Name | Type | is_array | initial_value |
BuildingID | integer | No | |
Caster | unit | No | |
CasterPoint | location | No | |
Construction | unit | No | |
Eye | unit | Yes | |
SFX | effect | Yes | |
SuccessChance | integer | No | |
Target | unit | No | |
TargetArea | rect | No | |
TargetPoint | location | No | |
UDex | integer | No | |
UDexGen | integer | No | |
UDexNext | integer | Yes | |
UDexPrev | integer | Yes | |
UDexRecycle | integer | No | |
UDexUnits | unit | Yes | |
UDexWasted | integer | No | |
UnitGroup | group | No | |
UnitIndexerEnabled | boolean | No | |
UnitIndexEvent | real | No | |
WinTeam | force | No |