Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Death Knight of the bundle Death Knight. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Death Knight.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing MountedDeathKnight.mdx
Now Click the "Import File" Button:
Next select 'MountedDeathKnight.mdx' in the folder which you extracted from the zip archive:
Death Knight
dust1.blp
flamelicksmall.blp
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
Smoke02_Flip.blp
Smoke02A.blp
The file has been properly added to the map archive:
MountedDeathKnight.mdx
Model
481
war3mapimported/MountedDeathKnight.mdx
Done, you have imported the file MountedDeathKnight.mdx.
Importing dust1.blp
Now Click the "Import File" Button:
Next select 'dust1.blp' in the folder which you extracted from the zip archive:
Death Knight
MountedDeathKnight.mdx
flamelicksmall.blp
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
Smoke02_Flip.blp
Smoke02A.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MountedDeathKnight.mdx
Model
481
war3mapimported/MountedDeathKnight.mdx
dust1.blp
Image / Texture
2
war3mapimported/dust1.blp
Double-click the file dust1.blp:
dust1.blp
Image / Texture
2
war3mapimported/dust1.blp
Tick the box "Use Custom Path" and type in the correct path:
dust1.blp
Image / Texture
2
DUST1.BLP
The file has been properly added to the map archive:
MountedDeathKnight.mdx
Model
481
war3mapimported/MountedDeathKnight.mdx
dust1.blp
Image / Texture
2
DUST1.BLP
Done, you have imported the file dust1.blp.
Importing flamelicksmall.blp
Now Click the "Import File" Button:
Next select 'flamelicksmall.blp' in the folder which you extracted from the zip archive:
Death Knight
MountedDeathKnight.mdx
dust1.blp
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
Smoke02_Flip.blp
Smoke02A.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MountedDeathKnight.mdx
Model
481
war3mapimported/MountedDeathKnight.mdx
dust1.blp
Image / Texture
2
DUST1.BLP
flamelicksmall.blp
Image / Texture
48
war3mapimported/flamelicksmall.blp
Double-click the file flamelicksmall.blp:
flamelicksmall.blp
Image / Texture
48
war3mapimported/flamelicksmall.blp
Tick the box "Use Custom Path" and type in the correct path:
flamelicksmall.blp
Image / Texture
48
FLAMELICKSMALL.BLP
The file has been properly added to the map archive:
MountedDeathKnight.mdx
Model
481
war3mapimported/MountedDeathKnight.mdx
dust1.blp
Image / Texture
2
DUST1.BLP
flamelicksmall.blp
Image / Texture
48
FLAMELICKSMALL.BLP
Done, you have imported the file flamelicksmall.blp.
Importing MountedDeathKnightBlack_01.blp
Now Click the "Import File" Button:
Next select 'MountedDeathKnightBlack_01.blp' in the folder which you extracted from the zip archive:
Death Knight
MountedDeathKnight.mdx
dust1.blp
flamelicksmall.blp
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
Smoke02_Flip.blp
Smoke02A.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MountedDeathKnight.mdx
Model
481
war3mapimported/MountedDeathKnight.mdx
dust1.blp
Image / Texture
2
DUST1.BLP
flamelicksmall.blp
Image / Texture
48
FLAMELICKSMALL.BLP
MountedDeathKnightBlack_01.blp
Image / Texture
242
war3mapimported/MountedDeathKnightBlack_01.blp
Double-click the file MountedDeathKnightBlack_01.blp:
MountedDeathKnightBlack_01.blp
Image / Texture
242
war3mapimported/MountedDeathKnightBlack_01.blp
Tick the box "Use Custom Path" and type in the correct path:
MountedDeathKnightBlack_01.blp
Image / Texture
242
MountedDeathKnightBlack_01.blp
The file has been properly added to the map archive:
MountedDeathKnight.mdx
Model
481
war3mapimported/MountedDeathKnight.mdx
dust1.blp
Image / Texture
2
DUST1.BLP
flamelicksmall.blp
Image / Texture
48
FLAMELICKSMALL.BLP
MountedDeathKnightBlack_01.blp
Image / Texture
242
MountedDeathKnightBlack_01.blp
Done, you have imported the file MountedDeathKnightBlack_01.blp.
Importing MountedDeathKnightBlack_02.blp
Now Click the "Import File" Button:
Next select 'MountedDeathKnightBlack_02.blp' in the folder which you extracted from the zip archive:
Death Knight
MountedDeathKnight.mdx
dust1.blp
flamelicksmall.blp
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
Smoke02_Flip.blp
Smoke02A.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MountedDeathKnight.mdx
Model
481
war3mapimported/MountedDeathKnight.mdx
dust1.blp
Image / Texture
2
DUST1.BLP
flamelicksmall.blp
Image / Texture
48
FLAMELICKSMALL.BLP
MountedDeathKnightBlack_01.blp
Image / Texture
242
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
Image / Texture
52
war3mapimported/MountedDeathKnightBlack_02.blp
Double-click the file MountedDeathKnightBlack_02.blp:
MountedDeathKnightBlack_02.blp
Image / Texture
52
war3mapimported/MountedDeathKnightBlack_02.blp
Tick the box "Use Custom Path" and type in the correct path:
MountedDeathKnightBlack_02.blp
Image / Texture
52
MountedDeathKnightBlack_02.blp
The file has been properly added to the map archive:
MountedDeathKnight.mdx
Model
481
war3mapimported/MountedDeathKnight.mdx
dust1.blp
Image / Texture
2
DUST1.BLP
flamelicksmall.blp
Image / Texture
48
FLAMELICKSMALL.BLP
MountedDeathKnightBlack_01.blp
Image / Texture
242
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
Image / Texture
52
MountedDeathKnightBlack_02.blp
Done, you have imported the file MountedDeathKnightBlack_02.blp.
Importing MountedDeathKnightBlack_03.blp
Now Click the "Import File" Button:
Next select 'MountedDeathKnightBlack_03.blp' in the folder which you extracted from the zip archive:
Death Knight
MountedDeathKnight.mdx
dust1.blp
flamelicksmall.blp
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
Smoke02_Flip.blp
Smoke02A.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MountedDeathKnight.mdx
Model
481
war3mapimported/MountedDeathKnight.mdx
dust1.blp
Image / Texture
2
DUST1.BLP
flamelicksmall.blp
Image / Texture
48
FLAMELICKSMALL.BLP
MountedDeathKnightBlack_01.blp
Image / Texture
242
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
Image / Texture
52
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
Image / Texture
206
war3mapimported/MountedDeathKnightBlack_03.blp
Double-click the file MountedDeathKnightBlack_03.blp:
MountedDeathKnightBlack_03.blp
Image / Texture
206
war3mapimported/MountedDeathKnightBlack_03.blp
Tick the box "Use Custom Path" and type in the correct path:
MountedDeathKnightBlack_03.blp
Image / Texture
206
MountedDeathKnightBlack_03.blp
The file has been properly added to the map archive:
MountedDeathKnight.mdx
Model
481
war3mapimported/MountedDeathKnight.mdx
dust1.blp
Image / Texture
2
DUST1.BLP
flamelicksmall.blp
Image / Texture
48
FLAMELICKSMALL.BLP
MountedDeathKnightBlack_01.blp
Image / Texture
242
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
Image / Texture
52
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
Image / Texture
206
MountedDeathKnightBlack_03.blp
Done, you have imported the file MountedDeathKnightBlack_03.blp.
Importing Smoke02_Flip.blp
Now Click the "Import File" Button:
Next select 'Smoke02_Flip.blp' in the folder which you extracted from the zip archive:
Death Knight
MountedDeathKnight.mdx
dust1.blp
flamelicksmall.blp
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
Smoke02A.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MountedDeathKnight.mdx
Model
481
war3mapimported/MountedDeathKnight.mdx
dust1.blp
Image / Texture
2
DUST1.BLP
flamelicksmall.blp
Image / Texture
48
FLAMELICKSMALL.BLP
MountedDeathKnightBlack_01.blp
Image / Texture
242
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
Image / Texture
52
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
Image / Texture
206
MountedDeathKnightBlack_03.blp
Smoke02_Flip.blp
Image / Texture
13
war3mapimported/Smoke02_Flip.blp
Double-click the file Smoke02_Flip.blp:
Smoke02_Flip.blp
Image / Texture
13
war3mapimported/Smoke02_Flip.blp
Tick the box "Use Custom Path" and type in the correct path:
Smoke02_Flip.blp
Image / Texture
13
SMOKE02_FLIP.BLP
The file has been properly added to the map archive:
MountedDeathKnight.mdx
Model
481
war3mapimported/MountedDeathKnight.mdx
dust1.blp
Image / Texture
2
DUST1.BLP
flamelicksmall.blp
Image / Texture
48
FLAMELICKSMALL.BLP
MountedDeathKnightBlack_01.blp
Image / Texture
242
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
Image / Texture
52
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
Image / Texture
206
MountedDeathKnightBlack_03.blp
Smoke02_Flip.blp
Image / Texture
13
SMOKE02_FLIP.BLP
Done, you have imported the file Smoke02_Flip.blp.
Importing Smoke02A.blp
Now Click the "Import File" Button:
Next select 'Smoke02A.blp' in the folder which you extracted from the zip archive:
Death Knight
MountedDeathKnight.mdx
dust1.blp
flamelicksmall.blp
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
Smoke02_Flip.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MountedDeathKnight.mdx
Model
481
war3mapimported/MountedDeathKnight.mdx
dust1.blp
Image / Texture
2
DUST1.BLP
flamelicksmall.blp
Image / Texture
48
FLAMELICKSMALL.BLP
MountedDeathKnightBlack_01.blp
Image / Texture
242
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
Image / Texture
52
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
Image / Texture
206
MountedDeathKnightBlack_03.blp
Smoke02_Flip.blp
Image / Texture
13
SMOKE02_FLIP.BLP
Smoke02A.blp
Image / Texture
14
war3mapimported/Smoke02A.blp
Double-click the file Smoke02A.blp:
Smoke02A.blp
Image / Texture
14
war3mapimported/Smoke02A.blp
Tick the box "Use Custom Path" and type in the correct path:
Smoke02A.blp
Image / Texture
14
SMOKE02A.BLP
The file has been properly added to the map archive:
MountedDeathKnight.mdx
Model
481
war3mapimported/MountedDeathKnight.mdx
dust1.blp
Image / Texture
2
DUST1.BLP
flamelicksmall.blp
Image / Texture
48
FLAMELICKSMALL.BLP
MountedDeathKnightBlack_01.blp
Image / Texture
242
MountedDeathKnightBlack_01.blp
MountedDeathKnightBlack_02.blp
Image / Texture
52
MountedDeathKnightBlack_02.blp
MountedDeathKnightBlack_03.blp
Image / Texture
206
MountedDeathKnightBlack_03.blp
Smoke02_Flip.blp
Image / Texture
13
SMOKE02_FLIP.BLP
Smoke02A.blp
Image / Texture
14
SMOKE02A.BLP
Done, you have imported the file Smoke02A.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.