigger 006
Untitled Trigger 008
Untitled Trigger 009
Untitled Trigger 010
Untitled Trigger 011
Untitled Trigger 012
Untitled Trigger 014
Untitled Trigger 013
Untitled Trigger 015
Untitled Trigger 016
emissary
enemy biely a undeadz
open up
Untitled Trigger 023
Untitled Trigger 025
Untitled Category
Untitled Trigger 018
Untitled Trigger 019
pink
lb
blue
teal
Name
Type
is_array
initial_value
BattleTimer
timer
No
BattleTimerWindow
timerdialog
No
moon key
Events
Unit - Death Knight 1584 <gen> Dies
Conditions
Actions
Unit - Remove Circle of Power 1439 <gen> from the game
Destructible - Open Demonic Gate 8047 <gen>
dreadlord die
Events
Unit - Dreadlord 0116 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: |c00FFFF00Maim Quest Discovered:|r|cffADD8E6Source of the Corruption|r
Quest - Create a Required quest titled Source of the Corruption with the description Find and destroy the creator of this corruption! , using icon path ReplaceableTextures\CommandButtons\BTNHeroDreadLord.blp
mephi die
Events
Unit - Dreadlord 0177 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from a Neutral Passive . Chicken named Chicken at (Center of (Playable map area)) : Play No sound and display Congratulations! You have won the game. Game will automatically end in 99999seconds. . Modify duration: Add 10.00 seconds and Wait
navy loSe
Events
Unit - Dark Knight 1035 <gen> Dies
Conditions
Actions
Wait 8.00 seconds
Hero - Instantly revive Dark Knight 1035 <gen> at (Center of Region_045 <gen>) , Show revival graphics
Hero - Set Dark Knight 1035 <gen> Hero-level to 3 , Hide level-up graphics
Unit - Set life of Dark Knight 1035 <gen> to 20.00 %
gary loSe
Events
Unit - Drunken Sailor 0119 <gen> Dies
Conditions
Actions
Wait 8.00 seconds
Hero - Instantly revive Drunken Sailor 0119 <gen> at (Center of Region_045 <gen>) , Show revival graphics
Hero - Set Drunken Sailor 0119 <gen> Hero-level to 3 , Hide level-up graphics
Unit - Set life of Drunken Sailor 0119 <gen> to 20.00 %
portal gary
Events
Time - Every 128.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Felguard for Player 1 (Red) at (Center of Region_044 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Beast for Player 1 (Red) at (Center of Region_044 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_044 <gen>) and do (Order (Units in Region_044 <gen>) to Attack-Move To.(Center of Region_045 <gen>))
portal gary die
Events
Unit - Demon Gate 0926 <gen> Dies
Conditions
Actions
Trigger - Turn off portal_gary <gen>
Untitled Trigger 022
Events
Conditions
Actions
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Animation - Play Summoner 1359 <gen> 's stand animation, using only Rare animations
Player - Change color of Player 12 (Brown) to Green , Changing color of existing units
Unit - Hide Emissary 0459 <gen>
Hero - Make Player 9 (Gray) Heroes gain 50.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 50.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 50.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 50.00 % experience from future kills
Destructible - Open Elven Gate 0251 <gen>
Destructible - Open Elven Gate 0254 <gen>
Destructible - Open Elven Gate 0252 <gen>
Destructible - Open Elven Gate 0253 <gen>
Destructible - Make Elven Gate 0255 <gen> Invulnerable
Destructible - Make Elven Gate 0256 <gen> Invulnerable
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Region_007 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Region_025 <gen>
Player - Make Player 1 (Red) treat Neutral Passive as an Enemy
Player - Set Player 8 (Pink) . Current gold to 1500
Player - Set Player 8 (Pink) . Current lumber to 1500
Trigger - Turn off portal_of_corruptor <gen>
Trigger - Turn off zombieS <gen>
Trigger - Turn off portal_1 <gen>
Trigger - Turn off portal_2 <gen>
Trigger - Turn off port_4 <gen>
Trigger - Turn off port_3 <gen>
Trigger - Turn off red_portal <gen>
Trigger - Turn off white_troop <gen>
Unit - Remove Owl Scout 1427 <gen> from the game
Untitled Trigger 001
Events
Map initialization
Conditions
(Race of Player 2 (Blue)) Equal to Human
Actions
AI - Start campaign AI script for Player 2 (Blue) : war3mapImported\HighElf.ai (Unexpected type: 'aiscript')
Untitled Trigger 002
Events
Map initialization
Conditions
(Race of Player 3 (Teal)) Equal to Human
Actions
AI - Start campaign AI script for Player 3 (Teal) : war3mapImported\HighElf.ai (Unexpected type: 'aiscript')
Untitled Trigger 021
Events
Map initialization
Conditions
(Race of Player 9 (Gray)) Equal to Human
Actions
AI - Start campaign AI script for Player 9 (Gray) : war3mapImported\HighElf.ai (Unexpected type: 'aiscript')
Untitled Trigger 003
Events
Map initialization
Conditions
(Race of Player 10 (Light Blue)) Equal to Human
Actions
AI - Start campaign AI script for Player 10 (Light Blue) : war3mapImported\HighElf.ai (Unexpected type: 'aiscript')
Untitled Trigger 020
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Player - Add 300 to Player 10 (Light Blue) . Current gold
Player - Add 150 to Player 10 (Light Blue) . Current lumber
animation
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Ranger 0038 <gen> named Jennalla Deemspring : Play No sound and display Enemies draw near sisters, send help! . Modify duration: Add 5.00 seconds and Wait
Player - Set Player 14 (Navy) . Current gold to 5000
Player - Set Player 15 (Turquoise) . Current gold to 1500
ani2
Events
Time - Elapsed game time is 132.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Ranger 0038 <gen> named Jennalla Deemspring : Play No sound and display We are under attack, send help! . Modify duration: Add 5.00 seconds and Wait
Destructible - Make Demonic Gate 8047 <gen> Invulnerable
pink tower
Events
Unit - A unit Is attacked
Conditions
(Triggering unit) Equal to High Elven Guard Tower 0006 <gen>
Actions
Unit - Order High Elf 0139 <gen> to Human Peasant - Repair . High Elven Guard Tower 0006 <gen>
dreadlord2
Events
Time - Elapsed game time is 1660.00 seconds
Conditions
Actions
Unit - Order Dreadlord 0116 <gen> to Attack-Move To . (Center of Region_004 <gen>)
Unit - Order Dreadlord 0115 <gen> to Attack-Move To . (Center of Region_004 <gen>)
Unit - Order Dreadlord 0063 <gen> to Attack-Move To . (Center of Region_004 <gen>)
dreadlord 3
Events
Unit - Dreadlord 1335 <gen> Dies
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Region_059 <gen>
Cinematic - Ping minimap for (All players) at (Center of Region_059 <gen>) for 15.00 seconds
zombie on
Events
Time - Elapsed game time is 1660.00 seconds
Conditions
Actions
Trigger - Turn on zombieS <gen>
Trigger - Turn on portal_1 <gen>
Trigger - Turn on portal_2 <gen>
Trigger - Turn on portal_of_corruptor <gen>
Trigger - Turn on red_portal <gen>
Trigger - Turn on white_troop <gen>
zombieS
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Skeleton Warrior for Player 4 (Purple) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleton Archer for Player 4 (Purple) at (Center of Region_039 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeletal Sorcerer for Player 4 (Purple) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_040 <gen>) and do (Order (Units in Region_040 <gen>) to Attack-Move To.(Center of Region_041 <gen>))
Unit Group - Pick every unit in (Units in Region_039 <gen>) and do (Order (Units in Region_039 <gen>) to Attack-Move To.(Center of Region_041 <gen>))
zombie off
Events
Unit - Summoner 1359 <gen> Dies
Conditions
Actions
Trigger - Turn off zombieS <gen>
portal of corruptor
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Infernal for Player 1 (Red) at (Center of Region_032 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_032 <gen>) and do (Order (Units in Region_032 <gen>) to Attack-Move To.(Center of Region_006 <gen>))
corruptor die
Events
Unit - Demon Gate 0205 <gen> Dies
Conditions
Actions
Trigger - Turn off portal_of_corruptor <gen>
portal 1
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Infernal for Player 1 (Red) at (Center of Region_042 <gen>) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Player 1 (Red) at (Center of Region_042 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_043 <gen>) and do (Order (Units in Region_043 <gen>) to Attack-Move To.(Center of Region_041 <gen>))
portal 2
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Infernal for Player 1 (Red) at (Center of Region_043 <gen>) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Player 1 (Red) at (Center of Region_043 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_042 <gen>) and do (Order (Units in Region_042 <gen>) to Attack-Move To.(Center of Region_005 <gen>))
port1 off
Events
Destructible - City Entrance 6972 <gen> dies
Conditions
Actions
Trigger - Turn off portal_1 <gen>
Destructible - Kill Shimmering Portal 2120 <gen>
Trigger - Turn on port_4 <gen>
port 2 off
Events
Destructible - City Entrance 6973 <gen> dies
Conditions
Actions
Trigger - Turn off portal_2 <gen>
Destructible - Kill Shimmering Portal 2119 <gen>
Trigger - Turn on port_3 <gen>
trapper attacked
Events
Unit - Tuskarr Trapper 1627 <gen> Takes damage
Conditions
Actions
Unit - Create 1 . Tuskarr Fighter for Player 20 (Lavender) at (Center of Region_046 <gen>) facing Default building facing degrees
Unit - Create 1 . Tuskarr Fighter for Player 20 (Lavender) at (Center of Region_047 <gen>) facing Default building facing degrees
Unit - Create 1 . Tuskarr Spearman for Player 20 (Lavender) at (Center of Region_048 <gen>) facing Default building facing degrees
Unit - Create 1 . Tuskarr Spearman for Player 20 (Lavender) at (Center of Region_049 <gen>) facing Default building facing degrees
trapper attacked 2
Events
Unit - Tuskarr Trapper 1628 <gen> Takes damage
Conditions
Actions
Unit - Create 1 . Tuskarr Fighter for Player 20 (Lavender) at (Center of Region_050 <gen>) facing Default building facing degrees
Unit - Create 1 . Tuskarr Spearman for Player 20 (Lavender) at (Center of Region_051 <gen>) facing Default building facing degrees
port 3
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Abyssal for Player 1 (Red) at (Center of Region_052 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_052 <gen>) and do (Order (Units in Region_052 <gen>) to Attack-Move To.(Center of Region_005 <gen>))
port 4
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Abyssal for Player 1 (Red) at (Center of Region_053 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_053 <gen>) and do (Order (Units in Region_053 <gen>) to Attack-Move To.(Center of Region_041 <gen>))
port 3 off
Events
Unit - Demon Gate 0123 <gen> Dies
Conditions
Actions
Trigger - Turn off port_3 <gen>
port 4 off
Events
Unit - Demon Gate 0122 <gen> Dies
Conditions
Actions
Trigger - Turn off port_4 <gen>
red portal
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Doom Guard (Standard) for Player 1 (Red) at (Center of Region_054 <gen>) facing Default building facing degrees
Unit - Create 2 . Bloodfiend for Player 1 (Red) at (Center of Region_054 <gen>) facing Default building facing degrees
Unit - Create 2 . Fel Orc Grunt for Player 1 (Red) at (Center of Region_054 <gen>) facing Default building facing degrees
Unit - Create 3 . Fel Stalker for Player 1 (Red) at (Center of Region_054 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_054 <gen>) and do (Order (Units in Region_054 <gen>) to Attack-Move To.(Center of Region_006 <gen>))
Unit - Create 1 . Red Drake for Player 1 (Red) at (Center of Region_055 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_055 <gen>) and do (Order (Units in Region_055 <gen>) to Attack-Move To.(Center of Region_005 <gen>))
red portal off
Events
Unit - Demon Gate 0383 <gen> Dies
Conditions
Actions
Trigger - Turn off red_portal <gen>
white troop
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Rifleman for Player 22 (Snow) at (Center of Region_056 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_056 <gen>) and do (Order (Units in Region_056 <gen>) to Attack-Move To.(Center of Region_057 <gen>))
white troop off
Events
Unit - Power Generator 1147 <gen> Dies
Conditions
Actions
Trigger - Turn off white_troop <gen>
Untitled Trigger 024
Events
Conditions
Actions
Untitled Trigger 017
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Start BattleTimer as a Repeating timer that will expire in 120.00 seconds
Countdown Timer - Create a timer window for BattleTimer with title Next Level
Countdown Timer - Show BattleTimerWindow
Untitled Trigger 004
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 1: Zombie|r
Unit - Create 13 Zombie for Player 1 (Red) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 13 Zombie for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 13 Zombie for Player 4 (Purple) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Wait 0.05 seconds
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Untitled Trigger 005
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 2: Ghoul|r
Unit - Create 13 Ghoul for Player 1 (Red) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 13 Ghoul for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 13 Ghoul for Player 4 (Purple) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Wait 0.05 seconds
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Untitled Trigger 007
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 3: Burning Archer|r
Unit - Create 13 Burning Archer for Player 1 (Red) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 13 Burning Archer for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 13 Burning Archer for Player 4 (Purple) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Wait 0.05 seconds
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Untitled Trigger 006
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 4: Skeletal Orc Grunt|r
Unit - Create 13 Skeletal Orc Grunt for Player 1 (Red) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 13 Skeletal Orc Grunt for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 13 Skeletal Orc Grunt for Player 4 (Purple) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Wait 0.05 seconds
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_029 <gen>) and do (Order (Units in Region_029 <gen>) to Attack-Move To.(Center of Region_004 <gen>))
Untitled Trigger 008
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 5: Crypt Fiend|r
Unit - Create 13 Crypt Fiend for Player 1 (Red) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 13 Crypt Fiend for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 13 Crypt Fiend for Player 4 (Purple) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Wait 0.05 seconds
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Untitled Trigger 009
Events
Time - Elapsed game time is 720.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 6: Bloodfiend|r
Unit - Create 13 Bloodfiend for Player 1 (Red) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 13 Bloodfiend for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 13 Bloodfiend for Player 4 (Purple) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Wait 0.05 seconds
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_031 <gen>) and do (Order (Units in Region_031 <gen>) to Attack-Move To.(Center of Region_005 <gen>))
Untitled Trigger 010
Events
Time - Elapsed game time is 840.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 7: Eredar Sorcerer|r
Unit - Create 13 Eredar Sorcerer for Player 1 (Red) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 13 Eredar Sorcerer for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 13 Eredar Sorcerer for Player 4 (Purple) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Wait 0.05 seconds
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Untitled Trigger 011
Events
Time - Elapsed game time is 960.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 8: Abomination|r
Unit - Create 13 Abomination for Player 1 (Red) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 13 Abomination for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 13 Abomination for Player 4 (Purple) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Wait 0.05 seconds
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Untitled Trigger 012
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 9: Overlord|r
Unit - Create 13 Overlord for Player 1 (Red) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 13 Overlord for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 13 Overlord for Player 4 (Purple) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Wait 0.05 seconds
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Untitled Trigger 014
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 10: Fel Orc Raider|r
Unit - Create 13 Fel Orc Raider for Player 1 (Red) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 13 Fel Orc Raider for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 13 Fel Orc Raider for Player 4 (Purple) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Wait 0.05 seconds
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Untitled Trigger 013
Events
Time - Elapsed game time is 1320.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 11: Fel Orc Grunt|r
Unit - Create 13 Fel Orc Grunt for Player 1 (Red) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 13 Fel Orc Grunt for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 13 Fel Orc Grunt for Player 4 (Purple) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Wait 0.05 seconds
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_028 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Untitled Trigger 015
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0000Level 12: Fel Orc Warlock|r
Unit - Create 13 Fel Orc Warlock for Player 1 (Red) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 13 Fel Orc Warlock for Player 12 (Brown) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 13 Fel Orc Warlock for Player 4 (Purple) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Wait 0.05 seconds
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_027 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_003 <gen>))
Untitled Trigger 016
Events
Time - Elapsed game time is 1560.00 seconds
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Game - Display to (All players) the text: |c00FF0000Last Level: Evil Leaders|r
Unit Group - Pick every unit in (Units in Region_036 <gen>) and do (Order (Units in Region_036 <gen>) to Attack-Move To.(Center of Region_004 <gen>))
Destructible - Kill Shimmering Portal 0946 <gen>
Destructible - Kill Shimmering Portal 1501 <gen>
Destructible - Kill Shimmering Portal 0949 <gen>
Destructible - Kill Shimmering Portal 1502 <gen>
Wait 20.00 seconds
Unit - Order Dreadlord 0063 <gen> to Attack-Move To . (Center of Region_004 <gen>)
Unit - Order Dreadlord 0116 <gen> to Attack-Move To . (Center of Region_004 <gen>)
Unit - Order Dreadlord 0115 <gen> to Attack-Move To . (Center of Region_004 <gen>)
Wait 20.00 seconds
Unit - Order Dreadlord 0116 <gen> to Attack-Move To . (Center of Region_004 <gen>)
Unit - Order Dreadlord 0115 <gen> to Attack-Move To . (Center of Region_004 <gen>)
Unit - Order Dreadlord 0063 <gen> to Attack-Move To . (Center of Region_004 <gen>)
Wait 20.00 seconds
Unit - Order Dreadlord 0116 <gen> to Attack-Move To . (Center of Region_004 <gen>)
Unit - Order Dreadlord 0063 <gen> to Attack-Move To . (Center of Region_004 <gen>)
Unit - Order Dreadlord 0115 <gen> to Attack-Move To . (Center of Region_004 <gen>)
emissary
Events
Time - Elapsed game time is 1660.00 seconds
Conditions
Actions
Player - Make Player 22 (Snow) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 22 (Snow) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 22 (Snow) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 22 (Snow) treat Player 14 (Navy) as an Ally with shared vision
Player - Make Player 22 (Snow) treat Player 15 (Turquoise) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 22 (Snow) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 22 (Snow) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 22 (Snow) as an Ally with shared vision
Player - Make Player 14 (Navy) treat Player 22 (Snow) as an Ally with shared vision
Player - Make Player 15 (Turquoise) treat Player 22 (Snow) as an Ally with shared vision
Unit - Unhide Emissary 0459 <gen>
Unit - Move Emissary 0459 <gen> instantly to (Center of Region_037 <gen>)
Cinematic - Ping minimap for (All players) at (Center of Region_037 <gen>) for 10.00 seconds
Cinematic - Send transmission to (All players) from Emissary 0459 <gen> named Emissary : Play No sound and display I have an important message for you! My commander, Lord Ross, need all of you to join the siege againts the burning legion! Meet him in the camp near the coast. . Modify duration: Add 14.00 seconds and Wait
Cinematic - Ping minimap for (All players) at (Center of Region_038 <gen>) for 10.00 seconds
Quest - Display to (All players) the Quest Discovered message: |c00FFFF00Optional Quest Discovered:|r|cffADD8E6Bastion of the Legion|r
Quest - Create a Optional quest titled Bastion of the Legion with the description Join the stormgarde brigade and together destroy the last standing bastion of the evil in this region! , using icon path ReplaceableTextures\CommandButtons\BTNBlackCitadel.blp
enemy biely a undeadz
Events
Time - Elapsed game time is 1660.00 seconds
Conditions
Actions
Player - Make Player 22 (Snow) treat Player 1 (Red) as an Enemy
Player - Make Player 22 (Snow) treat Player 4 (Purple) as an Enemy
Player - Make Player 22 (Snow) treat Player 7 (Green) as an Enemy
Player - Make Player 22 (Snow) treat Player 12 (Brown) as an Enemy
Player - Make Player 22 (Snow) treat Player 21 (Coal) as an Enemy
Player - Make Player 1 (Red) treat Player 22 (Snow) as an Enemy
Player - Make Player 4 (Purple) treat Player 22 (Snow) as an Enemy
Player - Make Player 7 (Green) treat Player 22 (Snow) as an Enemy
Player - Make Player 12 (Brown) treat Player 22 (Snow) as an Enemy
Player - Make Player 21 (Coal) treat Player 22 (Snow) as an Enemy
open up
Events
Time - Elapsed game time is 1560.00 seconds
Conditions
Actions
Destructible - Kill ForceWall 1026 <gen>
Destructible - Kill ForceWall 1023 <gen>
Destructible - Open Elven Gate 0256 <gen>
Destructible - Open Elven Gate 0255 <gen>
Unit Group - Pick every unit in (Units in Region_012 <gen>) and do (Order (Units in Region_012 <gen>) to Attack-Move To.(Center of Region_034 <gen>))
Unit Group - Pick every unit in (Units in Region_011 <gen>) and do (Order (Units in Region_011 <gen>) to Attack-Move To.(Center of Region_035 <gen>))
Untitled Trigger 023
Events
Unit - Town Hall 0014 <gen> Dies
Conditions
Actions
Destructible - Open Elven Gate 0256 <gen>
Wait 1.00 seconds
Unit - Order Arcane Guardian 0073 <gen> to Attack-Move To . (Center of Region_006 <gen>)
Unit - Order Magic Engine 0070 <gen> to Attack-Move To . (Center of Region_006 <gen>)
Unit - Order Magic Engine 0071 <gen> to Attack-Move To . (Center of Region_006 <gen>)
Unit - Order Magic Engine 0069 <gen> to Attack-Move To . (Center of Region_006 <gen>)
Unit - Order Magic Engine 0072 <gen> to Attack-Move To . (Center of Region_006 <gen>)
Unit - Order Arcane Guardian 0074 <gen> to Attack-Move To . (Center of Region_006 <gen>)
Untitled Trigger 025
Events
Unit - Town Hall 0023 <gen> Dies
Conditions
Actions
Destructible - Open Elven Gate 0255 <gen>
Wait 1.00 seconds
Unit - Order Arcane Guardian 0075 <gen> to Attack-Move To . (Center of Region_005 <gen>)
Unit - Order Magic Engine 0068 <gen> to Attack-Move To . (Center of Region_005 <gen>)
Unit - Order Magic Engine 0067 <gen> to Attack-Move To . (Center of Region_005 <gen>)
Unit - Order Magic Engine 0066 <gen> to Attack-Move To . (Center of Region_005 <gen>)
Unit - Order Magic Engine 0065 <gen> to Attack-Move To . (Center of Region_005 <gen>)
Unit - Order Arcane Guardian 0076 <gen> to Attack-Move To . (Center of Region_005 <gen>)
Untitled Trigger 018
Events
Time - Every 3.25 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_003 <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_006 <gen>))
Unit Group - Pick every unit in (Units in Region_006 <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_004 <gen>))
Unit Group - Pick every unit in (Units in Region_003 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_005 <gen>))
Unit Group - Pick every unit in (Units in Region_005 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_004 <gen>))
Unit Group - Pick every unit in (Units in Region_003 <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_004 <gen>))
Untitled Trigger 019
Events
Time - Every 5.20 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_000 <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_001 <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_002 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_004 <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_005 <gen>))
Unit Group - Pick every unit in (Units in Region_005 <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_006 <gen>))
Unit Group - Pick every unit in (Units in Region_008 <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_006 <gen>))
Unit Group - Pick every unit in (Units in Region_010 <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_004 <gen>))
Unit Group - Pick every unit in (Units in Region_009 <gen> owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_005 <gen>))
lb
Events
Unit - A unit Is attacked
Conditions
(Triggering unit) Equal to Ranger 0038 <gen>
Actions
Unit Group - Pick every unit in (Units in Region_019 <gen> owned by Player 8 (Pink)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_020 <gen>))
blue
Events
Unit - A unit Is attacked
Conditions
(Triggering unit) Equal to High Elven Guard Tower 0058 <gen>
Actions
Unit Group - Pick every unit in (Units in Region_021 <gen> owned by Player 8 (Pink)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_023 <gen>))
teal
Events
Unit - A unit Is attacked
Conditions
(Triggering unit) Equal to High Elven Guard Tower 0057 <gen>
Actions
Unit Group - Pick every unit in (Units in Region_022 <gen> owned by Player 8 (Pink)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_024 <gen>))
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