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Triggers
Defend the Town v1.4.2.w3x
Variables
Initialization
Melee Initialization
debugtool assassin
bounty
HeroChoose
Warrior
BT
BM
Archer
Assassin
Samurai
Sorceress
MB
Events
Musci
Anticamp
Undead Attack
Ambush
NagaAmbush
AmbushSecond
Undead Attack Level 2
Undead Attack Level 3
Undead Atk Lvl3 Start
Boss1
Boss2
Undead Atk Lvl2 Start
Other
STOP
Repick
Leavesgame
Dieing
Money
Lose and win
Win
Losing
Healmeplz
RedH
BlueH
TealH
PurpH
YellowH
OrangeH
GreenH
PinkH
Triggered abillities
Leathal rip
GoldenK
Retreat
Smite
Teleport
FOTW
BoS
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Unit - Make Anti-camp 0015 <gen> Invulnerable
Unit - Make Anti-camp 0011 <gen> Invulnerable
Unit - Make Undead Frigate 0035 <gen> Invulnerable
Unit - Make Town Hero 0063 <gen> Invulnerable
Unit - Make Town Hero 0031 <gen> Invulnerable
Unit - Make Town Hero 0017 <gen> Invulnerable
Unit - Make Town Hero 0065 <gen> Invulnerable
Unit - Make Town Hero 0034 <gen> Invulnerable
Unit - Make Town Hero 0079 <gen> Invulnerable
Unit - Make Town Hero 0077 <gen> Invulnerable
Unit - Make Town Hero 0064 <gen> Invulnerable
Trigger - Turn off Undead_Atk_Lvl2_Start <gen>
Trigger - Turn off Undead_Atk_Lvl3_Start <gen>
Trigger - Turn off Undead_Attack <gen>
Quest - Create a Required quest titled The Enemy with the description The enemy consists of 3 levels.First level: Only few are spawned, but there are ambushes of undead and naga throughout this level.Second level: Nearly double are spawned and the Ambush rate is increased.Third level: The death level. Tons of undead are spawned and there are alot of ambushes , using icon path ReplaceableTextures\CommandButtons\BTNZombie.blp
Quest - Create a Optional quest titled Help/Support with the description Need help with anything? Send 1_weponman_1@USWest a message and he'll help you out. Or you can send him an email at [email protected]. , using icon path ReplaceableTextures\CommandButtons\BTNWisp.blp
Quest - Create a Optional quest titled Future Versions with the description Coming in v1.3:- From the heroes we have now, there will be about 5 more.- All the custom abilities will be finished. , using icon path ReplaceableTextures\CommandButtons\BTNCloakOfFlames.blp
Camera - . Apply . gg_cam_Cin1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Cin1 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Cin1 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Cin1 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Cin1 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Cin1 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Cin1 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Cin1 for Player 8 (Pink) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Game - Display to (All players) for 14.00 seconds the text: Since the beginning of time the undead have eaten and threatened the human race. The undead are gaining on one of the last bastions of humans, and it is up to you to defend the town.
Wait 10.00 seconds
Camera - . Apply . gg_cam_Cin2 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Cin2 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Cin2 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Cin2 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Cin2 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Cin2 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Cin2 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Cin2 for Player 8 (Pink) over 0 seconds
Unit - Remove Swordman Defender 0086 <gen> from the game
Unit - Remove Swordman Defender 0087 <gen> from the game
Unit - Remove Swordman Defender 0088 <gen> from the game
Unit - Remove Swordman Defender 0089 <gen> from the game
Unit - Remove Swordman Defender 0090 <gen> from the game
Unit - Remove Swordman Defender 0091 <gen> from the game
Unit - Remove Swordman Defender 0092 <gen> from the game
Unit - Remove Swordman Defender 0092 <gen> from the game
Unit - Remove Ghoul 0083 <gen> from the game
Unit - Remove Ghoul 0084 <gen> from the game
Unit - Remove Ghoul 0082 <gen> from the game
Unit - Remove Ghoul 0081 <gen> from the game
Unit - Remove Ghoul 0080 <gen> from the game
Unit - Remove Ghoul 0060 <gen> from the game
Unit - Remove Ghoul 0059 <gen> from the game
Unit - Remove Ghoul 0058 <gen> from the game
Wait 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Undead_Attack <gen>
Sound - Play PursuitTheme <gen>
Game - Display to (All players) for 15.00 seconds the text: Welcome to Defend the Town v1.4Made by 1_weponman_1Choose your hero and get to the north fast! They'll come in 30 seconds. Hurry! Don't let the town centre get destroyed! Press F9 for help!!! Type -repick to repick your hero.
debugtool assassin
Events
Player - Player 1 (Red) types a chat message containing -debugtoolassas (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 Town Hero for Player 1 (Red) at (Center of BigBoss <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 10 , Hide level-up graphics
bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Warrior
Events
Unit - A unit enters Warrior <gen>
Conditions
Actions
Camera - . Apply . gg_cam_HeroSpawn for (Owner of (Triggering unit)) over 0 seconds
Unit - Create 1 . Town Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
BT
Events
Unit - A unit enters BT <gen>
Conditions
Actions
Camera - . Apply . gg_cam_HeroSpawn for (Owner of (Triggering unit)) over 0 seconds
Unit - Create 1 . Town Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
BM
Events
Unit - A unit enters BM <gen>
Conditions
Actions
Camera - . Apply . gg_cam_HeroSpawn for (Owner of (Triggering unit)) over 0 seconds
Unit - Create 1 . Town Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Archer
Events
Unit - A unit enters Archer <gen>
Conditions
Actions
Camera - . Apply . gg_cam_HeroSpawn for (Owner of (Triggering unit)) over 0 seconds
Unit - Create 1 . Town Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Assassin
Events
Unit - A unit enters Assassin <gen>
Conditions
Actions
Camera - . Apply . gg_cam_HeroSpawn for (Owner of (Triggering unit)) over 0 seconds
Unit - Create 1 . Town Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Samurai
Events
Unit - A unit enters Samurai <gen>
Conditions
Actions
Camera - . Apply . gg_cam_HeroSpawn for (Owner of (Triggering unit)) over 0 seconds
Unit - Create 1 . Town Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Sorceress
Events
Unit - A unit enters Sorceress <gen>
Conditions
Actions
Camera - . Apply . gg_cam_HeroSpawn for (Owner of (Triggering unit)) over 0 seconds
Unit - Create 1 . Town Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
MB
Events
Unit - A unit enters MountainBarb <gen>
Conditions
Actions
Camera - . Apply . gg_cam_HeroSpawn for (Owner of (Triggering unit)) over 0 seconds
Unit - Create 1 . Town Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Musci
Events
Time - Every 78.00 seconds of game time
Conditions
Actions
Sound - Play PursuitTheme <gen>
Anticamp
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Undead_Spawn <gen>) to Attack-Move To . (Center of AttackTo <gen>)
Undead Attack
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Undead Zombie for Player 11 (Dark Green) at (Center of Undead_Spawn <gen>) facing Default building facing degrees
Unit - Create 6 . Undead Warrior for Player 11 (Dark Green) at (Center of Undead_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Undead_Spawn <gen>) to Attack-Move To . (Center of AttackTo <gen>)
Unit Group - Order (Units in Undead_Spawn <gen>) to Attack-Move To . (Center of AttackTo <gen>)
Unit Group - Order (Units in Undead_Spawn <gen>) to Attack-Move To . (Center of AttackTo <gen>)
Unit Group - Order (Units in Undead_Spawn <gen>) to Attack-Move To . (Center of AttackTo <gen>)
Unit Group - Order (Units in Undead_Spawn <gen>) to Attack-Move To . (Center of AttackTo <gen>)
Unit Group - Order (Units in Undead_Spawn <gen>) to Attack-Move To . (Center of AttackTo <gen>)
Ambush
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Guard: Ambush! Were under attack from the sides!
Unit - Create 5 Undead Zombie for Player 11 (Dark Green) at (Center of Ambush1 <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Undead Warrior for Player 11 (Dark Green) at (Center of Ambush1 <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Undead Zombie for Player 11 (Dark Green) at (Center of Ambush2 <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Undead Warrior for Player 11 (Dark Green) at (Center of Ambush2 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Ambush1 <gen>) to Attack-Move To . (Center of AttackTo <gen>)
Unit Group - Order (Units in Ambush1 <gen>) to Attack-Move To . (Center of AttackTo <gen>)
Unit Group - Order (Units in Ambush1 <gen>) to Attack-Move To . (Center of AttackTo <gen>)
Unit Group - Order (Units in Ambush2 <gen>) to Attack-Move To . (Center of AttackTo <gen>)
Unit Group - Order (Units in Ambush2 <gen>) to Attack-Move To . (Center of AttackTo <gen>)
Unit Group - Order (Units in Ambush2 <gen>) to Attack-Move To . (Center of AttackTo <gen>)
NagaAmbush
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Guard: Naga coming in from the sea!! Help us!!
Unit - Create 3 Naga Myrmidon for Player 11 (Dark Green) at (Center of Murlocs <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Naga Siren for Player 11 (Dark Green) at (Center of Murlocs <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Murlocs <gen>) to Attack-Move To . (Center of Undead_Spawn <gen>)
Unit Group - Order (Units in Murlocs <gen>) to Attack-Move To . (Center of Undead_Spawn <gen>)
AmbushSecond
Events
Time - Every 160.00 seconds of game time
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Guard: Arrghh! We got catapults attacking the villagers! Destroy them!!
Unit - Create 1 Undead Catapult for Player 11 (Dark Green) at (Center of Catapult1 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Undead Catapult for Player 11 (Dark Green) at (Center of Catapult2 <gen>) facing (Position of (Triggering unit))
Undead Attack Level 2
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Set life of Town Centre 0030 <gen> to ((Life of Town Centre 0030 <gen>) + 600.00)
Game - Display to (All players) for 10.00 seconds the text: Guard: What! The undead have grown stronger!
Trigger - Turn off Undead_Attack <gen>
Trigger - Turn on Undead_Atk_Lvl2_Start <gen>
Undead Attack Level 3
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Set life of Town Centre 0030 <gen> to ((Life of Town Centre 0030 <gen>) + 800.00)
Game - Display to (All players) for 10.00 seconds the text: Guard: Damnet! They've improved again! Hold them off! I am sure they will stay at this force - But we must defend as much as we can!!
Trigger - Turn off Undead_Atk_Lvl2_Start <gen>
Trigger - Turn on Undead_Atk_Lvl3_Start <gen>
Undead Atk Lvl3 Start
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Undead Zombie for Player 11 (Dark Green) at (Center of Undead_Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Undead Warrior for Player 11 (Dark Green) at (Center of Undead_Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Undead Abomination for Player 11 (Dark Green) at (Center of Undead_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Undead_Spawn <gen>) to Attack-Move To . (Center of AttackTo <gen>)
Unit Group - Order (Units in Undead_Spawn <gen>) to Attack-Move To . (Center of AttackTo <gen>)
Unit Group - Order (Units in Undead_Spawn <gen>) to Attack-Move To . (Center of AttackTo <gen>)
Unit Group - Order (Units in Undead_Spawn <gen>) to Attack-Move To . (Center of AttackTo <gen>)
Unit Group - Order (Units in Undead_Spawn <gen>) to Attack-Move To . (Center of AttackTo <gen>)
Unit Group - Order (Units in Undead_Spawn <gen>) to Attack-Move To . (Center of AttackTo <gen>)
Boss1
Events
Time - Elapsed game time is 315.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Villagers: AHHHHHHHHHH!! WHAT THE HELL IS THAT!!
Unit - Create 1 Boss (Lich) for Player 11 (Dark Green) at (Center of BigBoss <gen>) facing (Position of (Triggering unit))
Boss2
Events
Time - Elapsed game time is 830.00 seconds
Conditions
Actions
Trigger - Turn off Undead_Attack_Level_3 <gen>
Game - Display to (All players) for 10.00 seconds the text: Guard: AHHH ITS ANOTHER ONE OF THOSE BIG GUYS!!
Unit - Create 1 Big Boss for Player 11 (Dark Green) at (Center of BigBoss <gen>) facing (Position of (Triggering unit))
Undead Atk Lvl2 Start
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Undead Zombie for Player 11 (Dark Green) at (Center of Undead_Spawn <gen>) facing Default building facing degrees
Unit - Create 8 . Undead Warrior for Player 11 (Dark Green) at (Center of Undead_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Undead Abomination for Player 11 (Dark Green) at (Center of Undead_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Undead_Spawn <gen>) to Attack-Move To . (Center of AttackTo <gen>)
Unit Group - Order (Units in Undead_Spawn <gen>) to Attack-Move To . (Center of AttackTo <gen>)
Unit Group - Order (Units in Undead_Spawn <gen>) to Attack-Move To . (Center of AttackTo <gen>)
Unit Group - Order (Units in Undead_Spawn <gen>) to Attack-Move To . (Center of AttackTo <gen>)
Unit Group - Order (Units in Undead_Spawn <gen>) to Attack-Move To . (Center of AttackTo <gen>)
Unit Group - Order (Units in Undead_Spawn <gen>) to Attack-Move To . (Center of AttackTo <gen>)
STOP
Events
Unit - A unit enters STOP <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of STOPMoveTo <gen>)
Repick
Events
Player - Player 1 (Red) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Repick for (Triggering player) over 0 seconds
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Hero Chooser for (Triggering player) at (Center of Repick <gen>) facing Default building facing degrees
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Triggering player)) + has just repicked and lost his/her hero.)
Leavesgame
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Triggering player)) + has left the game!)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
Dieing
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Dying unit))) + has died! He/She will respawn in 30 seconds)
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of HeroSpawn <gen>) , Show revival graphics
Money
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 5 (Yellow) . Current gold
Player - Add 100 to Player 6 (Orange) . Current gold
Player - Add 100 to Player 7 (Green) . Current gold
Player - Add 100 to Player 8 (Pink) . Current gold
Win
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Trigger - Turn off Undead_Atk_Lvl3_Start <gen>
Wait 5.00 seconds
Game - Display to (All players) for 12.00 seconds the text: Guard: Reinforcements are coming to save us! We have defended the town for long enough!
Unit - Create 10 Swordman Defender for Player 9 (Gray) at (Center of End <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in End <gen>) to Attack-Move To . (Center of Undead_Spawn <gen>)
Wait 7.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Losing
Events
Unit - Town Centre 0030 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Guard: Flee! Flee! The village is gone! Flee to the boats!ARGHH!
Trigger - Turn off Ambush <gen>
Trigger - Turn off Undead_Attack <gen>
Trigger - Turn off Undead_Atk_Lvl2_Start <gen>
Trigger - Turn off Undead_Atk_Lvl3_Start <gen>
Trigger - Turn off AmbushSecond <gen>
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: You have been overun!Made by 1_weponman_1.
Game - Defeat Player 2 (Blue) with the message: You have been overun!Made by 1_weponman_1.
Game - Defeat Player 3 (Teal) with the message: You have been overun!Made by 1_weponman_1.
Game - Defeat Player 4 (Purple) with the message: You have been overun!Made by 1_weponman_1.
Game - Defeat Player 5 (Yellow) with the message: You have been overun!Made by 1_weponman_1.
Game - Defeat Player 6 (Orange) with the message: You have been overun!Made by 1_weponman_1.
Game - Defeat Player 7 (Green) with the message: You have been overun!Made by 1_weponman_1.
Game - Defeat Player 8 (Pink) with the message: You have been overun!Made by 1_weponman_1.
RedH
Events
Player - Player 1 (Red) types a chat message containing -h (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + is in need of healing!)
BlueH
Events
Player - Player 2 (Blue) types a chat message containing -h (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + is in need of healing!)
TealH
Events
Player - Player 3 (Teal) types a chat message containing -h (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + is in need of healing!)
PurpH
Events
Player - Player 4 (Purple) types a chat message containing -h (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + is in need of healing!)
YellowH
Events
Player - Player 5 (Yellow) types a chat message containing -h (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + is in need of healing!)
OrangeH
Events
Player - Player 6 (Orange) types a chat message containing -h (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + is in need of healing!)
GreenH
Events
Player - Player 7 (Green) types a chat message containing -h (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + is in need of healing!)
PinkH
Events
Player - Player 8 (Pink) types a chat message containing -h (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + is in need of healing!)
Leathal rip
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Leathal Rip
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 1.00 seconds
Special Effect - Create a special effect attached to the (hand + left) of (Triggering unit) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 1.00 seconds
Special Effect - Create a special effect attached to the (hand + right) of (Triggering unit) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
GoldenK
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Golden Knives
Actions
Unit - Add Shadow Strike to (Triggering unit)
Wait 10.00 seconds
Unit - Remove Shadow Strike from (Triggering unit)
Retreat
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Retreat
Actions
Wait 0.90 seconds
Unit - Move (Casting unit) instantly to (Center of Samurai_Retreat <gen>)
Smite
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Smite
Actions
Unit - Add Healing Wave to (Triggering unit)
Wait 10.00 seconds
Unit - Remove Healing Wave from (Triggering unit)
Teleport
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Teleport
Actions
Wait 0.30 seconds
Unit - Move (Casting unit) instantly to (Center of Samurai_Retreat <gen>)
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