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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
GroupVar
group
No
item
integer
No
time
timer
No
tomexp
location
No
Untitled Trigger 006
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
Untitled Trigger 007
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Order death lord 0001 <gen> to Move To . (Center of west_entrance <gen>)
Untitled Trigger 008
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 4.50 seconds
Cinematic - Send transmission to (All players) from death lord 0001 <gen> named Death Lord : Play No sound and display What kind of place is this..! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from death lord 0001 <gen> named Death Lord : Play No sound and display The shrine....It will give me the Power of Immortality... . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Heritic 0015 <gen> named Servant : Play No sound and display You must protect it,This Shrine is so Powerfull but a very vulnirable building. . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from death lord 0001 <gen> named Death Lord : Play No sound and display HAHAHAHA.....I will take my refuge here and regain my strength. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 1.00 seconds
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
limit hero
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Available free Heroes to 1
Player - Limit training of Pyro Master to 1 for Player 1 (Red)
Player - Limit training of Dungeon Master to 1 for Player 1 (Red)
Player - Limit training of Drunkard Master to 1 for Player 1 (Red)
Player - Limit training of Beastmaster to 1 for Player 1 (Red)
limit to 3
Events
Unit - A unit Sells a unit
Conditions
((Sold unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Sold unit)) Available free Heroes) Greater than 0
Then - Actions
Player - Limit training of Heroes to (((Owner of (Sold unit)) Available free Heroes) - 1) for (Owner of (Sold Item))
Else - Actions
Untitled Trigger 003 Copy
Events
Time - Elapsed game time is 75.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00This game dont have any towers to build,just hire your minion,defend your altar,regain your forces and strength, And try to kill the human king for a revenge.|r
Wait 60.00 seconds
Game - Display to (All players) the text: |cffffcc00Death Lord will revive after 15 sec. but heroes you hired can be revive in the tavern but with a cost.|r
Wait 60.00 seconds
Game - Display to (All players) the text: |cffffcc00Tips number 1: Defend your Shrine because it revives you without any cost. Do not leave it without any guards.|r
Wait 60.00 seconds
Game - Display to (All players) the text: |cffffcc00Tips number 2: Defend your Shrine by building a SHRINE FORTIFIER around it.|r
Wait 60.00 seconds
Game - Display to (All players) the text: |cffffcc00Tips number 3: Try to Scout or explore your map using your spies.|r
Wait 60.00 seconds
Game - Display to (All players) the text: |cffffcc00Tips number 4: Kill as many heroes ang and Neutrals Hostiles to gain Gold,lumber, and most of all XP.|r
Wait 60.00 seconds
Game - Display to (All players) the text: |cffffcc00Tips number 5: Assassin are strong and deadly bring some of your minion while exploring the cavern,|r
Wait 60.00 seconds
Game - Display to (All players) the text: |cffffcc00Tips number 6: Siege units has Fotified armor and give a lot of damage to your ALTAR,kill them first .|r
Wait 60.00 seconds
Game - Display to (All players) the text: |cffffcc00Tips number 7: Kill Each Kings to Collect your Lost Artifact<They Are god Items>.|r
Wait 60.00 seconds
Game - Display to (All players) the text: |cffffcc00Tips number 7: Go to Quest Menu for Map info.|r
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 1800
Player - Set Player 1 (Red) . Current lumber to 100
Player - Add 300 to Player 1 (Red) . Food cap
alliance
Events
Time - Elapsed game time is 0.03 seconds
Conditions
Actions
Player - Make Player 12 (Brown) treat Neutral Hostile as an Ally with shared vision and full shared units
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Ally with shared vision and full shared units
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Ally with shared vision and full shared units
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Ally with shared vision and full shared units
Player - Make Player 11 (Dark Green) treat Neutral Hostile as an Ally with shared vision and full shared units
win or lose
Events
Unit - Death lord's Shrine 0007 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Your Altar has been destroyed.you will be vulnirable and can be captured by the Allied Forces....YOU HAVE BEEN DEFEATED!
win or lose Copy
Events
Unit - The Great King James of Kalimdor 0064 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
bounty
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Untitled Trigger 004
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 1 . Nigth's eye [scout] (Level 1) for Player 12 (Brown) at (Center of spawn_1 <gen>) facing 270.00 degrees
Unit - Order (Last created unit) to Patrol To . (Center of castle <gen>)
Game - Display to (All players) the text: |cffff0000Scout messages recieved by The Alliance, they know your exact position. Siege tank is approaching.|r
Untitled Trigger 006 Copy
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
Untitled Trigger 008 Copy
Events
Time - Elapsed game time is 901.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_king for Player 1 (Red) over 0.10 seconds
Cinematic - Send transmission to (All players) from The Great King James of Kalimdor 0064 <gen> named Great King Of Kalimdor King James : Play No sound and display I am asking all the Race to Send your Most hostile Assassins to kill the Dreadfull Death Lord. . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_furion for Player 1 (Red) over 0.10 seconds
Cinematic - Send transmission to (All players) from Ancient King Acrefort 0011 <gen> named King Of the Ancient AcreFort : Play No sound and display Great King I will send my most Deadly Assassin to do it.... . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_bloodhoof for Player 1 (Red) over 0.10 seconds
Cinematic - Send transmission to (All players) from Horde's Chieftain Furstien 0049 <gen> named Hordes's Chieftain Chief Furstien : Play No sound and display We will help you...Great King Dont worry my most agile hero is now on his way to the cavern. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 1.00 seconds
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.10 seconds
spawning
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Unit - Create 1 . Archmage for Player 12 (Brown) at (Center of spawn_5 <gen>) facing 270.00 degrees
Unit Group - Order (Units in spawn_5 <gen>) to Attack-Move To . (Center of castle <gen>)
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Wait 60.00 seconds
Trigger - Turn off (This trigger)
frst wave
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Unit - Create 3 . Human Swordman[Allied Forces] for Player 12 (Brown) at (Center of c8 <gen>) facing Default building facing degrees
Unit - Create 2 . Human Rifleman[Allied forces] for Player 12 (Brown) at (Center of c8 <gen>) facing 270.00 degrees
Unit Group - Order (Units in c8 <gen>) to Attack-Move To . (Center of castle <gen>)
wave 1 human Copy Copy
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 3 . N.E Huntress[Allied Forces] for Player 12 (Brown) at (Center of spawn_5 <gen>) facing 270.00 degrees
Unit - Create 3 . Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of spawn_5 <gen>) facing 270.00 degrees
Unit Group - Order (Units in spawn_3 <gen>) to Attack-Move To . (Center of castle <gen>)
wave 1 human
Events
Time - Elapsed game time is 75.00 seconds
Conditions
Actions
Unit - Create 3 . Human Swordman[Allied Forces] for Player 12 (Brown) at (Center of spawn_2 <gen>) facing 270.00 degrees
Unit - Create 3 . Human Rifleman[Allied forces] for Player 12 (Brown) at (Center of spawn_2 <gen>) facing 270.00 degrees
Unit Group - Order (Units in spawn_2 <gen>) to Attack-Move To . (Center of castle <gen>)
wave 1 human Copy
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Unit - Create 3 . Grunt for Player 12 (Brown) at (Center of spawn_6 <gen>) facing 270.00 degrees
Unit - Create 3 . N.E Huntress[Allied Forces] for Player 12 (Brown) at (Center of spawn_6 <gen>) facing 270.00 degrees
Unit - Create 3 . OrcTroll [Allied Forces] for Player 12 (Brown) at (Center of spawn_6 <gen>) facing 270.00 degrees
Unit Group - Order (Units in spawn_6 <gen>) to Attack-Move To . (Center of castle <gen>)
wave 1 human Copy Copy 2
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Unit - Create 2 . Grunt for Player 12 (Brown) at (Center of spawn_3 <gen>) facing 270.00 degrees
Unit - Create 2 . N.E Huntress[Allied Forces] for Player 12 (Brown) at (Center of spawn_3 <gen>) facing 270.00 degrees
Unit - Create 5 . Human Swordman[Allied Forces] for Player 12 (Brown) at (Center of spawn_3 <gen>) facing 270.00 degrees
Unit Group - Order (Units in spawn_3 <gen>) to Attack-Move To . (Center of castle <gen>)
hero 1
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Unit - Create 1 . Blood Mage for Player 12 (Brown) at (Center of spawn_6 <gen>) facing 270.00 degrees
Unit - Create 1 . Keeper of the Grove for Player 12 (Brown) at (Center of spawn_6 <gen>) facing 270.00 degrees
Unit - Create 1 . Minous for Player 12 (Brown) at (Center of spawn_6 <gen>) facing Default building facing degrees
Unit Group - Order (Units in spawn_6 <gen>) to Attack . Death lord's Shrine 0007 <gen>
hero 1 Copy Copy Copy
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 3 . N.E Huntress[Allied Forces] for Player 12 (Brown) at (Center of c5 <gen>) facing 270.00 degrees
Unit - Create 3 . Human Rifleman[Allied forces] for Player 12 (Brown) at (Center of c5 <gen>) facing 270.00 degrees
Unit - Create 1 . Human Siege Engine [Allied forces] for Player 12 (Brown) at (Center of c5 <gen>) facing 270.00 degrees
Unit - Create 1 . Glaive Thrower for Player 12 (Brown) at (Center of c5 <gen>) facing 270.00 degrees
Unit - Create 1 . Orc Demolisher[Allied Forces] for Player 12 (Brown) at (Center of c5 <gen>) facing Default building facing degrees
Unit - Create 2 . Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of c5 <gen>) facing Default building facing degrees
Unit Group - Order (Units in c5 <gen>) to Attack-Move To . (Center of castle <gen>)
Untitled Trigger 002 Copy
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Human Swordman[Allied Forces] for Player 12 (Brown) at (Center of spawn_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Grunt for Player 12 (Brown) at (Center of spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Priestess of Nature for Player 12 (Brown) at (Center of spawn_1 <gen>) facing Default building facing degrees
Unit Group - Order (Units in spawn_1 <gen>) to Attack-Move To . (Center of castle <gen>)
hero 1 Copy Copy Copy Copy 2
Events
Time - Every 750.00 seconds of game time
Conditions
Actions
Unit - Create 3 . N.E Huntress[Allied Forces] for Player 12 (Brown) at (Center of c5 <gen>) facing 270.00 degrees
Unit - Create 3 . Human Rifleman[Allied forces] for Player 12 (Brown) at (Center of c5 <gen>) facing 270.00 degrees
Unit - Create 1 . Orc Demolisher[Allied Forces] for Player 12 (Brown) at (Center of c5 <gen>) facing Default building facing degrees
Unit - Create 2 . Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of c5 <gen>) facing Default building facing degrees
Unit Group - Order (Units in c5 <gen>) to Attack-Move To . (Center of castle <gen>)
siege
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Orc Demolisher[Allied Forces] for Player 12 (Brown) at (Center of b1 <gen>) facing Default building facing degrees
Unit - Create 3 . Human Siege Engine [Allied forces] for Player 12 (Brown) at (Center of b1 <gen>) facing Default building facing degrees
Unit - Create 3 . Glaive Thrower for Player 12 (Brown) at (Center of b1 <gen>) facing Default building facing degrees
siege Copy
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Orc Demolisher[Allied Forces] for Player 12 (Brown) at (Center of c1 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Siege Engine [Allied forces] for Player 12 (Brown) at (Center of c1 <gen>) facing Default building facing degrees
Unit - Create 1 . Glaive Thrower for Player 12 (Brown) at (Center of c1 <gen>) facing Default building facing degrees
Unit - Create 1 . Priestess of Nature for Player 12 (Brown) at (Center of c1 <gen>) facing Default building facing degrees
Unit - Create 1 . Shaman for Player 12 (Brown) at (Center of c1 <gen>) facing Default building facing degrees
Unit - Create 1 . Archmage for Player 12 (Brown) at (Center of c1 <gen>) facing Default building facing degrees
Unit Group - Order (Units in c1 <gen>) to Attack-Move To . (Center of castle <gen>)
siege Copy Copy
Events
Time - Every 1300.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Orc Demolisher[Allied Forces] for Player 12 (Brown) at (Center of c1 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Siege Engine [Allied forces] for Player 12 (Brown) at (Center of c1 <gen>) facing Default building facing degrees
Unit - Create 1 . Glaive Thrower for Player 12 (Brown) at (Center of c1 <gen>) facing Default building facing degrees
Unit - Create 1 . Priestess of Nature for Player 12 (Brown) at (Center of c1 <gen>) facing Default building facing degrees
Unit - Create 1 . Shaman for Player 12 (Brown) at (Center of c1 <gen>) facing Default building facing degrees
Unit - Create 1 . Archmage for Player 12 (Brown) at (Center of c1 <gen>) facing Default building facing degrees
Unit Group - Order (Units in c1 <gen>) to Attack-Move To . (Center of castle <gen>)
hero 1 Copy
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Unit - Create 1 . Priestess of Nature for Player 12 (Brown) at (Center of b4 <gen>) facing 270.00 degrees
Unit - Create 1 . Shaman for Player 12 (Brown) at (Center of b4 <gen>) facing 270.00 degrees
Unit - Create 3 . OrcTroll [Allied Forces] for Player 12 (Brown) at (Center of b4 <gen>) facing 270.00 degrees
Unit - Create 1 . Minous for Player 12 (Brown) at (Center of b4 <gen>) facing Default building facing degrees
Unit - Create 3 . Grunt for Player 12 (Brown) at (Center of b4 <gen>) facing Default building facing degrees
Unit Group - Order (Units in b4 <gen>) to Patrol To . (Center of a2 <gen>)
hero 1 Copy Copy
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 1 . N.E Huntress[Allied Forces] for Player 12 (Brown) at (Center of c6 <gen>) facing 270.00 degrees
Unit - Create 2 . Human Swordman[Allied Forces] for Player 12 (Brown) at (Center of c6 <gen>) facing 270.00 degrees
Unit - Create 1 . Human Rifleman[Allied forces] for Player 12 (Brown) at (Center of c6 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of c6 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of c6 <gen>) facing Default building facing degrees
Unit Group - Order (Units in c6 <gen>) to Patrol To . (Center of b1 <gen>)
hero 1 Copy Copy Copy Copy
Events
Time - Every 800.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Priestess of Nature for Player 12 (Brown) at (Center of c7 <gen>) facing 270.00 degrees
Unit - Create 1 . Blood Mage for Player 12 (Brown) at (Center of c7 <gen>) facing 270.00 degrees
Unit - Create 2 . Minous for Player 12 (Brown) at (Center of c7 <gen>) facing Default building facing degrees
Unit - Create 1 . Shaman for Player 12 (Brown) at (Center of c7 <gen>) facing Default building facing degrees
Unit Group - Order (Units in c7 <gen>) to Patrol To . (Center of c6 <gen>)
Unit Group - Order (Units in c6 <gen>) to Patrol To . (Center of c1 <gen>)
Unit Group - Order (Units in c1 <gen>) to Patrol To . (Center of a1 <gen>)
Unit Group - Order (Units in a1 <gen>) to Patrol To . (Center of b1 <gen>)
hero 1 Copy Copy Copy Copy Copy
Events
Time - Every 850.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Keeper of the Grove for Player 12 (Brown) at (Center of c1 <gen>) facing 270.00 degrees
Unit - Create 2 . OrcTroll [Allied Forces] for Player 12 (Brown) at (Center of c1 <gen>) facing 270.00 degrees
Unit - Create 2 . Human Swordman[Allied Forces] for Player 12 (Brown) at (Center of c1 <gen>) facing 270.00 degrees
Unit - Create 1 . Archmage for Player 12 (Brown) at (Center of c1 <gen>) facing Default building facing degrees
Unit Group - Order (Units in c1 <gen>) to Patrol To . (Center of a1 <gen>)
Unit Group - Order (Units in a1 <gen>) to Patrol To . (Center of b2 <gen>)
Unit Group - Order (Units in b2 <gen>) to Patrol To . (Center of b3 <gen>)
hero 1 Copy Copy Copy Copy Copy Copy
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Minous for Player 12 (Brown) at (Center of b1 <gen>) facing 270.00 degrees
Unit - Create 1 . OrcTroll [Allied Forces] for Player 12 (Brown) at (Center of b1 <gen>) facing 270.00 degrees
Unit - Create 2 . Grunt for Player 12 (Brown) at (Center of b1 <gen>) facing 270.00 degrees
Unit - Create 1 . Archmage for Player 12 (Brown) at (Center of b1 <gen>) facing Default building facing degrees
Unit - Create 1 . Fire Sage for Player 12 (Brown) at (Center of b1 <gen>) facing Default building facing degrees
Unit Group - Order (Units in b1 <gen>) to Patrol To . (Center of b2 <gen>)
Unit Group - Order (Units in b2 <gen>) to Patrol To . (Center of b3 <gen>)
Unit Group - Order (Units in b3 <gen>) to Patrol To . (Center of b4 <gen>)
drop item
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Human Swordman[Allied Forces]
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Gold Coins at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blood Mage
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Tome of Experience at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Shaman
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Tome of Experience at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy Copy Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Keeper of the Grove
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Tome of Experience at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy Copy Copy Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Priestess of Nature
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Tome of Experience at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy Copy Copy Copy Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Minous
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Tome of Experience at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy Copy Copy Copy Copy Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Grunt
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Gold Coins at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Orc Demolisher[Allied Forces]
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Tome of Greater Experience at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Glaive Thrower
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Tome of Greater Experience at (Position of (Dying unit))
(Unit-type of (Triggering unit)) Equal to Blue Dragon
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Ankh of Reincarnation at (Position of (Dying unit))
Else - Actions
Do nothing
Untitled Trigger 005 Copy
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is A Hero) Equal to True
Then - Actions
Wait 15.00 seconds
Hero - Instantly revive death lord 0001 <gen> at (Center of castle <gen>) , Show revival graphics
Else - Actions
revival Copy Copy Copy 6
Events
Unit - A unit Dies
Conditions
Magnataur Destroyer Equal to (Unit-type of (Dying unit))
Actions
Wait 50.00 seconds
Unit - Create 1 . Magnataur Destroyer for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
revival Copy Copy Copy 6 Copy
Events
Unit - A unit Dies
Conditions
Warrior Arachnathid Equal to (Unit-type of (Dying unit))
Actions
Wait 50.00 seconds
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
revival Copy Copy Copy 6 Copy Copy
Events
Unit - A unit Dies
Conditions
Overlord Arachnathid Equal to (Unit-type of (Dying unit))
Actions
Wait 50.00 seconds
Unit - Create 1 . Overlord Arachnathid for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
revival Copy Copy Copy 6 Copy Copy 2
Events
Unit - A unit Dies
Conditions
Tuskarr Chieftain Equal to (Unit-type of (Dying unit))
Actions
Wait 50.00 seconds
Unit - Create 1 . Tuskarr Chieftain for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
revival Copy Copy Copy 6 Copy Copy 3
Events
Unit - A unit Dies
Conditions
Tuskarr Warrior Equal to (Unit-type of (Dying unit))
Actions
Wait 50.00 seconds
Unit - Create 1 . Tuskarr Warrior for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
revival Copy Copy Copy 6 Copy 2
Events
Unit - A unit Dies
Conditions
Icetusk Mammoth Equal to (Unit-type of (Dying unit))
Actions
Wait 60.00 seconds
Unit - Create 1 . Icetusk Mammoth for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
revival Copy Copy Copy 6 Copy 3
Events
Unit - A unit Dies
Conditions
Infernal Equal to (Unit-type of (Dying unit))
Actions
Wait 65.00 seconds
Unit - Create 1 . Infernal for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
ogre lord
Events
Unit - A unit Dies
Conditions
Ogre Lord Equal to (Unit-type of (Dying unit))
Actions
Wait 55.00 seconds
Unit - Create 1 . Ogre Lord for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
hydra
Events
Unit - A unit Dies
Conditions
Ancient Hydra Equal to (Unit-type of (Dying unit))
Actions
Wait 65.00 seconds
Unit - Create 1 . Ancient Hydra for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
revival Copy Copy Copy 6 Copy 6
Events
Unit - A unit Dies
Conditions
Siege Golem Equal to (Unit-type of (Dying unit))
Actions
Wait 60.00 seconds
Unit - Create 1 . Siege Golem for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
revival Copy Copy Copy 6 Copy 7
Events
Unit - A unit Dies
Conditions
Cavern Golem Equal to (Unit-type of (Dying unit))
Actions
Wait 50.00 seconds
Unit - Create 1 . Cavern Golem for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
revival Copy Copy Copy 6 Copy 7 Copy
Events
Unit - A unit Dies
Conditions
Blue Dragon Equal to (Unit-type of (Dying unit))
Actions
Wait 55.00 seconds
Unit - Create 1 . Blue Dragon for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
revival Copy Copy Copy 6 Copy 7 Copy 2
Events
Unit - A unit Dies
Conditions
Blue Drake Equal to (Unit-type of (Dying unit))
Actions
Wait 60.00 seconds
Unit - Create 1 . Blue Drake for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Untitled Trigger 003
Events
Time - Elapsed game time is 2100.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffff0000Allied Forces send thier Assassins to capture you.|r
Unit - Create 1 . Paladin[Human Assassin] for Player 12 (Brown) at (Center of a2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in a2 <gen>) to Attack . death lord 0001 <gen>
assassin
Events
Unit - A unit Dies
Conditions
Paladin[Human Assassin] Equal to (Unit-type of (Dying unit))
Actions
Wait 180.00 seconds
Unit - Create 1 . ASSASSIN of Hordes for Player 12 (Brown) at (Center of a2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in a2 <gen>) to Attack . death lord 0001 <gen>
assassin Copy
Events
Unit - A unit Dies
Conditions
ASSASSIN of Hordes Equal to (Unit-type of (Dying unit))
Actions
Wait 180.00 seconds
Unit - Create 1 . ASSASSIN of Night Elves for Player 12 (Brown) at (Center of a2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in a2 <gen>) to Attack . death lord 0001 <gen>
assassin Copy 2
Events
Unit - A unit Dies
Conditions
ASSASSIN of Night Elves Equal to (Unit-type of (Dying unit))
Actions
Wait 180.00 seconds
Unit - Create 1 . ASSASSIN of Underwater for Player 12 (Brown) at (Center of a2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in a2 <gen>) to Attack . death lord 0001 <gen>
assassin Copy 3
Events
Unit - A unit Dies
Conditions
ASSASSIN of Underwater Equal to (Unit-type of (Dying unit))
Actions
Wait 180.00 seconds
Unit - Create 1 . Paladin[Human Assassin] for Player 12 (Brown) at (Center of a2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in a2 <gen>) to Attack . death lord 0001 <gen>
drop item Copy 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin[Human Assassin]
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Pyre Staff at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy 2 Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to ASSASSIN of Hordes
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Crystal Ball of Stat at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy 2 Copy 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to ASSASSIN of Night Elves
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Cloak of Regeneration at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy 2 Copy 3
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to ASSASSIN of Underwater
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Ankh of Reincarnation at (Position of (Dying unit))
Else - Actions
Do nothing
Naga Siege
Events
Time - Elapsed game time is 2420.00 seconds
Conditions
Actions
Unit - Create 1 . Enraged Elemental for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Summoner for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Naga's HardShellTurtle Giant Unit for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Siege_Spawn <gen>) to Attack-Move To . (Center of castle <gen>)
Naga Siege Copy
Events
Time - Elapsed game time is 2460.00 seconds
Conditions
Actions
Unit - Create 4 . Enraged Elemental for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Snap Dragon for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Naga Summoner for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Siege_Spawn <gen>) to Attack-Move To . (Center of castle <gen>)
Naga Siege Copy Copy
Events
Time - Elapsed game time is 2500.00 seconds
Conditions
Actions
Unit - Create 4 . Enraged Elemental for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Snap Dragon for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Naga Summoner for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Siege_Spawn <gen>) to Attack-Move To . (Center of castle <gen>)
Naga Siege Copy Copy 2
Events
Time - Elapsed game time is 2600.00 seconds
Conditions
Actions
Unit - Create 6 . Enraged Elemental for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Snap Dragon for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Naga Summoner for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Siege_Spawn <gen>) to Attack-Move To . (Center of castle <gen>)
Naga Siege Copy Copy 2 Copy
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
Actions
Unit - Create 6 . Enraged Elemental for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Snap Dragon for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Naga Summoner for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Siege_Spawn <gen>) to Attack-Move To . (Center of castle <gen>)
Naga Siege Copy Copy 2 Copy Copy
Events
Time - Elapsed game time is 2800.00 seconds
Conditions
Actions
Unit - Create 6 . Enraged Elemental for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Snap Dragon for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Naga Summoner for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Siege_Spawn <gen>) to Attack-Move To . (Center of castle <gen>)
Naga Siege Copy Copy 2 Copy Copy 2
Events
Time - Elapsed game time is 2900.00 seconds
Conditions
Actions
Unit - Create 6 . Enraged Elemental for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Snap Dragon for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Naga Summoner for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Siege_Spawn <gen>) to Attack-Move To . (Center of castle <gen>)
Naga Siege Copy Copy 2 Copy Copy 2 Copy
Events
Time - Elapsed game time is 3000.00 seconds
Conditions
Actions
Unit - Create 10 . Enraged Elemental for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Snap Dragon for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Naga Summoner for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Naga's HardShellTurtle Giant Unit for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Siege_Spawn <gen>) to Attack-Move To . (Center of castle <gen>)
assassin Copy 4
Events
Unit - A unit Dies
Conditions
Naga's HardShellTurtle Giant Unit Equal to (Unit-type of (Dying unit))
Actions
Wait 120.00 seconds
Unit - Create 1 . Blademaster (Possessed) for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Siege_Spawn <gen>) to Attack-Move To . (Center of castle <gen>)
assassin Copy 4 Copy
Events
Unit - A unit Dies
Conditions
Blademaster (Possessed) Equal to (Unit-type of (Dying unit))
Actions
Wait 120.00 seconds
Unit - Create 1 . Blademaster (Possessed) for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Siege_Spawn <gen>) to Attack-Move To . (Center of castle <gen>)
assassin Copy 4 Copy 2
Events
Unit - A unit Dies
Conditions
Blademaster (Possessed) Equal to (Unit-type of (Dying unit))
Actions
Wait 120.00 seconds
Unit - Create 1 . N.E's Rocky Fist Giant Unit for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Siege_Spawn <gen>) to Attack-Move To . (Center of castle <gen>)
assassin Copy 4 Copy 3
Events
Unit - A unit Dies
Conditions
N.E's Rocky Fist Giant Unit Equal to (Unit-type of (Dying unit))
Actions
Wait 120.00 seconds
Unit Group - Order (Units in Siege_Spawn <gen>) to Attack-Move To . (Center of castle <gen>)
Unit - Create 1 . Enraged Elemental for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Summoner for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Naga's HardShellTurtle Giant Unit for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Siege_Spawn <gen>) to Attack-Move To . (Center of castle <gen>)
drop item Copy 2 Copy 3 Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blademaster (Possessed)
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Ankh of Reincarnation at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy 2 Copy 3 Copy Copy 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to N.E's Rocky Fist Giant Unit
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Ankh of Reincarnation at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy 2 Copy 3 Copy Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blademaster (Possessed)
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Orb of Corupted Spies at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy 2 Copy 3 Copy Copy 3
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Naga's HardShellTurtle Giant Unit
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Helm of Berserk at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy 2 Copy 3 Copy Copy 4
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Naga Summoner
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Helm of Death at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy 2 Copy 3 Copy Copy 5
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Enraged Elemental
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Greater Scroll of Replenishment at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy 2 Copy 3 Copy Copy 5 Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Snap Dragon
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Greater Scroll of Replenishment at (Position of (Dying unit))
Else - Actions
Do nothing
Untitled Trigger 006 Copy Copy
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
Untitled Trigger 008 Copy Copy
Events
Time - Elapsed game time is 2401.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_naga for Player 1 (Red) over 0.10 seconds
Cinematic - Send transmission to (All players) from Myrmiotydes 0005 <gen> named king of Underwater Tides Myrmiotydes : Play No sound and display Ohhhh....Did you kill allready the Death Lord??I just recieved your message Great King, I will immdiately dispatch my Siege, Assasin to help you in your quest. Good luck.. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 1.00 seconds
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
Untitled Trigger 005
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Defend your Altar. with the description -- Defend your altar from all enemies,They will destroy this in order to capture you.-- This Altar revives you after 15 sec. , using icon path ReplaceableTextures\CommandButtons\BTNTichondrius.blp
Quest - Create a Required quest titled Slay who Betray! with the description Slay your Brother you betrays you, it will drop a nice item.. , using icon path ReplaceableTextures\CommandButtons\BTNKiljaedin.blp
Quest - Create a Required quest titled Revenge! with the description Slay all the kings in each race,Specially the Human king who captured you.- Game ends if you kill the Human king.- Each King Drops your Lost Artifact--> Collect them ALL! , using icon path ReplaceableTextures\CommandButtons\BTNArthas.blp
Quest - Create a Optional quest titled Giants Slayer! with the description Finish the game as early as you can before the Giants come!- They have massive armor with massive damage for your Shrine. , using icon path ReplaceableTextures\CommandButtons\BTNGarithos.blp
Quest - Create a Optional quest titled Credits: with the description Thanks to REDBARON for Map Preview and Loadin Screen.Hive WorkShop Community for Models and Icons , using icon path ReplaceableTextures\CommandButtons\BTNAnimateDead.blp
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