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Triggers
Defend the Land.w3x
Variables
Top Massers
joke Copy 8
joke Copy 2 Copy
joke Copy Copy
joke Copy 3 Copy
joke Copy 4 Copy
joke Copy 5 Copy
joke Copy 6 Copy
joke Copy 7 Copy
Initialization
Melee Initialization
Massers
joke
joke Copy 2
joke Copy
joke Copy 3
joke Copy 4
joke Copy 5
joke Copy 6
joke Copy 7
Lose & wins
Winning
Losing
Gold income
Untitled Trigger 001
Illidan Charges in
Illidan Charge
Fun pack :D
KOOL
Reinforcements
Countdwn timer
HAHA
OrgeMagi sumonning
Funny razkhun
razkhun summoning P1
Summoning Guldan
razkhun summoning P2
razkhun summoning p3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Countdown
string
No
joke Copy 8
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 20 . Naga Myrmidon for Player 12 (Brown) at (Center of Naga2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Naga_spawn <gen>) and do (Cause (Triggering unit) to damage circular area after 1000000000.00 seconds of radius 500 at (Center of (Playable map area)), dealing 100 damage of attack type Spells and damage type Normal)
joke Copy 2 Copy
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Unit - Create 30 . Snap Dragon for Player 12 (Brown) at (Center of Naga2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Naga_spawn <gen>) and do (Cause (Triggering unit) to damage circular area after 1000000000.00 seconds of radius 500 at (Center of (Playable map area)), dealing 100 damage of attack type Spells and damage type Normal)
joke Copy Copy
Events
Time - Elapsed game time is 390.00 seconds
Conditions
Actions
Unit - Create 30 . Dragon Turtle for Player 12 (Brown) at (Center of Naga2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Naga_spawn <gen>) and do (Cause (Triggering unit) to damage circular area after 1000000000.00 seconds of radius 500 at (Center of (Playable map area)), dealing 100 damage of attack type Spells and damage type Normal)
joke Copy 3 Copy
Events
Time - Elapsed game time is 690.00 seconds
Conditions
Actions
Unit - Create 60 . Mur'gul Reaver for Player 12 (Brown) at (Center of Naga2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Naga_spawn <gen>) and do (Cause (Triggering unit) to damage circular area after 1000000000.00 seconds of radius 500 at (Center of (Playable map area)), dealing 100 damage of attack type Spells and damage type Normal)
joke Copy 4 Copy
Events
Time - Elapsed game time is 770.00 seconds
Conditions
Actions
Unit - Create 30 . Dragon Turtle for Player 12 (Brown) at (Center of Naga2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Naga_spawn <gen>) and do (Cause (Triggering unit) to damage circular area after 1000000000.00 seconds of radius 500 at (Center of (Playable map area)), dealing 100 damage of attack type Spells and damage type Normal)
joke Copy 5 Copy
Events
Time - Elapsed game time is 890.00 seconds
Conditions
Actions
Unit - Create 15 . Marine for Player 12 (Brown) at (Center of Naga2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Naga_spawn <gen>) and do (Cause (Triggering unit) to damage circular area after 1000000000.00 seconds of radius 500 at (Center of (Playable map area)), dealing 100 damage of attack type Spells and damage type Normal)
joke Copy 6 Copy
Events
Time - Elapsed game time is 1090.00 seconds
Conditions
Actions
Unit - Create 10 . Naga Royal Guard for Player 12 (Brown) at (Center of Naga2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Naga_spawn <gen>) and do (Cause (Triggering unit) to damage circular area after 1000000000.00 seconds of radius 500 at (Center of (Playable map area)), dealing 100 damage of attack type Spells and damage type Normal)
joke Copy 7 Copy
Events
Time - Elapsed game time is 2000.00 seconds
Conditions
Actions
Unit - Create 30 . Couatl for Player 12 (Brown) at (Center of Naga2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Naga_spawn <gen>) and do (Cause (Triggering unit) to damage circular area after 1000000000.00 seconds of radius 500 at (Center of (Playable map area)), dealing 100 damage of attack type Spells and damage type Normal)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Set starting resources (for all players)
Animation - Play Demon Hunter 0004 <gen> 's Channel animation
Game - Display to (All players) for 30.00 seconds the text: DEFEND the Kingdom walls for 1900 sec. After 1900 secs Reinforcment will charge in to finish of Illidan.AND REMEMBER!!! THE KING MUST NOT BE SLAIN!
joke
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 60 . Naga Myrmidon for Player 12 (Brown) at (Center of Naga_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Naga_spawn <gen>) and do (Cause (Triggering unit) to damage circular area after 1000000000.00 seconds of radius 500 at (Center of (Playable map area)), dealing 100 damage of attack type Spells and damage type Normal)
joke Copy 2
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Unit - Create 60 . Snap Dragon for Player 12 (Brown) at (Center of Naga_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Naga_spawn <gen>) and do (Cause (Triggering unit) to damage circular area after 1000000000.00 seconds of radius 500 at (Center of (Playable map area)), dealing 100 damage of attack type Spells and damage type Normal)
joke Copy
Events
Time - Elapsed game time is 390.00 seconds
Conditions
Actions
Unit - Create 60 . Dragon Turtle for Player 12 (Brown) at (Center of Naga_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Naga_spawn <gen>) and do (Cause (Triggering unit) to damage circular area after 1000000000.00 seconds of radius 500 at (Center of (Playable map area)), dealing 100 damage of attack type Spells and damage type Normal)
joke Copy 3
Events
Time - Elapsed game time is 690.00 seconds
Conditions
Actions
Unit - Create 120 . Mur'gul Reaver for Player 12 (Brown) at (Center of Naga_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Naga_spawn <gen>) and do (Cause (Triggering unit) to damage circular area after 1000000000.00 seconds of radius 500 at (Center of (Playable map area)), dealing 100 damage of attack type Spells and damage type Normal)
joke Copy 4
Events
Time - Elapsed game time is 770.00 seconds
Conditions
Actions
Unit - Create 60 . Dragon Turtle for Player 12 (Brown) at (Center of Naga_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Naga_spawn <gen>) and do (Cause (Triggering unit) to damage circular area after 1000000000.00 seconds of radius 500 at (Center of (Playable map area)), dealing 100 damage of attack type Spells and damage type Normal)
joke Copy 5
Events
Time - Elapsed game time is 890.00 seconds
Conditions
Actions
Unit - Create 60 . Marine for Player 12 (Brown) at (Center of Naga_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Naga_spawn <gen>) and do (Cause (Triggering unit) to damage circular area after 1000000000.00 seconds of radius 500 at (Center of (Playable map area)), dealing 100 damage of attack type Spells and damage type Normal)
joke Copy 6
Events
Time - Elapsed game time is 1090.00 seconds
Conditions
Actions
Unit - Create 30 . Naga Royal Guard for Player 12 (Brown) at (Center of Naga_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Naga_spawn <gen>) and do (Cause (Triggering unit) to damage circular area after 1000000000.00 seconds of radius 500 at (Center of (Playable map area)), dealing 100 damage of attack type Spells and damage type Normal)
joke Copy 7
Events
Time - Elapsed game time is 2000.00 seconds
Conditions
Actions
Unit - Create 60 . Couatl for Player 12 (Brown) at (Center of Naga_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Naga_spawn <gen>) and do (Cause (Triggering unit) to damage circular area after 1000000000.00 seconds of radius 500 at (Center of (Playable map area)), dealing 100 damage of attack type Spells and damage type Normal)
Winning
Events
Unit - Demon Hunter 0004 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Losing
Events
Unit - King of the Light 0095 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You Suck u are soppose to defend the KING!!
Game - Defeat Player 2 (Blue) with the message: You Suck u are soppose to defend the KING!!
Game - Defeat Player 3 (Teal) with the message: You Suck u are soppose to defend the KING!!
Untitled Trigger 001
Events
Time - Every 250.00 seconds of game time
Conditions
Actions
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 2 (Blue) . Current gold
Player - Add 1000 to Player 3 (Teal) . Current gold
Illidan Charge
Events
Time - Elapsed game time is 1400.00 seconds
Conditions
Actions
Unit - Order Demon Hunter 0004 <gen> to Patrol To . (Center of naga_charges_in <gen>)
Unit - Order Elite Guard 0161 <gen> to Patrol To . (Center of naga_charges_in <gen>)
Unit - Order Elite Guard 0159 <gen> to Patrol To . (Center of naga_charges_in <gen>)
Unit - Order Elite Guard 0160 <gen> to Patrol To . (Center of naga_charges_in <gen>)
Unit - Order Elite Archers 0163 <gen> to Patrol To . (Center of naga_charges_in <gen>)
Unit - Order Elite Archers 0164 <gen> to Patrol To . (Center of naga_charges_in <gen>)
Unit - Order Elite Archers 0162 <gen> to Patrol To . (Center of naga_charges_in <gen>)
KOOL
Events
Map initialization
Conditions
Actions
Animation - Play Firelord 0145 <gen> 's Stand Channel (2.000 s) animation
Countdown Timer - Create a timer window for (Last started timer) with title Reinforcements in:
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 1200.00 seconds
Reinforcements
Events
Time - Elapsed game time is 1100.00 seconds
Conditions
Actions
Unit - Create 40 . BloodElf Knight for Player 1 (Red) at (Center of Reinforcements <gen>) facing Default building facing degrees
Unit - Create 40 . BloodElf Knight for Player 2 (Blue) at (Center of Reinforcements_blues <gen>) facing Default building facing degrees
Unit - Create 20 . Elite Swordsman for Player 3 (Teal) at (Center of Teals_reinforcements <gen>) facing Default building facing degrees
Unit - Create 50 . Gryphon Rider for Player 3 (Teal) at (Center of Teals_reinforcements <gen>) facing Default building facing degrees
Countdown Timer - Destroy (Last created timer window)
Countdwn timer
Events
Map initialization
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Reinforcements in:
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 1100.00 seconds
OrgeMagi sumonning
Events
Player - Player 1 (Red) types a chat message containing -orgemagi (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Lord of the Orge-Mage for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Hero - Create Gauntlets of the Orge-Mage Lord and give it to (Last created unit)
Trigger - Turn off (This trigger)
Funny razkhun
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Who Stole my swords? >_< at (Center of Region_004 <gen>) with Z offset 0.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Show (Last created floating text) for (All players)
razkhun summoning P1
Events
Player - Player 1 (Red) types a chat message containing -Razkhun (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Sacred Forger for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Kill Sacred Forger 0169 <gen>
Trigger - Turn off (This trigger)
Summoning Guldan
Events
Player - Player 1 (Red) types a chat message containing -Guldan (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Death Knight for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Hero - Create Crown of Kings +5 and give it to (Last created unit)
Trigger - Turn off (This trigger)
razkhun summoning P2
Events
Player - Player 2 (Blue) types a chat message containing -Razkhun (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Sacred Forger for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Kill Sacred Forger 0169 <gen>
Trigger - Turn off (This trigger)
razkhun summoning p3
Events
Player - Player 3 (Teal) types a chat message containing -Razkhun (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Sacred Forger for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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