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Triggers
hero def.w3x
Variables
Sellect hero
paladin
archer
guardian
rouge
wairror
warlock
cultist
dark
random
hunter
master of spirits
anti spell caster
spawn
SPAWN alliance
Elite spawn
Elite spawn 2
spawn horde
hero spawn
Alliance hero
horde hero
Defeat/winner
victory alliane
Victory horde
Victory alliance message
move
move horde
move horde Copy
move horde Copy 2
move horde Copy 3
move horde Copy 3 Copy
move horde Copy 3 Copy 2
move horde Copy 3 Copy 3
move horde Copy 3 Copy 4
move alliance
move alliance Copy
move alliance Copy 2 Copy
move alliance Copy 2
move alliance Copy 3
move alliance Copy 3 Copy
move alliance Copy 3 Copy 2
move alliance Copy 3 Copy 4
income
lumb income
income
Warning
Untitled Trigger 001
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
paladin
Events
Unit - A unit enters PALADIN <gen>
Conditions
Actions
Unit - Create 1 Paladin for (Owner of (Triggering unit)) at (Center of Hero_alliance <gen>) facing (Position of (Triggering unit))
Unit - Kill (Triggering unit)
archer
Events
Unit - A unit enters ARCHER <gen>
Conditions
Actions
Unit - Create 1 Archer for (Owner of (Triggering unit)) at (Center of Hero_alliance <gen>) facing (Position of (Triggering unit))
Unit - Kill (Triggering unit)
guardian
Events
Unit - A unit enters GUARDIAN <gen>
Conditions
Actions
Unit - Create 1 Guardian for (Owner of (Triggering unit)) at (Center of Hero_alliance <gen>) facing (Position of (Triggering unit))
Unit - Kill (Triggering unit)
rouge
Events
Unit - A unit enters ROUGE <gen>
Conditions
Actions
Unit - Create 1 Rouge for (Owner of (Triggering unit)) at (Center of Hero_alliance <gen>) facing (Position of (Triggering unit))
Unit - Kill (Triggering unit)
wairror
Events
Unit - A unit enters WAIRROR <gen>
Conditions
Actions
Unit - Create 1 Wairror (wielding Frostmourne) for (Owner of (Triggering unit)) at (Center of Hero_alliance <gen>) facing (Position of (Triggering unit))
Unit - Kill (Triggering unit)
warlock
Events
Unit - A unit enters WARLOCK <gen>
Conditions
Actions
Unit - Create 1 Warlock for (Owner of (Triggering unit)) at (Center of Hero_alliance <gen>) facing (Position of (Triggering unit))
Unit - Kill (Triggering unit)
cultist
Events
Unit - A unit enters cultist <gen>
Conditions
Actions
Unit - Create 1 Virus Cultivator for (Owner of (Triggering unit)) at (Center of Hero_horde <gen>) facing (Position of (Triggering unit))
Unit - Kill (Triggering unit)
dark
Events
Unit - A unit enters dark <gen>
Conditions
Actions
Unit - Create 1 Dark Guardian for (Owner of (Triggering unit)) at (Center of Hero_horde <gen>) facing (Position of (Triggering unit))
Unit - Kill (Triggering unit)
random
Events
Unit - A unit enters RANDOM <gen>
Conditions
Actions
Unit - Create 1 Archmage for (Owner of (Triggering unit)) at (Center of Hero_horde <gen>) facing (Position of (Triggering unit))
Unit - Kill (Triggering unit)
hunter
Events
Unit - A unit enters HUNTER <gen>
Conditions
Actions
Unit - Create 1 Hunter for (Owner of (Triggering unit)) at (Center of Hero_horde <gen>) facing (Position of (Triggering unit))
Unit - Kill (Triggering unit)
master of spirits
Events
Unit - A unit enters master_of_spirits <gen>
Conditions
Actions
Unit - Create 1 Spirit master for (Owner of (Triggering unit)) at (Center of Hero_horde <gen>) facing (Position of (Triggering unit))
Unit - Kill (Triggering unit)
anti spell caster
Events
Unit - A unit enters anti_spell_caster <gen>
Conditions
Actions
Unit - Create 1 Anti-spellcaster for (Owner of (Triggering unit)) at (Center of Hero_horde <gen>) facing (Position of (Triggering unit))
Unit - Kill (Triggering unit)
SPAWN alliance
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Wairror for Player 1 (Red) at (Center of spawn_4 <gen>) facing Default building facing degrees
Unit - Create 5 . Wairror for Player 1 (Red) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Wairror for Player 1 (Red) at (Center of spawn_3 <gen>) facing Default building facing degrees
Unit - Create 5 . Wairror for Player 1 (Red) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 1 (Red) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 1 (Red) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 1 (Red) at (Center of spawn_3 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 1 (Red) at (Center of spawn_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Elite Wairror for Player 1 (Red) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Elite Wairror for Player 1 (Red) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Elite Wairror for Player 1 (Red) at (Center of spawn_3 <gen>) facing Default building facing degrees
Unit - Create 3 . Elite Wairror for Player 1 (Red) at (Center of spawn_4 <gen>) facing Default building facing degrees
Elite spawn
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Priest for Player 1 (Red) at (Center of spawn_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Human Wizard for Player 1 (Red) at (Center of spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Berseker for Player 1 (Red) at (Center of spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Berseker for Player 1 (Red) at (Center of spawn_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Berseker for Player 1 (Red) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Berseker for Player 1 (Red) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Huntress for Player 1 (Red) at (Center of spawn_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Huntress for Player 1 (Red) at (Center of spawn_3 <gen>) facing Default building facing degrees
Unit - Create 3 . Huntress for Player 1 (Red) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Huntress for Player 1 (Red) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Priest for Player 1 (Red) at (Center of spawn_3 <gen>) facing Default building facing degrees
Unit - Create 3 . Priest for Player 1 (Red) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Priest for Player 1 (Red) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Human Wizard for Player 1 (Red) at (Center of spawn_3 <gen>) facing Default building facing degrees
Unit - Create 3 . Human Wizard for Player 1 (Red) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Human Wizard for Player 1 (Red) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Elite spawn 2
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Undead dark Wizard for Player 7 (Green) at (Center of Horde_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Undead dark Wizard for Player 7 (Green) at (Center of horde_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Undead dark Wizard for Player 7 (Green) at (Center of horde_3 <gen>) facing Default building facing degrees
Unit - Create 3 . Undead dark Wizard for Player 7 (Green) at (Center of horde_4 <gen>) facing Default building facing degrees
Unit - Create 2 . shaman for Player 7 (Green) at (Center of Horde_1 <gen>) facing Default building facing degrees
Unit - Create 2 . shaman for Player 7 (Green) at (Center of horde_2 <gen>) facing Default building facing degrees
Unit - Create 2 . shaman for Player 7 (Green) at (Center of horde_3 <gen>) facing Default building facing degrees
Unit - Create 2 . shaman for Player 7 (Green) at (Center of horde_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 7 (Green) at (Center of Horde_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 7 (Green) at (Center of horde_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 7 (Green) at (Center of horde_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 7 (Green) at (Center of horde_4 <gen>) facing Default building facing degrees
Unit - Create 2 . Troll Berseker for Player 7 (Green) at (Center of Horde_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Troll Berseker for Player 7 (Green) at (Center of horde_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Troll Berseker for Player 7 (Green) at (Center of horde_3 <gen>) facing Default building facing degrees
Unit - Create 2 . Troll Berseker for Player 7 (Green) at (Center of horde_4 <gen>) facing Default building facing degrees
spawn horde
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Orc Wairror for Player 7 (Green) at (Center of Horde_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Orc Wairror for Player 7 (Green) at (Center of horde_2 <gen>) facing Default building facing degrees
Unit - Create 5 . Orc Wairror for Player 7 (Green) at (Center of horde_3 <gen>) facing Default building facing degrees
Unit - Create 5 . Orc Wairror for Player 7 (Green) at (Center of horde_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Archer for Player 7 (Green) at (Center of Horde_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Archer for Player 7 (Green) at (Center of horde_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Archer for Player 7 (Green) at (Center of horde_3 <gen>) facing Default building facing degrees
Unit - Create 3 . Archer for Player 7 (Green) at (Center of horde_4 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer lvl 2 for Player 7 (Green) at (Center of horde_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer lvl 2 for Player 7 (Green) at (Center of Horde_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer lvl 2 for Player 7 (Green) at (Center of horde_3 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer lvl 2 for Player 7 (Green) at (Center of horde_4 <gen>) facing Default building facing degrees
Alliance hero
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 1 Guardian for Player 1 (Red) at (Center of Spawn_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Guardian for Player 1 (Red) at (Center of Spawn_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Guardian for Player 1 (Red) at (Center of spawn_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Guardian for Player 1 (Red) at (Center of spawn_4 <gen>) facing (Position of (Triggering unit))
horde hero
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 1 Dark Guardian for Player 7 (Green) at (Center of Horde_1 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Dark Guardian for Player 7 (Green) at (Center of horde_3 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Dark Guardian for Player 7 (Green) at (Center of horde_2 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Dark Guardian for Player 7 (Green) at (Center of horde_4 <gen>) facing (Position of (Triggering unit))
Defeat
victory alliane
Events
Unit - Alliance castle 0020 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You fallied,The empire have been defeated
Game - Defeat Player 2 (Blue) with the message: You fallied,The empire have been defeated
Game - Defeat Player 4 (Purple) with the message: You fallied,The empire have been defeated
Game - Defeat Player 5 (Yellow) with the message: You fallied,The empire have been defeated
Game - Defeat Player 6 (Orange) with the message: You fallied,The empire have been defeated
Victory horde
Events
Unit - Alliance castle 0020 <gen> Dies
Conditions
Actions
Game - Victory Player 8 (Pink) ( Skip dialogs, Skip scores)
Game - Victory Player 9 (Gray) ( Skip dialogs, Skip scores)
Game - Victory Player 10 (Light Blue) ( Skip dialogs, Skip scores)
Game - Victory Player 11 (Dark Green) ( Skip dialogs, Skip scores)
Game - Victory Player 12 (Brown) ( Skip dialogs, Skip scores)
Victory alliance message
Events
Unit - Scourge Black citadel 0041 <gen> Dies
Conditions
Actions
Game - Victory Player 3 (Teal) ( Skip dialogs, Skip scores)
Game - Victory Player 2 (Blue) ( Skip dialogs, Skip scores)
Game - Victory Player 4 (Purple) ( Skip dialogs, Skip scores)
Game - Victory Player 5 (Yellow) ( Skip dialogs, Skip scores)
Game - Victory Player 6 (Orange) ( Skip dialogs, Skip scores)
Game - Defeat Player 8 (Pink) with the message: You Fallied,the scouge/horde not have been conquested this island
Game - Defeat Player 9 (Gray) with the message: You Fallied,the scouge/horde not have been conquested this island
Game - Defeat Player 10 (Light Blue) with the message: You Fallied,the scouge/horde not have been conquested this island
Game - Defeat Player 12 (Brown) with the message: You Fallied,the scouge/horde not have been conquested this island
Game - Defeat Player 11 (Dark Green) with the message: You Fallied,the scouge/horde not have been conquested this island
move horde
Events
Unit - A unit enters Horde_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of spawn_4 <gen>)
move horde Copy
Events
Unit - A unit enters horde_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of spawn_3 <gen>)
move horde Copy 2
Events
Unit - A unit enters horde_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Hero_alliance <gen>)
move horde Copy 3
Events
Unit - A unit enters horde_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Spawn_1 <gen>)
move horde Copy 3 Copy
Events
Unit - A unit enters horde_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Hero_horde <gen>)
move horde Copy 3 Copy 2
Events
Unit - A unit enters horde_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Hero_horde <gen>)
move horde Copy 3 Copy 3
Events
Unit - A unit enters horde_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Hero_horde <gen>)
move horde Copy 3 Copy 4
Events
Unit - A unit enters Horde_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Hero_horde <gen>)
move alliance
Events
Unit - A unit enters Spawn_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Hero_horde <gen>)
move alliance Copy
Events
Unit - A unit enters spawn_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Horde_1 <gen>)
move alliance Copy 2 Copy
Events
Unit - A unit enters spawn_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of horde_2 <gen>)
move alliance Copy 2
Events
Unit - A unit enters Spawn_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of horde_4 <gen>)
move alliance Copy 3
Events
Unit - A unit enters spawn_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Hero_alliance <gen>)
move alliance Copy 3 Copy
Events
Unit - A unit enters spawn_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Hero_alliance <gen>)
move alliance Copy 3 Copy 2
Events
Unit - A unit enters spawn_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Hero_alliance <gen>)
move alliance Copy 3 Copy 4
Events
Unit - A unit enters Spawn_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Hero_alliance <gen>)
lumb income
Events
Time - Every 38.00 seconds of game time
Conditions
Actions
Player - Add 300 to Player 2 (Blue) . Current lumber
Player - Add 300 to Player 3 (Teal) . Current lumber
Player - Add 300 to Player 4 (Purple) . Current lumber
Player - Add 300 to Player 5 (Yellow) . Current lumber
Player - Add 300 to Player 6 (Orange) . Current lumber
Player - Add 300 to Player 8 (Pink) . Current lumber
Player - Add 300 to Player 9 (Gray) . Current lumber
Player - Add 300 to Player 10 (Light Blue) . Current lumber
Player - Add 300 to Player 12 (Brown) . Current lumber
Player - Add 300 to Player 11 (Dark Green) . Current lumber
Every 60 sec all players will get 100 gold
income
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 2000 to Player 2 (Blue) . Current gold
Player - Add 2000 to Player 3 (Teal) . Current gold
Player - Add 2000 to Player 4 (Purple) . Current gold
Player - Add 2000 to Player 5 (Yellow) . Current gold
Player - Add 2000 to Player 6 (Orange) . Current gold
Player - Add 2000 to Player 8 (Pink) . Current gold
Player - Add 2000 to Player 9 (Gray) . Current gold
Player - Add 2000 to Player 10 (Light Blue) . Current gold
Player - Add 100 to Player 11 (Dark Green) . Current gold
Player - Add 100 to Player 12 (Brown) . Current gold
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Quest - Display to (All players) the Quest Update message: 1 spawn every 50 sec elite spawn every 100 sec (1 min and 40 sec) Hero spawn every 300 sec ( 5 minutes) to revive your hero go at the tarven with a wisp and click at revive every 1 minute you will get 2000 gold to get lumb use your wisps they are invulnerable
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