Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Death Knight Classic of the bundle Death Knight Classic. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Death Knight Classic.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing HeroDeathknight.mdx
Now Click the "Import File" Button:
Next select 'HeroDeathknight.mdx' in the folder which you extracted from the zip archive:
Death Knight Classic
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
Done, you have imported the file HeroDeathknight.mdx.
Importing undead_arthasevil_main_Emissive.DDS
Now Click the "Import File" Button:
Next select 'undead_arthasevil_main_Emissive.DDS' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
war3mapimported/undead_arthasevil_main_Emissive.DDS
Double-click the file undead_arthasevil_main_Emissive.DDS:
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
war3mapimported/undead_arthasevil_main_Emissive.DDS
Tick the box "Use Custom Path" and type in the correct path:
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Done, you have imported the file undead_arthasevil_main_Emissive.DDS.
Importing Undead_ArthasEvil_Main_ORM.DDS
Now Click the "Import File" Button:
Next select 'Undead_ArthasEvil_Main_ORM.DDS' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
war3mapimported/Undead_ArthasEvil_Main_ORM.DDS
Double-click the file Undead_ArthasEvil_Main_ORM.DDS:
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
war3mapimported/Undead_ArthasEvil_Main_ORM.DDS
Tick the box "Use Custom Path" and type in the correct path:
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Done, you have imported the file Undead_ArthasEvil_Main_ORM.DDS.
Importing Undead_ArthasEvil_One_Cape_Diffuse.DDS
Now Click the "Import File" Button:
Next select 'Undead_ArthasEvil_One_Cape_Diffuse.DDS' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
war3mapimported/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Double-click the file Undead_ArthasEvil_One_Cape_Diffuse.DDS:
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
war3mapimported/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Tick the box "Use Custom Path" and type in the correct path:
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Done, you have imported the file Undead_ArthasEvil_One_Cape_Diffuse.DDS.
Importing Undead_ArthasEvil_One_Cape_Normal.DDS
Now Click the "Import File" Button:
Next select 'Undead_ArthasEvil_One_Cape_Normal.DDS' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
war3mapimported/Undead_ArthasEvil_One_Cape_Normal.DDS
Double-click the file Undead_ArthasEvil_One_Cape_Normal.DDS:
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
war3mapimported/Undead_ArthasEvil_One_Cape_Normal.DDS
Tick the box "Use Custom Path" and type in the correct path:
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Done, you have imported the file Undead_ArthasEvil_One_Cape_Normal.DDS.
Importing Undead_ArthasEvil_One_Cape_Orm.DDS
Now Click the "Import File" Button:
Next select 'Undead_ArthasEvil_One_Cape_Orm.DDS' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
war3mapimported/Undead_ArthasEvil_One_Cape_Orm.DDS
Double-click the file Undead_ArthasEvil_One_Cape_Orm.DDS:
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
war3mapimported/Undead_ArthasEvil_One_Cape_Orm.DDS
Tick the box "Use Custom Path" and type in the correct path:
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
Done, you have imported the file Undead_ArthasEvil_One_Cape_Orm.DDS.
Importing undead_arthasevil_pauldron_broke_diffuse.dds
Now Click the "Import File" Button:
Next select 'undead_arthasevil_pauldron_broke_diffuse.dds' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
war3mapimported/undead_arthasevil_pauldron_broke_diffuse.dds
Double-click the file undead_arthasevil_pauldron_broke_diffuse.dds:
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
war3mapimported/undead_arthasevil_pauldron_broke_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
Done, you have imported the file undead_arthasevil_pauldron_broke_diffuse.dds.
Importing undead_arthasevil_pauldron_diffuse.dds
Now Click the "Import File" Button:
Next select 'undead_arthasevil_pauldron_diffuse.dds' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
war3mapimported/undead_arthasevil_pauldron_diffuse.dds
Double-click the file undead_arthasevil_pauldron_diffuse.dds:
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
war3mapimported/undead_arthasevil_pauldron_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
Done, you have imported the file undead_arthasevil_pauldron_diffuse.dds.
Importing undead_arthasevil_pauldron_Emissive.DDS
Now Click the "Import File" Button:
Next select 'undead_arthasevil_pauldron_Emissive.DDS' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
war3mapimported/undead_arthasevil_pauldron_Emissive.DDS
Double-click the file undead_arthasevil_pauldron_Emissive.DDS:
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
war3mapimported/undead_arthasevil_pauldron_Emissive.DDS
Tick the box "Use Custom Path" and type in the correct path:
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Done, you have imported the file undead_arthasevil_pauldron_Emissive.DDS.
Importing Undead_DeathKnight_Classic_Book_diffuse.DDS
Now Click the "Import File" Button:
Next select 'Undead_DeathKnight_Classic_Book_diffuse.DDS' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
war3mapimported/Undead_DeathKnight_Classic_Book_diffuse.DDS
Double-click the file Undead_DeathKnight_Classic_Book_diffuse.DDS:
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
war3mapimported/Undead_DeathKnight_Classic_Book_diffuse.DDS
Tick the box "Use Custom Path" and type in the correct path:
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Done, you have imported the file Undead_DeathKnight_Classic_Book_diffuse.DDS.
Importing Undead_DeathKnight_Classic_Book_Emissive.DDS
Now Click the "Import File" Button:
Next select 'Undead_DeathKnight_Classic_Book_Emissive.DDS' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
war3mapimported/Undead_DeathKnight_Classic_Book_Emissive.DDS
Double-click the file Undead_DeathKnight_Classic_Book_Emissive.DDS:
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
war3mapimported/Undead_DeathKnight_Classic_Book_Emissive.DDS
Tick the box "Use Custom Path" and type in the correct path:
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Done, you have imported the file Undead_DeathKnight_Classic_Book_Emissive.DDS.
Importing Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Now Click the "Import File" Button:
Next select 'Undead_DeathKnight_Classic_Boots_Diffuse.DDS' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
war3mapimported/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Double-click the file Undead_DeathKnight_Classic_Boots_Diffuse.DDS:
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
war3mapimported/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Tick the box "Use Custom Path" and type in the correct path:
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Done, you have imported the file Undead_DeathKnight_Classic_Boots_Diffuse.DDS.
Importing Undead_DeathKnight_Classic_Face_Diffuse.DDS
Now Click the "Import File" Button:
Next select 'Undead_DeathKnight_Classic_Face_Diffuse.DDS' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
war3mapimported/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Double-click the file Undead_DeathKnight_Classic_Face_Diffuse.DDS:
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
war3mapimported/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Tick the box "Use Custom Path" and type in the correct path:
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Done, you have imported the file Undead_DeathKnight_Classic_Face_Diffuse.DDS.
Importing Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Now Click the "Import File" Button:
Next select 'Undead_DeathKnight_Classic_HairOne_Diffuse.DDS' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
war3mapimported/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Double-click the file Undead_DeathKnight_Classic_HairOne_Diffuse.DDS:
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
war3mapimported/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Tick the box "Use Custom Path" and type in the correct path:
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Done, you have imported the file Undead_DeathKnight_Classic_HairOne_Diffuse.DDS.
Importing Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Now Click the "Import File" Button:
Next select 'Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
war3mapimported/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Double-click the file Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS:
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
war3mapimported/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Tick the box "Use Custom Path" and type in the correct path:
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Done, you have imported the file Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS.
Importing Undead_DeathKnight_Classic_horse_diffuse.DDS
Now Click the "Import File" Button:
Next select 'Undead_DeathKnight_Classic_horse_diffuse.DDS' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
war3mapimported/Undead_DeathKnight_Classic_horse_diffuse.DDS
Double-click the file Undead_DeathKnight_Classic_horse_diffuse.DDS:
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
war3mapimported/Undead_DeathKnight_Classic_horse_diffuse.DDS
Tick the box "Use Custom Path" and type in the correct path:
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_diffuse.DDS
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_diffuse.DDS
Done, you have imported the file Undead_DeathKnight_Classic_horse_diffuse.DDS.
Importing Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Now Click the "Import File" Button:
Next select 'Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Image / Texture
5,461
war3mapimported/Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Double-click the file Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS:
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Image / Texture
5,461
war3mapimported/Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Tick the box "Use Custom Path" and type in the correct path:
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Done, you have imported the file Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS.
Importing Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Now Click the "Import File" Button:
Next select 'Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Image / Texture
5,461
war3mapimported/Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Double-click the file Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS:
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Image / Texture
5,461
war3mapimported/Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Tick the box "Use Custom Path" and type in the correct path:
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Done, you have imported the file Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS.
Importing Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Now Click the "Import File" Button:
Next select 'Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Image / Texture
2,731
war3mapimported/Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Double-click the file Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS:
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Image / Texture
2,731
war3mapimported/Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Tick the box "Use Custom Path" and type in the correct path:
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Done, you have imported the file Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS.
Importing Undead_DeathKnight_Classic_horse_two_emissive.DDS
Now Click the "Import File" Button:
Next select 'Undead_DeathKnight_Classic_horse_two_emissive.DDS' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Image / Texture
5,461
war3mapimported/Undead_DeathKnight_Classic_horse_two_emissive.DDS
Double-click the file Undead_DeathKnight_Classic_horse_two_emissive.DDS:
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Image / Texture
5,461
war3mapimported/Undead_DeathKnight_Classic_horse_two_emissive.DDS
Tick the box "Use Custom Path" and type in the correct path:
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_two_emissive.DDS
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_two_emissive.DDS
Done, you have imported the file Undead_DeathKnight_Classic_horse_two_emissive.DDS.
Importing Undead_DeathKnight_Classic_Main_Diffuse.DDS
Now Click the "Import File" Button:
Next select 'Undead_DeathKnight_Classic_Main_Diffuse.DDS' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Image / Texture
5,461
war3mapimported/Undead_DeathKnight_Classic_Main_Diffuse.DDS
Double-click the file Undead_DeathKnight_Classic_Main_Diffuse.DDS:
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Image / Texture
5,461
war3mapimported/Undead_DeathKnight_Classic_Main_Diffuse.DDS
Tick the box "Use Custom Path" and type in the correct path:
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Diffuse.DDS
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Diffuse.DDS
Done, you have imported the file Undead_DeathKnight_Classic_Main_Diffuse.DDS.
Importing Undead_DeathKnight_Classic_Main_Emissive.DDS
Now Click the "Import File" Button:
Next select 'Undead_DeathKnight_Classic_Main_Emissive.DDS' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Image / Texture
5,461
war3mapimported/Undead_DeathKnight_Classic_Main_Emissive.DDS
Double-click the file Undead_DeathKnight_Classic_Main_Emissive.DDS:
Undead_DeathKnight_Classic_Main_Emissive.DDS
Image / Texture
5,461
war3mapimported/Undead_DeathKnight_Classic_Main_Emissive.DDS
Tick the box "Use Custom Path" and type in the correct path:
Undead_DeathKnight_Classic_Main_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Emissive.DDS
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Emissive.DDS
Done, you have imported the file Undead_DeathKnight_Classic_Main_Emissive.DDS.
Importing Undead_DeathKnight_Classic_main_Two_diffuse.dds
Now Click the "Import File" Button:
Next select 'Undead_DeathKnight_Classic_main_Two_diffuse.dds' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Image / Texture
2,731
war3mapimported/Undead_DeathKnight_Classic_main_Two_diffuse.dds
Double-click the file Undead_DeathKnight_Classic_main_Two_diffuse.dds:
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Image / Texture
2,731
war3mapimported/Undead_DeathKnight_Classic_main_Two_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_main_Two_diffuse.DDS
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_main_Two_diffuse.DDS
Done, you have imported the file Undead_DeathKnight_Classic_main_Two_diffuse.dds.
Importing Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Now Click the "Import File" Button:
Next select 'Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_main_Two_diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Image / Texture
341
war3mapimported/Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Double-click the file Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS:
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Image / Texture
341
war3mapimported/Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Tick the box "Use Custom Path" and type in the correct path:
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_main_Two_diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Done, you have imported the file Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS.
Importing Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Now Click the "Import File" Button:
Next select 'Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_main_Two_diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Image / Texture
341
war3mapimported/Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Double-click the file Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS:
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Image / Texture
341
war3mapimported/Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Tick the box "Use Custom Path" and type in the correct path:
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_main_Two_diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Done, you have imported the file Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS.
Importing Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Now Click the "Import File" Button:
Next select 'Undead_DeathKnight_Classic_WeaponOne_Normal.DDS' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_main_Two_diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Image / Texture
341
war3mapimported/Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Double-click the file Undead_DeathKnight_Classic_WeaponOne_Normal.DDS:
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Image / Texture
341
war3mapimported/Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Tick the box "Use Custom Path" and type in the correct path:
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_main_Two_diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Done, you have imported the file Undead_DeathKnight_Classic_WeaponOne_Normal.DDS.
Importing Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
Now Click the "Import File" Button:
Next select 'Undead_DeathKnight_Classic_WeaponOne_Orm.DDS' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_main_Two_diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
Image / Texture
341
war3mapimported/Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
Double-click the file Undead_DeathKnight_Classic_WeaponOne_Orm.DDS:
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
Image / Texture
341
war3mapimported/Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
Tick the box "Use Custom Path" and type in the correct path:
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Orm.dds
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_main_Two_diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Orm.dds
Done, you have imported the file Undead_DeathKnight_Classic_WeaponOne_Orm.DDS.
Importing HeroDeathknight.facefx_ingame
Now Click the "Import File" Button:
Next select 'HeroDeathknight.facefx_ingame' in the folder which you extracted from the zip archive:
Death Knight Classic
HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
HeroDeathknight.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_main_Two_diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Orm.dds
HeroDeathknight.facefx_ingame
Face Effect
30
war3mapimported/HeroDeathknight.facefx_ingame
Double-click the file HeroDeathknight.facefx_ingame:
HeroDeathknight.facefx_ingame
Face Effect
30
war3mapimported/HeroDeathknight.facefx_ingame
Tick the box "Use Custom Path" and type in the correct path:
HeroDeathknight.facefx_ingame
Face Effect
30
Units/Undead/HeroDeathknight/HeroDeathknight.facefx
The file has been properly added to the map archive:
HeroDeathknight.mdx
Model
4,595
war3mapimported/HeroDeathknight.mdx
undead_arthasevil_main_Emissive.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/undead_arthasevil_main_Emissive.DDS
Undead_ArthasEvil_Main_ORM.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_ArthasEvil_Main_ORM.DDS
Undead_ArthasEvil_One_Cape_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Diffuse.DDS
Undead_ArthasEvil_One_Cape_Normal.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Normal.DDS
Undead_ArthasEvil_One_Cape_Orm.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_ArthasEvil_One_Cape_Orm.DDS
undead_arthasevil_pauldron_broke_diffuse.dds
Image / Texture
5,461
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_broke_diffuse.dds
undead_arthasevil_pauldron_diffuse.dds
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_diffuse.dds
undead_arthasevil_pauldron_Emissive.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/undead_arthasevil_pauldron_Emissive.DDS
Undead_DeathKnight_Classic_Book_diffuse.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_diffuse.DDS
Undead_DeathKnight_Classic_Book_Emissive.DDS
Image / Texture
683
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Book_Emissive.DDS
Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Boots_Diffuse.DDS
Undead_DeathKnight_Classic_Face_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Face_Diffuse.DDS
Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairOne_Diffuse.DDS
Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Image / Texture
1,365
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_HairTwo_Diffuse.DDS
Undead_DeathKnight_Classic_horse_diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Diffuse.DDS
Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Face_Emissive.DDS
Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Horse_Mount_Diffuse.DDS
Undead_DeathKnight_Classic_horse_two_emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_horse_two_emissive.DDS
Undead_DeathKnight_Classic_Main_Diffuse.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Diffuse.DDS
Undead_DeathKnight_Classic_Main_Emissive.DDS
Image / Texture
5,461
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_Main_Emissive.DDS
Undead_DeathKnight_Classic_main_Two_diffuse.dds
Image / Texture
2,731
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_main_Two_diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Diffuse.DDS
Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Emissive.DDS
Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Normal.DDS
Undead_DeathKnight_Classic_WeaponOne_Orm.DDS
Image / Texture
341
Units/Undead/HeroDeathknight/Undead_DeathKnight_Classic_WeaponOne_Orm.dds
HeroDeathknight.facefx_ingame
Face Effect
30
Units/Undead/HeroDeathknight/HeroDeathknight.facefx
Done, you have imported the file HeroDeathknight.facefx_ingame.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.