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Death Coil

Description:
  • Model designed with reference to the Lich King's ability Death Coil from Heroes of the Storm.
  • The AOE version is intended for Sunken City. Its area of effect is 400.
  • 394256-c131600529e344b2d6083afa98b0399a.webp
386573-a3bc624d8b962a7c653584589923df56.webp
386576-980cb4014df5aaf72084dbdbab2ea59f.webp
Credits:
  • Modeling, Texture, Effects: ONI
  • Animation/Effects Optimizing: BaiyuGalan
  • Texture Optimizing: Commedia

License:
  • Anyone can edit my models, use their meshes and textures, and re-upload them as long as proper credit is given.
Previews
Contents

Death Coil Missile (Model)

Death Coil - AOE (Model)

Reviews
stan0033
You can combine the projectile and the effect into one - birth and stand for the projectile and death for the impact Review accepted by Footman16
stan0033
Good-looking alternative for the death coil effect of the undead - missile and special effect. Review accepted by Footman16 Okay then, the model can be approved. And I disagree that "he excessively interfere with the author's design of the model's...
You can combine the projectile and the effect into one - birth and stand for the projectile and death for the impact

Review accepted by Footman16
Sorry, I disagree.

These are two completely separate ability effects.
"Death Coil Missile" is meant to replace the vanilla Death Coil. As shown in my GIF, its impact animation uses the vanilla Death Coil hit effect.
"Death Coil - AOE" is a FULLY INDEPENDENT AOE effect. It is not the hit effect of "Death Coil Missile".

For these reasons, I will not merge them.

@Footman16 Additionally, I believe Stan033’s review criteria are unreasonable. There are no bugs or anomalies when these two models are used individually. Even though they lack stand animations, this is typical for skill effect models—Warcraft III has dozens of effects with no stand animation. Besides, they are designed for two entirely distinct use cases, yet Stan033 is demanding me to merge them. Why does he excessively interfere with the author's design of the model's vision or usage when they function properly without any bugs? I find this quite wreid.
 
Good-looking alternative for the death coil effect of the undead - missile and special effect.

Review accepted by Footman16


Sorry, I disagree.

These are two completely separate ability effects.
"Death Coil Missile" is meant to replace the vanilla Death Coil. As shown in my GIF, its impact animation uses the vanilla Death Coil hit effect.
"Death Coil - AOE" is a FULLY INDEPENDENT AOE effect. It is not the hit effect of "Death Coil Missile".

For these reasons, I will not merge them.

@Footman16 Additionally, I believe Stan033’s review criteria are unreasonable. There are no bugs or anomalies when these two models are used individually. Even though they lack stand animations, this is typical for skill effect models—Warcraft III has dozens of effects with no stand animation. Besides, they are designed for two entirely distinct use cases, yet Stan033 is demanding me to merge them. Why does he excessively interfere with the author's design of the model's vision or usage when they function properly without any bugs? I find this quite wreid.
Okay then, the model can be approved.
And I disagree that "he excessively interfere with the author's design of the model's vision".
 
Last edited:
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