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Triggers
Defence of HQ (Nosgoth) 1.6 [ AI enable ].w3x
Variables
Gold
Devil
Vampire
Alone mode
Im pro
alone mode
Defeat/lose for Devils
Lose
Victory
The Vampire soider
Untitled Trigger 004 Copy 2
Untitled Trigger 004 Copy 2 Copy 3
Untitled Trigger 004 Copy 2 Copy 3 Copy
Untitled Trigger 004 Copy 2 Copy 2
Untitled Trigger 004 Copy 2 Copy
Untitled Trigger 004 Copy 2 Copy Copy
move 1
move 2
I'm crazzy
im crazzy Copy
im crazzy Copy Copy
Edited
Help
Help Copy
Help Copy 2
Im crazzy 10s
Initialization
Melee Initialization
rain
rain Copy 2
rain Copy
Iseedeadpeople
anti see all
type iseedeadpeople p1
type iseedeadpeople p1 Copy
type iseedeadpeople p1 Copy 2
type iseedeadpeople p1 Copy 3
Crazy Spawn
spawnzombie
spawnzombie Copy 2
spawnzombie Copy
spawnzombie Copy Copy
spawnzombie Copy Copy Copy
spawnzombie move
spawnzombie move Copy
spawnfeel guard Edited
Crazy Spawn HardMode
spawnzombie hm
spawnzombie Copy hm
spawnzombie Copy Copy hm
spawnzombie Copy Copy Copy hm
Spawnzombie sipercreeps
spawnzombie move Copy 2
spawnzombie move Copy Copy
SFAI
Item spawn
Item spawn Copy
red left Copy
red right Copy
red escape Copy
blue left
blue right
blue escape
Teal right Copy
Teal left Copy
teal escape
orange force
orange escape Copy
orange guard
orange guard Copy
randompointguard
randompointguard Copy
Guardian Spawn
Guardian Spawn Copy
tower
Untitled Trigger 001
Untitled Trigger 001 Copy
camera
Untitled Trigger 002
Untitled Trigger 002 Copy
Untitled Trigger 002 Copy 2
Untitled Trigger 002 Copy 3
is attacked
Untitled Trigger 002 Copy 4
Untitled Trigger 002 Copy 4 Copy
Speech
blue
red 1
blue 2
blue 3
orange
orange 2
orange 3
blue Copy Copy Copy Copy Copy Copy Copy Copy
teal 1
teal 2
ghost prince
orange force Copy
orange escape Copy Copy
orange guard Copy 2
orange guard Copy Copy
add
orange spell
critical strike and item
Delete
Half Devil
Bash and item
orange force Copy Copy
orange escape Copy Copy Copy
orange guard Copy 2 Copy
orange guard Copy Copy Copy
add Copy
Untitled Trigger 003 Copy
Delete Copy
leadboard
kill
kill Copy
kill Copy Copy
kill Copy Copy Copy
Command
type hardmode
type ultratroop
type alonemode
type deathmatch
Turnoff command
Turnoff
turnoff adv
solspawn
sol
solmove
respawn unit
unit 1
unit 2
unit 3
unit 4
unit 4 Copy
cheat
type yeekhangmaster
type yeekhangmaster Copy
type yeekhangmaster Copy 2
type yeekhangmaster Copy 3
camera effect
camera effect player red
camera effect player red Copy
camera effect player red Copy 2
camera effect player red Copy Copy
camera effect player red Copy 2 Copy
camera effect player red Copy Copy Copy
camera effect player red Copy 2 Copy Copy
camera effect player red Copy Copy Copy Copy
advance user
advance
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
p1
integer
No
0
p2
integer
No
0
p3
integer
No
0
p4
integer
No
0
p5
integer
No
0
TotalKill
leaderboard
No
Devil
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
Actions
Player - Add 50 to Player 9 (Gray) . Current gold
Player - Add 50 to Player 12 (Brown) . Current gold
Vampire
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Player - Add 50 to Player 1 (Red) . Current gold
Player - Add 50 to Player 2 (Blue) . Current gold
Player - Add 50 to Player 3 (Teal) . Current gold
Player - Add 50 to Player 4 (Purple) . Current gold
Im pro
Events
Player - Player 1 (Red) types a chat message containing -I'm pro (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off
alone mode
Events
Player - Player 1 (Red) types a chat message containing -alone (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off spawnzombie_Copy_2 <gen>
Lose
Events
Unit - Temple of the Damned 0016 <gen> Dies
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Victory
Events
Unit - Father Vampire 0004 <gen> Dies
Conditions
Actions
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Untitled Trigger 004 Copy 2
Events
Map initialization
Conditions
(Player 12 (Brown) controller) Equal to User
Actions
Unit - Create 1 . Watch Tower for Player 5 (Yellow) at (Random point in tower1 <gen>) facing Default building facing degrees
Untitled Trigger 004 Copy 2 Copy 3
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Vampire Soider for Player 5 (Yellow) at (Random point in soider_spaw_2 <gen>) facing Default building facing degrees
Untitled Trigger 004 Copy 2 Copy 3 Copy
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Vampire Soider for Player 5 (Yellow) at (Random point in Soider_spaw <gen>) facing Default building facing degrees
Untitled Trigger 004 Copy 2 Copy 2
Events
Map initialization
Conditions
(Player 12 (Brown) controller) Equal to User
Actions
Unit - Create 1 . Watch Tower for Player 5 (Yellow) at (Random point in tower_2 <gen>) facing Default building facing degrees
Untitled Trigger 004 Copy 2 Copy
Events
Map initialization
Conditions
(Player 9 (Gray) controller) Equal to User
Actions
Unit - Create 1 . Watch Tower for Player 5 (Yellow) at (Random point in tower_2 <gen>) facing Default building facing degrees
Untitled Trigger 004 Copy 2 Copy Copy
Events
Map initialization
Conditions
(Player 12 (Brown) controller) Equal to User
Actions
Unit - Create 1 . Watch Tower for Player 5 (Yellow) at (Random point in tower1 <gen>) facing Default building facing degrees
move 1
Events
Unit - A unit enters Soider_spaw <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_000 <gen>)
move 2
Events
Unit - A unit enters soider_spaw_2 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_000 <gen>)
im crazzy Copy
Events
Player - Player 1 (Red) types a chat message containing I'm crazy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Add to (This trigger) the event (Every 40.00 seconds of game time)
Unit - Create 4 . Eredar Diabolist for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
im crazzy Copy Copy
Events
Player - Player 1 (Red) types a chat message containing I'm crazy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on im_crazzy_Copy_Copy <gen>
Game - Display to (All players) for 2.00 seconds the text: The Devil : Ok! you are crazy? Muahuahuahuahuahua
Wait 1.50 seconds
Game - Display to (All players) for 2.00 seconds the text: (Red) : No me, WE ARE!! and we gona kill you!!
Wait 2 seconds
Trigger - Turn off (This trigger)
Help
Events
Player - Player 1 (Red) types a chat message containing Help! (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order Vampire Warior 0007 <gen> to Attack-Move To . (Position of Vampire Warior 0003 <gen>)
Help Copy
Events
Player - Player 1 (Red) types a chat message containing Help! (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order Vampire Warior 0005 <gen> to Attack-Move To . (Position of Vampire Warior 0003 <gen>)
Help Copy 2
Events
Player - Player 1 (Red) types a chat message containing Help! (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order Vampire Warior 0006 <gen> to Attack-Move To . (Position of Vampire Warior 0003 <gen>)
Im crazzy 10s
Events
Player - Player 1 (Red) types a chat message containing -ut (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |CFFFF0000You |CFFF8120Bactivated |CFFE64228the |CFFDE5433ultratroop. |CFFC88D56Enemy |CFFBDA967get |CFFB5BC73stronger |CFFA5E78Dtroop.
Trigger - Turn on Spawnzombie_sipercreeps <gen>
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Welcome to |CFF471683Defence |CFF89336Eof |CFFA23E66the |CFFC44D5BNosgoth |CFFD65554by:Raziel_bh(on garena) |CFF8A346D[ |CFF7A2D72AI |CFF61227A] |CFF501A80? For quest and information, press F9
Visibility - Enable black mask
Visibility - Enable fog of war
Selection - Select Vampire Warior 0003 <gen> for Player 1 (Red)
Selection - Select Vampire Warior 0007 <gen> for Player 2 (Blue)
Selection - Select Vampire Warior 0005 <gen> for Player 3 (Teal)
Selection - Select Vampire Warior 0006 <gen> for Player 4 (Purple)
Selection - Select Half Devil 0035 <gen> for Player 9 (Gray)
Selection - Select Lich King 0018 <gen> for Player 12 (Brown)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally with shared vision
Quest - Create a Required quest titled Command Modes with the description -hm : hardmode, a mode that reccomended for player that can finish this game without whosyourdaddy. ( you know..when I tried this mode...I lost !! )-alone: if you playng are alone, this mode will cancel spaw of skeletons minons-ut : ultratroop, like hardmode, this mode give enemy a super trooper every 2 minuteI'm crazy: every 40 seconds will spaw 4 Eredar Diabolist-dm : deathmatch, based on original Doth that you can't respawned. Reccomended for advanced player.YOU CAN ENTER THIS MODE BEFORE 10 second of the game !!Every time:(only if computer players)Help! , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Create a Required quest titled How to Play with the description HOW TO PLAY DOTHObjective : defend your headquarter and demolish your enemy's base. , using icon path ReplaceableTextures\CommandButtons\BTNSpiritOfVengeance.blp
Quest - Create a Required quest titled For Advance with the description Try using this mode if you think you're the best.-advTHIS MODE WILL MAKE YOU ALONE AND HAVE HARDMODE ENEMY. ( Require Single Player game. Not LAN or Battle Net. Only can be entered by player 1) , using icon path ReplaceableTextures\CommandButtons\BTNHeroWarden.tga
Quest - Create a Optional quest titled About the Maker with the description Original Maker : YeeKhang ( M'sia )Editor : John Kenley ( The maker of Harvest Moon Battle )Second editor: Adolfo Gabriel(Raziel_bh)John Says : OK ! then I finished this Doth Spectrum but I afraid there is a bug and Yee Khang not pleased. Now we're like losing a contact because I mess his Doth 3. Actualy not messing. I want to edit it because he said Doth 2 ( my edit ) is good. So I want to give it a try in Doth 3 but it failed. I forgot to test it. I forgot to activate some trigger and then.....yeah that happened. YeeKhang and I not contacting anymore.I just want to say sorry to YeeKhang about the map (^_^) , using icon path ReplaceableTextures\CommandButtons\BTNTornado.blp
Quest - Create a Optional quest titled Secret trigger with the description There is a secret password that you can enter to earn money. I'll give you a clue : ( Name of the original maker ) the ( Highest grade of Jedi at Star Wars is Jedi ........ )example : John the Knight , using icon path ReplaceableTextures\CommandButtons\BTNNagaWeaponUp2.tga
Quest - Create a Optional quest titled About the Map with the description ABOUT THE MAP :This map using these tools to make the map:. Warcraft III World Editor V1.12. ( For making the map ). Chaos Spectrum 1.1 ( For coloured text ). Wc3 Viewer ( For the skin path ). Wc3 Image Extractor ( For graphic editing )This map use these site to get some features. http://www.wc3.sear.ch . http://world-editor-tutorials.thehelper.net. http://w3dragons.proboards51.com , using icon path ReplaceableTextures\CommandButtons\BTNArachnathid.tga
Quest - Create a Optional quest titled From the Editor : with the description From the Editor :This map has been tested ten times and at last no bugs appeared when I tried this game for the eleventh time. This map already developed a lot. When I see Doth ( 1/3 ) Doth Super AI, It have a good terrain. So I make new terrain too. And the Druid of the claw model. I'm not downloading the model. I just give some attachment. I give shield, aura, lightning spark and electric lightsaber. All this attachments can be downloaded in www.wc3sear.ch How 'bout it ? Try that man !! , using icon path ReplaceableTextures\CommandButtons\BTNEnvenomedSpear.tga
If ((Player 1 (Red) controller) Equal to Computer) then do (Turn on red_left_Copy <gen>) else do (Turn off red_left_Copy <gen>)
If ((Player 1 (Red) controller) Equal to Computer) then do (Turn on red_right_Copy <gen>) else do (Turn off red_right_Copy <gen>)
If ((Player 1 (Red) controller) Equal to Computer) then do (Turn on red_escape_Copy <gen>) else do (Turn off red_escape_Copy <gen>)
If ((Player 2 (Blue) controller) Equal to Computer) then do (Turn on blue_left <gen>) else do (Turn off blue_left <gen>)
If ((Player 2 (Blue) controller) Equal to Computer) then do (Turn on blue_escape <gen>) else do (Turn off blue_escape <gen>)
If ((Player 2 (Blue) controller) Equal to Computer) then do (Turn on blue_right <gen>) else do (Turn off blue_right <gen>)
If ((Player 2 (Blue) controller) Equal to Computer) then do (Turn on randompointguard <gen>) else do (Turn off randompointguard <gen>)
If ((Player 2 (Blue) controller) Equal to Computer) then do (Turn on advance <gen>) else do (Turn off advance <gen>)
If ((Player 3 (Teal) controller) Equal to Computer) then do (Turn on Teal_left_Copy <gen>) else do (Turn off Teal_left_Copy <gen>)
If ((Player 3 (Teal) controller) Equal to Computer) then do (Turn on Teal_right_Copy <gen>) else do (Turn off Teal_right_Copy <gen>)
If ((Player 3 (Teal) controller) Equal to Computer) then do (Turn on teal_escape <gen>) else do (Turn off teal_escape <gen>)
If ((Player 3 (Teal) controller) Equal to Computer) then do (Turn on randompointguard_Copy <gen>) else do (Turn off randompointguard_Copy <gen>)
If ((Player 3 (Teal) controller) Equal to Computer) then do (Turn on advance <gen>) else do (Turn off advance <gen>)
If ((Player 4 (Purple) controller) Equal to Computer) then do (Turn on orange_force <gen>) else do (Turn off orange_force <gen>)
If ((Player 4 (Purple) controller) Equal to Computer) then do (Turn on orange_escape_Copy <gen>) else do (Turn off orange_escape_Copy <gen>)
If ((Player 4 (Purple) controller) Equal to Computer) then do (Turn on orange_guard <gen>) else do (Turn off orange_guard <gen>)
If ((Player 4 (Purple) controller) Equal to Computer) then do (Turn on orange_guard_Copy <gen>) else do (Turn off orange_guard_Copy <gen>)
If ((Player 4 (Purple) controller) Equal to Computer) then do (Turn on advance <gen>) else do (Turn off advance <gen>)
Trigger - Turn off spawnzombie_hm <gen>
Trigger - Turn off spawnzombie_Copy_hm <gen>
Trigger - Turn off spawnzombie_Copy_Copy_hm <gen>
Trigger - Turn off Spawnzombie_sipercreeps <gen>
Trigger - Turn off spawnzombie_Copy_Copy_Copy_hm <gen>
rain
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Environment - Create at (Entire map) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Sound - Play PH1 <gen>
Leaderboard - Create a leaderboard for (All players) titled Total Kill
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Red and value p1
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label Blue and value p2
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label Teal and value p3
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Purple and value p4
rain Copy 2
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Environment - Create at (Entire map) the weather effect Lordaeron Rain (Light)
Environment - Turn (Last created weather effect) On
rain Copy
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Environment - Turn (Last created weather effect) Off
anti see all
Events
Time - Every 0.10 seconds of game time
Conditions
Or - Any (Conditions) are true
Conditions
(Fog of war is enabled) Equal to False
(Black mask is enabled) Equal to False
Actions
Visibility - Enable fog of war
Visibility - Enable black mask
type iseedeadpeople p1
Events
Player - Player 1 (Red) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: You can't use this cheat because this cheat is blocked.
type iseedeadpeople p1 Copy
Events
Player - Player 2 (Blue) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) for 5.00 seconds the text: You can't use this cheat because this cheat is blocked.
type iseedeadpeople p1 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) for 5.00 seconds the text: You can't use this cheat because this cheat is blocked.
type iseedeadpeople p1 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) for 5.00 seconds the text: You can't use this cheat because this cheat is blocked.
spawnzombie
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Mindless Furbolg for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
spawnzombie Copy 2
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Lesser Dark Minion for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
spawnzombie Copy
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
spawnzombie Copy Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Abomination for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
spawnzombie Copy Copy Copy
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pit Lord for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
spawnzombie move
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Region_000 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Region_007 <gen>)
spawnzombie move Copy
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Region_000 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Region_007 <gen>)
spawnfeel guard Edited
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Felguard for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
spawnzombie hm
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Flame Stinger for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Trigger - Turn off spawnzombie <gen>
spawnzombie Copy hm
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Abomination for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Trigger - Turn off spawnzombie_Copy <gen>
spawnzombie Copy Copy hm
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Banshee for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Trigger - Turn off spawnzombie_Copy_Copy <gen>
spawnzombie Copy Copy Copy hm
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Warlock for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
Trigger - Turn off spawnzombie_Copy_Copy_Copy <gen>
Spawnzombie sipercreeps
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Enraged Jungle Stalker for Player 12 (Brown) at (Random point in Region_000 <gen>) facing Default building facing degrees
spawnzombie move Copy 2
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Region_000 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Region_007 <gen>)
spawnzombie move Copy Copy
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Region_000 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Region_007 <gen>)
Item spawn
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Item - Remove (Random item in Region_016 <gen>)
Item - Remove (Random item in Region_007 <gen>)
Item - Remove (Random item in Region_017 <gen>)
Item - Create (Random level (Random integer number between 1 and 3).Powerup item-type) at (Center of Region_007 <gen>)
Item - Create (Random level (Random integer number between 1 and 3).Permanent item-type) at (Center of Region_016 <gen>)
Item - Create (Random level (Random integer number between 1 and 5).Permanent item-type) at (Center of Region_017 <gen>)
Item spawn Copy
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Item - Remove (Random item in item_4 <gen>)
Item - Remove (Random item in item_3 <gen>)
Item - Remove (Random item in item_2 <gen>)
Item - Create (Random level (Random integer number between 1 and 3).Powerup item-type) at (Center of item_4 <gen>)
Item - Create (Random level (Random integer number between 1 and 3).Permanent item-type) at (Center of item_3 <gen>)
Item - Create (Random level (Random integer number between 1 and 5).Permanent item-type) at (Center of item_2 <gen>)
red left Copy
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit Group - Order (Units owned by Player 1 (Red) of type Vampire Warior) to Attack-Move To . (Center of Region_005 <gen>)
red right Copy
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit Group - Order (Units owned by Player 1 (Red) of type Vampire Warior) to Attack-Move To . (Center of Region_006 <gen>)
red escape Copy
Events
Time - Every 2 seconds of game time
Conditions
(Life of Vampire Warior 0003 <gen>) Less than 200.00
Actions
Unit - Order Vampire Warior 0003 <gen> to Move To . (Center of Region_007 <gen>)
blue left
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit Group - Order (Units owned by Player 2 (Blue) of type Vampire Warior) to Attack-Move To . (Center of Region_005 <gen>)
blue right
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit Group - Order (Units owned by Player 2 (Blue) of type Vampire Warior) to Attack-Move To . (Center of Region_006 <gen>)
blue escape
Events
Time - Every 2 seconds of game time
Conditions
(Life of Vampire Warior 0007 <gen>) Less than 200.00
Actions
Unit - Order Vampire Warior 0007 <gen> to Move To . (Center of Region_007 <gen>)
Teal right Copy
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit Group - Order (Units owned by Player 3 (Teal) of type Vampire Warior) to Attack-Move To . (Center of Region_006 <gen>)
Teal left Copy
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit Group - Order (Units owned by Player 3 (Teal) of type Vampire Warior) to Attack-Move To . (Center of Region_005 <gen>)
teal escape
Events
Time - Every 2 seconds of game time
Conditions
(Life of Vampire Warior 0005 <gen>) Less than 200.00
Actions
Unit - Order Vampire Warior 0005 <gen> to Move To . (Center of Region_007 <gen>)
orange force
Events
Unit - A unit enters (Region centered at (Position of Vampire Warior 0006 <gen>) with size (400.00, 400.00))
Conditions
(Life of Vampire Warior 0007 <gen>) Less than 200.00
Actions
Unit - Order Vampire Warior 0006 <gen> to Move To . (Center of Region_007 <gen>)
orange escape Copy
Events
Time - Every 1.00 seconds of game time
Conditions
(Life of Vampire Warior 0006 <gen>) Less than 200.00
Actions
Unit - Order Vampire Warior 0006 <gen> to Move To . (Center of Region_007 <gen>)
orange guard
Events
Time - Every 4.00 seconds of game time
Conditions
(Life of Vampire Warior 0006 <gen>) Greater than 250.00
Actions
Unit - Order Vampire Warior 0006 <gen> to Attack-Move To . (Random point in Region_000 <gen>)
orange guard Copy
Events
Unit - Vampire Warior 0006 <gen> Is attacked
Conditions
(Life of Vampire Warior 0006 <gen>) Greater than 250.00
Actions
Unit - Order Vampire Warior 0006 <gen> to Move To . (Center of Region_007 <gen>)
randompointguard
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units owned by Player 2 (Blue).) to Attack-Move To . (Random point in Region_008 <gen>)
randompointguard Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units owned by Player 3 (Teal).) to Attack-Move To . (Random point in Region_008 <gen>)
Guardian Spawn
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Moving Torch for Player 6 (Orange) at (Random point in Region_007 <gen>) facing Default building facing degrees
Guardian Spawn Copy
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units owned by Player 6 (Orange) of type Moving Torch) to Move To . (Random point in Region_000 <gen>)
Untitled Trigger 001
Events
Unit - Father Vampire 0004 <gen> Dies
Conditions
Actions
Sound - Play Credits <gen>
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Untitled Trigger 001 Copy
Events
Unit - Temple of the Damned 0016 <gen> Dies
Conditions
Actions
Sound - Play Credits <gen>
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Untitled Trigger 002
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Vampire Warior 0003 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 1 (Red) 's camera Angle of attack to 323.85 over 0.00 seconds
Camera - Set Player 1 (Red) 's camera Rotation to (Facing of (Triggering unit)) over (Default turn speed of Vampire Warior 0003 <gen>) seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 1650.00 over 0.00 seconds
Untitled Trigger 002 Copy
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Vampire Warior 0003 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 2 (Blue) 's camera Angle of attack to 323.85 over 0.00 seconds
Camera - Set Player 2 (Blue) 's camera Rotation to (Facing of (Triggering unit)) over (Default turn speed of Vampire Warior 0003 <gen>) seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 1650.00 over 0.00 seconds
Untitled Trigger 002 Copy 2
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Vampire Warior 0003 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 3 (Teal) 's camera Angle of attack to 323.85 over 0.00 seconds
Camera - Set Player 3 (Teal) 's camera Rotation to (Facing of (Triggering unit)) over (Default turn speed of Vampire Warior 0003 <gen>) seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 1650.00 over 0.00 seconds
Untitled Trigger 002 Copy 3
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Vampire Warior 0003 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 4 (Purple) 's camera Angle of attack to 323.85 over 0.00 seconds
Camera - Set Player 4 (Purple) 's camera Rotation to (Facing of (Triggering unit)) over (Default turn speed of Vampire Warior 0003 <gen>) seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 1650.00 over 0.00 seconds
is attacked
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Vampire Warior
Actions
Selection - Select (Attacked unit)
Camera - Lock camera target for Player 1 (Red) to (Attacked unit) , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 002 Copy 4
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 9 (Gray) to Half Devil 0035 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 9 (Gray) 's camera Angle of attack to 210.00 over 0.00 seconds
Camera - Set Player 9 (Gray) 's camera Distance to target to 1635.00 over 0.00 seconds
Camera - Set Player 9 (Gray) 's camera Rotation to (Facing of (Triggering unit)) over (Default turn speed of Half Devil 0035 <gen>) seconds
Camera - Set Player 9 (Gray) 's camera Roll to 179.00 over (Default turn speed of Half Devil 0035 <gen>) seconds
Untitled Trigger 002 Copy 4 Copy
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 12 (Brown) to Lich King 0018 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 12 (Brown) 's camera Angle of attack to 210.00 over 0.00 seconds
Camera - Set Player 12 (Brown) 's camera Distance to target to 1635.00 over 0.00 seconds
Camera - Set Player 12 (Brown) 's camera Rotation to (Facing of (Triggering unit)) over (Default turn speed of Lich King 0018 <gen>) seconds
Camera - Set Player 12 (Brown) 's camera Roll to 179.00 over (Default turn speed of Lich King 0018 <gen>) seconds
blue
Events
Unit - A unit enters center <gen>
Conditions
(Region_005 <gen> contains Vampire Warior 0005 <gen>) Equal to True
Actions
Game - Display to (All players) for 0.30 seconds the text: (Blue) : The Nosgoth will be forever...
red 1
Events
Unit - A unit enters Region_018 <gen>
Conditions
(Region_006 <gen> contains Vampire Warior 0006 <gen>) Equal to True
Actions
Game - Display to (All players) for 0.30 seconds the text: (Red) : Purple help me !!
blue 2
Events
Unit - A unit enters eastentrance <gen>
Conditions
(Region_015 <gen> contains Vampire Warior 0003 <gen>) Equal to True
Actions
Game - Display to (All players) for 0.30 seconds the text: (Blue) : Where do you hunt the Demons?
blue 3
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Region_006 <gen> contains Vampire Warior 0007 <gen>) Equal to True
Actions
Game - Display to (All players) for 0.30 seconds the text: (Blue) : For Father Vampire, Die!!
orange
Events
Unit - A unit enters eastentrance <gen>
Conditions
(Region_015 <gen> contains Vampire Warior 0003 <gen>) Equal to True
Actions
Game - Display to (All players) for 0.30 seconds the text: (Orange) :lol ~!
orange 2
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Region_015 <gen> contains Vampire Warior 0006 <gen>) Equal to True
Actions
Game - Display to (All players) for 0.30 seconds the text: (Orange) : Red, come, need help, attack!! We need you right now!!
orange 3
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Region_015 <gen> contains Vampire Warior 0006 <gen>) Equal to True
Actions
Game - Display to (All players) for 0.30 seconds the text: (Orange) : Healing... :)
blue Copy Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Region_015 <gen> contains Vampire Warior 0003 <gen>) Equal to True
Actions
Game - Display to (All players) for 0.30 seconds the text: (Medic) : .... ...
teal 1
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Region_005 <gen> contains Vampire Warior 0005 <gen>) Equal to True
Actions
Game - Display to (All players) for 0.30 seconds the text: (Teal) : I will take this point.
teal 2
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Region_005 <gen> contains Vampire Warior 0005 <gen>) Equal to True
(Region_010 <gen> contains Vampire Warior 0006 <gen>) Equal to True
Actions
Game - Display to (All players) for 0.30 seconds the text: (Teal) : lol...
orange force Copy
Events
Unit - A unit enters (Region centered at (Position of Lich King 0018 <gen>) with size (400.00, 400.00))
Conditions
(Life of Vampire Warior 0007 <gen>) Less than 200.00
Actions
Unit - Order Lich King 0018 <gen> to Move To . (Center of Region_018 <gen>)
orange escape Copy Copy
Events
Time - Every 1.00 seconds of game time
Conditions
(Life of Lich King 0018 <gen>) Less than 500.00
Actions
Unit - Order Lich King 0018 <gen> to Move To . (Center of Region_018 <gen>)
orange guard Copy 2
Events
Time - Every 4.00 seconds of game time
Conditions
(Life of Lich King 0018 <gen>) Greater than 500.00
Actions
Unit - Order Lich King 0018 <gen> to Attack-Move To . (Random point in Region_007 <gen>)
orange guard Copy Copy
Events
Unit - Lich King 0018 <gen> Is attacked
Conditions
(Life of Lich King 0018 <gen>) Greater than 500.00
Actions
Unit - Order Lich King 0018 <gen> to Attack-Move To . (Center of Region_018 <gen>)
Unit - Order Half Devil 0035 <gen> to Attack-Move To . (Position of Lich King 0018 <gen>)
add
Events
Unit - A unit Dies
Conditions
Actions
Hero - Add 10 experience to Lich King 0018 <gen> , Show level-up graphics
orange spell
Events
Unit - Lich King 0018 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: The Lich King has been killed......for now..... :)
Wait 2 seconds
Hero - Instantly revive Lich King 0018 <gen> at (Center of Region_019 <gen>) , Show revival graphics
critical strike and item
Events
Unit - Lich King 0018 <gen> 's life becomes Greater than 50
Conditions
Actions
Hero - Learn skill for Lich King 0018 <gen> : Critical Strike
Trigger - Add to (This trigger) the event (Every 70.00 seconds of game time)
Hero - Give (Last created item) to Lich King 0018 <gen>
Camera - Lock camera target for Player 12 (Brown) to Lich King 0018 <gen> , offset by ( 0 , 0 ) using Default rotation
Delete
Events
Map initialization
Conditions
(Player 12 (Brown) controller) Equal to User
Actions
Trigger - Turn off orange_force_Copy <gen>
Trigger - Turn off orange_escape_Copy_Copy <gen>
Trigger - Turn off orange_guard_Copy_2 <gen>
Trigger - Turn off orange_guard_Copy_Copy <gen>
Trigger - Turn off add <gen>
Trigger - Turn off critical_strike__and_item <gen>
Bash and item
Events
Unit - Half Devil 0035 <gen> 's life becomes Greater than 50
Trigger - Add to (This trigger) the event (Every 70.00 seconds of game time)
Hero - Give (Last created item) to Half Devil 0035 <gen>
orange force Copy Copy
Events
Unit - A unit enters (Region centered at (Position of Half Devil 0035 <gen>) with size (400.00, 400.00))
Conditions
(Player 9 (Gray) controller) Equal to Computer
(Life of Vampire Warior 0007 <gen>) Less than or equal to 400.00
Actions
Unit - Order Half Devil 0035 <gen> to Attack-Move To . (Position of (Triggering unit))
orange escape Copy Copy Copy
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 9 (Gray) controller) Equal to Computer
(Life of Half Devil 0035 <gen>) Less than 500.00
Actions
Unit - Order Half Devil 0035 <gen> to Move To . (Center of Region_018 <gen>)
orange guard Copy 2 Copy
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 9 (Gray) controller) Equal to Computer
(Life of Half Devil 0035 <gen>) Greater than 500.00
Actions
Unit - Order Half Devil 0035 <gen> to Attack-Move To . (Random point in Region_007 <gen>)
orange guard Copy Copy Copy
Events
Unit - Half Devil 0035 <gen> Is attacked
Conditions
(Player 9 (Gray) controller) Equal to Computer
(Life of Lich King 0018 <gen>) Greater than 500.00
Actions
Unit - Order Half Devil 0035 <gen> to Attack-Move To . (Center of Region_018 <gen>)
Unit - Order Lich King 0018 <gen> to Attack-Move To . (Position of Half Devil 0035 <gen>)
add Copy
Events
Unit - A unit Dies
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Hero - Add 10 experience to Half Devil 0035 <gen> , Show level-up graphics
Untitled Trigger 003 Copy
Events
Unit - Half Devil 0035 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: The Half Devil has been killed......for now.....
Wait 2 seconds
Hero - Instantly revive Half Devil 0035 <gen> at (Center of Region_019 <gen>) , Show revival graphics
Camera - Lock camera target for Player 9 (Gray) to Half Devil 0035 <gen> , offset by ( 0 , 0 ) using Default rotation
Delete Copy
Events
Map initialization
Conditions
(Player 12 (Brown) controller) Equal to User
Actions
Trigger - Turn off orange_force_Copy_Copy <gen>
Trigger - Turn off orange_escape_Copy_Copy_Copy <gen>
Trigger - Turn off orange_guard_Copy_2_Copy <gen>
Trigger - Turn off orange_guard_Copy_Copy_Copy <gen>
Trigger - Turn off add_Copy <gen>
Trigger - Turn off Bash_and_item <gen>
kill
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
Vampire Warior 0003 <gen> Equal to (Killing unit)
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Mindless Furbolg
(Unit-type of (Dying unit)) Equal to Banshee
(Unit-type of (Dying unit)) Equal to Lich King
(Unit-type of (Dying unit)) Equal to Enraged Jungle Stalker
(Unit-type of (Dying unit)) Equal to Ghoul
(Unit-type of (Dying unit)) Equal to Warlock
(Unit-type of (Dying unit)) Equal to Flame Stinger
(Unit-type of (Dying unit)) Equal to Abomination
(Unit-type of (Dying unit)) Equal to Pit Lord
Actions
Set Variable Set p1 = (p1 + 1)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to p1
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
kill Copy
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
Vampire Warior 0007 <gen> Equal to (Killing unit)
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Mindless Furbolg
(Unit-type of (Dying unit)) Equal to Lich King
(Unit-type of (Dying unit)) Equal to Ghoul
(Unit-type of (Dying unit)) Equal to Flame Stinger
(Unit-type of (Dying unit)) Equal to Enraged Jungle Stalker
(Unit-type of (Dying unit)) Equal to Warlock
(Unit-type of (Dying unit)) Equal to Pit Lord
(Unit-type of (Dying unit)) Equal to Banshee
(Unit-type of (Dying unit)) Equal to Abomination
Actions
Set Variable Set p2 = (p2 + 1)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to p2
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
kill Copy Copy
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
Vampire Warior 0005 <gen> Equal to (Killing unit)
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Mindless Furbolg
(Unit-type of (Dying unit)) Equal to Lich King
(Unit-type of (Dying unit)) Equal to Flame Stinger
(Unit-type of (Dying unit)) Equal to Ghoul
(Unit-type of (Dying unit)) Equal to Banshee
(Unit-type of (Dying unit)) Equal to Warlock
(Unit-type of (Dying unit)) Equal to Enraged Jungle Stalker
(Unit-type of (Dying unit)) Equal to Abomination
(Unit-type of (Dying unit)) Equal to Pit Lord
Actions
Set Variable Set p3 = (p3 + 1)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to p3
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
kill Copy Copy Copy
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
Vampire Warior 0006 <gen> Equal to (Killing unit)
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Mindless Furbolg
(Unit-type of (Dying unit)) Equal to Lich King
(Unit-type of (Dying unit)) Equal to Ghoul
(Unit-type of (Dying unit)) Equal to Pit Lord
(Unit-type of (Dying unit)) Equal to Banshee
(Unit-type of (Dying unit)) Equal to Warlock
(Unit-type of (Dying unit)) Equal to Enraged Jungle Stalker
(Unit-type of (Dying unit)) Equal to Abomination
(Unit-type of (Dying unit)) Equal to Flame Stinger
Actions
Set Variable Set p4 = (p4 + 1)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to p4
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
type hardmode
Events
Player - Player 1 (Red) types a chat message containing -hm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |CFFFF0000You |CFFFF0709activated |CFFFE191Fthe |CFFFD2028hard |CFFFD2934mode. |CFFFC3441Your |CFFFB3D4Denemies |CFFFA4C5Fwill |CFFFA556Abe |CFFF95A71more |CFFF9637Cpowerfull |CFFF87593and |CFFF77C9Chave |CFFF785A7more |CFFF68EB3health.
Unit - Create 1 . Watch Tower for Player 12 (Brown) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 12 (Brown) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 12 (Brown) at (Center of Region_022 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 12 (Brown) at (Center of Region_023 <gen>) facing Default building facing degrees
Trigger - Turn on spawnzombie_hm <gen>
Trigger - Turn on spawnzombie_Copy_hm <gen>
Trigger - Turn on spawnzombie_Copy_Copy_Copy_hm <gen>
Trigger - Turn on spawnzombie_Copy_Copy_hm <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off spawnzombie <gen>
Trigger - Turn off spawnzombie_Copy <gen>
Trigger - Turn off spawnzombie_Copy_Copy <gen>
Trigger - Turn off spawnzombie_Copy_Copy_Copy <gen>
type ultratroop
Events
Player - Player 1 (Red) types a chat message containing -ut (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |CFFFF0000You |CFFF8120Bactivated |CFFE64228the |CFFDE5433ultratroop. |CFFC88D56Enemy |CFFBDA967get |CFFB5BC73stronger |CFFA5E78Dtroop.
Trigger - Turn on Spawnzombie_sipercreeps <gen>
type alonemode
Events
Player - Player 1 (Red) types a chat message containing -am (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Yeehaw !! Hey everybody listen me !! THIS RED PLAYER IS PLAYING ALONE !! WE GOT OUR DAREDEVIL HERE !!
Unit - Kill Vampire Warior 0005 <gen>
Unit - Kill Vampire Warior 0006 <gen>
Unit - Kill Vampire Warior 0007 <gen>
Trigger - Turn off (This trigger)
type deathmatch
Events
Player - Player 1 (Red) types a chat message containing -dm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |CFFC69C6DYou |CFFC89C6Fselected |CFFCE9C75deathmatch |CFFD59B7Cmode. |CFFD99B80If |CFFDB9B82your |CFFDE9B86Hero |CFFE19A89die, |CFFE59A8Cyour |CFFE89A8FHero |CFFEB9A93cannot |CFFF09997revived.
Trigger - Turn off unit_2 <gen>
Trigger - Turn off unit_1 <gen>
Trigger - Turn off unit_3 <gen>
Trigger - Turn off unit_4 <gen>
Turnoff
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Trigger - Turn off type_deathmatch <gen>
Trigger - Turn off type_hardmode <gen>
Trigger - Turn off alone_mode <gen>
Trigger - Turn on type_ultratroop <gen>
Trigger - Turn off
turnoff adv
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Trigger - Turn off advance <gen>
sol
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . soldier for Player 5 (Yellow) at (Random point in Region_020 <gen>) facing Default building facing degrees
solmove
Events
Time - Every 1.00 seconds of game time
Conditions
(Temple of the Damned 0016 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in Region_020 <gen> owned by Player 5 (Yellow)) to Attack-Move To . (Random point in Region_000 <gen>)
unit 1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Triggering unit) Equal to Vampire Warior 0003 <gen>
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: Ah....what a mess !! I got my blood in my clothes !!
Wait 10.00 seconds
Hero - Instantly revive Vampire Warior 0003 <gen> at (Center of Region_007 <gen>) , Show revival graphics
unit 2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Triggering unit) Equal to Vampire Warior 0007 <gen>
Actions
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: Ah....what a mess !! I got my blood in my clothes !!
Wait 10.00 seconds
Hero - Instantly revive Vampire Warior 0007 <gen> at (Center of Region_007 <gen>) , Show revival graphics
unit 3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Triggering unit) Equal to Vampire Warior 0005 <gen>
Actions
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: Ah....what a mess !! I got my blood in my clothes !!
Wait 10.00 seconds
Hero - Instantly revive Vampire Warior 0005 <gen> at (Center of Region_007 <gen>) , Show revival graphics
unit 4
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Triggering unit) Equal to Vampire Warior 0006 <gen>
Actions
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: Ah....what a mess !! I got my blood in my clothes !!
Wait 10.00 seconds
Hero - Instantly revive Vampire Warior 0003 <gen> at (Center of Region_007 <gen>) , Show revival graphics
unit 4 Copy
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Triggering unit) Equal to Vampire Warior 0006 <gen>
Actions
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: Ah....what a mess !! I got my blood in my clothes !!
Wait 10.00 seconds
Hero - Instantly revive Vampire Warior 0003 <gen> at (Center of Region_007 <gen>) , Show revival graphics
type yeekhangmaster
Events
Player - Player 1 (Red) types a chat message containing YeeKhang the Master (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Avatar <gen>
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: You have been broke the code !!
Unit - Add Earthquake to Vampire Warior 0003 <gen>
Trigger - Turn off (This trigger)
type yeekhangmaster Copy
Events
Player - Player 2 (Blue) types a chat message containing YeeKhang the Master (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Avatar <gen>
Game - Display to Player Group - Player 2 (Blue) for 5.00 seconds the text: You have been broke the code !!
Unit - Add Earthquake to Vampire Warior 0007 <gen>
Trigger - Turn off (This trigger)
type yeekhangmaster Copy 2
Events
Player - Player 3 (Teal) types a chat message containing YeeKhang the Master (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Avatar <gen>
Game - Display to Player Group - Player 3 (Teal) for 5.00 seconds the text: You have been broke the code !!
Unit - Add Earthquake to Vampire Warior 0005 <gen>
Trigger - Turn off (This trigger)
type yeekhangmaster Copy 3
Events
Player - Player 4 (Purple) types a chat message containing YeeKhang the Master (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Avatar <gen>
Game - Display to Player Group - Player 4 (Purple) for 5.00 seconds the text: You have been broke the code !!
Unit - Add Earthquake to Vampire Warior 0006 <gen>
Trigger - Turn off (This trigger)
camera effect player red
Events
Unit - A unit owned by Player 1 (Red) . Is attacked
Conditions
(Attacked unit) Equal to Vampire Warior 0003 <gen>
(Attacking unit) Equal to Ghost Shelter 0017 <gen>
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
camera effect player red Copy
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Triggering unit) Equal to Vampire Warior 0003 <gen>
Actions
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
camera effect player red Copy 2
Events
Unit - A unit owned by Player 2 (Blue) . Is attacked
Conditions
(Attacked unit) Equal to Vampire Warior 0007 <gen>
(Attacking unit) Equal to Ghost Shelter 0017 <gen>
Actions
Camera - Shake the camera for Player 2 (Blue) with magnitude 3
camera effect player red Copy Copy
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Triggering unit) Equal to Vampire Warior 0007 <gen>
Actions
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
camera effect player red Copy 2 Copy
Events
Unit - A unit owned by Player 3 (Teal) . Is attacked
Conditions
(Attacked unit) Equal to Vampire Warior 0005 <gen>
(Attacking unit) Equal to Ghost Shelter 0017 <gen>
Actions
Camera - Shake the camera for Player 3 (Teal) with magnitude 3
camera effect player red Copy Copy Copy
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Triggering unit) Equal to Vampire Warior 0005 <gen>
Actions
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
camera effect player red Copy 2 Copy Copy
Events
Unit - A unit owned by Player 4 (Purple) . Is attacked
Conditions
(Attacked unit) Equal to Vampire Warior 0006 <gen>
(Attacking unit) Equal to Ghost Shelter 0017 <gen>
Actions
Camera - Shake the camera for Player 4 (Purple) with magnitude 3
camera effect player red Copy Copy Copy Copy
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Triggering unit) Equal to Vampire Warior 0006 <gen>
Actions
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
advance
Events
Player - Player 1 (Red) types a chat message containing -adv (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: You're playing in advance mode. All your ally except HQ and medic will removed and you must face hardmode enemies.
Unit - Remove Vampire Warior 0007 <gen> from the game
Unit - Remove Vampire Warior 0006 <gen> from the game
Unit - Remove Vampire Warior 0005 <gen> from the game
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