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Triggers
Death RPG 1.1.w3x
Variables
Initialization
Exit Ending FT
Final Door FT
second door FT
first door FT
Forest Temple exit beginning
End cinematic
Door
Respawn telly item
Teleport1stCity
Desert Area Teleport
Snow Area Teleport
Defender Foresttrollcity
Gate 3 Den open
Gate 2 Den open
Gate 1 Den open
The Den Entrance
The Den Exit Beginning
The Den Exit Ending
Turn off matriatch
turn on ghats
leave and respawn Cos
first boss door
Summoner come back down
Ghatz come back down
Summoner Summon
Ghats summon
Ghats summon 2
Exit CoS beginning
Entrance to CoS
Holy Judgement
place respwaned unit
exit kobold ending
exit kobold beginning
Dark Void
turn on Matriatch
Faron Firebolt
Turn on Faron
Shreezil Frost Nova
Turn on Sheezil
Untitled Trigger 001
respawnred
respawnred Copy
respawnred Copy 3
respawnred Copy 3 Copy
respawnred Copy 4
respawnred Copy 5
respawnred Copy 6
respawnred Copy 7
Burn
Eruption
Immolation
Flameshot
Hero Select
Hero Select 2
Hero Select 2 Copy
Lightning Storm
Lightning Strike
Electrify
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Attacker
unit
No
Caster
unit
No
CastingUnit
unit
No
Dyingunit
unit
No
EnteringUnit
unit
No
Ownerofenteringunit
player
No
Target
unit
No
Volcano
effect
No
Exit Ending FT
Events
Unit - A unit enters Region_085 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_083 <gen>)
Camera - . Apply . gg_cam_Camera_011 for (Owner of (Entering unit)) over 0 seconds
Unit - Create 1 . Reh' Nehimo, King of the Forest Trolls for Player 10 (Light Blue) at (Center of Region_086 <gen>) facing 360.00 degrees
Unit - Create 1 . Undead Ranger Captive for Player 10 (Light Blue) at (Center of Region_105 <gen>) facing 180.00 degrees
Unit - Create 1 . Troll Planmaster Qwuartza for Player 10 (Light Blue) at (Center of Region_099 <gen>) facing 360.00 degrees
Unit - Create 2 . Forest Troll Warlord for Player 10 (Light Blue) at (Center of Region_090 <gen>) facing 360.00 degrees
Unit - Create 1 . Forest Troll High Priest for Player 10 (Light Blue) at (Center of Region_088 <gen>) facing 360.00 degrees
Unit - Create 1 . Forest Troll High Priest for Player 10 (Light Blue) at (Center of Region_089 <gen>) facing 360.00 degrees
Unit - Create 1 . Forest Troll High Priest for Player 10 (Light Blue) at (Center of Region_087 <gen>) facing 360.00 degrees
Unit - Create 1 . Forest Troll Berserker for Player 10 (Light Blue) at (Center of Region_091 <gen>) facing 360.00 degrees
Unit - Create 1 . Forest Troll Berserker for Player 10 (Light Blue) at (Center of Region_092 <gen>) facing 360.00 degrees
Unit - Create 1 . Forest Troll Berserker for Player 10 (Light Blue) at (Center of Region_098 <gen>) facing 360.00 degrees
Unit - Create 1 . Forest Troll Berserker for Player 10 (Light Blue) at (Center of Region_097 <gen>) facing 360.00 degrees
Unit - Create 1 . Forest Troll High Priest for Player 10 (Light Blue) at (Center of Region_095 <gen>) facing 360.00 degrees
Unit - Create 1 . Forest Troll High Priest for Player 10 (Light Blue) at (Center of Region_096 <gen>) facing 360.00 degrees
Unit - Create 1 . Forest Troll High Priest for Player 10 (Light Blue) at (Center of Region_094 <gen>) facing 360.00 degrees
Unit - Create 1 . Forest Troll Warlord for Player 10 (Light Blue) at (Center of Region_093 <gen>) facing 360.00 degrees
Unit - Create 1 . Forest Troll Warlord for Player 10 (Light Blue) at (Center of Region_100 <gen>) facing 360.00 degrees
Unit - Create 1 . Forest Troll Berserker for Player 10 (Light Blue) at (Center of Region_101 <gen>) facing 360.00 degrees
Unit - Create 1 . Forest Troll Berserker for Player 10 (Light Blue) at (Center of Region_102 <gen>) facing 360.00 degrees
Unit - Create 1 . Forest Troll High Priest for Player 10 (Light Blue) at (Center of Region_103 <gen>) facing 360.00 degrees
Unit - Create 2 . Forest Troll Jail Guard for Player 10 (Light Blue) at (Center of Region_104 <gen>) facing 360.00 degrees
Destructible - Close Massive Ruined Gate 1851 <gen>
Destructible - Close Massive Ruined Gate 1849 <gen>
Game - Display to (All players) for 30.00 seconds the text: Congratulations! You have gotten past the final dungeon in the game! (unless you skipped a dungeon) You can keep doing the dungeons, or leave. V 2.0 will come out soon with new heroes, dungeons and areas. Have fun! :)
Final Door FT
Events
Unit - Reh' Nehimo, King of the Forest Trolls 0194 <gen> Dies
Conditions
Actions
Unit - Kill Attacking Forest Troll 0161 <gen>
Unit - Kill Attacking Forest Troll 0162 <gen>
Destructible - Open Massive Ruined Gate 1895 <gen>
second door FT
Events
Unit - Undead Ranger Captive 0209 <gen> Dies
Conditions
Actions
Destructible - Open Massive Ruined Gate 1849 <gen>
first door FT
Events
Unit - Troll Planmaster Qwuartza 0205 <gen> Dies
Conditions
Actions
Destructible - Open Massive Ruined Gate 1851 <gen>
Forest Temple exit beginning
Events
Unit - A unit enters Region_082 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_083 <gen>)
End cinematic
Events
Unit - A unit enters Region_081 <gen>
Conditions
Actions
Set Variable Set EnteringUnit = (Entering unit)
Wait 3.00 seconds
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Unit - Move EnteringUnit instantly to (Center of Region_084 <gen>)
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Destructible - Close Rolling Stone Door 1790 <gen>
Wait 2.50 seconds
Cinematic - Turn cinematic mode Off for (All players)
Door
Events
Unit - A unit enters Region_080 <gen>
Conditions
Actions
Set Variable Set Ownerofenteringunit = (Owner of (Entering unit))
Set Variable Set EnteringUnit = (Entering unit)
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Camera - . Apply . gg_cam_Camera_009 for (Owner of (Entering unit)) over 0 seconds
Wait 1.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Wait 2.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Destructible - Open Rolling Stone Door 1790 <gen>
Wait 2.00 seconds
Unit - Order EnteringUnit to Move To . (Center of Region_081 <gen>)
Respawn telly item
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_stwp_0149
Actions
Item - Create Scroll of Town Portal at (Center of Region_077 <gen>)
Teleport1stCity
Events
Unit - A unit enters Region_074 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Unit - Move (Entering unit) instantly to (Center of Region_001 <gen>)
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Desert Area Teleport
Events
Unit - A unit enters Region_075 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Unit - Move (Entering unit) instantly to (Center of Region_078 <gen>)
Camera - . Apply . gg_cam_Camera_007 for (Owner of (Entering unit)) over 0 seconds
Snow Area Teleport
Events
Unit - A unit enters Region_076 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Unit - Move (Entering unit) instantly to (Center of Region_079 <gen>)
Camera - . Apply . gg_cam_Camera_008 for (Owner of (Entering unit)) over 0 seconds
Defender Foresttrollcity
Events
Map initialization
Conditions
Actions
Unit - Order Defending Footman 0159 <gen> to Attack . Attacking Forest Troll 0161 <gen>
Unit - Order Attacking Forest Troll 0161 <gen> to Attack . Defending Footman 0159 <gen>
Unit - Order Defending Footman 0160 <gen> to Attack . Attacking Forest Troll 0162 <gen>
Unit - Order Attacking Forest Troll 0162 <gen> to Attack . Defending Footman 0160 <gen>
Floating Text - Create floating text that reads Starting City Teleport at (Center of Region_074 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Create floating text that reads Desert Area Teleport at (Center of Region_075 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Create floating text that reads Snow Area Teleport at (Center of Region_076 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100.00 %, 100.00 %), and 0 % transparency
Gate 3 Den open
Events
Unit - Den Matriatch Garront 0141 <gen> Dies
Conditions
Actions
Destructible - Kill Ice Rock Gate 0823 <gen>
Gate 2 Den open
Events
Unit - Furbolg Matriatch Strazz 0140 <gen> Dies
Conditions
Actions
Destructible - Kill Ice Rock Gate 0822 <gen>
Unit Group - Order (Units in Region_064 <gen>) to Move To . (Center of Region_065 <gen>)
Gate 1 Den open
Events
Unit - Wolf Matriatch Menarr 0072 <gen> Dies
Conditions
Actions
Destructible - Kill Ice Rock Gate 0821 <gen>
Destructible - Kill Ice Rock Gate 0820 <gen>
Unit Group - Order (Units in Region_063 <gen>) to Move To . (Center of Region_065 <gen>)
The Den Entrance
Events
Unit - A unit enters Region_059 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_062 <gen>)
Camera - . Apply . gg_cam_Camera_006 for (Owner of (Entering unit)) over 0 seconds
The Den Exit Beginning
Events
Unit - A unit enters Region_061 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_060 <gen>)
Camera - . Apply . gg_cam_Camera_005 for (Owner of (Entering unit)) over 0 seconds
The Den Exit Ending
Events
Unit - A unit enters Region_072 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_060 <gen>)
Camera - . Apply . gg_cam_Camera_005 for (Owner of (Entering unit)) over 0 seconds
Unit - Create 2 . Frost Wolf for Player 10 (Light Blue) at (Center of Region_063 <gen>) facing Default building facing degrees
Unit - Create 2 . Polar Furbolg for Player 10 (Light Blue) at (Center of Region_064 <gen>) facing Default building facing degrees
Unit - Create 2 . Polar Furbolg for Player 10 (Light Blue) at (Center of Region_073 <gen>) facing Default building facing degrees
Unit - Create 2 . Giant Frost Wolf for Player 10 (Light Blue) at (Center of Region_067 <gen>) facing Default building facing degrees
Unit - Create 1 . Wendigo for Player 10 (Light Blue) at (Center of Region_069 <gen>) facing Default building facing degrees
Unit - Create 1 . Wendigo for Player 10 (Light Blue) at (Center of Region_068 <gen>) facing Default building facing degrees
Unit - Create 1 . Polar Furbolg for Player 10 (Light Blue) at (Center of Region_070 <gen>) facing Default building facing degrees
Destructible - Close Ice Rock Gate 0820 <gen>
Destructible - Close Ice Rock Gate 0821 <gen>
Destructible - Close Ice Rock Gate 0822 <gen>
Destructible - Close Ice Rock Gate 0823 <gen>
Turn off matriatch
Events
Unit - Zelion the Darkened Matriach 0124 <gen> Dies
Conditions
Actions
Destructible - Open Dungeon Gate 0793 <gen>
Trigger - Turn off Dark_Void <gen>
turn on ghats
Events
Unit - Summoner Ghatz the Defender 0057 <gen> Is attacked
Conditions
Actions
Trigger - Turn on Ghatz_come_back_down <gen>
Trigger - Turn on Ghats_summon <gen>
Trigger - Turn on Ghats_summon_2 <gen>
leave and respawn Cos
Events
Unit - A unit enters Region_051 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_040 <gen>)
Unit - Create 1 . Mud Golem for Player 10 (Light Blue) at (Center of Region_057 <gen>) facing Default building facing degrees
Unit - Create 1 . Mud Golem for Player 10 (Light Blue) at (Center of Region_058 <gen>) facing Default building facing degrees
Unit - Create 1 . Zarran the Summoner for Player 10 (Light Blue) at (Center of Region_044 <gen>) facing 90.00 degrees
Unit - Create 2 . Rock Golem for Player 10 (Light Blue) at (Center of Region_055 <gen>) facing Default building facing degrees
Unit - Create 1 . Shlarz the Defender for Player 10 (Light Blue) at (Center of Region_054 <gen>) facing 90.00 degrees
Unit - Create 1 . Granite Golem for Player 10 (Light Blue) at (Center of Region_053 <gen>) facing Default building facing degrees
Unit - Create 1 . Granite Golem for Player 10 (Light Blue) at (Center of Region_052 <gen>) facing Default building facing degrees
Unit - Create 1 . Summoner Ghatz the Defender for Player 10 (Light Blue) at (Center of Region_049 <gen>) facing 90.00 degrees
first boss door
Events
Unit - Zarran the Summoner 0050 <gen> Dies
Conditions
Actions
Destructible - Open Dungeon Gate 0788 <gen>
Summoner come back down
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Last created unit) Equal to (Dying unit)
Actions
Wait 1.00 seconds
Unit - Move Zarran the Summoner 0050 <gen> instantly to (Center of Region_044 <gen>)
Unit - Make Zarran the Summoner 0050 <gen> Vulnerable
Trigger - Turn off (This trigger)
Ghatz come back down
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Last created unit) Equal to (Dying unit)
Actions
Wait 1.00 seconds
Unit - Move Summoner Ghatz the Defender 0057 <gen> instantly to (Center of Region_049 <gen>)
Unit - Make Summoner Ghatz the Defender 0057 <gen> Vulnerable
Trigger - Turn off (This trigger)
Summoner Summon
Events
Unit - Zarran the Summoner 0050 <gen> 's life becomes Less than 500.00
Conditions
Actions
Unit - Create 1 . Rock Golem for Player 10 (Light Blue) at (Center of Region_043 <gen>) facing Default building facing degrees
Unit - Move Zarran the Summoner 0050 <gen> instantly to (Center of Region_041 <gen>)
Unit - Make Zarran the Summoner 0050 <gen> Invulnerable
Trigger - Turn on Summoner_come_back_down <gen>
Ghats summon
Events
Unit - Summoner Ghatz the Defender 0057 <gen> 's life becomes Less than 1500.00
Conditions
Actions
Unit - Create 1 . Granite Golem for Player 10 (Light Blue) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit - Move Summoner Ghatz the Defender 0057 <gen> instantly to (Center of Region_050 <gen>)
Unit - Make Summoner Ghatz the Defender 0057 <gen> Invulnerable
Trigger - Turn on Ghatz_come_back_down <gen>
Trigger - Turn off (This trigger)
Ghats summon 2
Events
Unit - Summoner Ghatz the Defender 0057 <gen> 's life becomes Less than 500.00
Conditions
Actions
Unit - Create 1 . Granite Golem for Player 10 (Light Blue) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit - Move Summoner Ghatz the Defender 0057 <gen> instantly to (Center of Region_050 <gen>)
Unit - Make Summoner Ghatz the Defender 0057 <gen> Invulnerable
Trigger - Turn on Ghatz_come_back_down <gen>
Trigger - Turn off (This trigger)
Exit CoS beginning
Events
Unit - A unit enters Region_039 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_040 <gen>)
Entrance to CoS
Events
Unit - A unit enters Region_036 <gen>
Conditions
(Entering unit) Not equal to Rock Golem 0034 <gen>
Actions
Unit - Move (Entering unit) instantly to (Center of Region_038 <gen>)
Holy Judgement
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Holy Judgement
Actions
Set Variable Set CastingUnit = (Casting unit)
Unit - Add Crow Form to CastingUnit
Animation - Change CastingUnit flying height to 500.00 at 522.00
Special Effect - Create a special effect at ((Position of CastingUnit) offset by (-200.00, 0)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at ((Position of CastingUnit) offset by (-200.00, 0)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at ((Position of CastingUnit) offset by (0.00, -200.00)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at ((Position of CastingUnit) offset by (0.00, 200.00)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at ((Position of CastingUnit) offset by (100.00, -100.00)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at ((Position of CastingUnit) offset by (-100.00, -100.00)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at ((Position of CastingUnit) offset by (100.00, 100.00)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at ((Position of CastingUnit) offset by (-100.00, 100.00)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at ((Position of CastingUnit) offset by (200.00, -200.00)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at ((Position of CastingUnit) offset by (0.00, 0.00)) using Doodads\Cinematic\ShimmeringPortal\ShimmeringPortal.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Animation - Change CastingUnit flying height to 0.00 at 522.00
Wait 1.00 seconds
Unit - Remove Crow Form from CastingUnit
place respwaned unit
Events
Unit - A unit enters Region_018 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_001 <gen>)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
exit kobold ending
Events
Unit - A unit enters Region_021 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Region_020 <gen>)
Unit - Create 1 . Kobold for Player 10 (Light Blue) at (Center of Region_035 <gen>) facing Default building facing degrees
Unit - Create 1 . Kobold for Player 10 (Light Blue) at (Center of Region_030 <gen>) facing Default building facing degrees
Unit - Create 1 . Kobold for Player 10 (Light Blue) at (Center of Region_031 <gen>) facing Default building facing degrees
Unit - Create 1 . Kobold for Player 10 (Light Blue) at (Center of Region_022 <gen>) facing Default building facing degrees
Unit - Create 1 . Kobold for Player 10 (Light Blue) at (Center of Region_023 <gen>) facing Default building facing degrees
Unit - Create 1 . Kobold for Player 10 (Light Blue) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 1 . Kobold for Player 10 (Light Blue) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 1 . Kobold Geomancer for Player 10 (Light Blue) at (Center of Region_032 <gen>) facing Default building facing degrees
Unit - Create 1 . Kobold Geomancer for Player 10 (Light Blue) at (Center of Region_033 <gen>) facing Default building facing degrees
Unit - Create 1 . Kobold Tunneler for Player 10 (Light Blue) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Create 1 . Kobold Tunneler for Player 10 (Light Blue) at (Center of Region_027 <gen>) facing Default building facing degrees
Unit - Create 1 . Faron the Searing for Player 10 (Light Blue) at (Center of Region_034 <gen>) facing Default building facing degrees
Unit - Create 1 . Shreezil the Freezing for Player 10 (Light Blue) at (Center of Region_029 <gen>) facing Default building facing degrees
Unit - Create 1 . Zelion the Darkened Matriach for Player 10 (Light Blue) at (Center of Region_028 <gen>) facing Default building facing degrees
Destructible - Close Dungeon Gate 0793 <gen>
exit kobold beginning
Events
Unit - A unit enters Region_019 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_020 <gen>)
Camera - . Apply . gg_cam_Camera_004 for (Owner of (Entering unit)) over 0 seconds
Dark Void
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at ((Position of Zelion the Darkened Matriach 0124 <gen>) offset by (-200.00, 0)) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Special Effect - Create a special effect at ((Position of Zelion the Darkened Matriach 0124 <gen>) offset by (-200.00, 0)) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Special Effect - Create a special effect at ((Position of Zelion the Darkened Matriach 0124 <gen>) offset by (0.00, -200.00)) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Special Effect - Create a special effect at ((Position of Zelion the Darkened Matriach 0124 <gen>) offset by (0.00, 200.00)) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Special Effect - Create a special effect at ((Position of Zelion the Darkened Matriach 0124 <gen>) offset by (100.00, -100.00)) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Special Effect - Create a special effect at ((Position of Zelion the Darkened Matriach 0124 <gen>) offset by (-100.00, -100.00)) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Special Effect - Create a special effect at ((Position of Zelion the Darkened Matriach 0124 <gen>) offset by (-200.00, 0)) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Special Effect - Create a special effect at ((Position of Zelion the Darkened Matriach 0124 <gen>) offset by (-200.00, 0)) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Special Effect - Create a special effect at ((Position of Zelion the Darkened Matriach 0124 <gen>) offset by (0.00, 0)) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Unit - Order Zelion the Darkened Matriach 0124 <gen> to Neutral - Slam .
turn on Matriatch
Events
Unit - Zelion the Darkened Matriach 0124 <gen> Is attacked
Conditions
Actions
Trigger - Turn on Dark_Void <gen>
Faron Firebolt
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Set Variable Set Attacker = (Attacking unit)
Unit - Order Faron the Searing 0108 <gen> to Neutral - Firebolt . Attacker
Turn on Faron
Events
Unit - Faron the Searing 0108 <gen> Is attacked
Conditions
Actions
Trigger - Turn on Faron_Firebolt <gen>
Shreezil Frost Nova
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Set Variable Set Attacker = (Attacking unit)
Unit - Order Shreezil the Freezing 0084 <gen> to Undead Lich - Frost Nova . Attacker
Turn on Sheezil
Events
Unit - Shreezil the Freezing 0084 <gen> Is attacked
Conditions
Actions
Trigger - Turn on Shreezil_Frost_Nova <gen>
Untitled Trigger 001
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 10 (Light Blue)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_016 <gen>)
Camera - . Apply . gg_cam_Camera_003 for (Owner of (Entering unit)) over 0 seconds
respawnred
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 1.00 seconds
respawnred Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 1.00 seconds
respawnred Copy 3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 1.00 seconds
respawnred Copy 3 Copy
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 1.00 seconds
respawnred Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 1.00 seconds
respawnred Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 1.00 seconds
respawnred Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 1.00 seconds
respawnred Copy 7
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 1.00 seconds
Burn
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Burn
Actions
Set Variable Set Target = (Target unit of ability being cast)
Set Variable Set CastingUnit = (Casting unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Burn for (Casting unit)) Equal to 3
Then - Actions
Unit - Cause CastingUnit to damage Target , dealing 500.00 damage of attack type Spells and damage type Normal
Else - Actions
Wait 5.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Target using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Burn for (Casting unit)) Equal to 2
Then - Actions
Unit - Cause CastingUnit to damage Target , dealing 350.00 damage of attack type Spells and damage type Normal
Else - Actions
Wait 5.00 seconds
Special Effect - Destroy (Last created special effect)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Burn for (Casting unit)) Equal to 1
Then - Actions
Unit - Cause CastingUnit to damage Target , dealing 150.00 damage of attack type Spells and damage type Normal
Else - Actions
Wait 5.00 seconds
Special Effect - Destroy (Last created special effect)
Eruption
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Eruption
Actions
Set Variable Set CastingUnit = (Casting unit)
Set Variable Set Volcano = (Last created special effect)
Camera - Shake the camera for (Owner of CastingUnit) with magnitude 5.00
Unit - Add Crow Form to CastingUnit
Animation - Change CastingUnit flying height to 400.00 at 522.00
Animation - Change (Triggering unit) flying height to 400.00 at 522.00
Special Effect - Create a special effect at ((Position of CastingUnit) offset by (-200.00, 0)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of CastingUnit) offset by (-200.00, 0)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of CastingUnit) offset by (0.00, -200.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of CastingUnit) offset by (0.00, 200.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of CastingUnit) offset by (100.00, -100.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of CastingUnit) offset by (-100.00, -100.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of CastingUnit) offset by (100.00, 100.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of CastingUnit) offset by (-100.00, 100.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of CastingUnit) offset by (200.00, -200.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of CastingUnit) offset by (200.00, -200.00)) using Units\Demon\Infernal\InfernalBirthMissle.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of CastingUnit) offset by (0.00, 0.00)) using Abilities\Spells\Other\Volcano\Volcano.mdl
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for (Owner of CastingUnit) .
Special Effect - Destroy (Last created special effect)
Animation - Change CastingUnit flying height to 0.00 at 50.00
Wait 1.00 seconds
Unit - Remove Crow Form from CastingUnit
Immolation
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Immolation
Actions
Set Variable Set CastingUnit = (Casting unit)
Special Effect - Create a special effect at (Position of CastingUnit) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Flameshot
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Flameshot
Actions
Set Variable Set Target = (Target unit of ability being cast)
Special Effect - Create a special effect at ((Position of Target) offset by (0, 500.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of Target) offset by (0, -500.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of Target) offset by (500.00, 0.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of Target) offset by (-500.00, 0.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Position of Target) offset by (0, 400.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of Target) offset by (0, -400.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of Target) offset by (400.00, 0.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of Target) offset by (-400.00, 0.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Position of Target) offset by (0, 300.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of Target) offset by (0, -300.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of Target) offset by (300.00, 0.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of Target) offset by (-300.00, 0.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Position of Target) offset by (0, 200.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of Target) offset by (0, -200.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of Target) offset by (200.00, 0.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of Target) offset by (-200.00, 0.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Position of Target) offset by (0, 100.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of Target) offset by (0, -100.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of Target) offset by (100.00, 0.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of Target) offset by (-100.00, 0.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Position of Target) offset by (0.00, 0.00)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of Target) offset by (0.00, 0.00)) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 7.00 seconds
Special Effect - Destroy (Last created special effect)
Hero Select
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Electricist for (Owner of (Entering unit)) at (Center of Region_001 <gen>) facing 270.00 degrees
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Hero Select 2
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Pyromancer for (Owner of (Entering unit)) at (Center of Region_001 <gen>) facing 270.00 degrees
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Hero Select 2 Copy
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Paladin for (Owner of (Entering unit)) at (Center of Region_001 <gen>) facing 270.00 degrees
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Lightning Storm
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Lightning Storm
Actions
Set Variable Set Caster = (Triggering unit)
Special Effect - Create a special effect at ((Position of Caster) offset by (-200.00, 0)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at ((Position of Caster) offset by (-200.00, 0)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at ((Position of Caster) offset by (0.00, -200.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at ((Position of Caster) offset by (0.00, 200.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at ((Position of Caster) offset by (100.00, -100.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at ((Position of Caster) offset by (-100.00, -100.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at ((Position of Caster) offset by (100.00, 100.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at ((Position of Caster) offset by (-100.00, 100.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at ((Position of Caster) offset by (200.00, -200.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at ((Position of Caster) offset by (423.00, 123.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.02 seconds
Special Effect - Create a special effect at ((Position of Caster) offset by (22.00, 332.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.02 seconds
Special Effect - Create a special effect at ((Position of Caster) offset by (111.00, 245.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.02 seconds
Special Effect - Create a special effect at ((Position of Caster) offset by (164.00, 314.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.02 seconds
Special Effect - Create a special effect at ((Position of Caster) offset by (500.00, 500.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.02 seconds
Special Effect - Create a special effect at ((Position of Caster) offset by (243.00, 132.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.02 seconds
Special Effect - Create a special effect at ((Position of Caster) offset by (13.00, 43.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.02 seconds
Special Effect - Create a special effect at ((Position of Caster) offset by (432.00, 132.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.02 seconds
Special Effect - Create a special effect at ((Position of Caster) offset by (315.00, -350.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.02 seconds
Special Effect - Create a special effect at ((Position of Caster) offset by (100.00, -500.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.02 seconds
Special Effect - Create a special effect at ((Position of Caster) offset by (-100.00, -100.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.02 seconds
Special Effect - Create a special effect at ((Position of Caster) offset by (300.00, -200.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Lightning Strike
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Lightning Strike
Actions
Set Variable Set Caster = (Triggering unit)
Special Effect - Create a special effect at ((Position of Caster) offset by (-200.00, 0)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at ((Position of Caster) offset by (-200.00, 0)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at ((Position of Caster) offset by (0.00, -200.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at ((Position of Caster) offset by (0.00, 200.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at ((Position of Caster) offset by (100.00, -100.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at ((Position of Caster) offset by (-100.00, -100.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at ((Position of Caster) offset by (100.00, 100.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at ((Position of Caster) offset by (-100.00, 100.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at ((Position of Caster) offset by (200.00, -200.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Electrify
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Electrify
Actions
Set Variable Set Target = (Triggering unit)
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (500.00, 100.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (400.00, 100.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (300.00, 100.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (200.00, 100.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (100.00, 100.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (0.00, 100.00)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Choose your Hero out of the 6 heroes here. To choose your hero, move your soul into the circle in fron of the hero you want.
Unit - Order Child 0024 <gen> to Patrol To . (Center of Region_000 <gen>)
Floating Text - Create floating text that reads Kobold Caverns at (Center of Region_016 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Create floating text that reads Exit here at (Center of Region_021 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Create floating text that reads Cavern of Stone at (Center of Region_039 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Create floating text that reads The Den at (Center of Region_061 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Create floating text that reads Forest Temple at (Center of Region_082 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100.00 %, 100.00 %), and 0 % transparency
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 2 (Blue) . Current gold
Player - Add 1000 to Player 3 (Teal) . Current gold
Player - Add 1000 to Player 4 (Purple) . Current gold
Player - Add 1000 to Player 5 (Yellow) . Current gold
Player - Add 1000 to Player 6 (Orange) . Current gold
Player - Add 1000 to Player 7 (Green) . Current gold
Player - Add 1000 to Player 8 (Pink) . Current gold
Trigger - Turn off Faron_Firebolt <gen>
Trigger - Turn off Shreezil_Frost_Nova <gen>
Trigger - Turn off Dark_Void <gen>
Trigger - Turn off Summoner_come_back_down <gen>
Trigger - Turn off Ghatz_come_back_down <gen>
Player - Turn Gives bounty On for Player 10 (Light Blue)
Game - Display to (All players) for 20.00 seconds the text: Look in Quests for info and guides!! :D :D :D :D lol rehost plox :3
Quest - Create a Optional quest titled Heroes with the description As you can see, there is only 3 heroes right now. in V 2.0 there will be 6. The priest looking hero is a eletricist- specializes in electric spells- The blood mage hero is a pyromancer-specializes in fire spells- and the paladin is...well a paladin. he can heal, buff, and do damage. , using icon path ReplaceableTextures\CommandButtons\BTNArthas.blp
Quest - Create a Optional quest titled Dungeons & Areas. with the description There is many dungeons and areas to explore in this world!some dungeons are:-kobold caverns-CoS (Cavern of Stones)-Pentilon-Vayrs Volcano- and more!-more dungeons and areas will come in V 2.0 , using icon path ReplaceableTextures\CommandButtons\BTNJanggo.blp
Quest - Create a Optional quest titled Money? with the description As i said before, theres many dungeons and with those dungeons come alot of monsters, which you can make money off of. , using icon path ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Quest - Create a Optional quest titled Death rpg with the description Death RPG is a world full of dungeons, different lands and heroes. But V 1.0 is a single-player RPG. V 2.0 might be too : / im sorry, im just having some trouble making it a multi player rpg. Have fun! :) , using icon path ReplaceableTextures\WorldEditUI\Editor-Force.blp
Destructible - Make Ice Rock Gate 0823 <gen> Invulnerable
Destructible - Make Ice Rock Gate 0822 <gen> Invulnerable
Destructible - Make Ice Rock Gate 0821 <gen> Invulnerable
Destructible - Make Ice Rock Gate 0820 <gen> Invulnerable
Destructible - Make Rolling Stone Door 1790 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 1851 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 1849 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 1895 <gen> Invulnerable
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