Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Ded of the bundle Ded. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Ded.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Ded.mdx
Now Click the "Import File" Button:
Next select 'Ded.mdx' in the folder which you extracted from the zip archive:
Ded
Cleric_by67chrome.blp
Factory.blp
FireBrewMaster.blp
GoblinAmmoDump.blp
HeroBloodElf.blp
HeroDemonHunter.blp
SwordBladeGoldTrim.blp
HeroDemonHunter.blp
The file has been properly added to the map archive:
Ded.mdx
Model
162
war3mapimported/Ded.mdx
Done, you have imported the file Ded.mdx.
Importing Cleric_by67chrome.blp
Now Click the "Import File" Button:
Next select 'Cleric_by67chrome.blp' in the folder which you extracted from the zip archive:
Ded
Ded.mdx
Factory.blp
FireBrewMaster.blp
GoblinAmmoDump.blp
HeroBloodElf.blp
HeroDemonHunter.blp
SwordBladeGoldTrim.blp
HeroDemonHunter.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ded.mdx
Model
162
war3mapimported/Ded.mdx
Cleric_by67chrome.blp
Image / Texture
60
war3mapimported/Cleric_by67chrome.blp
Double-click the file Cleric_by67chrome.blp:
Cleric_by67chrome.blp
Image / Texture
60
war3mapimported/Cleric_by67chrome.blp
Tick the box "Use Custom Path" and type in the correct path:
Cleric_by67chrome.blp
Image / Texture
60
Cleric_by67chrome.blp
The file has been properly added to the map archive:
Ded.mdx
Model
162
war3mapimported/Ded.mdx
Cleric_by67chrome.blp
Image / Texture
60
Cleric_by67chrome.blp
Done, you have imported the file Cleric_by67chrome.blp.
Importing Factory.blp
Now Click the "Import File" Button:
Next select 'Factory.blp' in the folder which you extracted from the zip archive:
Ded
Ded.mdx
Cleric_by67chrome.blp
FireBrewMaster.blp
GoblinAmmoDump.blp
HeroBloodElf.blp
HeroDemonHunter.blp
SwordBladeGoldTrim.blp
HeroDemonHunter.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ded.mdx
Model
162
war3mapimported/Ded.mdx
Cleric_by67chrome.blp
Image / Texture
60
Cleric_by67chrome.blp
Factory.blp
Image / Texture
108
war3mapimported/Factory.blp
Double-click the file Factory.blp:
Factory.blp
Image / Texture
108
war3mapimported/Factory.blp
Tick the box "Use Custom Path" and type in the correct path:
Factory.blp
Image / Texture
108
Factory.blp
The file has been properly added to the map archive:
Ded.mdx
Model
162
war3mapimported/Ded.mdx
Cleric_by67chrome.blp
Image / Texture
60
Cleric_by67chrome.blp
Factory.blp
Image / Texture
108
Factory.blp
Done, you have imported the file Factory.blp.
Importing FireBrewMaster.blp
Now Click the "Import File" Button:
Next select 'FireBrewMaster.blp' in the folder which you extracted from the zip archive:
Ded
Ded.mdx
Cleric_by67chrome.blp
Factory.blp
GoblinAmmoDump.blp
HeroBloodElf.blp
HeroDemonHunter.blp
SwordBladeGoldTrim.blp
HeroDemonHunter.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ded.mdx
Model
162
war3mapimported/Ded.mdx
Cleric_by67chrome.blp
Image / Texture
60
Cleric_by67chrome.blp
Factory.blp
Image / Texture
108
Factory.blp
FireBrewMaster.blp
Image / Texture
204
war3mapimported/FireBrewMaster.blp
Double-click the file FireBrewMaster.blp:
FireBrewMaster.blp
Image / Texture
204
war3mapimported/FireBrewMaster.blp
Tick the box "Use Custom Path" and type in the correct path:
FireBrewMaster.blp
Image / Texture
204
FireBrewMaster.blp
The file has been properly added to the map archive:
Ded.mdx
Model
162
war3mapimported/Ded.mdx
Cleric_by67chrome.blp
Image / Texture
60
Cleric_by67chrome.blp
Factory.blp
Image / Texture
108
Factory.blp
FireBrewMaster.blp
Image / Texture
204
FireBrewMaster.blp
Done, you have imported the file FireBrewMaster.blp.
Importing GoblinAmmoDump.blp
Now Click the "Import File" Button:
Next select 'GoblinAmmoDump.blp' in the folder which you extracted from the zip archive:
Ded
Ded.mdx
Cleric_by67chrome.blp
Factory.blp
FireBrewMaster.blp
HeroBloodElf.blp
HeroDemonHunter.blp
SwordBladeGoldTrim.blp
HeroDemonHunter.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ded.mdx
Model
162
war3mapimported/Ded.mdx
Cleric_by67chrome.blp
Image / Texture
60
Cleric_by67chrome.blp
Factory.blp
Image / Texture
108
Factory.blp
FireBrewMaster.blp
Image / Texture
204
FireBrewMaster.blp
GoblinAmmoDump.blp
Image / Texture
102
war3mapimported/GoblinAmmoDump.blp
Double-click the file GoblinAmmoDump.blp:
GoblinAmmoDump.blp
Image / Texture
102
war3mapimported/GoblinAmmoDump.blp
Tick the box "Use Custom Path" and type in the correct path:
GoblinAmmoDump.blp
Image / Texture
102
GoblinAmmoDump.blp
The file has been properly added to the map archive:
Ded.mdx
Model
162
war3mapimported/Ded.mdx
Cleric_by67chrome.blp
Image / Texture
60
Cleric_by67chrome.blp
Factory.blp
Image / Texture
108
Factory.blp
FireBrewMaster.blp
Image / Texture
204
FireBrewMaster.blp
GoblinAmmoDump.blp
Image / Texture
102
GoblinAmmoDump.blp
Done, you have imported the file GoblinAmmoDump.blp.
Importing HeroBloodElf.blp
Now Click the "Import File" Button:
Next select 'HeroBloodElf.blp' in the folder which you extracted from the zip archive:
Ded
Ded.mdx
Cleric_by67chrome.blp
Factory.blp
FireBrewMaster.blp
GoblinAmmoDump.blp
HeroDemonHunter.blp
SwordBladeGoldTrim.blp
HeroDemonHunter.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ded.mdx
Model
162
war3mapimported/Ded.mdx
Cleric_by67chrome.blp
Image / Texture
60
Cleric_by67chrome.blp
Factory.blp
Image / Texture
108
Factory.blp
FireBrewMaster.blp
Image / Texture
204
FireBrewMaster.blp
GoblinAmmoDump.blp
Image / Texture
102
GoblinAmmoDump.blp
HeroBloodElf.blp
Image / Texture
200
war3mapimported/HeroBloodElf.blp
Double-click the file HeroBloodElf.blp:
HeroBloodElf.blp
Image / Texture
200
war3mapimported/HeroBloodElf.blp
Tick the box "Use Custom Path" and type in the correct path:
HeroBloodElf.blp
Image / Texture
200
HeroBloodElf.blp
The file has been properly added to the map archive:
Ded.mdx
Model
162
war3mapimported/Ded.mdx
Cleric_by67chrome.blp
Image / Texture
60
Cleric_by67chrome.blp
Factory.blp
Image / Texture
108
Factory.blp
FireBrewMaster.blp
Image / Texture
204
FireBrewMaster.blp
GoblinAmmoDump.blp
Image / Texture
102
GoblinAmmoDump.blp
HeroBloodElf.blp
Image / Texture
200
HeroBloodElf.blp
Done, you have imported the file HeroBloodElf.blp.
Importing HeroDemonHunter.blp
Now Click the "Import File" Button:
Next select 'HeroDemonHunter.blp' in the folder which you extracted from the zip archive:
Ded
Ded.mdx
Cleric_by67chrome.blp
Factory.blp
FireBrewMaster.blp
GoblinAmmoDump.blp
HeroBloodElf.blp
SwordBladeGoldTrim.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ded.mdx
Model
162
war3mapimported/Ded.mdx
Cleric_by67chrome.blp
Image / Texture
60
Cleric_by67chrome.blp
Factory.blp
Image / Texture
108
Factory.blp
FireBrewMaster.blp
Image / Texture
204
FireBrewMaster.blp
GoblinAmmoDump.blp
Image / Texture
102
GoblinAmmoDump.blp
HeroBloodElf.blp
Image / Texture
200
HeroBloodElf.blp
HeroDemonHunter.blp
Image / Texture
238
war3mapimported/HeroDemonHunter.blp
Double-click the file HeroDemonHunter.blp:
HeroDemonHunter.blp
Image / Texture
238
war3mapimported/HeroDemonHunter.blp
Tick the box "Use Custom Path" and type in the correct path:
HeroDemonHunter.blp
Image / Texture
238
HeroDemonHunter.blp
The file has been properly added to the map archive:
Ded.mdx
Model
162
war3mapimported/Ded.mdx
Cleric_by67chrome.blp
Image / Texture
60
Cleric_by67chrome.blp
Factory.blp
Image / Texture
108
Factory.blp
FireBrewMaster.blp
Image / Texture
204
FireBrewMaster.blp
GoblinAmmoDump.blp
Image / Texture
102
GoblinAmmoDump.blp
HeroBloodElf.blp
Image / Texture
200
HeroBloodElf.blp
HeroDemonHunter.blp
Image / Texture
238
HeroDemonHunter.blp
Done, you have imported the file HeroDemonHunter.blp.
Importing SwordBladeGoldTrim.blp
Now Click the "Import File" Button:
Next select 'SwordBladeGoldTrim.blp' in the folder which you extracted from the zip archive:
Ded
Ded.mdx
Cleric_by67chrome.blp
Factory.blp
FireBrewMaster.blp
GoblinAmmoDump.blp
HeroBloodElf.blp
HeroDemonHunter.blp
HeroDemonHunter.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ded.mdx
Model
162
war3mapimported/Ded.mdx
Cleric_by67chrome.blp
Image / Texture
60
Cleric_by67chrome.blp
Factory.blp
Image / Texture
108
Factory.blp
FireBrewMaster.blp
Image / Texture
204
FireBrewMaster.blp
GoblinAmmoDump.blp
Image / Texture
102
GoblinAmmoDump.blp
HeroBloodElf.blp
Image / Texture
200
HeroBloodElf.blp
HeroDemonHunter.blp
Image / Texture
238
HeroDemonHunter.blp
SwordBladeGoldTrim.blp
Image / Texture
4
war3mapimported/SwordBladeGoldTrim.blp
Double-click the file SwordBladeGoldTrim.blp:
SwordBladeGoldTrim.blp
Image / Texture
4
war3mapimported/SwordBladeGoldTrim.blp
Tick the box "Use Custom Path" and type in the correct path:
SwordBladeGoldTrim.blp
Image / Texture
4
SwordBladeGoldTrim.blp
The file has been properly added to the map archive:
Ded.mdx
Model
162
war3mapimported/Ded.mdx
Cleric_by67chrome.blp
Image / Texture
60
Cleric_by67chrome.blp
Factory.blp
Image / Texture
108
Factory.blp
FireBrewMaster.blp
Image / Texture
204
FireBrewMaster.blp
GoblinAmmoDump.blp
Image / Texture
102
GoblinAmmoDump.blp
HeroBloodElf.blp
Image / Texture
200
HeroBloodElf.blp
HeroDemonHunter.blp
Image / Texture
238
HeroDemonHunter.blp
SwordBladeGoldTrim.blp
Image / Texture
4
SwordBladeGoldTrim.blp
Done, you have imported the file SwordBladeGoldTrim.blp.
Importing HeroDemonHunter.blp
Now Click the "Import File" Button:
Next select 'HeroDemonHunter.blp' in the folder which you extracted from the zip archive:
Ded
Ded.mdx
Cleric_by67chrome.blp
Factory.blp
FireBrewMaster.blp
GoblinAmmoDump.blp
HeroBloodElf.blp
SwordBladeGoldTrim.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ded.mdx
Model
162
war3mapimported/Ded.mdx
Cleric_by67chrome.blp
Image / Texture
60
Cleric_by67chrome.blp
Factory.blp
Image / Texture
108
Factory.blp
FireBrewMaster.blp
Image / Texture
204
FireBrewMaster.blp
GoblinAmmoDump.blp
Image / Texture
102
GoblinAmmoDump.blp
HeroBloodElf.blp
Image / Texture
200
HeroBloodElf.blp
HeroDemonHunter.blp
Image / Texture
238
HeroDemonHunter.blp
SwordBladeGoldTrim.blp
Image / Texture
4
SwordBladeGoldTrim.blp
HeroDemonHunter.blp
Image / Texture
238
war3mapimported/HeroDemonHunter.blp
Double-click the file HeroDemonHunter.blp:
HeroDemonHunter.blp
Image / Texture
238
war3mapimported/HeroDemonHunter.blp
Tick the box "Use Custom Path" and type in the correct path:
HeroDemonHunter.blp
Image / Texture
238
Textures/HeroDemonHunter.blp
The file has been properly added to the map archive:
Ded.mdx
Model
162
war3mapimported/Ded.mdx
Cleric_by67chrome.blp
Image / Texture
60
Cleric_by67chrome.blp
Factory.blp
Image / Texture
108
Factory.blp
FireBrewMaster.blp
Image / Texture
204
FireBrewMaster.blp
GoblinAmmoDump.blp
Image / Texture
102
GoblinAmmoDump.blp
HeroBloodElf.blp
Image / Texture
200
HeroBloodElf.blp
HeroDemonHunter.blp
Image / Texture
238
HeroDemonHunter.blp
SwordBladeGoldTrim.blp
Image / Texture
4
SwordBladeGoldTrim.blp
HeroDemonHunter.blp
Image / Texture
238
Textures/HeroDemonHunter.blp
Done, you have imported the file HeroDemonHunter.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.