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Model validation: Deathguard (Matrices)

FK_Deathguard_(Matrices).mdx

0 errors 8 severe 3 warnings 0 unused
  • 1 Sequence 7 - "Stand 1"
    • This sequence starts at the same frame as sequence 6 "Portrait 1"
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 73000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 73000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 73000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 73000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 73000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 73000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 73000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Collision shape "Collision_Body" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 15 - "Bone_Upper_Lips_02_R"
    • There are no vertices attached to this bone
  • 1 Bone 43 - "Bone_Chin"
    • There are no vertices attached to this bone
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