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Triggers
Defend the Lich-King-No food X2.w3x
Variables
F9 Help
F9
Initialization
Victory Team 1
Victory Team 2
Melee Initialization
Melee Initialization 2
Init Run
Music
Teleport
Teleport 2
Trees
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Dialog
dialog
No
Dialogbutton
button
Yes
F9
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Basics with the description Create buildings that can train units that fight.Move the units onto the edge of the square,for them to be transferred to the middle,to fight the enemy.Get lumber to upgrade the main building,so you can get advanced units.Buy items.Mass!!!! FIGHT!!!! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Heroes with the description Heroes are important in this game.Buy lots of tomes for your hero,make him Op,and you basically could win the game,unless the enemy is doing it too! , using icon path ReplaceableTextures\CommandButtons\BTNGrabTree.blp
Quest - Create a Required quest titled Losing with the description The guards are your last hope if you can't do much.While they are defending,you mass in your area,then send them to fight,and hope it would push the enemy back.Make sure your teammates are doing it too!It is hard to push them back if they are massing alot,but have a try! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Changes with the description Changes-put barricades and barrels near the middle to stop the units.-removed a model(Fiend) because it glitches and lags.-balanced a little-added some models-add a few items.-raise the cost of the tomes.-lowered the Glaive Thrower,Mortar,Catapult and Meat Wagon:Because if massed,its pretty much gg for the other team.-added 4 more trees in each area-changed the footmen's model-made creeps in the middle-made Guards,which help protect the Lich King-Changed the terrain in the middle-added new items,and shop , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Remember! with the description -Never stop creating units!-Once you see what the opponent is getting..get something that counters it! Ex. Footmen counters ArchersArchers do pierce damage,and if the opponent is massing them,you mass footmen and use Defend! Also create units to support too!-Don't forget to upgrade upgrade upgrade! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Teamkilling with the description Please do not teamkill just because you hate that guy or he sucks.It would piss him off,he would leave,other teammates would leave,everyone leaves! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Item/Tome/Mercenary with the description Items, tomes and Mercenary are bought from the Goblin Merchant,One in each sides,and one in the middle.You need lumber to buy the tomes,items and Mercenary.Buy tomes for the heroes,to make them stronger! , using icon path ReplaceableTextures\CommandButtons\BTNManual3.blp
Quest - Create a Required quest titled Lumber with the description There are a few trees in your area,but wouldn't be enough, Especially for Night Elf users.So make some workers,move them to the edge of the area,the units would be transferred to the middle,where there are more trees.Lumber is used to upgrade the main building! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Display to (All players) the Quest Update message: Press |cffffcc00F9|r for help.And goto options to turn off music!(And turn on)
Quest - Create a Required quest titled Credits with the description Thank you Tobleronex for making this map and HI_ALL_DIE for the no food versions! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Victory Team 1
Events
Unit - Defend the Lich King 0034 <gen> Dies
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Game - Defeat Player 6 (Orange) with the message: You have lost!Better luck next time.
Game - Defeat Player 7 (Green) with the message: You have lost!Better luck next time.
Game - Defeat Player 8 (Pink) with the message: You have lost!Better luck next time.
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: You have lost!Better luck next time.
Game - Defeat Player 12 (Brown) with the message: You have lost!Better luck next time.
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Victory Team 2
Events
Unit - Defend the Lich King 0028 <gen> Dies
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Game - Defeat Player 1 (Red) with the message: You have lost!Better Luck Next Time
Game - Defeat Player 2 (Blue) with the message: You have lost!Better Luck Next Time
Game - Defeat Player 3 (Teal) with the message: You have lost!Better Luck Next Time
Game - Defeat Player 4 (Purple) with the message: You have lost!Better Luck Next Time
Game - Defeat Player 5 (Yellow) with the message: You have lost!Better Luck Next Time
Game - Defeat Player 11 (Dark Green) with the message: You have lost!Better Luck Next Time
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Melee Initialization
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 1000000000)
Dialog - Change the title of Dialog to Food Limit
Dialog - Create a dialog button for Dialog labelled 25
Set Variable Set Dialogbutton[1] = (Last created dialog Button)
Dialog - Create a dialog button for Dialog labelled 50
Set Variable Set Dialogbutton[2] = (Last created dialog Button)
Dialog - Create a dialog button for Dialog labelled 75
Set Variable Set Dialogbutton[3] = (Last created dialog Button)
Dialog - Create a dialog button for Dialog labelled 100
Set Variable Set Dialogbutton[4] = (Last created dialog Button)
Dialog - Create a dialog button for Dialog labelled 150
Set Variable Set Dialogbutton[5] = (Last created dialog Button)
Dialog - Create a dialog button for Dialog labelled 300
Set Variable Set Dialogbutton[6] = (Last created dialog Button)
Dialog - Show Dialog for Player 1 (Red)
Melee Initialization 2
Events
Dialog - A dialog button is clicked for Dialog
Conditions
Actions
If ((Clicked dialog button) Equal to Dialogbutton[1]) then do (Pick every player in (All players) and do (Set (Picked player).Food max to 25)) else do (Do nothing)
If ((Clicked dialog button) Equal to Dialogbutton[2]) then do (Pick every player in (All players) and do (Set (Picked player).Food max to 50)) else do (Do nothing)
If ((Clicked dialog button) Equal to Dialogbutton[3]) then do (Pick every player in (All players) and do (Set (Picked player).Food max to 75)) else do (Do nothing)
If ((Clicked dialog button) Equal to Dialogbutton[4]) then do (Pick every player in (All players) and do (Set (Picked player).Food max to 100)) else do (Do nothing)
If ((Clicked dialog button) Equal to Dialogbutton[5]) then do (Pick every player in (All players) and do (Set (Picked player).Food max to 150)) else do (Do nothing)
If ((Clicked dialog button) Equal to Dialogbutton[6]) then do (Pick every player in (All players) and do (Set (Picked player).Food max to 300)) else do (Do nothing)
If ((Clicked dialog button) Equal to Dialogbutton[1]) then do (Display to (All players) the text: ((Name of Player 1 (Red)) + has set the food limit to 25.)) else do (Do nothing)
If ((Clicked dialog button) Equal to Dialogbutton[2]) then do (Display to (All players) the text: ((Name of Player 1 (Red)) + has set the food limit to 50.)) else do (Do nothing)
If ((Clicked dialog button) Equal to Dialogbutton[3]) then do (Display to (All players) the text: ((Name of Player 1 (Red)) + has set the food limit to 75.)) else do (Do nothing)
If ((Clicked dialog button) Equal to Dialogbutton[4]) then do (Display to (All players) the text: ((Name of Player 1 (Red)) + has set the food limit to 100.)) else do (Do nothing)
If ((Clicked dialog button) Equal to Dialogbutton[5]) then do (Display to (All players) the text: ((Name of Player 1 (Red)) + has set the food limit to 150.)) else do (Do nothing)
If ((Clicked dialog button) Equal to Dialogbutton[6]) then do (Display to (All players) the text: ((Name of Player 1 (Red)) + has set the food limit to 300.)) else do (Do nothing)
Trigger - Run Init_Run <gen> (ignoring conditions)
Init Run
Events
Conditions
Actions
Visibility - Disable black mask
Visibility - Disable fog of war
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Use melee time of day (for all players)
Melee Game - Create (Race of Player 1 (Red)) starting units for Player 1 (Red) at (Player 1 (Red) start location) ( false (Unexpected type: 'includeoption') Heroes)
Melee Game - Create (Race of Player 2 (Blue)) starting units for Player 2 (Blue) at (Player 2 (Blue) start location) ( false (Unexpected type: 'includeoption') Heroes)
Melee Game - Create (Race of Player 3 (Teal)) starting units for Player 3 (Teal) at (Player 3 (Teal) start location) ( false (Unexpected type: 'includeoption') Heroes)
Melee Game - Create (Race of Player 4 (Purple)) starting units for Player 4 (Purple) at (Player 4 (Purple) start location) ( false (Unexpected type: 'includeoption') Heroes)
Melee Game - Create (Race of Player 5 (Yellow)) starting units for Player 5 (Yellow) at (Player 5 (Yellow) start location) ( false (Unexpected type: 'includeoption') Heroes)
Melee Game - Create (Race of Player 6 (Orange)) starting units for Player 6 (Orange) at (Player 6 (Orange) start location) ( false (Unexpected type: 'includeoption') Heroes)
Melee Game - Create (Race of Player 7 (Green)) starting units for Player 7 (Green) at (Player 7 (Green) start location) ( false (Unexpected type: 'includeoption') Heroes)
Melee Game - Create (Race of Player 8 (Pink)) starting units for Player 8 (Pink) at (Player 8 (Pink) start location) ( false (Unexpected type: 'includeoption') Heroes)
Melee Game - Create (Race of Player 9 (Gray)) starting units for Player 9 (Gray) at (Player 9 (Gray) start location) ( false (Unexpected type: 'includeoption') Heroes)
Melee Game - Create (Race of Player 10 (Light Blue)) starting units for Player 10 (Light Blue) at (Player 10 (Light Blue) start location) ( false (Unexpected type: 'includeoption') Heroes)
Music
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Wait 10.00 seconds
Sound - Play Not_Afraid <gen>
Wait 12.00 seconds
Teleport
Events
Unit - A unit enters Teleport_01 <gen>
Unit - A unit enters Teleport_02 <gen>
Unit - A unit enters Teleport_03 <gen>
Unit - A unit enters Teleport_04 <gen>
Unit - A unit enters Teleport_05 <gen>
Unit - A unit enters Teleport_06 <gen>
Unit - A unit enters Teleport_13 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Teleport_15 <gen>)
If (((Triggering unit) is A peon-type unit) Equal to False) then do (Order (Triggering unit) to Attack-Move To.(Center of Teleport_16 <gen>)) else do (Do nothing)
Teleport 2
Events
Unit - A unit enters Teleport_07 <gen>
Unit - A unit enters Teleport_08 <gen>
Unit - A unit enters Teleport_09 <gen>
Unit - A unit enters Teleport_10 <gen>
Unit - A unit enters Teleport_11 <gen>
Unit - A unit enters Teleport_12 <gen>
Unit - A unit enters Teleport_14 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Teleport_16 <gen>)
If (((Triggering unit) is A peon-type unit) Equal to False) then do (Order (Triggering unit) to Attack-Move To.(Center of Teleport_15 <gen>)) else do (Do nothing)
Trees
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Destructible - Pick every destructible in (Playable map area) and do (If (((Picked destructible) is alive) Equal to True) then do (Set life of (Picked destructible) to 100%) else do (Do nothing))
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