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Triggers
Defense of Envias V0.10b.w3x
Variables
Log-Quest
Questlog1
Unit limit
Worker limit
Resurcen System
EinfachGeld
NormalGeld
SchwerGeld
Schwierigkeit
Anfang Befehl
Einfach
Normal
Normal Zwang
Schwer
Leaver/not Ingame
Yellow
Purple
Teal
Blue
Unit Spawn
Welle 10
Welle 9
Welle 8
Welle 7
Welle 6
Welle 5
Welle 4
Welle 3
Welle 2
Verteiler
Verteiler Rechts7
Verteiler Rechts6
Verteiler Rechts5
Verteiler Rechts4
Verteiler Rechts3
Verteiler Rechts2
Verteiler Rechts1
Verteiler Links END
Verteiler Links4
Verteiler Links3
Verteiler Links2
Verteiler Links1
Spawns
SchwerGrad
Spawn 3 move base1
Spawn 2 move base1
BasetoBase 3I4
Base Attack 1I3
Base Attack 1I2
Base Attack 1
Order 1
Order
Enemy Spawn 3
Enemy Spawn 2
Enemy Spawn 1
Initialisierung
Schwebender Scheis
Der Schumggler
Lucas Extras 2
Lucas Extras 1
Nahkampf-Initialisierung
Mady by x1luca1x
Name
Type
is_array
initial_value
CountdownTimer
hashtable
No
Defender
player
Yes
Host
player
No
Player00
The_Multiboard
multiboard
No
Timer
timer
No
TimerFenster
timerdialog
No
Questlog1
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Difficult with the description -Easy ( More Gold Income lower Creep Spawns)-Normal ( less Gold Income no More Creeps)-Heavy ( No Gold Income More Creeps) , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Credits with the description Map Idea/Units-x1luca1xTerrain-x1luca1xTriggers-x1luca1x_________________Models-Thanks to www.hiveworkshop.com , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Worker limit
Events
Time - Every 1.00 seconds of game time
Conditions
Or - Any (Conditions) are true
Conditions
(Number of living Lumberjack units owned by Player 1 (Red)) Greater than 50
(Number of living Lumberjack units owned by Player 2 (Blue)) Greater than 50
(Number of living Lumberjack units owned by Player 3 (Teal)) Greater than 50
(Number of living Lumberjack units owned by Player 4 (Purple)) Greater than 50
(Number of living Lumberjack units owned by Player 5 (Yellow)) Greater than 50
Actions
Player - Make Lumberjack Unavailable for training/construction by Player 1 (Red)
Player - Make Lumberjack Unavailable for training/construction by Player 2 (Blue)
Player - Make Lumberjack Unavailable for training/construction by Player 3 (Teal)
Player - Make Lumberjack Unavailable for training/construction by Player 4 (Purple)
Player - Make Lumberjack Unavailable for training/construction by Player 5 (Yellow)
EinfachGeld
Events
Time - Every 0.60 seconds of game time
Conditions
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) slot status) Not equal to Is unused
(Player 2 (Blue) slot status) Not equal to Is unused
(Player 3 (Teal) slot status) Not equal to Is unused
(Player 4 (Purple) slot status) Not equal to Is unused
(Player 5 (Yellow) slot status) Not equal to Is unused
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
NormalGeld
Events
Time - Every 1.20 seconds of game time
Conditions
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) slot status) Not equal to Is unused
(Player 2 (Blue) slot status) Not equal to Is unused
(Player 3 (Teal) slot status) Not equal to Is unused
(Player 4 (Purple) slot status) Not equal to Is unused
(Player 5 (Yellow) slot status) Not equal to Is unused
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
SchwerGeld
Events
Time - Every 2.00 seconds of game time
Conditions
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) slot status) Not equal to Is unused
(Player 2 (Blue) slot status) Not equal to Is unused
(Player 3 (Teal) slot status) Not equal to Is unused
(Player 4 (Purple) slot status) Not equal to Is unused
(Player 5 (Yellow) slot status) Not equal to Is unused
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Anfang Befehl
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Player Red now will Choose the game Mod.
Wait 6.00 seconds
Game - Display to (All players) the text: Choose Mod-Easy-Normal-Heavy
Einfach
Events
Player - Player 1 (Red) types a chat message containing -Easy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on EinfachGeld <gen>
Trigger - Turn off NormalGeld <gen>
Trigger - Turn off SchwerGeld <gen>
Trigger - Turn off Welle_5 <gen>
Trigger - Turn off Schwer <gen>
Wait 2 seconds
Game - Display to (All players) the text: /Easy mode selected\
Normal
Events
Player - Player 1 (Red) types a chat message containing -Normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off EinfachGeld <gen>
Trigger - Turn on NormalGeld <gen>
Trigger - Turn off SchwerGeld <gen>
Trigger - Turn off SchwerGrad <gen>
Wait 2 seconds
Game - Display to (All players) the text: /Normal mode selected\
Normal Zwang
Events
Conditions
Actions
Trigger - Turn off EinfachGeld <gen>
Trigger - Turn on NormalGeld <gen>
Trigger - Turn off SchwerGeld <gen>
Trigger - Turn off SchwerGrad <gen>
Wait 2 seconds
Game - Display to (All players) the text: /cNormal mode selectedc\
Schwer
Events
Player - Player 1 (Red) types a chat message containing -Heavy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off EinfachGeld <gen>
Trigger - Turn off NormalGeld <gen>
Trigger - Turn on SchwerGeld <gen>
Wait 2 seconds
Game - Display to (All players) the text: /Heavy mode selected\
Yellow
Events
Time - Every 2 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit - Cause City Hall 0124 <gen> to damage circular area after 1.00 seconds of radius 1200.00 at (Player 5 (Yellow) start location) , dealing 100000000.00 damage of attack type Normal and damage type Normal
Purple
Events
Time - Every 2 seconds of game time
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Cause City Hall 0123 <gen> to damage circular area after 1.00 seconds of radius 1200.00 at (Player 4 (Purple) start location) , dealing 100000000.00 damage of attack type Normal and damage type Normal
Teal
Events
Time - Every 2 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Cause City Hall 0122 <gen> to damage circular area after 1.00 seconds of radius 1200.00 at (Player 3 (Teal) start location) , dealing 100000000.00 damage of attack type Normal and damage type Normal
Blue
Events
Time - Every 2 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Cause City Hall 0079 <gen> to damage circular area after 1.00 seconds of radius 1200.00 at (Player 2 (Blue) start location) , dealing 100000000.00 damage of attack type Normal and damage type Normal
Welle 10
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Unit - Create 15 . Abomination for Player 6 (Orange) at (Random point in Enemy_Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 5 . Dark Ranger for Player 6 (Orange) at (Random point in Enemy_Spawn_3 <gen>) facing Default building facing degrees
Wait 7.00 seconds
Unit - Create 20 . Crypt Fiend for Player 6 (Orange) at (Random point in Enemy_Spawn_3 <gen>) facing Default building facing degrees
Wait 100.00 seconds
Game - Display to (All players) the text: You Survived That was all Spawns in this Version Check Hieve for New.
Wait 10.00 seconds
Game - Display to (All players) the text: Game Ends in 15 Second.
Wait 15.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Welle 9
Events
Time - Elapsed game time is 950.00 seconds
Conditions
Actions
Unit - Create 5 . Crypt Lord for Player 6 (Orange) at (Random point in Enemy_Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 5 . Warlock for Player 6 (Orange) at (Random point in Enemy_Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 5 . Death Knight (Evil) for Player 6 (Orange) at (Random point in Enemy_Spawn_3 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 5 . Lich (Lich) for Player 6 (Orange) at (Random point in Enemy_Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 5 . Dreadlord for Player 6 (Orange) at (Random point in Enemy_Spawn_3 <gen>) facing Default building facing degrees
Welle 8
Events
Time - Elapsed game time is 850.00 seconds
Conditions
Actions
Unit - Create 5 . Pit Lord for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Dreadlord for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Dreadlord for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 5 . Kel'Thuzad (Necromancer) for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Dreadlord for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Dreadlord for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 5 . Dreadlord for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Dreadlord for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Welle 7
Events
Time - Elapsed game time is 780.00 seconds
Conditions
Actions
Unit - Create 5 . Pit Lord for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 5 . Pit Lord for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 5 . Pit Lord for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 5 . Pit Lord for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 5 . Pit Lord for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Welle 6
Events
Time - Elapsed game time is 700.00 seconds
Conditions
Actions
Unit - Create 10 . Greater Spirit Beast (Level 3) for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 10 . Greater Spirit Beast (Level 3) for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 10 . Greater Spirit Beast (Level 3) for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Welle 5
Events
Time - Every 650.00 seconds of game time
Conditions
Actions
Unit - Create 33 . Zombie for Player 6 (Orange) at (Random point in Enemy_Spawn_3 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 33 . Zombie for Player 6 (Orange) at (Random point in Enemy_Spawn_3 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 33 . Zombie for Player 6 (Orange) at (Random point in Enemy_Spawn_3 <gen>) facing Default building facing degrees
Welle 4
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Create 25 . Snap Dragon for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 10 . Naga Siren for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Welle 3
Events
Time - Elapsed game time is 510.00 seconds
Conditions
Actions
Unit - Create 25 . Lesser Spirit Beast (Level 1) for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 25 . Lesser Spirit Beast (Level 1) for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Welle 2
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Unit - Create 25 . Spirit Beast (Level 2) for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 25 . Spirit Beast (Level 2) for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 25 . Lesser Spirit Beast (Level 1) for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Ende___
Verteiler Rechts7
Events
Unit - A unit enters Verteiler_2I7 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Base_2 <gen>)
Verteiler Rechts6
Events
Unit - A unit enters Verteiler_2I6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Verteiler_2I7 <gen>)
Verteiler Rechts5
Events
Unit - A unit enters Verteiler_2I5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Verteiler_2I6 <gen>)
Verteiler Rechts4
Events
Unit - A unit enters Verteiler_2I4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Verteiler_2I5 <gen>)
Verteiler Rechts3
Events
Unit - A unit enters Verteiler_2I3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Verteiler_2I4 <gen>)
Verteiler Rechts2
Events
Unit - A unit enters Verteiler_2I2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Verteiler_2I3 <gen>)
Verteiler Rechts1
Events
Unit - A unit enters Verteiler_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Verteiler_2I2 <gen>)
Verteiler Links END
Events
Unit - A unit enters Verteiler_1I4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Verteiler_1I5 <gen>)
Verteiler Links4
Events
Unit - A unit enters Verteiler_1I5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in Base_2 <gen>)
Verteiler Links3
Events
Unit - A unit enters Verteiler_1I3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Verteiler_1I4 <gen>)
Verteiler Links2
Events
Unit - A unit enters Verteiler_1I2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Verteiler_1I3 <gen>)
Verteiler Links1
Events
Unit - A unit enters Verteiler_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Verteiler_1I2 <gen>)
SchwerGrad
Events
Time - Every 650.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Naga Myrmidon for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 10 . Sea Witch for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 10 . Naga Siren for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 10 . Naga Royal Guard for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Spawn 3 move base1
Events
Unit - A unit enters Enemy_Spawn_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Target_Base_2I4 <gen>)
Spawn 2 move base1
Events
Unit - A unit enters Enemy_Spawn_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Base_1 <gen>)
BasetoBase 3I4
Events
Unit - A unit enters Target_Base_2I3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Target_Base_2I4 <gen>)
Base Attack 1I3
Events
Unit - A unit enters Base_2I3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Target_Base_2I3 <gen>)
Base Attack 1I2
Events
Unit - A unit enters Base_2I2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Target_Base_2I2 <gen>)
Base Attack 1
Events
Unit - A unit enters Base_2I1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Target_Base_2I1 <gen>)
Order 1
Events
Unit - A unit enters Base_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Base_2 <gen>)
Order
Events
Unit - A unit enters Enemy_Spawn_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Base_1 <gen>)
Enemy Spawn 3
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit - Create 50 . Soldier for Player 6 (Orange) at (Random point in Enemy_Spawn_3 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 50 . Soldier for Player 6 (Orange) at (Random point in Enemy_Spawn_3 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 50 . Soldier for Player 6 (Orange) at (Random point in Enemy_Spawn_3 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 50 . Soldier for Player 6 (Orange) at (Random point in Enemy_Spawn_3 <gen>) facing Default building facing degrees
Enemy Spawn 2
Events
Time - Every 480.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Paladin for Player 6 (Orange) at (Random point in Enemy_Spawn_2 <gen>) facing Default building facing degrees
Enemy Spawn 1
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Soldier for Player 6 (Orange) at (Center of Enemy_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Soldier for Player 6 (Orange) at (Center of Enemy_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Soldier for Player 6 (Orange) at (Center of Enemy_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 50 . Soldier for Player 6 (Orange) at (Random point in Enemy_Spawn_1 <gen>) facing Default building facing degrees
Schwebender Scheis
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads End of Main Base at (Center of Base_Cneter <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
grrr
Der Schumggler
Events
Unit - A unit enters Scout_Tech <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Envias Scout Employer
Actions
Unit Group - Pick every unit in (Units in Scout_Tech <gen>) and do (Grant shared vision of (Picked unit) to Player 1 (Red))
Lucas Extras 2
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Countdown Timer - Start Timer as a One-shot timer that will expire in 400.00 seconds
Set Variable Set Timer = (Last started timer)
Countdown Timer - Create a timer window for (Last started timer) with title Der Timer
Set Variable Set TimerFenster = (Last created timer window)
Countdown Timer - Change the color of the time for TimerFenster to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Countdown Timer - Show (Last created timer window)
Wait 400.00 seconds
Countdown Timer - Destroy (Last created timer window)
Lucas Extras 1
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Countdown Timer - Start Timer as a One-shot timer that will expire in 360.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title The Game Starts in
Countdown Timer - Change the color of the time for TimerFenster to ( 100 %, 5.00 %, 50.00 %) with 0 % transparency
Countdown Timer - Show (Last created timer window)
Wait 362.00 seconds
Countdown Timer - Destroy (Last created timer window)
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Enforce victory/defeat conditions (for all players)
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