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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
GroupVar
group
No
item
integer
No
time
timer
No
tomexp
location
No
Wavesofenemy
dialog
No
limit hero
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Available free Heroes to 1
Player - Limit training of Pyro Master to 1 for Player 1 (Red)
Player - Limit training of Dungeon Master to 1 for Player 1 (Red)
Player - Limit training of Drunkard Master to 1 for Player 1 (Red)
Player - Limit training of Beastmaster to 1 for Player 1 (Red)
ANGEL dies
Events
Unit - Gate Keeper 0138 <gen> Dies
Conditions
Actions
Wait 3.50 seconds
Unit - Explode Gate Keeper 0138 <gen> .
Untitled Trigger 003 Copy
Events
Time - Elapsed game time is 75.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00This game dont have any towers to build,just hire your minion,defend your altar,regain your forces and strength, And try to kill the human king for a revenge.|r
Wait 60.00 seconds
Game - Display to (All players) the text: |cffffcc00Death Lord will revive after 15 sec. but heroes you hired can be revive in the Pedestal of Encahantment but with a cost.|r
Wait 60.00 seconds
Game - Display to (All players) the text: |cffffcc00Tips number 1: Defend your Shrine because it revives you without any cost. Do not leave it without any guards.|r
Wait 60.00 seconds
Game - Display to (All players) the text: |cffffcc00Tips number 2: Defend your Shrine by building a SHRINE FORTIFIER around it.|r
Wait 60.00 seconds
Game - Display to (All players) the text: |cffffcc00Tips number 3: Try to Scout or explore your map using your spies.|r
Wait 60.00 seconds
Game - Display to (All players) the text: |cffffcc00Tips number 4: Kill as many heroes ang and Neutrals Hostiles to gain Gold,lumber, and most of all XP.|r
Wait 60.00 seconds
Game - Display to (All players) the text: |cffffcc00Tips number 5: Assassin are strong and deadly bring some of your minion while exploring the cavern,|r
Wait 60.00 seconds
Game - Display to (All players) the text: |cffffcc00Tips number 6: Siege units has Fotified armor and give a lot of damage to your ALTAR,kill them first .|r
Wait 60.00 seconds
Game - Display to (All players) the text: |cffffcc00Tips number 7: Kill Each Kings to Collect your Lost Artifact<They Are god Items>.|r
Wait 60.00 seconds
Game - Display to (All players) the text: |cffffcc00Tips number 7:Hungry Bats eats every item he picked up and give you 350 gold and lumber,Beware not to let him pick up some valuable item.|r
Wait 60.00 seconds
Game - Display to (All players) the text: |cffffcc00Tips number 8: Go to Quest Menu for more Map info.|r
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 1800
Player - Set Player 1 (Red) . Current lumber to 200
Player - Add 300 to Player 1 (Red) . Food cap
alliance
Events
Time - Elapsed game time is 0.03 seconds
Conditions
Actions
Player - Make Player 12 (Brown) treat Neutral Hostile as an Ally with shared vision and full shared units
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Ally with shared vision and full shared units
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Ally with shared vision and full shared units
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Ally with shared vision and full shared units
Player - Make Player 11 (Dark Green) treat Neutral Hostile as an Ally with shared vision and full shared units
win or lose
Events
Unit - Death lord's Shrine 0007 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Your Altar has been destroyed.you will be vulnirable and can be captured by the Allied Forces....YOU HAVE BEEN DEFEATED!
Game - Defeat Player 2 (Blue) with the message: Your Altar has been destroyed.you will be vulnirable and can be captured by the Allied Forces....YOU HAVE BEEN DEFEATED!
Game - Defeat Player 5 (Yellow) with the message: Your Altar has been destroyed.you will be vulnirable and can be captured by the Allied Forces....YOU HAVE BEEN DEFEATED!
win or lose Copy
Events
Unit - The Great King James of Kalimdor 0064 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
bounty
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 10 (Light Blue)
wave 1 human Copy Copy
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Allied Forces Arrive in 60 seconds, Buy your Minion to help you in defending your altar.|r
wave 1 human Copy Copy Copy
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 3 . N.E Huntress[Allied Forces] for Player 12 (Brown) at (Center of spawn_5 <gen>) facing 270.00 degrees
Unit - Create 3 . Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of spawn_5 <gen>) facing 270.00 degrees
Unit Group - Order (Units in spawn_3 <gen>) to Attack-Move To . (Center of castle <gen>)
wave 1 human
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Unit - Create 3 . Human Swordman[Allied Forces] for Player 12 (Brown) at (Center of spawn_2 <gen>) facing 270.00 degrees
Unit - Create 3 . Human Rifleman[Allied forces] for Player 12 (Brown) at (Center of spawn_2 <gen>) facing 270.00 degrees
Unit Group - Order (Units in spawn_2 <gen>) to Attack-Move To . (Center of castle <gen>)
wave 1 human Copy
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Unit - Create 3 . Grunt for Player 12 (Brown) at (Center of spawn_6 <gen>) facing 270.00 degrees
Unit - Create 3 . N.E Huntress[Allied Forces] for Player 12 (Brown) at (Center of spawn_6 <gen>) facing 270.00 degrees
Unit - Create 3 . OrcTroll [Allied Forces] for Player 12 (Brown) at (Center of spawn_6 <gen>) facing 270.00 degrees
Unit Group - Order (Units in spawn_6 <gen>) to Attack-Move To . (Center of castle <gen>)
wave 1 human Copy Copy 2
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Unit - Create 2 . Grunt for Player 12 (Brown) at (Center of spawn_3 <gen>) facing 270.00 degrees
Unit - Create 2 . N.E Huntress[Allied Forces] for Player 12 (Brown) at (Center of spawn_3 <gen>) facing 270.00 degrees
Unit - Create 5 . Human Swordman[Allied Forces] for Player 12 (Brown) at (Center of spawn_3 <gen>) facing 270.00 degrees
Unit Group - Order (Units in spawn_3 <gen>) to Attack-Move To . (Center of castle <gen>)
hero 1
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Unit - Create 1 . Fire Sage for Player 12 (Brown) at (Center of spawn_6 <gen>) facing 270.00 degrees
Unit - Create 1 . Keeper of the Grove for Player 12 (Brown) at (Center of spawn_6 <gen>) facing 270.00 degrees
Unit - Create 1 . Minous for Player 12 (Brown) at (Center of spawn_6 <gen>) facing Default building facing degrees
Unit Group - Order (Units in spawn_6 <gen>) to Attack . Death lord's Shrine 0007 <gen>
hero 1 Copy Copy Copy
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 3 . N.E Huntress[Allied Forces] for Player 12 (Brown) at (Center of spawn_4 <gen>) facing 270.00 degrees
Unit - Create 3 . Human Rifleman[Allied forces] for Player 12 (Brown) at (Center of spawn_4 <gen>) facing 270.00 degrees
Unit - Create 1 . Human Siege Engine [Allied forces] for Player 12 (Brown) at (Center of spawn_4 <gen>) facing 270.00 degrees
Unit - Create 1 . Glaive Thrower for Player 12 (Brown) at (Center of spawn_4 <gen>) facing 270.00 degrees
Unit - Create 1 . Orc Demolisher[Allied Forces] for Player 12 (Brown) at (Center of spawn_4 <gen>) facing Default building facing degrees
Unit - Create 2 . Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of spawn_4 <gen>) facing Default building facing degrees
Unit Group - Order (Units in spawn_4 <gen>) to Attack-Move To . (Center of castle <gen>)
Untitled Trigger 002 Copy
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Human Swordman[Allied Forces] for Player 12 (Brown) at (Center of spawn_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Grunt for Player 12 (Brown) at (Center of spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Priestess of Nature for Player 12 (Brown) at (Center of spawn_1 <gen>) facing Default building facing degrees
Unit Group - Order (Units in spawn_1 <gen>) to Attack-Move To . (Center of castle <gen>)
hero 1 Copy Copy Copy Copy 2
Events
Time - Every 750.00 seconds of game time
Conditions
Actions
Unit - Create 3 . N.E Huntress[Allied Forces] for Player 12 (Brown) at (Center of spawn_5 <gen>) facing 270.00 degrees
Unit - Create 3 . Human Rifleman[Allied forces] for Player 12 (Brown) at (Center of spawn_5 <gen>) facing 270.00 degrees
Unit - Create 1 . Orc Demolisher[Allied Forces] for Player 12 (Brown) at (Center of spawn_5 <gen>) facing Default building facing degrees
Unit - Create 2 . Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of spawn_5 <gen>) facing Default building facing degrees
Unit Group - Order (Units in spawn_5 <gen>) to Attack-Move To . (Center of castle <gen>)
siege
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Orc Demolisher[Allied Forces] for Player 12 (Brown) at (Center of spawn_5 <gen>) facing Default building facing degrees
Unit - Create 3 . Glaive Thrower for Player 12 (Brown) at (Center of spawn_5 <gen>) facing Default building facing degrees
Unit Group - Order (Units in spawn_5 <gen>) to Attack-Move To . (Center of castle <gen>)
Unit - Create 3 . Human Siege Engine [Allied forces] for Player 12 (Brown) at (Center of spawn_4 <gen>) facing Default building facing degrees
Unit Group - Order (Units in spawn_4 <gen>) to Attack-Move To . (Center of castle <gen>)
siege Copy
Events
Time - Every 1200.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Orc Demolisher[Allied Forces] for Player 12 (Brown) at (Center of spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Siege Engine [Allied forces] for Player 12 (Brown) at (Center of spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Glaive Thrower for Player 12 (Brown) at (Center of spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Priestess of Nature for Player 12 (Brown) at (Center of spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Shaman for Player 12 (Brown) at (Center of spawn_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Archmage for Player 12 (Brown) at (Center of spawn_1 <gen>) facing Default building facing degrees
Unit Group - Order (Units in spawn_1 <gen>) to Attack-Move To . (Center of entrance_east <gen>)
Unit Group - Order (Units in entrance_east <gen>) to Attack-Move To . (Center of castle <gen>)
siege Copy Copy
Events
Time - Every 1500.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Orc Demolisher[Allied Forces] for Player 12 (Brown) at (Center of spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Siege Engine [Allied forces] for Player 12 (Brown) at (Center of spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Glaive Thrower for Player 12 (Brown) at (Center of spawn_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Priestess of Nature for Player 12 (Brown) at (Center of spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Shaman for Player 12 (Brown) at (Center of spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Archmage for Player 12 (Brown) at (Center of spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Minous for Player 12 (Brown) at (Center of spawn_2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in spawn_2 <gen>) to Attack-Move To . (Center of castle <gen>)
Untitled Trigger 012
Events
Map initialization
Conditions
Actions
Unit - Create 5 . N.E Huntress[Allied Forces] for Player 12 (Brown) at (Random point in Region_050 <gen>) facing Default building facing degrees
Unit - Create 10 . Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Random point in Region_051 <gen>) facing Default building facing degrees
Unit - Create 2 . Priestess of Nature for Player 12 (Brown) at (Random point in Region_051 <gen>) facing Default building facing degrees
Unit - Create 2 . Keeper of the Grove for Player 12 (Brown) at (Random point in Region_050 <gen>) facing Default building facing degrees
Untitled Trigger 013
Events
Map initialization
Conditions
Actions
Unit - Create 10 . Human Swordman[Allied Forces] for Player 12 (Brown) at (Random point in Region_052 <gen>) facing Default building facing degrees
Unit - Create 10 . Human Rifleman[Allied forces] for Player 12 (Brown) at (Random point in Region_052 <gen>) facing Default building facing degrees
Unit - Create 2 . Fire Sage for Player 12 (Brown) at (Random point in Region_052 <gen>) facing Default building facing degrees
Untitled Trigger 014
Events
Map initialization
Conditions
Actions
Unit - Create 5 . Enraged Elemental for Player 12 (Brown) at (Random point in Region_053 <gen>) facing Default building facing degrees
Unit - Create 4 . Snap Dragon for Player 12 (Brown) at (Random point in Region_053 <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Summoner for Player 12 (Brown) at (Random point in Region_053 <gen>) facing Default building facing degrees
Unit - Create 4 . Snap Dragon for Player 12 (Brown) at (Random point in Region_053 <gen>) facing Default building facing degrees
Unit - Create 5 . Enraged Elemental for Player 12 (Brown) at (Random point in Region_053 <gen>) facing Default building facing degrees
hero 1 Copy
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Unit - Create 1 . Priestess of Nature for Player 12 (Brown) at (Center of b4 <gen>) facing 270.00 degrees
Unit - Create 1 . Shaman for Player 12 (Brown) at (Center of b4 <gen>) facing 270.00 degrees
Unit - Create 3 . OrcTroll [Allied Forces] for Player 12 (Brown) at (Center of b4 <gen>) facing 270.00 degrees
Unit - Create 1 . Minous for Player 12 (Brown) at (Center of b4 <gen>) facing Default building facing degrees
Unit - Create 3 . Grunt for Player 12 (Brown) at (Center of b4 <gen>) facing Default building facing degrees
Unit Group - Order (Units in b4 <gen>) to Patrol To . (Center of a2 <gen>)
hero 1 Copy Copy
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 1 . N.E Huntress[Allied Forces] for Player 12 (Brown) at (Center of c6 <gen>) facing 270.00 degrees
Unit - Create 1 . Human Swordman[Allied Forces] for Player 12 (Brown) at (Center of c6 <gen>) facing 270.00 degrees
Unit - Create 1 . Human Rifleman[Allied forces] for Player 12 (Brown) at (Center of c6 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of c6 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of c6 <gen>) facing Default building facing degrees
Unit Group - Order (Units in c6 <gen>) to Patrol To . (Center of b3a <gen>)
hero 1 Copy Copy Copy Copy
Events
Time - Every 800.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Priestess of Nature for Player 12 (Brown) at (Center of c7 <gen>) facing 270.00 degrees
Unit - Create 1 . Fire Sage for Player 12 (Brown) at (Center of c7 <gen>) facing 270.00 degrees
Unit - Create 2 . Minous for Player 12 (Brown) at (Center of c7 <gen>) facing Default building facing degrees
Unit - Create 1 . Shaman for Player 12 (Brown) at (Center of c7 <gen>) facing Default building facing degrees
Unit Group - Order (Units in c7 <gen>) to Patrol To . (Center of d2 <gen>)
Unit Group - Order (Units in d2 <gen>) to Patrol To . (Center of c1 <gen>)
Unit Group - Order (Units in c1 <gen>) to Patrol To . (Center of a1 <gen>)
Unit Group - Order (Units in a1 <gen>) to Patrol To . (Center of b11 <gen>)
Unit Group - Order (Units in b11 <gen>) to Patrol To . (Center of b3 <gen>)
hero 1 Copy Copy Copy Copy Copy
Events
Time - Every 850.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Keeper of the Grove for Player 12 (Brown) at (Center of c1aa <gen>) facing 270.00 degrees
Unit - Create 2 . OrcTroll [Allied Forces] for Player 12 (Brown) at (Center of c1aa <gen>) facing 270.00 degrees
Unit - Create 2 . Human Swordman[Allied Forces] for Player 12 (Brown) at (Center of c1aa <gen>) facing 270.00 degrees
Unit - Create 2 . Archmage for Player 12 (Brown) at (Center of c1aa <gen>) facing Default building facing degrees
Unit Group - Order (Units in c1aa <gen>) to Patrol To . (Center of c1ab <gen>)
Unit Group - Order (Units in c1ab <gen>) to Patrol To . (Center of c1abc <gen>)
Unit Group - Order (Units in c1abc <gen>) to Patrol To . (Center of c1abcd <gen>)
hero 1 Copy Copy Copy Copy Copy Copy
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Minous for Player 12 (Brown) at (Center of b1a <gen>) facing 270.00 degrees
Unit - Create 1 . OrcTroll [Allied Forces] for Player 12 (Brown) at (Center of b1a <gen>) facing 270.00 degrees
Unit - Create 2 . Grunt for Player 12 (Brown) at (Center of b1a <gen>) facing 270.00 degrees
Unit - Create 1 . Archmage for Player 12 (Brown) at (Center of b1a <gen>) facing Default building facing degrees
Unit - Create 1 . Fire Sage for Player 12 (Brown) at (Center of b1a <gen>) facing Default building facing degrees
Unit Group - Order (Units in b1a <gen>) to Patrol To . (Center of b2 <gen>)
Unit Group - Order (Units in b2 <gen>) to Patrol To . (Center of b3a <gen>)
Unit Group - Order (Units in b3a <gen>) to Patrol To . (Center of b4aa <gen>)
drop item
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Human Swordman[Allied Forces]
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Gold Coins at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy 3
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gold Dragon level 10
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create |cff8b00ffDragon's Heart|r at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy 4
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Bronze Drake level 9
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create |cff8b00ffDragon's Hide|r at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Fire Sage
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Artisan's Secret Powder at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Shaman
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Bone Fragment at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy Copy Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Keeper of the Grove
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Metal Fragment at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy Copy Copy Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Priestess of Nature
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Wood Shield at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy Copy Copy Copy Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Minous
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Sturdy War Axe at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy Copy Copy Copy Copy Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Grunt
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Gold Coins at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Orc Demolisher[Allied Forces]
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Tome of Greater Experience at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Glaive Thrower
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Tome of Experience at (Position of (Dying unit))
(Unit-type of (Triggering unit)) Equal to Blue Dragon
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Orb of Frost at (Position of (Dying unit))
Else - Actions
Do nothing
Untitled Trigger 005 Copy
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is A Hero) Equal to True
Then - Actions
Wait 15.00 seconds
Hero - Instantly revive death lord 0001 <gen> at (Center of castle <gen>) , Show revival graphics
Else - Actions
revival Copy Copy Copy 6
Events
Unit - A unit Dies
Conditions
Magnataur Destroyer Equal to (Unit-type of (Dying unit))
Actions
Wait 50.00 seconds
Unit - Create 1 . Magnataur Destroyer for Neutral Hostile at (Random point in Region_070 <gen>) facing Default building facing degrees
revival Copy Copy Copy 6 Copy
Events
Unit - A unit Dies
Conditions
Warrior Arachnathid Equal to (Unit-type of (Dying unit))
Actions
Wait 50.00 seconds
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in Region_071 <gen>) facing Default building facing degrees
revival Copy Copy Copy 6 Copy Copy
Events
Unit - A unit Dies
Conditions
Overlord Arachnathid Equal to (Unit-type of (Dying unit))
Actions
Wait 50.00 seconds
Unit - Create 1 . Overlord Arachnathid for Neutral Hostile at (Random point in Region_071 <gen>) facing Default building facing degrees
revival Copy Copy Copy 6 Copy Copy 2
Events
Unit - A unit Dies
Conditions
Tuskarr Chieftain Equal to (Unit-type of (Dying unit))
Actions
Wait 50.00 seconds
Unit - Create 1 . Tuskarr Chieftain for Neutral Hostile at (Random point in Region_072 <gen>) facing Default building facing degrees
revival Copy Copy Copy 6 Copy Copy 3
Events
Unit - A unit Dies
Conditions
Tuskarr Warrior Equal to (Unit-type of (Dying unit))
Actions
Wait 50.00 seconds
Unit - Create 1 . Tuskarr Warrior for Neutral Hostile at (Random point in Region_072 <gen>) facing Default building facing degrees
revival Copy Copy Copy 6 Copy 2
Events
Unit - A unit Dies
Conditions
Icetusk Mammoth Equal to (Unit-type of (Dying unit))
Actions
Wait 60.00 seconds
Unit - Create 1 . Icetusk Mammoth for Neutral Hostile at (Random point in Region_070 <gen>) facing Default building facing degrees
revival Copy Copy Copy 6 Copy 3
Events
Unit - A unit Dies
Conditions
Infernal Equal to (Unit-type of (Dying unit))
Actions
Wait 65.00 seconds
Unit - Create 1 . Infernal for Neutral Hostile at (Random point in Region_073 <gen>) facing Default building facing degrees
ogre lord
Events
Unit - A unit Dies
Conditions
Ogre Lord Equal to (Unit-type of (Dying unit))
Actions
Wait 55.00 seconds
Unit - Create 1 . Ogre Lord for Neutral Hostile at (Random point in Region_074 <gen>) facing Default building facing degrees
hydra
Events
Unit - A unit Dies
Conditions
Ancient Hydra Equal to (Unit-type of (Dying unit))
Actions
Wait 65.00 seconds
Unit - Create 1 . Ancient Hydra for Neutral Hostile at (Random point in Region_075 <gen>) facing Default building facing degrees
revival Copy Copy Copy 6 Copy 6
Events
Unit - A unit Dies
Conditions
Siege Golem Equal to (Unit-type of (Dying unit))
Actions
Wait 60.00 seconds
Unit - Create 1 . Siege Golem for Neutral Hostile at (Random point in Region_076 <gen>) facing Default building facing degrees
revival Copy Copy Copy 6 Copy 7
Events
Unit - A unit Dies
Conditions
Cavern Golem Equal to (Unit-type of (Dying unit))
Actions
Wait 50.00 seconds
Unit - Create 1 . Cavern Golem for Neutral Hostile at (Random point in Region_077 <gen>) facing Default building facing degrees
revival Copy Copy Copy 6 Copy 7 Copy
Events
Unit - A unit Dies
Conditions
Blue Dragon Equal to (Unit-type of (Dying unit))
Actions
Wait 55.00 seconds
Unit - Create 1 . Blue Dragon for Neutral Hostile at (Random point in Region_078 <gen>) facing Default building facing degrees
revival Copy Copy Copy 6 Copy 7 Copy 2
Events
Unit - A unit Dies
Conditions
Blue Drake Equal to (Unit-type of (Dying unit))
Actions
Wait 60.00 seconds
Unit - Create 1 . Blue Drake for Neutral Hostile at (Random point in Region_078 <gen>) facing Default building facing degrees
Untitled Trigger 003
Events
Time - Elapsed game time is 2100.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffff0000Allied Forces send thier Assassins to capture you.|r
Unit - Create 1 . Paladin[Human Assassin] for Player 12 (Brown) at (Center of a2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in a2 <gen>) to Attack . death lord 0001 <gen>
assassin
Events
Unit - A unit Dies
Conditions
Paladin[Human Assassin] Equal to (Unit-type of (Dying unit))
Actions
Wait 180.00 seconds
Unit - Create 1 . ASSASSIN of Hordes for Player 12 (Brown) at (Center of center_tp <gen>) facing Default building facing degrees
Unit Group - Order (Units in center_tp <gen>) to Attack . death lord 0001 <gen>
assassin Copy
Events
Unit - A unit Dies
Conditions
ASSASSIN of Hordes Equal to (Unit-type of (Dying unit))
Actions
Wait 180.00 seconds
Unit - Create 1 . ASSASSIN of Night Elves for Player 12 (Brown) at (Center of center_tp <gen>) facing Default building facing degrees
Unit Group - Order (Units in center_tp <gen>) to Attack . death lord 0001 <gen>
assassin Copy 2
Events
Unit - A unit Dies
Conditions
ASSASSIN of Night Elves Equal to (Unit-type of (Dying unit))
Actions
Wait 180.00 seconds
Unit - Create 1 . ASSASSIN of Underwater for Player 12 (Brown) at (Center of center_tp <gen>) facing Default building facing degrees
Unit Group - Order (Units in center_tp <gen>) to Attack . death lord 0001 <gen>
assassin Copy 3
Events
Unit - A unit Dies
Conditions
ASSASSIN of Underwater Equal to (Unit-type of (Dying unit))
Actions
Wait 180.00 seconds
Unit - Create 1 . Paladin[Human Assassin] for Player 12 (Brown) at (Center of center_tp <gen>) facing Default building facing degrees
Unit Group - Order (Units in center_tp <gen>) to Attack . death lord 0001 <gen>
drop item Copy 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin[Human Assassin]
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create |cff32cd32Searing Blade.|r at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy 2 Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to ASSASSIN of Hordes
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create |cff32cd32Lightning Blade.|r at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy 2 Copy 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to ASSASSIN of Night Elves
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create |cff32cd32Assasin's Claw.|r at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy 2 Copy 3
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to ASSASSIN of Underwater
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create |cff32cd32Frozen Halberd.|r at (Position of (Dying unit))
Else - Actions
Do nothing
notice
Events
Time - Elapsed game time is 2360.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00NAGA Forces are coming down to your dungeon you have 1 minute to prepare!|r
Naga Siege
Events
Time - Every 2420.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Enraged Elemental for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Summoner for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Naga's HardShellTurtle Giant Unit for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Siege_Spawn <gen>) to Attack-Move To . (Center of castle <gen>)
Naga Siege Copy
Events
Time - Every 2643.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Enraged Elemental for Player 12 (Brown) at (Center of spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Snap Dragon for Player 12 (Brown) at (Center of spawn_5 <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Summoner for Player 12 (Brown) at (Center of spawn_5 <gen>) facing Default building facing degrees
Unit Group - Order (Units in spawn_5 <gen>) to Attack-Move To . (Center of castle <gen>)
Naga Siege Copy Copy
Events
Time - Every 2750.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Enraged Elemental for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Snap Dragon for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Naga Summoner for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Siege_Spawn <gen>) to Attack-Move To . (Center of castle <gen>)
Naga Siege Copy Copy 2
Events
Time - Every 2880.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Enraged Elemental for Player 12 (Brown) at (Center of spawn_4 <gen>) facing Default building facing degrees
Unit - Create 3 . Snap Dragon for Player 12 (Brown) at (Center of spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Summoner for Player 12 (Brown) at (Center of spawn_4 <gen>) facing Default building facing degrees
Unit Group - Order (Units in spawn_4 <gen>) to Attack-Move To . (Center of castle <gen>)
Naga Siege Copy Copy 2 Copy
Events
Time - Every 3000.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Enraged Elemental for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Snap Dragon for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Summoner for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Siege_Spawn <gen>) to Attack-Move To . (Center of castle <gen>)
Naga Siege Copy Copy 2 Copy Copy
Events
Time - Every 3200.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Enraged Elemental for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Snap Dragon for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Summoner for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Siege_Spawn <gen>) to Attack-Move To . (Center of castle <gen>)
Naga Siege Copy Copy 2 Copy Copy 2
Events
Time - Every 3600.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Enraged Elemental for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Snap Dragon for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Summoner for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Siege_Spawn <gen>) to Attack-Move To . (Center of castle <gen>)
Naga Siege Copy Copy 2 Copy Copy 2 Copy
Events
Time - Every 4000.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Enraged Elemental for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Snap Dragon for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Summoner for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Naga's HardShellTurtle Giant Unit for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Siege_Spawn <gen>) to Attack-Move To . (Center of castle <gen>)
assassin Copy 4
Events
Unit - A unit Dies
Conditions
Naga's HardShellTurtle Giant Unit Equal to (Unit-type of (Dying unit))
Actions
Wait 130.00 seconds
Unit - Create 1 . Blademaster (Possessed) for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Siege_Spawn <gen>) to Attack-Move To . (Center of castle <gen>)
assassin Copy 4 Copy
Events
Unit - A unit Dies
Conditions
Blademaster (Possessed) Equal to (Unit-type of (Dying unit))
Actions
Wait 140.00 seconds
Unit - Create 1 . Blademaster (Possessed) for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Siege_Spawn <gen>) to Attack-Move To . (Center of castle <gen>)
assassin Copy 4 Copy 2
Events
Unit - A unit Dies
Conditions
Blademaster (Possessed) Equal to (Unit-type of (Dying unit))
Actions
Wait 120.00 seconds
Unit - Create 1 . N.E's Rocky Fist Giant Unit for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Siege_Spawn <gen>) to Attack-Move To . (Center of castle <gen>)
assassin Copy 4 Copy 3
Events
Unit - A unit Dies
Conditions
N.E's Rocky Fist Giant Unit Equal to (Unit-type of (Dying unit))
Actions
Wait 150.00 seconds
Unit Group - Order (Units in Siege_Spawn <gen>) to Attack-Move To . (Center of castle <gen>)
Unit - Create 1 . Enraged Elemental for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Naga Summoner for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Naga's HardShellTurtle Giant Unit for Player 12 (Brown) at (Center of Siege_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Siege_Spawn <gen>) to Attack-Move To . (Center of castle <gen>)
drop item Copy 2 Copy 3 Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blademaster (Possessed)
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Orb of Ligthning at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy 2 Copy 3 Copy Copy 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to N.E's Rocky Fist Giant Unit
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Orb of Fire at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy 2 Copy 3 Copy Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blademaster (Possessed)
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Orb of Venom at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy 2 Copy 3 Copy Copy 3
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Naga's HardShellTurtle Giant Unit
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Bone Shield at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy 2 Copy 3 Copy Copy 4
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Naga Summoner
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Strength Booster at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy 2 Copy 3 Copy Copy 5
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Enraged Elemental
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Steel Pike at (Position of (Dying unit))
Else - Actions
Do nothing
drop item Copy 2 Copy 3 Copy Copy 5 Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Snap Dragon
Actions
Set Variable Set item = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
item Less than or equal to 20
Then - Actions
Item - Create Leather Hood at (Position of (Dying unit))
Else - Actions
Do nothing
Untitled Trigger 005
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Defend your Altar. with the description - Defend your altar from all enemies.- Dont Leave your Shrine With out any guard or unit defending it enemy units will keep attacking the Shrine from start till the game finish.- Build Shrine Fortifier beside it and upgrade them to Icy Shrine Fortifier to give your altar more durable during the siege, enemy unit will attack the fortifier first before the altar.[ They can be build by Heritic.]- This Altar revives you after 15 sec. , using icon path ReplaceableTextures\CommandButtons\BTNTichondrius.blp
Quest - Create a Required quest titled Revenge! with the description Slay all the kings in each race,Specially the Human king who captured you.- Game ends if you kill the Human king.- Each King will Drop a key and it will give you an access to the castle.[3 keys must be combined and kill the Gate Keeper to destroy the Gate that leads you to the access.]- Each King Drops your Lost Artifact--> Collect them ALL!- After you get the 3 item it will combined into a powerful weapon that can Help you defeat the Human King. , using icon path ReplaceableTextures\CommandButtons\BTNArthas.blp
Quest - Create a Required quest titled Kill them All! with the description Units:- First Wave of enemies will start 60 seconds in you game time,They are Group of Heroes and units together with Siege.- Assassin moves "Alone" and will directly attack you where ever you are [ Except when your in Dungeon or inside the Demon Forge Hall]- Giants are Siege Units that deals more damage to the altar.- Naga Units are painfull in the ass if you cannot prepare for it, You must be strong enough when the Naga Forces arrived. , using icon path ReplaceableTextures\CommandButtons\BTNWarden2.blp
Quest - Create a Optional quest titled Farming And Mining with the description - Lumber and Gold are the Resources you need, you can collect them by killing enemy units,neutral hostile or in Dungeons. - You can trade them by giving a Trader an 800 Lumber in excahnge of 1000 Gold or vice versa.[ Trader is located on the East Village]- Lumber Farming - Farm your Lumber by Killing a Wood Golem,Each Golems give you 300 Lumber. - Every time you [ Heroes,normal unit] step on the Circle of power it will respawn 5 wood golems, - You can find it North of Tuskar Chieftains camp- Gold Mining - Destroy the oblisk and it will respawn a creeps that give higher gold than the normal enemy units. - Their are 10 levels of oblisk,and will respawn different levels depending on the oblisk. - When level 10 oblisk is destroyed it will create a level 10 creeps, and respawn new 10 oblisk.- Make sure to keep your units controlled,because when they destroyed the oblisk without killing the "respawned" units you will end up tons of creeps to slay.[ It will be difficult to stay alive] , using icon path ReplaceableTextures\CommandButtons\BTNReturnGoods.blp
Quest - Create a Optional quest titled Items and Upgrade with the description You don't need to buy a RECIPE just collect the required items,and it will combined automatically,special items need to be forge by specific forging unit.Forging Unit as Follows:- Basic Items can be forge by heroes or by Goblin Smith- |cff32cd32Magic Items|r can be forge only by Enchanter (Pedestal of Enchantment-|cffff0000High Grade Items|r can be forge only by Demon Forge- |cff8b00ffRare Items|r can be forge only by Dragon Slayer (You can find him in the village EAST from your town.- How to forge: - Give your ITEMS to the unit[Unit who FORGE items] it will forge by him, and you can take the item and use it.---> Upgrade <------- Upgrade can be found in the Death Lord's Shrine.- Invest some of your Resources in upgrades to give your unit a durability during combating the incoming enemy. , using icon path ReplaceableTextures\CommandButtons\BTNPotionOfVampirism.blp
Quest - Create a Optional quest titled Credits: with the description Thanks to REDBARON for Map Preview and Loading Screen.Thanks to my beta player Cherub.Thanks to Hive WorkShop Community for Models and Icons. , using icon path ReplaceableTextures\CommandButtons\BTNAnimateDead.blp
Untitled Trigger 002
Events
Unit - A unit enters opens_gate <gen>
Conditions
((Triggering unit) has an item of type Allied's Key) Equal to True
Actions
Destructible - Open Gate 0091 <gen>
Item - Remove (Item carried by (Triggering unit) of type Allied's Key)
make invu
Events
Map initialization
Conditions
Actions
Destructible - Make Gate 0091 <gen> Invulnerable
Destructible - Make Ruined Gate 3496 <gen> Invulnerable
Untitled Trigger 006
Events
Unit - Gate Keeper 0138 <gen> Dies
Conditions
Actions
Destructible - Destroy Ruined Gate 3496 <gen>
Untitled Trigger 007
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Icecrown Obelisk level 1 DESTROY ME!
Actions
Unit - Create 5 . Dire Wolf for Player 12 (Brown) at (Center of Dungeon_spawn_area <gen>) facing Default building facing degrees
Untitled Trigger 007 Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Icecrown Obelisk level 2 DESTROY ME!
Actions
Unit - Create 5 . Nerubian Queen level 2 for Player 12 (Brown) at (Center of Dungeon_spawn_area <gen>) facing Default building facing degrees
Untitled Trigger 007 Copy 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Icecrown Obelisk level 3 DESTROY ME!
Actions
Unit - Create 7 . Brood Mother level 3 for Player 12 (Brown) at (Center of Dungeon_spawn_area <gen>) facing Default building facing degrees
Untitled Trigger 007 Copy 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Icecrown Obelisk level 4 DESTROY ME!
Actions
Unit - Create 7 . Sludge Monstrosity level 4 for Player 12 (Brown) at (Center of Dungeon_spawn_area <gen>) facing Default building facing degrees
Untitled Trigger 007 Copy 4
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Icecrown Obelisk level 5 DESTROY ME!
Actions
Unit - Create 8 . Harpy Queen level 5 for Player 12 (Brown) at (Center of Dungeon_spawn_area <gen>) facing Default building facing degrees
Untitled Trigger 007 Copy 5
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Icecrown Obelisk level 6 DESTROY ME!
Actions
Unit - Create 8 . Ancient Wendigo level 6 for Player 12 (Brown) at (Center of Dungeon_spawn_area <gen>) facing Default building facing degrees
Untitled Trigger 007 Copy 6
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Icecrown Obelisk level 8 DESTROY ME!
Actions
Unit - Create 9 . Death Revenant level 8 for Player 12 (Brown) at (Center of Dungeon_spawn_area <gen>) facing Default building facing degrees
Untitled Trigger 007 Copy 7
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Icecrown Obelisk level 7 DESTROY ME!
Actions
Unit - Create 9 . Salamander Lord level 7 for Player 12 (Brown) at (Center of Dungeon_spawn_area <gen>) facing Default building facing degrees
Untitled Trigger 007 Copy 8
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Icecrown Obelisk level 9 DESTROY ME!
Actions
Unit - Create 10 . Bronze Drake level 9 for Player 12 (Brown) at (Center of Dungeon_spawn_area <gen>) facing Default building facing degrees
Untitled Trigger 007 Copy 9
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Icecrown Obelisk level 10 DESTROY ME!
Actions
Unit - Create 10 . Gold Dragon level 10 for Player 12 (Brown) at (Center of Dungeon_spawn_area <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 1 . Icecrown Obelisk level 1 DESTROY ME! for Player 12 (Brown) at (Random point in OBLisk_random <gen>) facing Default building facing degrees
Unit - Create 1 . Icecrown Obelisk level 2 DESTROY ME! for Player 12 (Brown) at (Random point in OBLisk_random <gen>) facing Default building facing degrees
Unit - Create 1 . Icecrown Obelisk level 3 DESTROY ME! for Player 12 (Brown) at (Random point in OBLisk_random <gen>) facing Default building facing degrees
Unit - Create 1 . Icecrown Obelisk level 4 DESTROY ME! for Player 12 (Brown) at (Random point in OBLisk_random <gen>) facing Default building facing degrees
Unit - Create 1 . Icecrown Obelisk level 5 DESTROY ME! for Player 12 (Brown) at (Random point in OBLisk_random <gen>) facing Default building facing degrees
Unit - Create 1 . Icecrown Obelisk level 6 DESTROY ME! for Player 12 (Brown) at (Random point in OBLisk_random <gen>) facing Default building facing degrees
Unit - Create 1 . Icecrown Obelisk level 7 DESTROY ME! for Player 12 (Brown) at (Random point in OBLisk_random <gen>) facing Default building facing degrees
Unit - Create 1 . Icecrown Obelisk level 8 DESTROY ME! for Player 12 (Brown) at (Random point in OBLisk_random <gen>) facing Default building facing degrees
Unit - Create 1 . Icecrown Obelisk level 9 DESTROY ME! for Player 12 (Brown) at (Random point in OBLisk_random <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 1 . Icecrown Obelisk level 10 DESTROY ME! for Player 12 (Brown) at (Random point in OBLisk_random <gen>) facing Default building facing degrees
Untitled Trigger 007 Copy 10
Events
Unit - A unit enters lumber_dungeons_trigg <gen>
Conditions
Actions
Unit - Create 5 . Wood Golem for Player 12 (Brown) at (Random point in lumber_dungeon_spawn <gen>) facing Default building facing degrees
Untitled Trigger 009
Events
Unit - A unit enters lumber_entrance <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: |cffffcc00Step into the circle of power to Spawn a Wood Golem.|r
Untitled Trigger 004
Events
Destructible - A destructible within Region_069 <gen> dies
Conditions
Actions
Wait 60.00 seconds
Destructible - Create a WTst (Unexpected type: 'destructablecode') at (Position of (Triggering unit)) facing (Random angle) with scale 1 and variation 0
Untitled Trigger 010
Events
Unit - A unit enters tp <gen>
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of castle <gen>) over 1.00 seconds
Unit - Move (Entering unit) instantly to (Center of castle <gen>)
Untitled Trigger 010 Copy
Events
Unit - A unit enters blaksmith_out <gen>
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of castle <gen>) over 1.00 seconds
Unit - Move (Entering unit) instantly to (Center of castle <gen>)
Untitled Trigger 010 Copy Copy
Events
Unit - A unit enters IN_IN <gen>
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of blacksmith_in <gen>) over 1.00 seconds
Unit - Move (Entering unit) instantly to (Center of blacksmith_in <gen>)
Untitled Trigger 008
Events
Unit - A unit enters dundeon <gen>
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Destroy each oblisk and see what monster will come out, each oblisk will be respawn after you destroy the level 10 oblisk.|r
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of dungeon_inside <gen>) over 1.00 seconds
Unit - Move (Entering unit) instantly to (Center of dungeon_inside <gen>)
Untitled Trigger 008 Copy
Events
Unit - A unit enters tp_out_dungeon <gen>
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of tp_out_out <gen>) over 1.00 seconds
Unit - Move (Entering unit) instantly to (Center of tp_out_out <gen>)
Untitled Trigger 008 Copy 2
Events
Unit - A unit enters DL_BRO <gen>
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_046 <gen>) over 1.00 seconds
Unit - Move (Entering unit) instantly to (Center of Region_046 <gen>)
Untitled Trigger 008 Copy Copy
Events
Unit - A unit enters bro_out <gen>
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of castle <gen>) over 1.00 seconds
Unit - Move (Entering unit) instantly to (Center of castle <gen>)
Untitled Trigger 008 Copy 2 Copy
Events
Unit - A unit enters Region_049 <gen>
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of center_tp <gen>) over 1.00 seconds
Unit - Move (Entering unit) instantly to (Center of center_tp <gen>)
Untitled Trigger 008 Copy Copy Copy
Events
Unit - A unit enters bro_out <gen>
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of tp_out_out <gen>) over 1.00 seconds
Unit - Move (Entering unit) instantly to (Center of castle <gen>)
Untitled Trigger 008 Copy 2 Copy Copy
Events
Unit - A unit enters hero_tavern <gen>
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of castle <gen>) over 1.00 seconds
Unit - Move (Entering unit) instantly to (Center of castle <gen>)
Untitled Trigger 008 Copy Copy Copy Copy
Events
Unit - A unit enters bro_out <gen>
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of tp_out_out <gen>) over 1.00 seconds
Unit - Move (Entering unit) instantly to (Center of castle <gen>)
Untitled Trigger 008 Copy 2 Copy Copy Copy
Events
Unit - A unit enters Region_057 <gen>
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_056 <gen>) over 1.00 seconds
Unit - Move (Entering unit) instantly to (Center of Region_056 <gen>)
Untitled Trigger 008 Copy Copy Copy Copy Copy
Events
Unit - A unit enters bro_out <gen>
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of tp_out_out <gen>) over 1.00 seconds
Unit - Move (Entering unit) instantly to (Center of castle <gen>)
Untitled Trigger 011
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Horde's Bloody key.) Equal to True
((Triggering unit) has an item of type Ancient Key of Moonlight) Equal to True
((Triggering unit) has an item of type Golden Key of Poseidon) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Golden Key of Poseidon)
Item - Remove (Item carried by (Triggering unit) of type Horde's Bloody key.)
Item - Remove (Item carried by (Triggering unit) of type Ancient Key of Moonlight)
Item - Create Allied's Key at (Position of (Triggering unit))
Game - Display to (All players) the text: |cffffcc00Item combined Succesfully.Ir
Hero - Give (Last created item) to (Triggering unit)
Untitled Trigger 011 Copy
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type |cff8b00ffShield of the Deathlord|r) Equal to True
((Triggering unit) has an item of type |cff8b00ffDeath Lord's Amulet|r) Equal to True
((Triggering unit) has an item of type |cff8b00ffDeath Lord's Lost Sword|r) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type |cff8b00ffDeath Lord's Lost Sword|r)
Item - Remove (Item carried by (Triggering unit) of type |cff8b00ffDeath Lord's Amulet|r)
Item - Remove (Item carried by (Triggering unit) of type |cff8b00ffShield of the Deathlord|r)
Item - Create |cff8b00ffDeath Lord's RELIC|r at (Position of (Triggering unit))
Game - Display to (All players) the text: |cffffcc00Item combined Succesfully.Ir
Hero - Give (Last created item) to (Triggering unit)
Untitled Trigger 015
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Bone Shield Recipe
Then - Actions
Game - Display to (All players) the text: |cffffcc00You don't need to buy a recipe.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Bone Fragment) Equal to True
((Triggering unit) has an item of type Gem of Craftsmanship) Equal to True
((Triggering unit) has an item of type Wood Shield) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Bone Fragment)
Item - Remove (Item carried by (Hero manipulating item) of type Gem of Craftsmanship)
Item - Remove (Item carried by (Hero manipulating item) of type Wood Shield)
Game - Display to (All players) the text: |cffffcc00Item Combined Succesfully.|r
Item - Create Bone Shield at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Untitled Trigger 015 Copy 4
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to |cff8b00ffDragon's Heart|r
Then - Actions
Game - Display to (All players) the text: |cffffcc00You need to Slay a Dragon inside the Abandoned mine.|r
Else - Actions
Untitled Trigger 015 Copy 4 Copy
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to |cff8b00ffDragon's Hide|r
Then - Actions
Game - Display to (All players) the text: |cffffcc00You need to Slay a Dragon inside the Abandoned mine.|r
Else - Actions
Untitled Trigger 015 Copy 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Staff of Teleportation Recipe
Then - Actions
Game - Display to (All players) the text: |cffffcc00You don't need to buy a recipe.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Wooden Pipe) Equal to True
((Triggering unit) has an item of type Scroll of Town Portal) Equal to True
((Triggering unit) has an item of type Artisan's Secret Powder) Equal to True
((Triggering unit) has an item of type Gem of Craftsmanship) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Wooden Pipe)
Item - Remove (Item carried by (Hero manipulating item) of type Gem of Craftsmanship)
Item - Remove (Item carried by (Hero manipulating item) of type Artisan's Secret Powder)
Item - Remove (Item carried by (Hero manipulating item) of type Scroll of Town Portal)
Game - Display to (All players) the text: |cffffcc00Item Combined Succesfully.|r
Item - Create Staff of Teleportation at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Untitled Trigger 015 Copy
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Reinforced Steel Shield Recipe
Then - Actions
Game - Display to (All players) the text: |cffffcc00You don't need to buy a recipe.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Gem of Craftsmanship) Equal to True
((Triggering unit) has an item of type Metal Fragment) Equal to True
((Triggering unit) has an item of type Wooden Pipe) Equal to True
((Triggering unit) has an item of type Steel Shield) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Gem of Craftsmanship)
Item - Remove (Item carried by (Hero manipulating item) of type Metal Fragment)
Item - Remove (Item carried by (Hero manipulating item) of type Wooden Pipe)
Item - Remove (Item carried by (Hero manipulating item) of type Steel Shield)
Game - Display to (All players) the text: |cffffcc00Item Combined Succesfully.|r
Item - Create Reinforced Steel Shield at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Untitled Trigger 015 Copy Copy
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Reinforced Iron Helm Recipe
Then - Actions
Game - Display to (All players) the text: |cffffcc00You don't need to buy a recipe.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Metal Fragment) Equal to True
((Triggering unit) has an item of type Leather Hood) Equal to True
((Triggering unit) has an item of type Bone Fragment) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Metal Fragment)
Item - Remove (Item carried by (Hero manipulating item) of type Bone Fragment)
Item - Remove (Item carried by (Hero manipulating item) of type Leather Hood)
Game - Display to (All players) the text: |cffffcc00Item Combined Succesfully.|r
Item - Create Reinforced Iron helm at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Untitled Trigger 015 Copy Copy Copy
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Reinforced Steel Armor Recipe
Then - Actions
Game - Display to (All players) the text: |cffffcc00You don't need to buy a recipe.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Artisan's Secret Powder) Equal to True
((Triggering unit) has an item of type Leather Hood) Equal to True
((Triggering unit) has an item of type Studded Leather Armor) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Artisan's Secret Powder)
Item - Remove (Item carried by (Hero manipulating item) of type Studded Leather Armor)
Item - Remove (Item carried by (Hero manipulating item) of type Leather Hood)
Game - Display to (All players) the text: |cffffcc00Item Combined Succesfully.|r
Item - Create Reinforced Steel Armor at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Untitled Trigger 015 Copy Copy Copy 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Reinforced Iron Claw Recipe
Then - Actions
Game - Display to (All players) the text: |cffffcc00You don't need to buy a recipe.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Metal Fragment) Equal to True
((Triggering unit) has an item of type Bone Claw) Equal to True
((Triggering unit) has an item of type Bone Fragment) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Metal Fragment)
Item - Remove (Item carried by (Hero manipulating item) of type Bone Fragment)
Item - Remove (Item carried by (Hero manipulating item) of type Bone Claw)
Game - Display to (All players) the text: |cffffcc00Item Combined Succesfully.|r
Item - Create Reinforced Iron Claw at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Untitled Trigger 015 Copy Copy Copy 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Reinforced War Axe Recipe
Then - Actions
Game - Display to (All players) the text: |cffffcc00You don't need to buy a recipe.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Metal Fragment) Equal to True
((Triggering unit) has an item of type Wooden Pipe) Equal to True
((Triggering unit) has an item of type Sturdy War Axe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Metal Fragment)
Item - Remove (Item carried by (Hero manipulating item) of type Wooden Pipe)
Item - Remove (Item carried by (Hero manipulating item) of type Sturdy War Axe)
Game - Display to (All players) the text: |cffffcc00Item Combined Succesfully.|r
Item - Create Reinforced War Axe at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Untitled Trigger 015 Copy Copy Copy 4
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Reinforced Steel Pike Recipe
Then - Actions
Game - Display to (All players) the text: |cffffcc00You don't need to buy a recipe.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Gem of Craftsmanship) Equal to True
((Triggering unit) has an item of type Wooden Pipe) Equal to True
((Triggering unit) has an item of type Steel Pike) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Gem of Craftsmanship)
Item - Remove (Item carried by (Hero manipulating item) of type Wooden Pipe)
Item - Remove (Item carried by (Hero manipulating item) of type Steel Pike)
Game - Display to (All players) the text: |cffffcc00Item Combined Succesfully.|r
Item - Create Reinforced Steel Pike at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Untitled Trigger 015 Copy Copy Copy 5
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Boots of Travel Recipe
Then - Actions
Game - Display to (All players) the text: |cffffcc00You don't need to buy a recipe.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Gem of Craftsmanship) Equal to True
((Triggering unit) has an item of type Artisan's Secret Powder) Equal to True
((Triggering unit) has an item of type Boots of Speed) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Gem of Craftsmanship)
Item - Remove (Item carried by (Hero manipulating item) of type Artisan's Secret Powder)
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Speed)
Game - Display to (All players) the text: |cffffcc00Item Combined Succesfully.|r
Item - Create Boots of Travel at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Untitled Trigger 015 Copy Copy Copy 5 Copy 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Gem of Life Recipe
Then - Actions
Game - Display to (All players) the text: |cffffcc00You don't need to buy a recipe.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Shield of Ancients) Equal to True
((Triggering unit) has an item of type Bone Shield) Equal to True
((Triggering unit) has an item of type Reinforced Steel Shield) Equal to True
((Triggering unit) has an item of type Agility Booster) Equal to True
((Triggering unit) has an item of type Strength Booster) Equal to True
((Triggering unit) has an item of type Intelligence Booster) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Agility Booster)
Item - Remove (Item carried by (Hero manipulating item) of type Strength Booster)
Item - Remove (Item carried by (Hero manipulating item) of type Intelligence Booster)
Item - Remove (Item carried by (Hero manipulating item) of type Shield of Ancients)
Item - Remove (Item carried by (Hero manipulating item) of type Bone Shield)
Item - Remove (Item carried by (Hero manipulating item) of type Reinforced Steel Shield)
Game - Display to (All players) the text: |cffffcc00Item Combined Succesfully.|r
Item - Create 4000 at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Untitled Trigger 015 Copy Copy Copy 5 Copy 2 Copy
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to |cff8b00ffVampire Heart Recipe|r
Then - Actions
Game - Display to (All players) the text: |cffffcc00You don't need to buy a recipe.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Dragon Slayer 0245 <gen> has an item of type |cff8b00ffDragon's Hide|r) Equal to True
(Dragon Slayer 0245 <gen> has an item of type |cff8b00ffDragon's Heart|r) Equal to True
(Dragon Slayer 0245 <gen> has an item of type Gem of Health) Equal to True
Then - Actions
Item - Remove (Item carried by Dragon Slayer 0245 <gen> of type |cff8b00ffDragon's Hide|r)
Item - Remove (Item carried by Dragon Slayer 0245 <gen> of type Gem of Health)
Item - Remove (Item carried by Dragon Slayer 0245 <gen> of type |cff8b00ffDragon's Heart|r)
Game - Display to (All players) the text: |cffffcc00Item Combined Succesfully.|r
Item - Create |cff8b00ffVampire's Heart|r at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Untitled Trigger 015 Copy Copy Copy 5 Copy
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Orb of Life Recipe
Then - Actions
Game - Display to (All players) the text: |cffffcc00You don't need to buy a recipe.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Agility Booster) Equal to True
((Triggering unit) has an item of type Strength Booster) Equal to True
((Triggering unit) has an item of type Intelligence Booster) Equal to True
((Triggering unit) has an item of type Orb of Fire) Equal to True
((Triggering unit) has an item of type Orb of Frost) Equal to True
((Triggering unit) has an item of type Orb of Ligthning) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Agility Booster)
Item - Remove (Item carried by (Hero manipulating item) of type Strength Booster)
Item - Remove (Item carried by (Hero manipulating item) of type Intelligence Booster)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Fire)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Frost)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Ligthning)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Frost)
Game - Display to (All players) the text: |cffffcc00Item Combined Succesfully.|r
Item - Create 1000 at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Untitled Trigger 015 Copy 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to |cff32cd32Frozen Halberd Recipe.|r
Then - Actions
Game - Display to (All players) the text: |cffffcc00You don't need to buy a recipe.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Pedestal of Enchantment 0238 <gen> has an item of type Reinforced Steel Pike) Equal to True
(Pedestal of Enchantment 0238 <gen> has an item of type Metal Fragment) Equal to True
(Pedestal of Enchantment 0238 <gen> has an item of type Orb of Frost) Equal to True
(Pedestal of Enchantment 0238 <gen> has an item of type Artisan's Secret Powder) Equal to True
Then - Actions
Item - Remove (Item carried by Pedestal of Enchantment 0238 <gen> of type Reinforced Steel Pike)
Item - Remove (Item carried by Pedestal of Enchantment 0238 <gen> of type Orb of Frost)
Item - Remove (Item carried by Pedestal of Enchantment 0238 <gen> of type Artisan's Secret Powder)
Item - Remove (Item carried by Pedestal of Enchantment 0238 <gen> of type Metal Fragment)
Game - Display to (All players) the text: |cffffcc00Item Combined Succesfully.|r
Item - Create |cff32cd32Frozen Halberd.|r at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Untitled Trigger 015 Copy 2 Copy
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to |cff32cd32Searing Blade Recipe.|r
Then - Actions
Game - Display to (All players) the text: |cffffcc00You don't need to buy a recipe.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Pedestal of Enchantment 0238 <gen> has an item of type Bastard Sword) Equal to True
(Pedestal of Enchantment 0238 <gen> has an item of type Metal Fragment) Equal to True
(Pedestal of Enchantment 0238 <gen> has an item of type Orb of Fire) Equal to True
(Pedestal of Enchantment 0238 <gen> has an item of type Gem of Craftsmanship) Equal to True
Then - Actions
Item - Remove (Item carried by Pedestal of Enchantment 0238 <gen> of type Bastard Sword)
Item - Remove (Item carried by Pedestal of Enchantment 0238 <gen> of type Orb of Fire)
Item - Remove (Item carried by Pedestal of Enchantment 0238 <gen> of type Metal Fragment)
Item - Remove (Item carried by Pedestal of Enchantment 0238 <gen> of type Gem of Craftsmanship)
Game - Display to (All players) the text: |cffffcc00Item Combined Succesfully.|r
Item - Create |cff32cd32Searing Blade.|r at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Untitled Trigger 015 Copy 2 Copy Copy 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to |cff32cd32Lightning Blade Recipe.|r
Then - Actions
Game - Display to (All players) the text: |cffffcc00You don't need to buy a recipe.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Pedestal of Enchantment 0238 <gen> has an item of type Bastard Sword) Equal to True
(Pedestal of Enchantment 0238 <gen> has an item of type Metal Fragment) Equal to True
(Pedestal of Enchantment 0238 <gen> has an item of type Orb of Ligthning) Equal to True
(Pedestal of Enchantment 0238 <gen> has an item of type Artisan's Secret Powder) Equal to True
Then - Actions
Item - Remove (Item carried by Pedestal of Enchantment 0238 <gen> of type Bastard Sword)
Item - Remove (Item carried by Pedestal of Enchantment 0238 <gen> of type Orb of Ligthning)
Item - Remove (Item carried by Pedestal of Enchantment 0238 <gen> of type Artisan's Secret Powder)
Item - Remove (Item carried by Pedestal of Enchantment 0238 <gen> of type Metal Fragment)
Game - Display to (All players) the text: |cffffcc00Item Combined Succesfully.|r
Item - Create |cff32cd32Lightning Blade.|r at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Untitled Trigger 015 Copy 2 Copy Copy
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to |cff32cd32Assassin's Claw Recipe.|r
Then - Actions
Game - Display to (All players) the text: |cffffcc00You don't need to buy a recipe.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Pedestal of Enchantment 0238 <gen> has an item of type Reinforced Iron Claw) Equal to True
(Pedestal of Enchantment 0238 <gen> has an item of type Metal Fragment) Equal to True
(Pedestal of Enchantment 0238 <gen> has an item of type Orb of Venom) Equal to True
Then - Actions
Item - Remove (Item carried by Pedestal of Enchantment 0238 <gen> of type Reinforced Iron Claw)
Item - Remove (Item carried by Pedestal of Enchantment 0238 <gen> of type Orb of Venom)
Item - Remove (Item carried by Pedestal of Enchantment 0238 <gen> of type Metal Fragment)
Game - Display to (All players) the text: |cffffcc00Item Combined Succesfully.|r
Item - Create |cff32cd32Assasin's Claw.|r at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Untitled Trigger 015 Copy 2 Copy Copy 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to |cffff0000Great Axe of Cleaving Recipe|r
Then - Actions
Game - Display to (All players) the text: |cffffcc00You don't need to buy a recipe.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Demon Forge 0239 <gen> has an item of type Reinforced War Axe) Equal to True
(Demon Forge 0239 <gen> has an item of type |cff32cd32Searing Blade.|r) Equal to True
(Demon Forge 0239 <gen> has an item of type Metal Fragment) Equal to True
Then - Actions
Item - Remove (Item carried by Demon Forge 0239 <gen> of type |cff32cd32Searing Blade.|r)
Item - Remove (Item carried by Demon Forge 0239 <gen> of type Reinforced War Axe)
Item - Remove (Item carried by Demon Forge 0239 <gen> of type Metal Fragment)
Game - Display to (All players) the text: |cffffcc00Item Combined Succesfully.|r
Item - Create |cffff0000Great Axe of Cleaving|r at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Untitled Trigger 015 Copy 2 Copy Copy 2 Copy
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to |cffff0000Great Axe of Kings Recipe|r
Then - Actions
Game - Display to (All players) the text: |cffffcc00You don't need to buy a recipe.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Demon Forge 0239 <gen> has an item of type |cff32cd32Lightning Blade.|r) Equal to True
(Demon Forge 0239 <gen> has an item of type Sturdy War Axe) Equal to True
(Demon Forge 0239 <gen> has an item of type Orb of Ligthning) Equal to True
(Demon Forge 0239 <gen> has an item of type |cff32cd32Frozen Halberd.|r) Equal to True
Then - Actions
Item - Remove (Item carried by Demon Forge 0239 <gen> of type |cff32cd32Lightning Blade.|r)
Item - Remove (Item carried by Demon Forge 0239 <gen> of type |cff32cd32Frozen Halberd.|r)
Item - Remove (Item carried by Demon Forge 0239 <gen> of type Orb of Ligthning)
Item - Remove (Item carried by Demon Forge 0239 <gen> of type Sturdy War Axe)
Game - Display to (All players) the text: |cffffcc00Item Combined Succesfully.|r
Item - Create |cffff0000Axe of Kings|r at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Untitled Trigger 015 Copy 2 Copy Copy 2 Copy Copy
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to |cffff0000Sword of Seven Demons Recipe|r
Then - Actions
Game - Display to (All players) the text: |cffffcc00You don't need to buy a recipe.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Demon Forge 0239 <gen> has an item of type |cffff0000Great Axe of Cleaving|r) Equal to True
(Demon Forge 0239 <gen> has an item of type |cff32cd32Frozen Halberd.|r) Equal to True
(Demon Forge 0239 <gen> has an item of type |cffff0000Axe of Kings|r) Equal to True
(Demon Forge 0239 <gen> has an item of type Artisan's Secret Powder) Equal to True
Then - Actions
Item - Remove (Item carried by Demon Forge 0239 <gen> of type |cffff0000Great Axe of Cleaving|r)
Item - Remove (Item carried by Demon Forge 0239 <gen> of type |cff32cd32Frozen Halberd.|r)
Item - Remove (Item carried by Demon Forge 0239 <gen> of type |cffff0000Axe of Kings|r)
Item - Remove (Item carried by Demon Forge 0239 <gen> of type Artisan's Secret Powder)
Game - Display to (All players) the text: |cffffcc00Item Combined Succesfully.|r
Item - Create |cffff0000Sword of Seven Demons|r at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
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