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Triggers
Deathwing Raid FINAL.w3x
Variables
Initialization
Music
talk 1st boss
Untitled Trigger 004
Info
Camera
Lvl Area
Resource
Tigger 22
Trigger 23
Trigger 23 Copy
Test ally
Boss Run away
Spell
Spell Copy
Spell Copy 2
Spell Copy 2 Copy
Spell Copy 2 Copy Copy
Talk
jjkss
Hi
Untitled Trigger 003
Kyuubi Ffsa
Infernal Size
Start Info
Kick System
Red Command
Kick Purple
Kick Yellow
Kick Blue
Kick Green
Kick Orange
Blue Command
Kick Purple Copy
Kick Yellow Copy
Kick Green Copy
Kick Orange Copy
Extra Spell
Spell Extra
Spell Extra Copy
Spell Extra Copy 2
Spell Extra Copy 2 Copy
Heros
Warrior
Paladin
Shaman
Warlock
Druid
Rouge
Hunter
Win
Win 1
Quest
Quest 1
AI Script
Untitled Trigger 002
STart
Revive
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy 3
Untitled Trigger 001 Copy 4
Untitled Trigger 001 Copy 5
Hint
Hint 2
Goblin Place
Boss Fight
Fapping Hard
Lava Spawn
Tentacle
Spell Chaneling
Spell Chaneling Copy
Lava Spawn Copy
Kyuubi
Boss back
Lava Spawn Copy 2
Spell Chaneling Copy 2
Kyuubi Hp
Deathwing HP
Deathwing HP Area
Dwarf Summons
Dwarf Heal
Dwarf Die
Spell Chaneling Copy 2 Copy
Reaper
Transformation
Reaper Copy
Infernal Summon
Revive Reaper
Transport IN
Transport Out
Player Leaves
Red
Blue
Purple
Yellow
Orange
Green
Doors
Action
Action 2
Action 3
Action 4
Action 5
Action 6
Action 7
Action 8
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
firestrike
abilcode
No
AHfs
Warrior
trigger
Yes
Win2
trigger
Yes
Music
Events
Map initialization
Conditions
Actions
Sound - Play IllidansTheme <gen>
Sound - Stop the currently playing music theme
talk 1st boss
Events
Unit - A unit enters Currupted_God <gen>
Conditions
(Currupted God 0065 <gen> is alive) Equal to True
Actions
Sound - Play HeroMountainKingYesAttack2 <gen>
Trigger - Turn off (This trigger)
Untitled Trigger 004
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Info
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: |cff408080Map by: neven1 or better known as Azzlairten on Garena Plus|r|cff004080Map Verison: FINAL|r |cff408080Check www.hiveworkshop.com for Original Verison|r
Camera
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.01 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0.01 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0.01 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0.01 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0.01 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0.01 seconds
Camera - Lock camera target for Player 1 (Red) to (Picked unit) , offset by ( 1000.00 , 10.00 ) using Default rotation
Lvl Area
Events
Unit - A unit enters Lvl_UP_Area <gen>
Conditions
Actions
Hero - Set (Entering unit) Hero-level to 85 , Show level-up graphics
Resource
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 20000 to (Picked player) . Current gold
Tigger 22
Events
Map initialization
Conditions
Actions
Game - Set ally color filtering to 2
Trigger 23
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 11 (Dark Green) as an Ally
Trigger 23 Copy
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Make Player 11 (Dark Green) treat (Picked player) as an Ally
Test ally
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Make Player 11 (Dark Green) treat (Picked player) as an Ally
Player Group - Make (All players controlled by a ((Picked player) controller) player) treat (All allies of Player 11 (Dark Green).) as an Ally with shared vision
Boss Run away
Events
Unit - A unit leaves Region_013 <gen>
Conditions
(Owner of Aspect of Death 0002 <gen>) Equal to Player 9 (Gray)
Actions
Unit - Move Aspect of Death 0002 <gen> instantly to (Center of Region_012 <gen>)
Spell
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to File Strike
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 500.00 towards ((Real((Integer A))) x 40.00) degrees.) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Spell Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to File Strike
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 800.00 towards ((Real((Integer A))) x 60.00) degrees.) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Spell Copy 2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to File Strike
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 500.00 towards ((Real((Integer A))) x 40.00) degrees.) using NuclearExplosion.mdx
Spell Copy 2 Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to File Strike
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 1000.00 towards ((Real((Integer A))) x 90.00) degrees.) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Spell Copy 2 Copy Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to File Strike
Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 1000.00 towards ((Real((Integer A))) / 112.00) degrees.) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Talk
Events
Destructible - Iron Gate 0002 <gen> dies
Conditions
Actions
Floating Text - Create floating text that reads I gues he is going to get killed,may the spirits be with him! above Knight 0044 <gen> with Z offset 10.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2.00 seconds
Floating Text - Create floating text that reads xD above Knight 0045 <gen> with Z offset 10.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
jjkss
Events
Player - Player 1 (Red) 's Current gold becomes Greater than 90000.00
Conditions
Actions
Game - Display to (All players) the text: Red player have over 50000 gold i don't think he ernd that if you know what i mean >.> (Cheats) But that is okay =3
Hi
Events
Unit - A unit enters Region_022 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Hello There. above Alchemist 0049 <gen> with Z offset 10.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 003
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: You Better Buy Ank it has 10 Charges So you can Survive Longer!
Kyuubi Ffsa
Events
Map initialization
Conditions
(|cffB90202Hell Lord|r 0054 <gen> is alive) Equal to True
Actions
Special Effect - Create a special effect at (Center of Tentacle_3 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Tentacle_2 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Tentacle_1 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Tentacle_4 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Unit - Create 4 . Dune Worm for Neutral Hostile at (Center of Region_012 <gen>) facing Default building facing degrees
Infernal Size
Events
Map initialization
Conditions
(Dark Infernal 0144 <gen> is alive) Equal to True
Actions
Animation - Change Dark Infernal 0144 <gen> 's size to ( 200.00 %, 170.00 %, 150.00 %) of its original size
Start Info
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cff408080Warrior=DPS/Tank|r|cff408080Paladin=Tank|r|cff408080Warlock=DPS|r|cff408080Druid=Healer|r|cff408080Shaman=Healer|r|cff408080Rouge=DPS|r|cff408080Hunter=DPS
Next Commands will only red be able to use!
Kick Purple
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Red Player Kicked you!
Kick Yellow
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Red Kicked you!
Kick Blue
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Red Kicked you!
Kick Green
Events
Player - Player 1 (Red) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Red Player Kicked you!
Kick Orange
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Red Kicked you!
Next Commands will only Blue be able to use!
Kick Purple Copy
Events
Player - Player 2 (Blue) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Blue Player Kicked you!
Kick Yellow Copy
Events
Player - Player 2 (Blue) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Blue Player Kicked you!
Kick Green Copy
Events
Player - Player 2 (Blue) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Blue Player Kicked you!
Kick Orange Copy
Events
Player - Player 2 (Blue) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Blue Player Kicked you!
Spell Extra
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Phoenix Strike
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 800.00 towards ((Real((Integer A))) x 60.00) degrees.) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 200.00 towards ((Real((Integer A))) / 83.00) degrees.) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Spell Extra Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Phoenix Strike
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 1000.00 towards ((Real((Integer A))) x 90.00) degrees.) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Spell Extra Copy 2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Phoenix Strike
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 1200.00 towards ((Real((Integer A))) x 100.00) degrees.) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Spell Extra Copy 2 Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Phoenix Strike
Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (2000.00 / 56.00) towards ((Real((Integer A))) x (7.00 x 300.00)) degrees.) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Warrior
Events
Unit - A unit enters Warrior <gen>
Conditions
Actions
Unit - Create 1 . Warrior (Arms) for (Owner of (Entering unit)) at (Center of Hero_Starting_Point <gen>) facing Default building facing degrees
Unit - Explode (Entering unit) .
Paladin
Events
Unit - A unit enters Paladin <gen>
Conditions
Actions
Unit - Create 1 . Paladin (Holy) for (Owner of (Entering unit)) at (Center of Hero_Starting_Point <gen>) facing Default building facing degrees
Unit - Explode (Entering unit) .
Shaman
Events
Unit - A unit enters Shaman <gen>
Conditions
Actions
Unit - Create 1 . Shaman for (Owner of (Entering unit)) at (Center of Hero_Starting_Point <gen>) facing Default building facing degrees
Unit - Explode (Entering unit) .
Warlock
Events
Unit - A unit enters Warlock <gen>
Conditions
Actions
Unit - Create 1 . Warlock for (Owner of (Entering unit)) at (Center of Hero_Starting_Point <gen>) facing Default building facing degrees
Unit - Explode (Entering unit) .
Druid
Events
Unit - A unit enters Druid <gen>
Conditions
Actions
Unit - Create 1 . Druid for (Owner of (Entering unit)) at (Center of Hero_Starting_Point <gen>) facing Default building facing degrees
Unit - Explode (Entering unit) .
Rouge
Events
Unit - A unit enters Rouge <gen>
Conditions
Actions
Unit - Create 1 . Rouge for (Owner of (Entering unit)) at (Center of Hero_Starting_Point <gen>) facing Default building facing degrees
Unit - Explode (Entering unit) .
Hunter
Events
Unit - A unit enters Hunter <gen>
Conditions
Actions
Unit - Create 1 . Hunter for (Owner of (Entering unit)) at (Center of Hero_Starting_Point <gen>) facing Default building facing degrees
Unit - Explode (Entering unit) .
Win 1
Events
Unit - Aspect of Death 0002 <gen> Dies
Conditions
Actions
Environment - Create at Wining_Weather <gen> the weather effect Rays Of Light
Environment - Create at Wining_Weather <gen> the weather effect Rays Of Light
Sound - Play HeroicVictory <gen>
Unit - Kill Dimensional Gate 0043 <gen>
Unit - Kill Dimensional Gate 0060 <gen>
Game - Display to (All players) the text: |cff37CBEAThe Portals have Been Destroyed!|r
Wait 10.00 seconds
Game - Display to (All players) the text: |cff0F7A91Heros of Azeroth.The final Battle is over...and the |cffAE0000Aspect of Death|r |cff0F7A91the deathwing has be defeted and you've bring piece to this World Once Again!|r
Wait 5.00 seconds
Game - Display to (All players) the text: |cff069992Game Will Close in 20 second!|r
Wait 20.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Quest 1
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled |cffE7DE34Resource|r with the description Check the Website for Resource from the map|cff2CE9ABhttp://chaosrealm.info/topic/|r , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Kick Commands with the description How to use?....Exemple: -kick green -kick yellow....Commands only Work for Red and Blue , using icon path ReplaceableTextures\CommandButtons\BTNMechanicalCritter.blp
Quest - Create a Optional quest titled Credits with the description Most of Credits go to Creator: neven1 better known on Garena as Azzlairten (You can Contanct me for secrets and stuff...)|cff077378Be shure to check http://www.hiveworkshop.com for original verison!|r , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled |cff36ABF1Game Play|r with the description |cffFF8000Pick one of 7 Unqiue heros and|r|cffFF8000Buy Items from Shops|r|cffFF8000Kill Deathwing|r , using icon path ReplaceableTextures\WorldEditUI\Doodad-Water.blp
Quest - Create a Optional quest titled |cff970BF4Changelog|r with the description |cffCE941CRemoved some old item and add new one.(Arcanite Shield)|r|cffCE941CChange Boss Defense type From *Hero* to *Divine*|r|cffCE941CMinnor Terranin Change|r|cffCE941CFixed new Bosses Bugs|r|cffA60000Deathwing raid 2.1 Fixed THAT BIG BUG that Hell Lord Won't Come back after deathwing leaves for second time!|r|cffCE941CAnd add some new boss|r|cffCE941CAnd Make some More balance betwen the boss and Heros,Also Added some Starting Units on Begining the Raid|r|cffCE941CAdd some Models,Boss Actions and done some minor Terranin Change!|r|cffCE941CAdd new items,4 new bosses make game longer,Fixed some Spells|r|cffCE941CFixed Paladin Healing Spell and add some boss Actions and stuffl|r|cffCE941CFixed first boss bug with when he almost die wont tp all players back in frist boss area|r|cffCE941CAdd new Class Hunter=DPS,make boss a little more stronger|r , using icon path ReplaceableTextures\CommandButtons\BTNChemicalRage.blp
Quest - Create a Required quest titled |cff731773Heros|r with the description |cff008000There is 6 Unquie Heros:|r|cff008000Warrior=DPS/Tank|r|cff008000Paladin=Tank|r|cff008000Warlock=DPS|r|cff008000Shaman=Healer|r|cff008000Rouge=DPS|r|cff008000Druid=Healer|r|cff008000Hunter=DPS|r|cff808000Important is that you all work as a TEAM or you will lose for shure!|r , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled |cff9BBFE3Creator|r with the description |cff6F16A9Creator neven1 on Hivework Shop.On Garena Azzlairten|r , using icon path ReplaceableTextures\CommandButtons\BTNLoadDwarf.blp
Quest - Create a Required quest titled |cff0251D2Beta Testers|r with the description |cff008080Testers: Admir13,Diablo,uksos,DeadDeanBime,Giraffe07,Demo_shit, NobleKid|r|cff008080Special thanks to Azzlairten|r , using icon path ReplaceableTextures\CommandButtons\BTNMetamorphosis.blp
I CAN"T DO IT TOO MUCH STUPID IDIOTS WORKING WITH ME!
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Game Cache - Create a game cache from (Name of Aspect of Death 0002 <gen>)
I CAN"T DO IT TOO MUCH STUPID IDIOTS WORKING WITH ME!
STart
Events
Map initialization
Conditions
Actions
AI - Start melee AI script for Player 9 (Gray) : FINAL VERISON.ai (Unexpected type: 'aiscript')
AI - Send Player 9 (Gray) the AI Command ( (Team number of Player 9 (Gray)) , (Load (Name of File Strike) of (Proper name of Aspect of Death 0002 <gen>) from (Last created game cache)) )
Untitled Trigger 001
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Position of (Triggering unit)) , Show revival graphics
Untitled Trigger 001 Copy
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Position of (Triggering unit)) , Show revival graphics
Untitled Trigger 001 Copy 2
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Position of (Triggering unit)) , Show revival graphics
Untitled Trigger 001 Copy 3
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Position of (Triggering unit)) , Show revival graphics
Untitled Trigger 001 Copy 4
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Position of (Triggering unit)) , Show revival graphics
Untitled Trigger 001 Copy 5
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Position of (Triggering unit)) , Show revival graphics
I was bored so i made this.It's not like this is protection i just wanted to have this =D
Hint 2
Events
Player - Player 1 (Red) types a chat message containing -cheats (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Do nothing
Goblin Place
Events
Unit - A unit enters Lvl_UP_Area <gen>
Conditions
Actions
Game - Display to (All players) the text: |cff1CC1BDEnter in Goblin Portal after you are Finis with buying Items|r
Fapping Hard
Events
Unit - A unit enters Deathwing_Comming <gen>
Conditions
Actions
Unit - Order Aspect of Death 0002 <gen> to Attack-Move To . (Center of Deathwing_Comming <gen>)
Lava Spawn
Events
Unit - Aspect of Death 0002 <gen> 's life becomes Less than or equal to 36000.00
Conditions
(Aspect of Death 0002 <gen> is alive) Equal to True
Actions
Sound - Play Warning <gen>
Game - Display to (All players) the text: |cff749FC0Deathwing Start Casting Ability|r |cffCC0000Lava Spawn|r |cff749FC0!!!|r
Unit - Create 3 . Lava Minions (Level 3) for Neutral Hostile at (Random point in Region_012 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_012 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Tentacle
Events
Unit - Aspect of Death 0002 <gen> 's life becomes Less than or equal to 60000.00
Conditions
(Aspect of Death 0002 <gen> is alive) Equal to True
Actions
Sound - Play Warning <gen>
Game - Display to (All players) the text: |cff749FC0Deathwing Start Casting Ability|r |cffCC0000Burning Tentacle|r |cff749FC0!!!|r
Unit - Create 1 . Tentacle for Neutral Hostile at (Center of Tentacle_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Tentacle for Neutral Hostile at (Center of Tentacle_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Tentacle for Neutral Hostile at (Center of Tentacle_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Tentacle for Neutral Hostile at (Center of Tentacle_4 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Tentacle_1 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Tentacle_2 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Tentacle_3 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Tentacle_4 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Spell Chaneling
Events
Unit - Aspect of Death 0002 <gen> 's life becomes Less than or equal to 80000.00
Conditions
(Aspect of Death 0002 <gen> is alive) Equal to True
Actions
Sound - Play Warning <gen>
Game - Display to (All players) the text: |cff04C8C8Deathwing is Channeling|r |cffA60000Fire Strike|r |cff04C8C8and it will be casted in 10 second.You better Run xD|r
Wait 10.00 seconds
Special Effect - Create a special effect at (Center of Region_012 <gen>) using NuclearExplosion5.mdx
Unit - Make Aspect of Death 0002 <gen> Invulnerable
Unit Group - Pick every unit in (Units in Region_012 <gen>) and do (Actions)
Loop - Actions
Unit - Cause Aspect of Death 0002 <gen> to damage (Picked unit) , dealing 30000.00 damage of attack type Chaos and damage type Sonic
Wait 3.00 seconds
Unit - Make Aspect of Death 0002 <gen> Vulnerable
Spell Chaneling Copy
Events
Unit - Aspect of Death 0002 <gen> 's life becomes Less than or equal to 80000.00
Conditions
(Aspect of Death 0002 <gen> is alive) Equal to True
Actions
Wait 6.00 seconds
Unit - Create 1 . Spell Dummy for Neutral Passive at (Center of Region_012 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_012 <gen>) and do (Actions)
Loop - Actions
Unit - Cause Aspect of Death 0002 <gen> to damage (Picked unit) , dealing 0.00 damage of attack type Chaos and damage type Sonic
Lava Spawn Copy
Events
Unit - Aspect of Death 0002 <gen> 's life becomes Less than or equal to 70000.00
Conditions
(Aspect of Death 0002 <gen> is alive) Equal to True
Actions
Sound - Play Warning <gen>
Game - Display to (All players) the text: |cff749FC0Deathwing Start Casting Ability|r |cffCC0000Lava Spawn|r |cff749FC0!!!|r
Unit - Create 3 . Lava Minions (Level 3) for Neutral Hostile at (Random point in Region_012 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_012 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Kyuubi
Events
Unit - Aspect of Death 0002 <gen> 's life becomes Less than or equal to 29000.00
Conditions
(Aspect of Death 0002 <gen> is alive) Equal to True
Actions
Sound - Play Warning <gen>
Game - Display to (All players) the text: |cffB90000Boss is Summoning the Burning Guardian!|r
Game - Display to (All players) the text: |cffC87420Burning Guardian Will Appear in 3 Seconds!|r
Wait 3.00 seconds
Unit - Move Aspect of Death 0002 <gen> instantly to (Center of Boss_Rest_Place <gen>)
Special Effect - Create a special effect at (Center of Region_012 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Unit - Move |cffB90202Hell Lord|r 0054 <gen> instantly to (Center of Region_012 <gen>)
Trigger - Turn off (This trigger)
Boss back
Events
Unit - |cffB90202Hell Lord|r 0054 <gen> Dies
Conditions
(Aspect of Death 0002 <gen> is alive) Equal to True
Actions
Sound - Play Warning <gen>
Game - Display to (All players) the text: |cffB90000Boss Have Returned!|r
Unit - Move Aspect of Death 0002 <gen> instantly to (Center of Region_012 <gen>)
Lava Spawn Copy 2
Events
Unit - |cffB90202Hell Lord|r 0054 <gen> 's life becomes Less than or equal to 22000.00
Conditions
(|cffB90202Hell Lord|r 0054 <gen> is alive) Equal to True
Actions
Sound - Play Warning <gen>
Game - Display to (All players) the text: |cff749FC0 cffCC0000Hell Lord|r Start Casting Ability|r |cffCC0000Lava Spawn|r |cff749FC0!!!|r
Unit - Create 3 . Lava Minions (Level 3) for Neutral Hostile at (Random point in Region_012 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_012 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Spell Chaneling Copy 2
Events
Unit - |cffB90202Hell Lord|r 0054 <gen> 's life becomes Less than or equal to 15000.00
Conditions
(|cffB90202Hell Lord|r 0054 <gen> is alive) Equal to True
Actions
Sound - Play Warning <gen>
Game - Display to (All players) the text: |cff04C8C8 |cffA60000Hell Lord|r is Gonna|r |cffA60000Explode|r |cff04C8C8And it will dmg OVER 30,000 DMG!He will Explode in 5 seconds!.You better Run !!!|r
Wait 5.00 seconds
Special Effect - Create a special effect at (Center of Region_012 <gen>) using NuclearExplosion5.mdx
Unit Group - Pick every unit in (Units in Region_012 <gen>) and do (Actions)
Loop - Actions
Unit - Cause Aspect of Death 0002 <gen> to damage (Picked unit) , dealing 30000.00 damage of attack type Chaos and damage type Sonic
Kyuubi Hp
Events
Unit - |cffB90202Hell Lord|r 0054 <gen> 's life becomes Less than or equal to 18000.00
Conditions
(|cffB90202Hell Lord|r 0054 <gen> is alive) Equal to True
Actions
Sound - Play Warning <gen>
Game - Display to (All players) the text: Hell Lord Start to Regeneration his Health Points
Wait 2 seconds
Unit - Set life of |cffB90202Hell Lord|r 0054 <gen> to 100 %
Trigger - Turn off (This trigger)
Deathwing HP
Events
Unit - Aspect of Death 0002 <gen> 's life becomes Less than or equal to 12000.00
Conditions
(Aspect of Death 0002 <gen> is alive) Equal to True
Actions
Sound - Play Warning <gen>
Game - Display to (All players) the text: Deathwing is Chargering Energy from Mealstrom into his Body an Regain Strenght!
Wait 2 seconds
Special Effect - Create a special effect at ((Position of Aspect of Death 0002 <gen>) offset by ((660.00 x 70.00), 1000.00)) using Abilities\Spells\Other\Awaken\Awaken.mdl
Unit - Set life of Aspect of Death 0002 <gen> to 90.00 %
Trigger - Turn off (This trigger)
Deathwing HP Area
Events
Unit - A unit enters Boss_Rest_Place <gen>
Conditions
Actions
Unit - Set life of Aspect of Death 0002 <gen> to 70.00 %
Dwarf Summons
Events
Unit - Currupted God 0065 <gen> 's life becomes Less than or equal to 30000.00
Conditions
(Currupted God 0065 <gen> is alive) Equal to True
Actions
Sound - Play Warning <gen>
Game - Display to (All players) the text: |cff0080C0Currupted God is summoning Undead Dragon!|r
Wait 4.00 seconds
Unit - Create 1 . Undead Dragon for Neutral Hostile at (Center of Region_026 <gen>) facing Default building facing degrees
Dwarf Heal
Events
Unit - Currupted God 0065 <gen> 's life becomes Less than or equal to 20000.00
Conditions
(Currupted God 0065 <gen> is alive) Equal to True
Actions
Sound - Play Warning <gen>
Game - Display to (All players) the text: |cff0080C0Currupted God is Takeing Fire Energy to|r |cffB00000Regenerate|r !!!
Wait 1.00 seconds
Unit - Set life of Currupted God 0065 <gen> to 100 %
Special Effect - Create a special effect at (Center of Region_026 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Trigger - Turn off (This trigger)
Dwarf Die
Events
Unit - Currupted God 0065 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cff0080C0Unknown Creature Summons 2 Sniperist to Defend the Gate|r
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_027 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Unit - Create 2 . Rifleman for Neutral Hostile at (Center of Region_027 <gen>) facing Default building facing degrees
Spell Chaneling Copy 2 Copy
Events
Unit - Demon Lord 0097 <gen> 's life becomes Less than or equal to 40000.00
Conditions
(Demon Lord 0097 <gen> is alive) Equal to True
Actions
Sound - Play Warning <gen>
Game - Display to (All players) the text: |cff04C8C8 |cffA60000Currupted Zironr is Channeling a spell|r |cffA60000Demon Rainr |cff04C8C8And it will dmg OVER 20,000 DMG!He will Explode in 5 seconds!.You better Run !!!|r
Wait 5.00 seconds
Special Effect - Create a special effect at (Center of Region_030 <gen>) using (Art path of Phoenix Strike.Caster Art (index 2))
Wait 5.00 seconds
Special Effect - Create a special effect at (Center of Region_030 <gen>) using NuclearExplosion5.mdx
Unit - Make Demon Lord 0097 <gen> Invulnerable
Wait 2.00 seconds
Unit - Create 1 . Spell Dummy for Neutral Passive at (Center of Region_030 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_030 <gen>) and do (Actions)
Loop - Actions
Unit - Cause Demon Lord 0097 <gen> to damage (Picked unit) , dealing 20000.00 damage of attack type Chaos and damage type Sonic
Wait 2.00 seconds
Unit - Make Demon Lord 0097 <gen> Vulnerable
Reaper
Events
Unit - The Reaper 0098 <gen> 's life becomes Less than or equal to 10000.00
Conditions
(The Reaper 0098 <gen> is alive) Equal to True
Actions
Sound - Play Warning <gen>
Game - Display to (All players) the text: |cff035F7CThe Reaper is Summoning Creeps from other Dimension!|r|cff035F7CSpell Will be Casted in 5 Second!|r
Wait 5.00 seconds
Unit - Create 2 . Doom Guard (Standard) for Neutral Hostile at (Center of Region_031 <gen>) facing Default building facing degrees
Unit - Create 3 . Dire Wolf for Neutral Hostile at (Center of Region_031 <gen>) facing Default building facing degrees
Transformation
Events
Unit - Demon Lord 0095 <gen> Dies
Conditions
(Demon Lord 0097 <gen> is alive) Equal to True
Actions
Sound - Play Warning <gen>
Game - Display to (All players) the text: |cff07B9D8Ziron is Transforming in his FINAL FORM|r
Special Effect - Create a special effect at (Center of Region_034 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_035 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_036 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_037 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Region_038 <gen>) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Unit - Move Demon Lord 0097 <gen> instantly to (Center of Region_038 <gen>)
Trigger - Turn off (This trigger)
Reaper Copy
Events
Unit - Demon Lord 0095 <gen> 's life becomes Less than or equal to 30000.00
Conditions
(The Reaper 0098 <gen> is alive) Equal to True
Actions
Sound - Play Warning <gen>
Game - Display to (All players) the text: |cff035F7CZiron the Demon Lord is Summoning Creeps from other Dimension!|r|cff035F7CSpell Will be Casted in 5 Second!|r
Wait 5.00 seconds
Unit - Create 2 . Doom Guard (Standard) for Neutral Hostile at (Center of Region_030 <gen>) facing Default building facing degrees
Unit - Create 3 . Dire Wolf for Neutral Hostile at (Center of Region_030 <gen>) facing Default building facing degrees
Infernal Summon
Events
Unit - Demon Lord 0097 <gen> 's life becomes Less than or equal to 50000.00
Conditions
(Demon Lord 0097 <gen> is alive) Equal to True
Actions
Game - Display to (All players) the text: |cff408080Currupted Ziron is Summoning|r |cff000000Dark Infernals|r !
Special Effect - Create a special effect at (Center of Region_030 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 3.50 seconds
Unit - Create 3 . Dark Infernal for Neutral Hostile at (Center of Region_030 <gen>) facing Default building facing degrees
Revive Reaper
Events
Unit - Demon Lord 0097 <gen> 's life becomes Less than or equal to 30000.00
Conditions
(Demon Lord 0097 <gen> is alive) Equal to True
Actions
Game - Display to (All players) the text: |cff408080Currupted Ziron is Summoning|r |cff820000The Reaper|r |cff408080Back from the Dead|r
Special Effect - Create a special effect at (Center of Region_030 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 3.50 seconds
Unit - Create 1 . The Reaper for Neutral Hostile at (Center of Region_030 <gen>) facing Default building facing degrees
Transport IN
Events
Unit - Currupted God 0065 <gen> 's life becomes Less than or equal to 20000.00
Conditions
(Currupted God 0065 <gen> is alive) Equal to True
Actions
Sound - Play Warning <gen>
Game - Display to (All players) the text: |cff0080FFCurrupted God Transport you to burning Dungeon!|r
Unit Group - Pick every unit in (Units in Transportation_Area_IN <gen>) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Boss_Rest_Place <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_003 for (Picked player) over 0.01 seconds
Trigger - Turn off (This trigger)
Transport Out
Events
Unit - Currupted God 0065 <gen> 's life becomes Less than or equal to 15000.00
Conditions
Actions
Sound - Play LightningBolt1 <gen>
Unit Group - Pick every unit in (Units in Boss_Rest_Place <gen>) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Boss_Rest_Place <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_004 for (Picked player) over 0.01 seconds
Trigger - Turn off (This trigger)
Red
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Red Player Left the Game.
Blue
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Blue Player Left the Game.
Purple
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Purple Player Left the Game.
Yellow
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Yellow Player Left the Game.
Orange
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Orange Player Left the Game.
Green
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Green Player Left the Game.
Action
Events
Map initialization
Conditions
(Currupted God 0065 <gen> is alive) Equal to True
Actions
Destructible - Make Iron Gate 0671 <gen> Invulnerable
Trigger - Turn off (This trigger)
Action 2
Events
Unit - Currupted God 0065 <gen> Dies
Conditions
Actions
Destructible - Make Iron Gate 0671 <gen> Vulnerable
Sound - Play SecretFound <gen>
Game - Display to (All players) the text: |cff166AE9Door are now|r |cffAA0000Vulnerable|r !!!
Trigger - Turn off (This trigger)
Action 3
Events
Map initialization
Conditions
(The Reaper 0098 <gen> is alive) Equal to True
Actions
Destructible - Make Elven Gate 0889 <gen> Invulnerable
Trigger - Turn off (This trigger)
Action 4
Events
Unit - The Reaper 0098 <gen> Dies
Conditions
Actions
Destructible - Make Elven Gate 0889 <gen> Vulnerable
Sound - Play SecretFound <gen>
Game - Display to (All players) the text: |cff166AE9Door are now|r |cffAA0000Vulnerable|r !!!
Trigger - Turn off (This trigger)
Action 5
Events
Map initialization
Conditions
(Demon Lord 0097 <gen> is alive) Equal to True
Actions
Destructible - Make Elven Gate 0891 <gen> Invulnerable
Trigger - Turn off (This trigger)
Action 6
Events
Unit - Demon Lord 0097 <gen> Dies
Conditions
Actions
Destructible - Make Elven Gate 0891 <gen> Vulnerable
Sound - Play SecretFound <gen>
Game - Display to (All players) the text: |cff166AE9Door are now|r |cffAA0000Vulnerable|r !!!
Trigger - Turn off (This trigger)
Action 7
Events
Map initialization
Conditions
(Dark Infernal 0144 <gen> is alive) Equal to True
Actions
Destructible - Make Elven Gate 0890 <gen> Invulnerable
Trigger - Turn off (This trigger)
Action 8
Events
Unit - Dark Infernal 0144 <gen> Dies
Conditions
Actions
Destructible - Make Elven Gate 0890 <gen> Vulnerable
Sound - Play SecretFound <gen>
Game - Display to (All players) the text: |cff166AE9Door are now|r |cffAA0000Vulnerable|r !!!
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