Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Death Lieutenant V1 of the bundle Death Lieutenant V1. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Forsaken Death Lieutenant.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing DeathLTV1.mdx
Now Click the "Import File" Button:
Next select 'DeathLTV1.mdx' in the folder which you extracted from the zip archive:
Death Lieutenant V1
DreadGuardV1HD.dds
DreadLTHD.dds
DreadLTMD.dds
DreadLTMD1V1.dds
DreadLTMO1.dds
DreadLTv1AD.dds
DreadLTv1MD.dds
DreadLTv1PD.dds
DreadLTv1RD.dds
The file has been properly added to the map archive:
DeathLTV1.mdx
Model
2,686
war3mapimported/DeathLTV1.mdx
Done, you have imported the file DeathLTV1.mdx.
Importing DreadGuardV1HD.dds
Now Click the "Import File" Button:
Next select 'DreadGuardV1HD.dds' in the folder which you extracted from the zip archive:
Death Lieutenant V1
DeathLTV1.mdx
DreadLTHD.dds
DreadLTMD.dds
DreadLTMD1V1.dds
DreadLTMO1.dds
DreadLTv1AD.dds
DreadLTv1MD.dds
DreadLTv1PD.dds
DreadLTv1RD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathLTV1.mdx
Model
2,686
war3mapimported/DeathLTV1.mdx
DreadGuardV1HD.dds
Image / Texture
2,731
war3mapimported/DreadGuardV1HD.dds
Double-click the file DreadGuardV1HD.dds:
DreadGuardV1HD.dds
Image / Texture
2,731
war3mapimported/DreadGuardV1HD.dds
Tick the box "Use Custom Path" and type in the correct path:
DreadGuardV1HD.dds
Image / Texture
2,731
DreadGuardV1HD.dds
The file has been properly added to the map archive:
DeathLTV1.mdx
Model
2,686
war3mapimported/DeathLTV1.mdx
DreadGuardV1HD.dds
Image / Texture
2,731
DreadGuardV1HD.dds
Done, you have imported the file DreadGuardV1HD.dds.
Importing DreadLTHD.dds
Now Click the "Import File" Button:
Next select 'DreadLTHD.dds' in the folder which you extracted from the zip archive:
Death Lieutenant V1
DeathLTV1.mdx
DreadGuardV1HD.dds
DreadLTMD.dds
DreadLTMD1V1.dds
DreadLTMO1.dds
DreadLTv1AD.dds
DreadLTv1MD.dds
DreadLTv1PD.dds
DreadLTv1RD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathLTV1.mdx
Model
2,686
war3mapimported/DeathLTV1.mdx
DreadGuardV1HD.dds
Image / Texture
2,731
DreadGuardV1HD.dds
DreadLTHD.dds
Image / Texture
2,731
war3mapimported/DreadLTHD.dds
Double-click the file DreadLTHD.dds:
DreadLTHD.dds
Image / Texture
2,731
war3mapimported/DreadLTHD.dds
Tick the box "Use Custom Path" and type in the correct path:
DreadLTHD.dds
Image / Texture
2,731
DreadLTHD.dds
The file has been properly added to the map archive:
DeathLTV1.mdx
Model
2,686
war3mapimported/DeathLTV1.mdx
DreadGuardV1HD.dds
Image / Texture
2,731
DreadGuardV1HD.dds
DreadLTHD.dds
Image / Texture
2,731
DreadLTHD.dds
Done, you have imported the file DreadLTHD.dds.
Importing DreadLTMD.dds
Now Click the "Import File" Button:
Next select 'DreadLTMD.dds' in the folder which you extracted from the zip archive:
Death Lieutenant V1
DeathLTV1.mdx
DreadGuardV1HD.dds
DreadLTHD.dds
DreadLTMD1V1.dds
DreadLTMO1.dds
DreadLTv1AD.dds
DreadLTv1MD.dds
DreadLTv1PD.dds
DreadLTv1RD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathLTV1.mdx
Model
2,686
war3mapimported/DeathLTV1.mdx
DreadGuardV1HD.dds
Image / Texture
2,731
DreadGuardV1HD.dds
DreadLTHD.dds
Image / Texture
2,731
DreadLTHD.dds
DreadLTMD.dds
Image / Texture
1,365
war3mapimported/DreadLTMD.dds
Double-click the file DreadLTMD.dds:
DreadLTMD.dds
Image / Texture
1,365
war3mapimported/DreadLTMD.dds
Tick the box "Use Custom Path" and type in the correct path:
DreadLTMD.dds
Image / Texture
1,365
DreadLTMD.dds
The file has been properly added to the map archive:
DeathLTV1.mdx
Model
2,686
war3mapimported/DeathLTV1.mdx
DreadGuardV1HD.dds
Image / Texture
2,731
DreadGuardV1HD.dds
DreadLTHD.dds
Image / Texture
2,731
DreadLTHD.dds
DreadLTMD.dds
Image / Texture
1,365
DreadLTMD.dds
Done, you have imported the file DreadLTMD.dds.
Importing DreadLTMD1V1.dds
Now Click the "Import File" Button:
Next select 'DreadLTMD1V1.dds' in the folder which you extracted from the zip archive:
Death Lieutenant V1
DeathLTV1.mdx
DreadGuardV1HD.dds
DreadLTHD.dds
DreadLTMD.dds
DreadLTMO1.dds
DreadLTv1AD.dds
DreadLTv1MD.dds
DreadLTv1PD.dds
DreadLTv1RD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathLTV1.mdx
Model
2,686
war3mapimported/DeathLTV1.mdx
DreadGuardV1HD.dds
Image / Texture
2,731
DreadGuardV1HD.dds
DreadLTHD.dds
Image / Texture
2,731
DreadLTHD.dds
DreadLTMD.dds
Image / Texture
1,365
DreadLTMD.dds
DreadLTMD1V1.dds
Image / Texture
2,731
war3mapimported/DreadLTMD1V1.dds
Double-click the file DreadLTMD1V1.dds:
DreadLTMD1V1.dds
Image / Texture
2,731
war3mapimported/DreadLTMD1V1.dds
Tick the box "Use Custom Path" and type in the correct path:
DreadLTMD1V1.dds
Image / Texture
2,731
DreadLTMD1V1.dds
The file has been properly added to the map archive:
DeathLTV1.mdx
Model
2,686
war3mapimported/DeathLTV1.mdx
DreadGuardV1HD.dds
Image / Texture
2,731
DreadGuardV1HD.dds
DreadLTHD.dds
Image / Texture
2,731
DreadLTHD.dds
DreadLTMD.dds
Image / Texture
1,365
DreadLTMD.dds
DreadLTMD1V1.dds
Image / Texture
2,731
DreadLTMD1V1.dds
Done, you have imported the file DreadLTMD1V1.dds.
Importing DreadLTMO1.dds
Now Click the "Import File" Button:
Next select 'DreadLTMO1.dds' in the folder which you extracted from the zip archive:
Death Lieutenant V1
DeathLTV1.mdx
DreadGuardV1HD.dds
DreadLTHD.dds
DreadLTMD.dds
DreadLTMD1V1.dds
DreadLTv1AD.dds
DreadLTv1MD.dds
DreadLTv1PD.dds
DreadLTv1RD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathLTV1.mdx
Model
2,686
war3mapimported/DeathLTV1.mdx
DreadGuardV1HD.dds
Image / Texture
2,731
DreadGuardV1HD.dds
DreadLTHD.dds
Image / Texture
2,731
DreadLTHD.dds
DreadLTMD.dds
Image / Texture
1,365
DreadLTMD.dds
DreadLTMD1V1.dds
Image / Texture
2,731
DreadLTMD1V1.dds
DreadLTMO1.dds
Image / Texture
2,731
war3mapimported/DreadLTMO1.dds
Double-click the file DreadLTMO1.dds:
DreadLTMO1.dds
Image / Texture
2,731
war3mapimported/DreadLTMO1.dds
Tick the box "Use Custom Path" and type in the correct path:
DreadLTMO1.dds
Image / Texture
2,731
DreadLTMO1.dds
The file has been properly added to the map archive:
DeathLTV1.mdx
Model
2,686
war3mapimported/DeathLTV1.mdx
DreadGuardV1HD.dds
Image / Texture
2,731
DreadGuardV1HD.dds
DreadLTHD.dds
Image / Texture
2,731
DreadLTHD.dds
DreadLTMD.dds
Image / Texture
1,365
DreadLTMD.dds
DreadLTMD1V1.dds
Image / Texture
2,731
DreadLTMD1V1.dds
DreadLTMO1.dds
Image / Texture
2,731
DreadLTMO1.dds
Done, you have imported the file DreadLTMO1.dds.
Importing DreadLTv1AD.dds
Now Click the "Import File" Button:
Next select 'DreadLTv1AD.dds' in the folder which you extracted from the zip archive:
Death Lieutenant V1
DeathLTV1.mdx
DreadGuardV1HD.dds
DreadLTHD.dds
DreadLTMD.dds
DreadLTMD1V1.dds
DreadLTMO1.dds
DreadLTv1MD.dds
DreadLTv1PD.dds
DreadLTv1RD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathLTV1.mdx
Model
2,686
war3mapimported/DeathLTV1.mdx
DreadGuardV1HD.dds
Image / Texture
2,731
DreadGuardV1HD.dds
DreadLTHD.dds
Image / Texture
2,731
DreadLTHD.dds
DreadLTMD.dds
Image / Texture
1,365
DreadLTMD.dds
DreadLTMD1V1.dds
Image / Texture
2,731
DreadLTMD1V1.dds
DreadLTMO1.dds
Image / Texture
2,731
DreadLTMO1.dds
DreadLTv1AD.dds
Image / Texture
683
war3mapimported/DreadLTv1AD.dds
Double-click the file DreadLTv1AD.dds:
DreadLTv1AD.dds
Image / Texture
683
war3mapimported/DreadLTv1AD.dds
Tick the box "Use Custom Path" and type in the correct path:
DreadLTv1AD.dds
Image / Texture
683
DreadLTv1AD.dds
The file has been properly added to the map archive:
DeathLTV1.mdx
Model
2,686
war3mapimported/DeathLTV1.mdx
DreadGuardV1HD.dds
Image / Texture
2,731
DreadGuardV1HD.dds
DreadLTHD.dds
Image / Texture
2,731
DreadLTHD.dds
DreadLTMD.dds
Image / Texture
1,365
DreadLTMD.dds
DreadLTMD1V1.dds
Image / Texture
2,731
DreadLTMD1V1.dds
DreadLTMO1.dds
Image / Texture
2,731
DreadLTMO1.dds
DreadLTv1AD.dds
Image / Texture
683
DreadLTv1AD.dds
Done, you have imported the file DreadLTv1AD.dds.
Importing DreadLTv1MD.dds
Now Click the "Import File" Button:
Next select 'DreadLTv1MD.dds' in the folder which you extracted from the zip archive:
Death Lieutenant V1
DeathLTV1.mdx
DreadGuardV1HD.dds
DreadLTHD.dds
DreadLTMD.dds
DreadLTMD1V1.dds
DreadLTMO1.dds
DreadLTv1AD.dds
DreadLTv1PD.dds
DreadLTv1RD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathLTV1.mdx
Model
2,686
war3mapimported/DeathLTV1.mdx
DreadGuardV1HD.dds
Image / Texture
2,731
DreadGuardV1HD.dds
DreadLTHD.dds
Image / Texture
2,731
DreadLTHD.dds
DreadLTMD.dds
Image / Texture
1,365
DreadLTMD.dds
DreadLTMD1V1.dds
Image / Texture
2,731
DreadLTMD1V1.dds
DreadLTMO1.dds
Image / Texture
2,731
DreadLTMO1.dds
DreadLTv1AD.dds
Image / Texture
683
DreadLTv1AD.dds
DreadLTv1MD.dds
Image / Texture
5,461
war3mapimported/DreadLTv1MD.dds
Double-click the file DreadLTv1MD.dds:
DreadLTv1MD.dds
Image / Texture
5,461
war3mapimported/DreadLTv1MD.dds
Tick the box "Use Custom Path" and type in the correct path:
DreadLTv1MD.dds
Image / Texture
5,461
DreadLTv1MD.dds
The file has been properly added to the map archive:
DeathLTV1.mdx
Model
2,686
war3mapimported/DeathLTV1.mdx
DreadGuardV1HD.dds
Image / Texture
2,731
DreadGuardV1HD.dds
DreadLTHD.dds
Image / Texture
2,731
DreadLTHD.dds
DreadLTMD.dds
Image / Texture
1,365
DreadLTMD.dds
DreadLTMD1V1.dds
Image / Texture
2,731
DreadLTMD1V1.dds
DreadLTMO1.dds
Image / Texture
2,731
DreadLTMO1.dds
DreadLTv1AD.dds
Image / Texture
683
DreadLTv1AD.dds
DreadLTv1MD.dds
Image / Texture
5,461
DreadLTv1MD.dds
Done, you have imported the file DreadLTv1MD.dds.
Importing DreadLTv1PD.dds
Now Click the "Import File" Button:
Next select 'DreadLTv1PD.dds' in the folder which you extracted from the zip archive:
Death Lieutenant V1
DeathLTV1.mdx
DreadGuardV1HD.dds
DreadLTHD.dds
DreadLTMD.dds
DreadLTMD1V1.dds
DreadLTMO1.dds
DreadLTv1AD.dds
DreadLTv1MD.dds
DreadLTv1RD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathLTV1.mdx
Model
2,686
war3mapimported/DeathLTV1.mdx
DreadGuardV1HD.dds
Image / Texture
2,731
DreadGuardV1HD.dds
DreadLTHD.dds
Image / Texture
2,731
DreadLTHD.dds
DreadLTMD.dds
Image / Texture
1,365
DreadLTMD.dds
DreadLTMD1V1.dds
Image / Texture
2,731
DreadLTMD1V1.dds
DreadLTMO1.dds
Image / Texture
2,731
DreadLTMO1.dds
DreadLTv1AD.dds
Image / Texture
683
DreadLTv1AD.dds
DreadLTv1MD.dds
Image / Texture
5,461
DreadLTv1MD.dds
DreadLTv1PD.dds
Image / Texture
2,731
war3mapimported/DreadLTv1PD.dds
Double-click the file DreadLTv1PD.dds:
DreadLTv1PD.dds
Image / Texture
2,731
war3mapimported/DreadLTv1PD.dds
Tick the box "Use Custom Path" and type in the correct path:
DreadLTv1PD.dds
Image / Texture
2,731
DreadLTv1PD.dds
The file has been properly added to the map archive:
DeathLTV1.mdx
Model
2,686
war3mapimported/DeathLTV1.mdx
DreadGuardV1HD.dds
Image / Texture
2,731
DreadGuardV1HD.dds
DreadLTHD.dds
Image / Texture
2,731
DreadLTHD.dds
DreadLTMD.dds
Image / Texture
1,365
DreadLTMD.dds
DreadLTMD1V1.dds
Image / Texture
2,731
DreadLTMD1V1.dds
DreadLTMO1.dds
Image / Texture
2,731
DreadLTMO1.dds
DreadLTv1AD.dds
Image / Texture
683
DreadLTv1AD.dds
DreadLTv1MD.dds
Image / Texture
5,461
DreadLTv1MD.dds
DreadLTv1PD.dds
Image / Texture
2,731
DreadLTv1PD.dds
Done, you have imported the file DreadLTv1PD.dds.
Importing DreadLTv1RD.dds
Now Click the "Import File" Button:
Next select 'DreadLTv1RD.dds' in the folder which you extracted from the zip archive:
Death Lieutenant V1
DeathLTV1.mdx
DreadGuardV1HD.dds
DreadLTHD.dds
DreadLTMD.dds
DreadLTMD1V1.dds
DreadLTMO1.dds
DreadLTv1AD.dds
DreadLTv1MD.dds
DreadLTv1PD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathLTV1.mdx
Model
2,686
war3mapimported/DeathLTV1.mdx
DreadGuardV1HD.dds
Image / Texture
2,731
DreadGuardV1HD.dds
DreadLTHD.dds
Image / Texture
2,731
DreadLTHD.dds
DreadLTMD.dds
Image / Texture
1,365
DreadLTMD.dds
DreadLTMD1V1.dds
Image / Texture
2,731
DreadLTMD1V1.dds
DreadLTMO1.dds
Image / Texture
2,731
DreadLTMO1.dds
DreadLTv1AD.dds
Image / Texture
683
DreadLTv1AD.dds
DreadLTv1MD.dds
Image / Texture
5,461
DreadLTv1MD.dds
DreadLTv1PD.dds
Image / Texture
2,731
DreadLTv1PD.dds
DreadLTv1RD.dds
Image / Texture
1,365
war3mapimported/DreadLTv1RD.dds
Double-click the file DreadLTv1RD.dds:
DreadLTv1RD.dds
Image / Texture
1,365
war3mapimported/DreadLTv1RD.dds
Tick the box "Use Custom Path" and type in the correct path:
DreadLTv1RD.dds
Image / Texture
1,365
DreadLTv1RD.dds
The file has been properly added to the map archive:
DeathLTV1.mdx
Model
2,686
war3mapimported/DeathLTV1.mdx
DreadGuardV1HD.dds
Image / Texture
2,731
DreadGuardV1HD.dds
DreadLTHD.dds
Image / Texture
2,731
DreadLTHD.dds
DreadLTMD.dds
Image / Texture
1,365
DreadLTMD.dds
DreadLTMD1V1.dds
Image / Texture
2,731
DreadLTMD1V1.dds
DreadLTMO1.dds
Image / Texture
2,731
DreadLTMO1.dds
DreadLTv1AD.dds
Image / Texture
683
DreadLTv1AD.dds
DreadLTv1MD.dds
Image / Texture
5,461
DreadLTv1MD.dds
DreadLTv1PD.dds
Image / Texture
2,731
DreadLTv1PD.dds
DreadLTv1RD.dds
Image / Texture
1,365
DreadLTv1RD.dds
Done, you have imported the file DreadLTv1RD.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.