Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
1infiniti defend or atack modo 1.w3x
Variables
Inicialización
Inicialización de refriega
oro y madera infinite
Detonador sin nombre 002
Detonador sin nombre 001
Detonador sin nombre 001 Copiar
Detonador sin nombre 001 Copiar 2
Detonador sin nombre 001 Copiar 3
Detonador sin nombre 001 Copiar 4
Detonador sin nombre 001 Copiar 4 Copiar
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
Inicialización predeterminada de partida de refriega para todos los jugadores
Inicialización de refriega
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
oro y madera infinite
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 2 (Blue) . Current lumber
Player - Add 600 to Player 1 (Red) . Current gold
Player - Add 600 to Player 1 (Red) . Current lumber
Detonador sin nombre 002
Events
Map initialization
Conditions
Actions
Player - Set Player 2 (Blue) . Food cap to 100
Player - Set Player 1 (Red) . Current gold to 850
Player - Set Player 1 (Red) . Current lumber to 850
Player - Set Player 1 (Red) . Food cap to 70
Detonador sin nombre 001
Events
Time - Every 220.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Spider for Player 2 (Blue) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Regi__n_000 <gen>)
Unit - Create 2 . Rock Golem for Player 2 (Blue) at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Regi__n_000 <gen>)
Detonador sin nombre 001 Copiar
Events
Time - Every 179.00 seconds of game time
Conditions
Actions
Unit - Create 4 . zombies entrenados mutados 1 for Player 2 (Blue) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Regi__n_000 <gen>)
Unit - Create 2 . Murloc Tiderunner for Player 2 (Blue) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Regi__n_000 <gen>)
Unit - Create 5 . zombies entrenados for Player 2 (Blue) at (Center of Regi__n_002 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Regi__n_000 <gen>)
Detonador sin nombre 001 Copiar 2
Events
Time - Every 79.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Headhunter for Player 2 (Blue) at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Regi__n_000 <gen>)
Unit - Create 5 . esqueleto de ataque for Player 2 (Blue) at (Center of Regi__n_003 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Regi__n_000 <gen>)
Detonador sin nombre 001 Copiar 3
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Mud Golem for Player 2 (Blue) at (Center of Regi__n_004 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Regi__n_000 <gen>)
Unit - Create 3 . zombies entrenados mutados 1 for Player 2 (Blue) at (Center of Regi__n_004 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Regi__n_000 <gen>)
Detonador sin nombre 001 Copiar 4
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Giant Spider for Player 2 (Blue) at (Center of Regi__n_005 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Regi__n_000 <gen>)
Unit - Create 1 . Brood Mother for Player 2 (Blue) at (Center of Regi__n_005 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Regi__n_000 <gen>)
Unit - Create 9 . Spider for Player 2 (Blue) at (Center of Regi__n_005 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Regi__n_000 <gen>)
Detonador sin nombre 001 Copiar 4 Copiar
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Giant Spider for Player 2 (Blue) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Regi__n_000 <gen>)
Unit - Create 1 . Brood Mother for Player 2 (Blue) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Regi__n_000 <gen>)
Unit - Create 9 . Spider for Player 2 (Blue) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Regi__n_000 <gen>)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.