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Triggers
Death Tower Defence.w3x
Variables
Initialization
Melee Initialization
Builder 1
builder 2
builder 3
MONSTERS
spawn 1
spawn 1 L S
s 2 r s
s 2 l s
S 3 ls
S 3 R s
s 4 R s
HEHE
GRRR
HAHA
Zombie
Flyers
Fly
Money
MONEY
WIN
LOSE
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Welcome to Death Tower Defence 1st spawn in 45.00 sec and GOOD LUCK!!!
Builder 1
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Create 1 . Human for (Owner of (Triggering unit)) at (Center of START <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of START <gen>) over 1.00 seconds
Unit - Kill (Triggering unit)
builder 2
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Create 1 . Blood Elf for (Owner of (Triggering unit)) at (Center of START <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of START <gen>) over 1.00 seconds
Unit - Kill (Triggering unit)
builder 3
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Create 1 . Orc for (Owner of (Triggering unit)) at (Center of START <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of START <gen>) over 1.00 seconds
Unit - Kill (Triggering unit)
spawn 1
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Grunt Victor for Player 12 (Brown) at (Center of Start_L_S_FOR_SPAWN <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Start_L_S_FOR_SPAWN <gen>) and do (Order (Units in Start_L_S_FOR_SPAWN <gen>) to Attack.The Temple Of Faith 0024 <gen>)
spawn 1 L S
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Grunt Victor for Player 12 (Brown) at (Center of START_R_S_FOR_SPAWN <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in START_R_S_FOR_SPAWN <gen>) and do (Order (Units in START_R_S_FOR_SPAWN <gen>) to Attack.The Temple Of Faith 0024 <gen>)
s 2 r s
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Knight v 2 for Player 12 (Brown) at (Center of Start_L_S_FOR_SPAWN <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Start_L_S_FOR_SPAWN <gen>) and do (Order (Units in Start_L_S_FOR_SPAWN <gen>) to Attack.The Temple Of Faith 0024 <gen>)
s 2 l s
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 7 . KillerGhoul for Player 12 (Brown) at (Center of START_R_S_FOR_SPAWN <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in START_R_S_FOR_SPAWN <gen>) and do (Order (Units in START_R_S_FOR_SPAWN <gen>) to Attack.The Temple Of Faith 0024 <gen>)
S 3 ls
Events
Time - Every 135.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Footman for Player 12 (Brown) at (Center of START_R_S_FOR_SPAWN <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in START_R_S_FOR_SPAWN <gen>) and do (Order (Units in START_R_S_FOR_SPAWN <gen>) to Attack.The Temple Of Faith 0024 <gen>)
S 3 R s
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Rifleman for Player 12 (Brown) at (Center of Start_L_S_FOR_SPAWN <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Start_L_S_FOR_SPAWN <gen>) and do (Order (Units in Start_L_S_FOR_SPAWN <gen>) to Attack.The Temple Of Faith 0024 <gen>)
s 4 R s
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Abomination for Player 12 (Brown) at (Center of Start_L_S_FOR_SPAWN <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Start_L_S_FOR_SPAWN <gen>) and do (Order (Units in Start_L_S_FOR_SPAWN <gen>) to Attack.The Temple Of Faith 0024 <gen>)
HEHE
Events
Time - Every 250.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Pit Lord for Player 12 (Brown) at (Center of START_R_S_FOR_SPAWN <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in START_R_S_FOR_SPAWN <gen>) and do (Order (Units in START_R_S_FOR_SPAWN <gen>) to Attack.The Temple Of Faith 0024 <gen>)
GRRR
Events
Time - Every 125.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Kodo Beast for Player 12 (Brown) at (Center of START_R_S_FOR_SPAWN <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in START_R_S_FOR_SPAWN <gen>) and do (Order (Units in START_R_S_FOR_SPAWN <gen>) to Attack.The Temple Of Faith 0024 <gen>)
HAHA
Events
Time - Every 400.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: I've Come to Take your Soul Give it too me NOW!!!!!!!!!
Sound - Play Doom .
Unit - Create 3 . Micro for Player 12 (Brown) at (Center of START_R_S_FOR_SPAWN <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in START_R_S_FOR_SPAWN <gen>) and do (Order (Units in START_R_S_FOR_SPAWN <gen>) to Attack.The Temple Of Faith 0024 <gen>)
Sound - Stop the currently playing music theme
Zombie
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Zombie for Player 12 (Brown) at (Center of Start_L_S_FOR_SPAWN <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Start_L_S_FOR_SPAWN <gen>) and do (Order (Units in Start_L_S_FOR_SPAWN <gen>) to Attack.The Temple Of Faith 0024 <gen>)
Flyers
Events
Time - Every 350.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Sapphiron (living) for Player 12 (Brown) at (Center of START_R_S_FOR_SPAWN <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in START_R_S_FOR_SPAWN <gen>) and do (Order (Units in START_R_S_FOR_SPAWN <gen>) to Attack.The Temple Of Faith 0024 <gen>)
Fly
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Frost Wyrm for Player 12 (Brown) at (Center of Start_L_S_FOR_SPAWN <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Start_L_S_FOR_SPAWN <gen>) and do (Order (Units in Start_L_S_FOR_SPAWN <gen>) to Attack.The Temple Of Faith 0024 <gen>)
MONEY
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 1000
Player - Set Player 2 (Blue) . Current gold to 1000
LOSE
Events
Unit - The Temple Of Faith 0024 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Sorry you Lost Because Your soul was taken by Micro Forever Try agian!!!!!!!!!!!
Game - Defeat Player 2 (Blue) with the message: Sorry Your Soul Was Taken by Micro Forever You Lost!!!!!!RY AGIAN!
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